Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Dwarf |
Class | Berserker |
Level / Exp | 15 / 43% |
Size | medium |
Lifes / Deaths | Killed by brecklorn at level 6 on the 21st Voratun 122nd year of Ascendancy at 14:11 0 / 6Killed by lich at level 9 on the 14th Dearth 122nd year of Ascendancy at 14:53 Killed by Cromlor at level 14 on the 14th Shortage 122nd year of Ascendancy at 10:19 Killed by ultimate gwelgoroth at level 14 on the 21st Shortage 122nd year of Ascendancy at 00:38 Killed by Emeluribrevea the elder vampire at level 15 on the 1st Iron 123rd year of Ascendancy at 10:53 Killed by Silutira the skeleton warrior at level 15 on the 1st Iron 123rd year of Ascendancy at 11:35 |
Antimagic | Follower |
Primary Stats
Strength | 30.47799602727 (base 35) |
Dexterity | 21 (base 21) |
Constitution | 38 (base 28) |
Magic | 13 (base 10) |
Willpower | 17 (base 10) |
Cunning | 14 (base 10) |
Resources
Life | -43/572 |
Stamina | 150/150 |
Healing Factor | 1.4819230769231 |
Regeneration | 67.390507196651 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Offense: Mainhand
Damage | 63 |
Accuracy | 24 |
Crit Chance | 5% |
APR | 9 |
Speed | 1.00 |
Offense: Spell
Spellpower | 6.5 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 19 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Acid | +22% |
Nature | +25% |
Blight | +6% |
Cold | +3% |
Fire | +6% |
All | 0% |
Offense: Damage Penetration
Acid | +5% |
Light | +20% |
Physical | +20% |
Lightning | +5% |
Nature | +20% |
Defense: Base
Armour (hardiness) | 33.08934837382 (81.030927835052%) |
Defense | 22 |
Ranged Defense | 28 |
Fatigue | 26 |
Physical Save | 30 |
Spell Save | 22 |
Mental Save | 16 |
Defense: Resistances
Acid | + 41%( 70%) |
Physical | + 1%( 70%) |
Cold | + 6%( 70%) |
All | 0%( 70%) |
Lightning | + 21%( 70%) |
Light | + 10%( 70%) |
Darkness | + 22%( 70%) |
Fire | + 12%( 70%) |
Nature | + 6%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 51% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 214 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 52 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. |
Class Talents
Technique / Superiority | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Berserker's strength | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Effects
talent | Berserker Rage |
detrimental effect | Huge cut that bleeds, doing 32.64 physical damage per turn. Bleeding |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
detrimental effect | The target is infected by a disease, reducing its strength by 12 and doing 22.18 blight damage per turn. Weakness Disease |
beneficial effect | The target is recovering 33 life each turn. Recovery |
detrimental effect | The target is blinded, unable to see anything and takes 7.37 darkness damage per turn. Bane of Blindness |
beneficial effect | A flow of life spins around the target, regenerating 42.73 life per turn. Regeneration |
beneficial effect | You gain 12% resistance against darkness. Resolve |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You failed to protect the lost sun paladin from death by cold drake hatchling. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved physical save by +4. | done |
You failed to protect the lost warrior from death by snow giant. Escort: lost warrior (level 2 of Daikara) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed bear paw. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed black mamba head. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed minotaur nose. * You've found the needed warg claw. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
Light source | brass lantern 'Emelibeth' brass lantern 'Emelibeth'2.0 T1 lite [Rare] Master While equipped: dps ---------- Res.pen +5% acid +5% physical On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Armour +4 Resists +1% physical Phys.save +3 (+2 eff.) ---------- misc Stam/turn +1.00 Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | dwarven-steel helm 'Zanosta' (0 def, 4 armour) dwarven-steel helm 'Zanosta' (0 def, 4 armour)3.0 T3 head armor [Rare] Nature While equipped: Stats +5 Mag dps ---------- Res.pen +15% physical ----- def ----- Armour +4 Fatigue +4% Resists +10% light +10% darkness Max.HP +20.00 Heal.mod +15% ---------- misc Max.stam +10.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Bidin [power 47] (10/20 cooldown) Bidin [power 47] (10/20 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +2 Cun +4 Wil dps ---------- Dmg.mod +6% blight ----- def ----- Mind.save +6 (+5 eff.) ---------- misc Hate/m.crit +5.00 Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 47 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | Flashquench the gold ring Flashquench the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +22% acid Res.pen +20% light Melee Ret 4 light On Hit (Melee): * 30% chance to blind ----- def ----- Resists +35% acid Rings can have magical properties. |
On fingers | rogue's steel ring of perseverance rogue's steel ring of perseverance0.1 T2 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+2 eff.) HP.reg +1.00 Stun/Frz- +26% Rings can have magical properties. |
Around waist | hardened leather belt 'Oozerace' hardened leather belt 'Oozerace'1.0 T3 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +6% fire Res.pen +15% nature Melee Ret 12 fire On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +12% fire Phys.save +5 (+3 eff.) A belt that goes around your waist. |
In main hand | Spellcrusher (32-48 power, 4 apr) Spellcrusher (32-48 power, 4 apr)5.0 T2 greatmaul 2H weapon [Unique] Nature/Disrupt Power 32.0 - 48.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +4.0% Atk.spd 100% Melee+ +20 nature On Hit: * 50% chance to shatter magical shields While equipped: Stats +6 Con dps ---------- Dmg.mod +25% nature ----- def ----- Spell.save +15 (+8 eff.) This large steel greatmaul has thick vines wrapped around the handle. |
On hands | Elibeth (9 def, 1 armour) Elibeth (9 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +2 Dex dps ---------- Melee+ 5 cold Dmg.mod +3% cold Apr +5 ----- def ----- Armour +1 Defense +9 (+4 eff.) Rng.Def +9 (+4 eff.) Resists +6% cold Die.at -20.00 life Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Healblack (4 def, 9 armour) Healblack (4 def, 9 armour)17.0 T2 massive armor [Rare] Nature While equipped: dps ---------- Res.pen +5% nature On Hit (Melee): * Slows global speed by 30% * 15% chance to corrode armour by 30% ----- def ----- Armour +9 Defense +4 (+2 eff.) Fatigue +22% Resists +6% nature Max.HP +44.00 HP.reg +1.50 Heal.mod +13% A suit of armour made of metal plates. |
Cloak | Thunderglory (4 def, 4 armour) Thunderglory (4 def, 4 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Con dps ---------- Phys.pwr +6 (+2 eff.) Res.pen +5% lightning ----- def ----- Armour +4 Defense +4 (+2 eff.) Rng.Def +3 (+1 eff.) Resists +6% lightning Phys.save +6 (+3 eff.) ---------- misc Stam/turn +0.80 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Rainguile Rainguile0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Melee Ret 12 nature On Hit (Melee): * Slows global speed by 30% * 30% chance to corrode armour by 30% ----- def ----- Resists +15% lightning +6% acid Stun/Frz- +25% Amulets can have magical properties. |
Inventory
Elixir of Explosive Force Elixir of Explosive Force0.0 potion [Plot Item] Nature Permanently increase your chance to critically strike with spells by 4%. A vial of churning orange fluid. |
yew longbow 'Glittervault' yew longbow 'Glittervault'4.0 T3 longbow 2H weapon Reqs Dex 24 [Rare] Master Acc+ +0.2% crit / acc Atk.spd 125% Range +8 On Crit.r2 +4 darkness While equipped: dps ---------- Dmg.mod +17% physical +18% light +9% darkness Res.pen +14% physical ----- def ----- Resists +3% light ---------- misc Light +1 Longbows are used to shoot arrows at your foes. |
Murkcrack the hardened leather belt Murkcrack the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Melee Ret 12 darkness On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +3% blight +9% cold +6% nature +12% lightning HP.reg +1.30 Heal.mod +15% A belt that goes around your waist. |
agate agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
3 amethyst 3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Cromlor the Dwarf Berserker level 15
27th Shortage 122nd year of Ascendancy at 13:25 see stats
By Cromlor the Dwarf Berserker level 7
2nd Profit 122nd year of Ascendancy at 06:33 see stats
By Cromlor the Dwarf Berserker level 10
15th Dearth 122nd year of Ascendancy at 14:32 see stats
By Cromlor the Dwarf Berserker level 12
28th Loss 122nd year of Ascendancy at 20:11 see stats
By Cromlor the Dwarf Berserker level 12
27th Dearth 122nd year of Ascendancy at 15:00 see stats
Log
Cromlor is invigorated by the attack!
Something hits Cromlor for 93 blight damage.
Cromlor is invigorated by the attack!
Cromlor is invigorated by the attack!
Berserker Rage's rage subsides!
Cromlor receives 49 healing.
Bleeding from Arumira the bone giant hits Cromlor for 32 physical damage.
Weakness Disease from Arumira the bone giant hits Cromlor for 19 blight damage.
Bane of Blindness from Vampire hits Cromlor for 7 darkness damage.
Cromlor misses Something.
Something misses Cromlor.
Cromlor is invigorated by the attack!
Cromlor is invigorated by the attack!
Cromlor is invigorated by the attack!
Cromlor is invigorated by the attack!
Cromlor shrugs off the effect 'Stunned'!
Something hits Cromlor for 8 physical, 7 blight, 4 physical, 6 blight, 8 cold, 7 blight (41 total damage).
Cromlor hits Something for 3 light, 12 fire, 14 nature, 3 light, 12 fire, 14 nature (59 total damage).
Cromlor is invigorated by the attack!
Cromlor is invigorated by the attack!
Talent Infusion: Regeneration is ready to use.
Cromlor receives 49 healing.
Bleeding from Arumira the bone giant hits Cromlor for 32 physical damage.
Weakness Disease from Arumira the bone giant hits Cromlor for 20 blight damage.
Bane of Blindness from Vampire hits Cromlor for 7 darkness damage.
Cromlor uses Infusion: Regeneration.
Cromlor starts regenerating health quickly.
Saving game...