











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!Possessor Bonus Class 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Higher |
| Class | Corruptor |
| Level / Exp | 32 / 13% |
| Size | medium |
| Lifes / Deaths | Killed by chto ya delau ne tak's Temporal Clone at level 32 on the 17th Regrowth 123rd year of Ascendancy at 04:25 / 1 |
Primary Stats
| Strength | 14 (base 10) |
| Dexterity | 17 (base 10) |
| Constitution | 67 (base 60) |
| Magic | 92 (base 60) |
| Willpower | 34 (base 13) |
| Cunning | 23 (base 15) |
Resources
| Life | -392/1145 |
| Vim | 149/301 |
| Healing Factor | 1.5635014349578 |
| Regeneration | 0.39087535873945 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +32% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 11 |
| Infravision | 7 |
| See Stealth | 7 |
| See Invisible | 8 |
Offense: Mainhand
| Damage | 42 |
| Accuracy | 20 |
| Crit Chance | 25% |
| APR | 8 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 17 |
| Accuracy | 29 |
| Crit Chance | 26% |
| APR | 28 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 68 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | 0% |
| Blight | +52% |
| Physical | +15% |
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| Physical | +10% |
| Light | +10% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 42 (40.65183292883%) |
| Defense | 30 |
| Ranged Defense | 30 |
| Fatigue | 0 |
| Physical Save | 46 |
| Spell Save | 40 |
| Mental Save | 47 |
Defense: Resistances
| Acid | + 37%( 70%) |
| Arcane | + 33%( 70%) |
| Cold | + 34%( 70%) |
| All | + 28%( 70%) |
| Darkness | + 34%( 70%) |
| Light | + 37%( 70%) |
| Temporal | + 39%( 70%) |
| Physical | + 32%( 70%) |
| Lightning | + 32%( 70%) |
| Fire | + 35%( 70%) |
| Mind | + 50%( 70%) |
Defense: Immunities
| Stun Resistance | 60% |
| Confusion Resistance | 20% |
| Teleport Resistance | 20% |
| Blind Resistance | 54% |
| Silence Resistance | 0% |
| Disarm Resistance | 40% |
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 30% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 560 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 164 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 227 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Corruption / Blood | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 4/5 |
| Corruption / Blight | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Vim | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Corruption / Curses | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Corruption / Torment | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Corruption / Hexes | 1.50 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by chto ya delau ne tak. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Dreadfell. Escort: lost tinker (level 1 of Dreadfell)As a reward you gained knowledge of tinker technology. | done |
You failed to protect the temporal explorer from death by Poladhedalaith the giant army ant. Escort: temporal explorer (level 1 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 150. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed electric eel tail. * You've found the needed sandworm tooth. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed vial of wight ectoplasm. * You've found the needed honey tree root. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed warg claw. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed vial of squid ink. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Amodesus' (0 def, 13 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +13 Changes resistances: +3% physical / +10% fire / +6% mind / +8% cold Mental save: +18 (+6 eff.) Only die when reaching: -40.00 life Healing mod.: +20% A pair of boots made of leather. |
| Light source | ethereal alchemist's lamp of healthPowered by arcane forces Infused by nature 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +4 Mag Maximum life: +40.00 Spellpower: +8 (+2 eff.) Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Quasit's Skull (0 def, 12 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+4 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Tool | dwarven-steel pickaxe 'Iveyathra' (dig speed 26 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +3% mind Reduces incoming crit damage: 15.00% Confusion immunity: +20% Pinning immunity: +20% Maximum life: +100.00 Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | LisyramaPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Mag / +5 Wil Changes resistances: +6% lightning / +12% temporal Physical save: +9 (+3 eff.) Teleport immunity: +20% Maximum life: +60.00 Spellpower: +8 (+2 eff.) Rings make your fingers look great! |
| On fingers | Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Dex / +2 Mag / +3 Cun Physical save: +17 (+6 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Blindness immunity: +25% Only die when reaching: -60.00 life Spellpower: +7 (+2 eff.) Infravision radius: +4 See stealth: +7 See invisible: +8 Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | Mardyndur the steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Armour penetration: +2 Changes stats: +1 Str / +4 Wil Changes resistances: +12% acid Changes damage: +9% physical Critical mult.: +15.00% Only die when reaching: -60.00 life Maximum stamina: +30.00 Amulets make your neck look great! |
| In main hand | Belomadin the dragonbone magestaff (136% power, 6 apr, blight element)Requires: - Magic 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+5 eff.) Physical crit. chance: +8.0% Physical power: +10 (+5 eff.) Defense: +12 (+6 eff.) Changes resistances: +6% mind / +9% darkness Changes damage: +3% mind / +30% blight Talent granted: +1 Command Staff Critical mult.: +19.00% Spell save: +3 (+1 eff.) Spellpower: +23 (+6 eff.) Spell crit. chance: +18% Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 94.32 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
| Around waist | hardened leather belt 'Daybraid'Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Armour: +9 Defense: +8 (+4 eff.) Changes stats: +4 Dex / +3 Wil / +5 Cun Changes resistances: +12% light / +3% temporal Changes resistances penetration: +10% light / +10% temporal Physical save: +14 (+5 eff.) Mental save: +8 (+2 eff.) Maximum life: +45.00 Mental crit. chance: +8% Light radius: +1 A belt that goes around your waist. |
| In off hand | Amethyst of Sanctuary (111% power, 26 apr, mind damage)Requires: - Willpower 28 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Power: 111% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +26 Crit. chance: +6.0% Attack speed: 100% Damage (radius 1) on hit: +0 20% chance of physical repulsion Damage against: +0% Undead / +0% Demon / +0% Horror When wielded/worn: Changes stats: +8 Wil Changes resistances: +15% mind Talent masteries: +0.30 Psionic / Focus +0.30 Psionic / Absorption Mental save: +25 (+8 eff.) Maximum psi: +20.00 Mindpower: +14 (+7 eff.) Mental crit. chance: +7% Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. This item has been sent to the Item's Vault. |
| Cloak | Zanolathagas the linen cloak (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +3% physical Changes resistances penetration: +10% physical Changes damage: +6% physical Mental save: +3 (+1 eff.) Only die when reaching: -60.00 life Maximum life: +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Worm Nest (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +15 Mag Changes resistances: +13% all Reduce damage by fixed amount: +22 all Changes damage: +22% blight Spellpower: +15 (+4 eff.) Spell crit. chance: +8% Movement speed: +32% It can be used to activate talent Carrion Feet (costing 15 power out of 13/20) : Effective talent level: 3.0 Power cost: 15 out of 13/20. Range: 7 Travel Speed: instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
Inventory
This item will automatically be transmogrified when you leave the level.heroism infusion (die at -118; dur 7; cd 32) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -118 life. The duration and life will increase by 1% for every 1% life you have lost (currently 276 life, 16 duration) If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 645%; cd 8)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 645% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 751%; cd 11)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 751% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
teleportation rune of the sneak (range 55; cd 10)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 55 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Berayarig the copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes resistances: +18% lightning / +9% cold / +6% nature Physical save: +12 (+4 eff.) Stun/Freeze immunity: +23% Maximum life: +20.00 Amulets make your neck look great! |
Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Haluruikan the stralite amulet =44% confusion=Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances: +32% mind / +9% temporal Changes resistances penetration: +25% mind Changes damage: +21% temporal / +15% arcane / +18% mind Confusion immunity: +44% Amulets make your neck look great! |
Nehir the gold amuletPowered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +9 Mag Changes resistances: +12% blight Changes damage: +6% darkness / +4% temporal / +5% light / +6% physical Spell save: +9 (+3 eff.) Pinning immunity: +10% Spellpower: +3 (+1 eff.) Spell crit. chance: +4% Amulets make your neck look great! |
gold amulet 'Blindsear'Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Cun Changes resistances: +6% light Changes damage: +9% blight / +10% fire / +9% light / +9% cold Critical mult.: +13.00% Physical save: +12 (+4 eff.) Spell save: +15 (+5 eff.) Mental save: +13 (+4 eff.) Spellpower: +7 (+2 eff.) Amulets make your neck look great! |
This item will automatically be transmogrified when you leave the level.gold amulet 'Rhudor' Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +10 Effects on melee hit: * 20% chance to reduce armor by 41% Changes stats: +6 Mag Changes resistances: +9% nature / +6% darkness Confusion immunity: +20% Life regen: +2.00 Healing mod.: +20% Amulets make your neck look great! |
gold amulet 'Silunne' =5 dex=Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Str / +5 Dex / +2 Mag Changes resistances: +7% physical Stamina each turn: +0.50 See invisible: +18 Amulets make your neck look great! |
Dagatir the Torchpiety =5 cun=Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +5 (+2 eff.) Changes stats: +5 Cun / +5 Dex Changes damage: +6% acid / +18% fire Silence immunity: +25% Disarm immunity: +22% Pinning immunity: +24% Knockback immunity: +21% Mana each turn: +0.14 Maximum life: +26.00 Rings make your fingers look great! |
Emelythra =9 dex=Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +14 (+7 eff.) Damage when hit (Melee): 8 blight Changes stats: +7 Str / +9 Dex Changes resistances: +6% blight Light radius: +3 See invisible: +3 Rings make your fingers look great! |
psionicist's copper ring of blight (+12%)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Changes resistances: +12% blight Changes damage: +12% blight Mental save: +4 (+1 eff.) Rings make your fingers look great! |
wizard's copper ring of clarityPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+2 eff.) Mental save: +7 (+2 eff.) Confusion immunity: +24% Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.dwarven-steel battleaxe 'Glintwoe' (158% power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Power: 158% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +8 light When wielded/worn: Changes resistances: +21% acid / +5% arcane / +12% darkness Changes resistances penetration: +5% blight Only die when reaching: -80.00 life Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.quick stralite battleaxe of ruin (156% power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 157% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% When wielded/worn: Accuracy: +16 (+8 eff.) Armour penetration: +10 Physical crit. chance: +10.0% Changes stats: +5 Dex Critical mult.: +24.00% Combat speed: +10% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.Swordbreaker (129% power, 20 apr) Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Power: 129% Range: 1.3x Uses stats: 50% Cun, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+8 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+5 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
This item will automatically be transmogrified when you leave the level.dwarven-steel dagger 'Earymas' (116% power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 116% Range: 1.3x Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 20% chance to reduce armor by 41% Damage (Melee): +16 cold When wielded/worn: Damage when hit (Melee): 6 blight Changes resistances: +15% acid Changes damage: +15% arcane Mana each turn: +0.08 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +80.00 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.blazebringer's dwarven-steel greatmaul of rage (148% power, 2 apr) Requires: - Strength 24 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Power: 148% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% Damage (radius 2) on crit: +23 fire When wielded/worn: Accuracy: +12 (+6 eff.) Changes stats: +2 Str Changes resistances penetration: +16% fire Changes damage: +10% physical Global speed: +6% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.Halasta the Rotbait Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +8 When wielded/worn: Physical power: +32 (+16 eff.) Defense: +10 (+5 eff.) Effects on ranged hit: * 20% chance to slow global speed by 48% Changes stats: +6 Str / +1 Con Changes resistances: +6% lightning / +12% temporal Changes damage: +6% nature Teleport immunity: +10% Healing mod.: +10% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.ash longbow 'Sunpain' Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 Damage (Ranged): +17 fire Damage (radius 1) on hit: +8 blight When wielded/worn: Changes resistances: +6% blight Changes resistances penetration: +25% blight Changes damage: +18% arcane / +42% fire Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.steel mace 'Gyhir' (112% power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Power: 112% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 111 lightning damage (1/turn) When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 arcane / 4 temporal Changes resistances: +15% temporal Changes resistances penetration: +15% lightning Changes damage: +8% lightning / +12% arcane Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Blunt and deadly. |
Aerovea the vined mindstar (90% power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 Power: 90% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% Damage Shield penetration (this weapon only): +10% When wielded/worn: Damage (Melee): 8 fire Damage when hit (Melee): 2 acid Changes stats: +3 Wil Changes resistances: +4% fire Changes resistances penetration: +10% acid / +4% fire Changes damage: +5% fire Talent granted: +1 Attune Mindstar Spell save: +2 (+0 eff.) Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Global speed: +3% Healing mod.: +12% Heals friendly targets nearby when you use a nature summon: +17 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Salera (87% power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 Power: 87% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+5 eff.) Physical power: +5 (+2 eff.) Defense: +5 (+3 eff.) Changes resistances: +3% blight Changes damage: +3% nature / +3% physical Talent granted: +1 Attune Mindstar Physical save: +6 (+2 eff.) Disease immunity: +11% Life regen: +1.10 Maximum life: +26.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Writhing Essence of Nightmares (111% power, 20 apr, darkness damage) =4 cun=Requires: - Willpower 30 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Power: 111% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Darkness Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +20 Crit. chance: +2.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +2 Wil Changes damage: +10% mind / +10% darkness Talent masteries: +0.20 Psionic / Nightmare +0.20 Cursed / Fears Mindpower: +15 (+7 eff.) Mental crit. chance: +3% It can be used to activate talent Waking Nightmare (costing 40 power out of 40/40) : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 13.38 darkness damage each turn for 6 turns, and has a 21% chance to randomly cause blindness, stun, or confusion (lasting 3 turns). If the target is sleeping, the chance of avoiding a negative effect will be halved and fear immunity will be ignored. The damage will scale with your Mindpower. Whispers seem to ceaselessly emanate from this writhing mass of black tentacles, murmuring unspeakable horrors into the ears of any unfortunate enough to hear them. |
This item will automatically be transmogrified when you leave the level.Dimravager the cured leather sling Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +7 When wielded/worn: Physical power: +7 (+3 eff.) Effects on ranged hit: * 20% chance to reduce damage dealt by 18% Changes stats: +3 Str Changes resistances: +9% blight Changes resistances penetration: +5% mind Changes damage: +12% mind / +12% darkness Maximum hate: +8.00 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.caustic reinforced leather sling of cunning (+4) Requires: - Dexterity 35 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +9 Damage (radius 2) on crit: +23 acid / +25 nature When wielded/worn: Armour penetration: +8 Changes stats: +4 Cun Changes resistances penetration: +11% acid / +7% physical / +14% nature Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.chilling deep-steel trident of massacre (152% power, 10 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 3 It must be held with both hands. Power: 152% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +23 cold A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
UnlightgrindInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +12% darkness Changes resistances penetration: +5% darkness Changes damage: +6% nature / +6% light / +6% darkness Maximum life: +41.00 Light radius: +2 A belt that goes around your waist. |
cashmere cloak 'Ivynne' (10 def, 2 armour) =7 dex=Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +6 (+3 eff.) Armour penetration: +5 Physical power: +5 (+2 eff.) Armour: +2 Defense: +10 (+5 eff.) Changes stats: +6 Str / +7 Dex / +5 Cun Changes resistances penetration: +5% physical Physical save: +7 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.Armitir (10 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Defense: +10 (+5 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 22 Changes resistances: +17% blight / +12% light / +9% all Changes resistances penetration: +10% acid Changes damage: +17% blight Pinning immunity: +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Borukan the cashmere robe (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes resistances: +9% temporal / +15% cold / +5% arcane / +11% all Reduces incoming crit damage: 15.00% Blindness immunity: +10% Mana each turn: +0.23 Maximum mana: +61.00 Spellpower: +18 (+4 eff.) Spell crit. chance: +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.Glorildawe (0 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 48% Changes stats: +4 Cun Changes resistances: +18% fire / +22% mind / +11% all Changes resistances penetration: +10% mind Changes damage: +22% mind Critical mult.: +15.00% Mental save: +6 (+2 eff.) Maximum psi: +20.00 Mindpower: +10 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.grounding pair of hardened leather boots of tirelessness (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +7% lightning / +8% temporal Stamina each turn: +0.60 Maximum stamina: +19.00 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.pair of dwarven-steel boots of rushing (0 def, 4 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +3 Str / +3 Con It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Relgurondil' (0 def, 1 armour) =4 dex=Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Damage when hit (Melee): 4 mind Changes stats: +4 Dex / +1 Cun / +6 Lck Critical mult.: +15.00% Stealth bonus: +5 Mindpower: +10 (+5 eff.) Mental crit. chance: +1% A pair of boots made of leather. |
undeterred pair of hardened leather boots of tirelessness (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Silence immunity: +22% Confusion immunity: +21% Stun/Freeze immunity: +26% Stamina each turn: +0.50 Maximum stamina: +28.00 A pair of boots made of leather. |
Aderiwen the dwarven-steel gauntlets (5 def, 2 armour)Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +30 (+15 eff.) Armour penetration: +1 Armour: +2 Defense: +5 (+3 eff.) Fatigue: +3% Damage (Melee): 8 nature Changes resistances: +7% nature Changes damage: +6% nature Equilibrium when hit: +0.08 Only die when reaching: -60.00 life Healing mod.: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Abyssserpent the hardened leather cap (0 def, 3 armour) =7 dex=Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +7 Dex / +2 Wil Changes resistances: +6% fire Changes damage: +12% fire Critical mult.: +20.00% Spellpower: +10 (+2 eff.) Spell crit. chance: +2% Light radius: +3 A cap made of leather. |
Aradavena (1 def, 0 armour) =20% blight pen=Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +5% arcane / +16% fire Changes resistances penetration: +20% arcane / +20% blight Changes damage: +3% arcane / +11% fire A pointy cloth hat, very wizardly... |
Camydemnir the Spidermire (0 def, 3 armour) =40 vim=Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +3 Fatigue: +5% Changes stats: +3 Dex / +6 Mag / +2 Wil / +3 Cun Changes resistances penetration: +20% lightning / +10% nature Changes damage: +9% arcane Maximum vim: +40.00 Damage Shield penetration: +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Chinarihad the linen wizard hat (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Con / +3 Wil Changes resistances: +1% physical / +5% arcane / +3% darkness Changes damage: +9% physical Physical save: +6 (+2 eff.) Only die when reaching: -60.00 life A pointy cloth hat, very wizardly... |
Cuthiyon the Brightwar (0 def, 1 armour) =4 dex=Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +4 Dex / +2 Wil / +2 Con Changes resistances: +6% cold Changes resistances penetration: +10% fire Allows you to breathe in: water A cap made of leather. |
dwarven-steel helm 'Ariwe' (0 def, 4 armour)Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +5 Mag / +7 Wil Changes resistances: +6% temporal Changes resistances penetration: +15% blight Changes damage: +5% blight / +18% temporal / +10% arcane / +12% mind Psi when hit: +0.16 Spell crit. chance: +3% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Beluseth' (0 def, 3 armour) =water=Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Str Changes resistances: +6% cold Allows you to breathe in: water Physical save: +3 (+1 eff.) Cut immunity: +20% Teleport immunity: +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.fortifying dwarven-steel mail armour (3 def, 8 armour) Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+2 eff.) Fatigue: +12% Changes stats: +3 Str / +4 Con Maximum life: +32.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.radiant hardened leather armour of Eyal (9 def, 6 armour) Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+5 eff.) Fatigue: +8% Changes stats: +2 Wil Changes resistances: +15% blight / +10% darkness Life regen: +3.00 Maximum life: +27.00 Light radius: +2 Healing mod.: +12% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.dwarven-steel plate armour (0 def, 11 armour) Requires: - Massive armour training - Strength 35 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.steel plate armour 'Sunbearer' (0 def, 9 armour) Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Changes resistances: +30% acid / +19% cold Changes resistances penetration: +15% acid Changes damage: +24% light / +3% acid Light radius: +3 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.steel plate armour 'Wretchwake' (0 def, 9 armour) Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Damage when hit (Melee): 8 nature Changes stats: +4 Dex / +6 Mag / +2 Wil Changes resistances: +5% arcane / +7% physical Changes damage: +12% nature Physical save: +12 (+4 eff.) See invisible: +6 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.exposing stralite shield of patience (0 def, 8 armour, 134 block) Requires: - Shield usage training - Strength 35 Powered by arcane forces Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +8 Fatigue: +8% Effects on melee hit: * 9% chance to reduce all saves and defense by 22 Effects when hit in melee: * 17% chance to reduce all saves and defense by 22 Changes resistances: +11% temporal Talent granted: +1 Block Activating this item is instant. It can be used to activate talent Temporal Shield, placing all other charms into a 30 cooldown : Effective talent level: 5.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (448) is absorbed, or the time runs out (10 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.Gloomlash (21/21, 139% power, 10 apr) Requires: - Dexterity 24 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Power: 139% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +2.0% Capacity: 21 Travel speed: +200% Damage Shield penetration (this weapon only): +30% Damage (Ranged): +30 nature Damage (radius 2) on crit: +4 darkness / +20 physical When wielded/worn: Ammo reloads per turn: +3 Arrows are used with bows to pierce your foes to death. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
556 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(89 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 484.00 fire damage (based on Magic) Activation costs 50 power out of 50/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.Ce'Nora the pouch of steel shots (25/25, 129% power, 2 apr) Requires: - Dexterity 16 Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 2 Power: 129% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +11.5% Capacity: 25 On weapon hit: * 12 arcane resource burn * 20% chance to knock the target back 3 spaces and deal 132 physical damage On weapon crit: * Wound the target dealing 78 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +8 acid / +18 physical Damage (radius 1) on hit: +20 mind / +8 acid Damage (radius 2) on crit: +12 acid Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.pouch of dwarven-steel shots of annihilation (23/23, 149% power, 7 apr) Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Power: 149% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +8.0% Capacity: 23 Travel speed: +200% Shots are used with slings to pummel your foes to death. |
Cyrytira the ash totem of stinging [power 194] (15 cooldown) =red heal=Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Armour penetration: +2 Changes stats: +1 Mag / +2 Con Changes resistances penetration: +15% physical Changes damage: +9% blight Critical mult.: +20.00% Spell save: +6 (+2 eff.) Maximum vim: +20.00 It can be used to sting an enemy dealing 194 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
soothing elm totem of healing [power 110] (15 cooldown) =heal=Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to heal yourself and all friendly characters within 10 spaces for 110 Activation puts all charms on cooldown for 15 turns. When used: * Heal for 40. Natural totems are made by powerful wilders to store nature power. |
supercharged elm totem of stinging [power 140] (18 cooldown) =red heal=Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to sting an enemy dealing 140 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 18 turns. Natural totems are made by powerful wilders to store nature power. |
6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Anti-Antimagic! (Insane (Roguelike) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By chto ya delau ne tak the Higher Corruptor level 24
40th Haze 122nd year of Ascendancy at 19:00 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By chto ya delau ne tak the Higher Corruptor level 8
1st Summertide 122nd year of Ascendancy at 00:13 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By chto ya delau ne tak the Higher Corruptor level 23
30th Haze 122nd year of Ascendancy at 07:59 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By chto ya delau ne tak the Higher Corruptor level 29
66th Haze 122nd year of Ascendancy at 05:09 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By chto ya delau ne tak the Higher Corruptor level 10
6th Flare 122nd year of Ascendancy at 18:07 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By chto ya delau ne tak the Higher Corruptor level 20
66th Dusk 122nd year of Ascendancy at 04:46 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By chto ya delau ne tak the Higher Corruptor level 30
74th Haze 122nd year of Ascendancy at 02:44 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By chto ya delau ne tak the Higher Corruptor level 18
63rd Dusk 122nd year of Ascendancy at 04:22 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By chto ya delau ne tak the Higher Corruptor level 29
73rd Haze 122nd year of Ascendancy at 00:03 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By chto ya delau ne tak the Higher Corruptor level 22
28th Haze 122nd year of Ascendancy at 21:44 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By chto ya delau ne tak the Higher Corruptor level 7
78th Pyre 122nd year of Ascendancy at 22:04 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By chto ya delau ne tak the Higher Corruptor level 31
4th Regrowth 123rd year of Ascendancy at 04:26 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By chto ya delau ne tak the Higher Corruptor level 17
46th Dusk 122nd year of Ascendancy at 08:25 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By chto ya delau ne tak the Higher Corruptor level 23
31st Haze 122nd year of Ascendancy at 06:43 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By chto ya delau ne tak the Higher Corruptor level 17
42nd Dusk 122nd year of Ascendancy at 03:26 see stats
Log
Decrepitude Disease from Chto ya delau ne tak hits Eilinalle the icy orc wyrmic for 23 blight damage.
Eilinalle the icy orc wyrmic uses Flurry.
Eilinalle the icy orc wyrmic performs a melee critical strike against chto ya delau ne tak!
Eilinalle the icy orc wyrmic performs a melee critical strike against chto ya delau ne tak!
Eilinalle the icy orc wyrmic performs a melee critical strike against chto ya delau ne tak!
Eilinalle the icy orc wyrmic performs a melee critical strike against chto ya delau ne tak!
Eilinalle the icy orc wyrmic performs a melee critical strike against chto ya delau ne tak!
Eilinalle the icy orc wyrmic hits chto ya delau ne tak for (22 flat reduction), 73 physical, (11 flat reduction), 0 light, (6 flat reduction), 0 fire, (22 flat reduction), 28 darkness, (22 flat reduction), 25 physical, (6 flat reduction), 0 fire, (22 flat reduction), 27 darkness, (22 flat reduction), 59 physical, (11 flat reduction), 0 light, (6 flat reduction), 0 fire, (22 flat reduction), 28 darkness, (22 flat reduction), 25 physical, (6 flat reduction), 0 fire, (22 flat reduction), 28 darkness, (22 flat reduction), 78 physical, (11 flat reduction), 0 light, (6 flat reduction), 0 fire, (22 flat reduction), 27 darkness, (22 flat reduction), 14 physical, (6 flat reduction), 0 fire, (22 flat reduction), 27 darkness (440 total damage).
Eilinalle the icy orc wyrmic's black hole pulls chto ya delau ne tak in!
Eilinalle the icy orc wyrmic's black hole hits chto ya delau ne tak for (22 flat reduction), 20 temporal, (22 flat reduction), 21 darkness (40 total damage).
Talent Virulent Disease is ready to use.
chto ya delau ne tak's Temporal Clone casts Drain.
chto ya delau ne tak's Temporal Clone's spell attains critical power!
Bone Spike hits chto ya delau ne tak for (22 flat reduction), 11 physical (11 total damage).
chto ya delau ne tak's Temporal Clone hits chto ya delau ne tak for (22 flat reduction), 118 blight (118 total damage).
Dark Whispers from Eilinalle the icy orc wyrmic hits chto ya delau ne tak for (22 flat reduction), 29 darkness (29 total damage).
Acid Splash from Eilinalle the icy orc wyrmic hits chto ya delau ne tak for (22 flat reduction), 2 acid (2 total damage).
Entropic Gift from Eilinalle the icy orc wyrmic hits chto ya delau ne tak for (22 flat reduction), 11 temporal, (22 flat reduction), 13 darkness (24 total damage).
Eilinalle the icy orc wyrmic loses 6 health to the entropy.
Decrepitude Disease from Chto ya delau ne tak hits Eilinalle the icy orc wyrmic for 23 blight damage.
Chto ya delau ne tak's spell attains critical power!
Eilinalle the icy orc wyrmic is afflicted by a weakness disease!
chto ya delau ne tak's Temporal Clone is knocked back!
Eilinalle the icy orc wyrmic is knocked back!
chto ya delau ne tak's Temporal Clone receives 156 healing from chto ya delau ne tak.
Chto ya delau ne tak's bloodspring area effect hits Eilinalle the icy orc wyrmic for 114 blight damage.
Chto ya delau ne tak's bloodspring area effect hits chto ya delau ne tak's Temporal Clone for (22 flat reduction), 57 blight (57 total damage).
Overkill hits Eilinalle the icy orc wyrmic for 98 blight damage.
chto ya delau ne tak's Temporal Clone's bloodspring area effect hits chto ya delau ne tak for (22 flat reduction), 199 blight (199 total damage).
chto ya delau ne tak the level 32 higher corruptor was infected to death by a chto ya delau ne tak's Temporal Clone on level 1 of Ruined Dungeon.




































































































































