




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Round'em Up And Then Drown'em 1.4.0Drowning gets you good items but walking the whole big towns searching for rares is tedious. It works by overloading the town file with changed npc generation boundaries. I'm a programming noob (or even less), so go easy on me. There should be no errors though, only changes are 4 number values for each town. PS. I can't help but feel there was a better way of doing this. Sorry this addon is so heavy. Mex's Start in Last Hope 1.5.0Changes your starting zone to Last Hope. Items Vault 1.5.0Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Post Effects fixes 1.5.10The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Weekly Adventurer 1.5.7Adds the Weekly Adventurer class, used in the Weekly Adventurer Challenge. Featuring talent trees generously submitted by the following authors: minmay == Harbinger == ( https://te4.org/games/addons/tome/harbinger )
Wild Gift / Blaze
Wild Gift / Blizzard
Wild Gift / Cyclone
Wild Gift / Endurance
Wild Gift / Rain
Wild Gift / Supercell
Wild Gift / Thunder
== Zephyr == ( https://te4.org/games/addons/tome/zephyr-class )
Spell / Air Archery
Spell / Storm Archery
Spell / Swiftness
Spell / Wild Magic
nsrr == White Monk == ( https://te4.org/games/addons/tome/whitemonk )
Technique / Agile Combatant
Technique / Black Belt
Technique / Fending
Technique / Martial Arts
Technique / Mending
Technique / Transcending
Changelog1.0.2: 1.0.0: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Inventory Keys 1.5.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 8 / 31% |
| Size | medium |
| Lifes / Deaths | Killed by Hehe_Class_OP at level 8 on the 74th Pyre 122nd year of Ascendancy at 13:19 / 1 |
Primary Stats
| Strength | 21 (base 21) |
| Dexterity | 11 (base 11) |
| Constitution | 13 (base 13) |
| Magic | 10 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | -11/243 |
| Stamina | 121/121 |
| Healing Factor | 1.0245901639344 |
| Regeneration | 0.2561475409836 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 17 |
| Accuracy | 18 |
| Crit Chance | 2% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 6.3350939529706 (48.103448275862%) |
| Defense | 2 |
| Ranged Defense | 2 |
| Fatigue | 12 |
| Physical Save | 11 |
| Spell Save | 7 |
| Mental Save | 7 |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | The target is asphyxiating, preventing breathing and making it suffocate. Asphyxiating |
Quests
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Main armor | iron mail armour (2 def, 4 armour)14.0 T1 heavy armor [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
| In main hand | iron greatsword (17-27.2 power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 17.0 - 27.2 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
Inventory
healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
chilling dwarven-steel dagger (19.5-25.35 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego] Arcane Power 19.5 - 25.4 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Melee+ +7 cold Sharp, short and deadly. |
steady yew longbow4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Ego] Master Acc+ +0.2% crit / acc Atk.spd 125% Range +8 While equipped: dps ---------- Phys.crit +3.0% Acc +11 (+6 eff.) Longbows are used to shoot arrows at your foes. |
steady yew longbow of lightning4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Ego] Arcane/Master Acc+ +0.2% crit / acc Atk.spd 125% Range +8 Ranged+ +8 lightning While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +17% lightning Acc +12 (+6 eff.) Longbows are used to shoot arrows at your foes. |
shimmering yew starstaff of warding (20-24 power, 4 apr, light element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+9 eff.) Dmg.mod +20% light ----- def ----- Armour +5 Defense +5 (+5 eff.) ---------- misc Mana/turn +0.20 Max.mana +45.00 Wards +2 light Talents +1 Command Staff +1 Ward Staves designed for wielders of magic, by the greats of the art. |
Ebonybender (13-18.2 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Psionic Power 13.0 - 18.2 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% On Hit: * 40% chance to inflict 15% damage reduction * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +5 Dex +4 Con dps ---------- Dmg.mod +6% darkness ----- def ----- Fatigue -10% ---------- misc Telepathy Dragon One-handed war axes. |
dwarven-steel waraxe 'Erygorn' (20.5-28.7 power, 4 apr)3.0 T3 waraxe 1H weapon Reqs Str 24 [Rare] Nature Power 20.5 - 28.7 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +31 insidious poison While equipped: Stats +4 Cun dps ---------- Mind.crit +3% ----- def ----- Resists +6% darkness +6% nature ---------- misc Hate/m.crit +5.00 Max.psi +30.00 One-handed war axes. |
dwarven-steel waraxe of massacre (29.5-41.3 power, 4 apr)3.0 T3 waraxe 1H weapon Reqs Str 24 [Ego] Master Power 29.5 - 41.3 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% One-handed war axes. |
hardened leather belt 'Eremiran'1.0 T3 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +8 (+8 eff.) Res.pen +25% mind ----- def ----- Resists +15% cold Phys.save +9 (+9 eff.) Spell.save +30 (+21 eff.) Heal/summ +30 ---------- misc Hate/m.crit +4.00 A belt that goes around your waist. |
mindwoven cashmere robe of blight (+13%) (2 def, 0 armour)2.0 T3 cloth armor [Ego] Arcane/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+3 eff.) Dmg.mod +13% blight ----- def ----- Defense +2 (+2 eff.) Resists +13% blight Mind.save +20 (+16 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
traveler's pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue -3% Phys.save +7 (+7 eff.) ---------- misc Max.enc +28 Stam/turn +0.30 Max.stam +21.00 A pair of boots made of leather. |
hardened leather cap 'Xetta' (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +5 (+5 eff.) Dmg.mod +12% acid Res.pen +20% acid ----- def ----- Armour +3 Fatigue +3% Resists +7% lightning +7% temporal +13% mind Mind.save +12 (+12 eff.) Confus- +26% A cap made of leather. |
spiked cured leather armour of acid resistance (2 def, 4 armour)9.0 T2 light armor [Ego] Master While equipped: dps ---------- Melee Ret 12 physical ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +7% Resists +17% acid A suit of armour made of leather. |
impenetrable steel plate armour of clarity (4 def, 17 armour)17.0 T2 massive armor Reqs Str 28 Heavy Armour Training 3 [Ego] Master/Psionic While equipped: ----- def ----- Armour +17 Defense +4 (+4 eff.) Fatigue +22% Resists +6% mind Mind.save +11 (+11 eff.) A suit of armour made of metal plates. |
dwarven-steel shield of cold resistance (+20%) (8 def, 2 armour, 84.5 block)7.0 T3 shield armor Reqs Str 24 Heavy Armour Training 2 [Ego] Master While equipped: ----- def ----- Armour +2 Defense +8 (+8 eff.) Rng.Def +8 (+8 eff.) Fatigue +12% Resists +20% cold ---------- misc Talents +3 Block Handheld deflection devices. |
deadly quiver of yew arrows (16/16, 44.5-62.3 power, 10 apr)3.0 T3 arrow ammo Reqs Dex 24 [Ego] Master Power 44.5 - 62.3 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit / acc Apr +10 Crit +2.0% Capacity 16 Arrows are used with bows to pierce your foes to death. |
flaming quiver of yew arrows of accuracy (20/20, 34-47.6 power, 10 apr)3.0 T3 arrow ammo Reqs Dex 24 [Ego] Arcane/Master Power 34.0 - 47.6 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit / acc Acc +12 Apr +10 Crit +2.0% Capacity 20 On Hit.r1 +24 fire Arrows are used with bows to pierce your foes to death. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Asphyxiation (20/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 20/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of dwarven-steel shots 'Radiancetide' (21/21, 40-48 power, 13 apr)3.0 T3 shot ammo Reqs Dex 24 [Random Unique] Nature/Master Power 40.0 - 48.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +13 Crit +11.0% Capacity 21 Proj.spd +400% Ranged+ +18 insidious poison +16 mind On Hit.r1 +4 light On Crit.r2 +8 mind On Hit: * 20% chance to blind Shots are used with slings to pummel your foes to death. |
Achievements
Log
Hehe_Class_OP picks up (b.): steady yew longbow of lightning.
Hehe_Class_OP picks up (c.): impenetrable steel plate armour of clarity (4 def, 17 armour).
Hehe_Class_OP picks up (d.): dwarven-steel shield of cold resistance (+20%) (8 def, 2 armour, 84.5 block).
Hehe_Class_OP picks up (e.): flaming quiver of yew arrows of accuracy (20/20, 34-47.6 power, 10 apr).
Hehe_Class_OP picks up (c.): spiked cured leather armour of acid resistance (2 def, 4 armour).
Hehe_Class_OP picks up (b.): steady yew longbow.
Lore found: Rod of Recall (1/1)
You can read all your collected lore in the game menu, by pressing Escape.
Ran for 12 turns (stop reason: learnt lore).
Hehe_Class_OP picks up (j.): Rod of Recall (1/1).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Hehe_Class_OP picks up (d.): Ebonybender (13-18.2 power, 3 apr).
Hehe_Class_OP picks up (e.): dwarven-steel waraxe 'Erygorn' (20.5-28.7 power, 4 apr).
Hehe_Class_OP picks up (b.): chilling dwarven-steel dagger (19.5-25.35 power, 7 apr).
Hehe_Class_OP picks up (g.): dwarven-steel waraxe of massacre (29.5-41.3 power, 4 apr).
Hehe_Class_OP picks up (k.): deadly quiver of yew arrows (16/16, 44.5-62.3 power, 10 apr).
Hehe_Class_OP picks up (h.): traveler's pair of hardened leather boots of tirelessness (0 def, 3 armour).
Hehe_Class_OP picks up (i.): hardened leather cap 'Xetta' (0 def, 3 armour).
Hehe_Class_OP picks up (h.): mindwoven cashmere robe of blight (+13%) (2 def, 0 armour).
Hehe_Class_OP picks up (e.): shimmering yew starstaff of warding (20-24 power, 4 apr, light element).
Hehe_Class_OP picks up (i.): hardened leather belt 'Eremiran'.
There is an exit to the worldmap here (press '' or right click to use).
Ran for 11 turns (stop reason: at exit).
Hehe_Class_OP is asphyxiating!
Resting starts...
Rested for 1 turns (stop reason: taken damage).
Saving game...

























































