











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
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Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Thalore |
Class | Rogue |
Level / Exp | 23 / 83% |
Size | medium |
Lifes / Deaths | Killed by slumbering giant venus flytrap at level 7 on the 77th Pyre 122nd year of Ascendancy at 21:24 / 86Killed by slimy ooze at level 7 on the 4th Mirth 122nd year of Ascendancy at 07:35 Killed by thief at level 8 on the 5th Mirth 122nd year of Ascendancy at 08:15 Killed by Slyke at level 11 on the 3rd Summertide 122nd year of Ascendancy at 20:40 Killed by Beloldarin the cutpurse at level 11 on the 71st Dusk 122nd year of Ascendancy at 02:09 Killed by Beloldarin the cutpurse at level 11 on the 71st Dusk 122nd year of Ascendancy at 02:44 Killed by Bethutira the Thug at level 12 on the 71st Dusk 122nd year of Ascendancy at 22:52 Killed by Bandit Leader Lisinne at level 12 on the 72nd Dusk 122nd year of Ascendancy at 05:27 Killed by Bandit Leader Lisinne at level 12 on the 72nd Dusk 122nd year of Ascendancy at 06:13 Killed by Emithra the Thug at level 13 on the 72nd Dusk 122nd year of Ascendancy at 08:15 Killed by Weirdling Beast at level 16 on the 77th Dusk 122nd year of Ascendancy at 03:14 Killed by Weirdling Beast at level 16 on the 77th Dusk 122nd year of Ascendancy at 03:50 Killed by Weirdling Beast at level 16 on the 77th Dusk 122nd year of Ascendancy at 05:09 Killed by Weirdling Beast at level 16 on the 77th Dusk 122nd year of Ascendancy at 05:45 Killed by shadow at level 16 on the 77th Dusk 122nd year of Ascendancy at 06:29 Killed by Weirdling Beast at level 16 on the 77th Dusk 122nd year of Ascendancy at 07:12 Killed by Weirdling Beast at level 16 on the 77th Dusk 122nd year of Ascendancy at 08:20 Killed by Weirdling Beast at level 16 on the 77th Dusk 122nd year of Ascendancy at 08:39 Killed by snow giant boulder thrower at level 17 on the 9th Haze 122nd year of Ascendancy at 02:15 Killed by snow giant boulder thrower at level 17 on the 9th Haze 122nd year of Ascendancy at 03:36 Killed by Slyke's Inner Demon at level 17 on the 9th Haze 122nd year of Ascendancy at 10:14 Killed by Slyke's Inner Demon at level 17 on the 9th Haze 122nd year of Ascendancy at 10:22 Killed by Animated greater ash magestaff at level 18 on the 48th Haze 122nd year of Ascendancy at 04:05 Killed by Animated plaguebringer's dwarven-steel longsword at level 18 on the 48th Haze 122nd year of Ascendancy at 05:20 Killed by Poltergeist Eye of Winter at level 18 on the 48th Haze 122nd year of Ascendancy at 05:48 Killed by Poltergeist Eye of Winter at level 18 on the 48th Haze 122nd year of Ascendancy at 06:06 Killed by Poltergeist Eye of Winter at level 18 on the 48th Haze 122nd year of Ascendancy at 06:18 Killed by Animated acidic steel mace of the mystic at level 18 on the 48th Haze 122nd year of Ascendancy at 06:47 Killed by blade horror at level 18 on the 48th Haze 122nd year of Ascendancy at 08:21 Killed by Animated greater ash magestaff at level 18 on the 48th Haze 122nd year of Ascendancy at 09:16 Killed by Animated greater ash magestaff at level 18 on the 48th Haze 122nd year of Ascendancy at 09:33 Killed by Poltergeist Eclipse at level 18 on the 48th Haze 122nd year of Ascendancy at 09:46 Killed by Animated greater ash magestaff at level 18 on the 48th Haze 122nd year of Ascendancy at 10:21 Killed by Animated surging yew vilestaff of might at level 18 on the 48th Haze 122nd year of Ascendancy at 10:37 Killed by Emildalaith the skeleton master archer at level 19 on the 49th Haze 122nd year of Ascendancy at 14:04 Killed by Borfast the Broken at level 20 on the 57th Haze 122nd year of Ascendancy at 22:13 Killed by orc necromancer at level 20 on the 58th Haze 122nd year of Ascendancy at 14:50 Killed by orc necromancer at level 20 on the 58th Haze 122nd year of Ascendancy at 14:59 Killed by orc necromancer at level 20 on the 58th Haze 122nd year of Ascendancy at 15:07 Killed by orc pyromancer at level 20 on the 58th Haze 122nd year of Ascendancy at 15:12 Killed by orc necromancer at level 20 on the 58th Haze 122nd year of Ascendancy at 15:28 Killed by orc pyromancer at level 20 on the 58th Haze 122nd year of Ascendancy at 15:36 Killed by orc corruptor at level 20 on the 58th Haze 122nd year of Ascendancy at 17:44 Killed by armoured skeleton warrior at level 20 on the 58th Haze 122nd year of Ascendancy at 18:11 Killed by orc corruptor at level 20 on the 58th Haze 122nd year of Ascendancy at 18:22 Killed by orc corruptor at level 20 on the 58th Haze 122nd year of Ascendancy at 18:37 Killed by orc corruptor at level 20 on the 58th Haze 122nd year of Ascendancy at 18:51 Killed by orc corruptor at level 20 on the 58th Haze 122nd year of Ascendancy at 19:04 Killed by orc corruptor at level 20 on the 58th Haze 122nd year of Ascendancy at 19:19 Killed by orc corruptor at level 20 on the 58th Haze 122nd year of Ascendancy at 19:28 Killed by orc corruptor at level 20 on the 58th Haze 122nd year of Ascendancy at 19:38 Killed by orc corruptor at level 20 on the 58th Haze 122nd year of Ascendancy at 19:50 Killed by Gassra the skeleton archer at level 20 on the 58th Haze 122nd year of Ascendancy at 22:20 Killed by Emelilenn the forest wight at level 20 on the 59th Haze 122nd year of Ascendancy at 04:51 Killed by Eilinuna the grave wight at level 21 on the 61st Haze 122nd year of Ascendancy at 06:33 Killed by skeleton mage at level 21 on the 61st Haze 122nd year of Ascendancy at 07:42 Killed by skeleton master archer at level 21 on the 62nd Haze 122nd year of Ascendancy at 07:02 Killed by skeleton magus at level 21 on the 62nd Haze 122nd year of Ascendancy at 07:52 Killed by Neryma the skeleton warrior at level 21 on the 62nd Haze 122nd year of Ascendancy at 09:06 Killed by orc blood mage at level 21 on the 62nd Haze 122nd year of Ascendancy at 09:28 Killed by grave wight at level 22 on the 63rd Haze 122nd year of Ascendancy at 23:13 Killed by The Master at level 22 on the 64th Haze 122nd year of Ascendancy at 15:16 Killed by The Master at level 22 on the 64th Haze 122nd year of Ascendancy at 15:16 Killed by The Master at level 22 on the 64th Haze 122nd year of Ascendancy at 15:47 Killed by The Master at level 22 on the 64th Haze 122nd year of Ascendancy at 16:04 Killed by The Master at level 22 on the 64th Haze 122nd year of Ascendancy at 16:18 Killed by armoured skeleton warrior at level 22 on the 64th Haze 122nd year of Ascendancy at 16:29 Killed by armoured skeleton warrior at level 22 on the 64th Haze 122nd year of Ascendancy at 16:40 Killed by The Master at level 22 on the 64th Haze 122nd year of Ascendancy at 16:53 Killed by The Master at level 22 on the 64th Haze 122nd year of Ascendancy at 17:03 Killed by armoured skeleton warrior at level 22 on the 64th Haze 122nd year of Ascendancy at 17:28 Killed by The Master at level 22 on the 64th Haze 122nd year of Ascendancy at 18:13 Killed by elder vampire at level 22 on the 64th Haze 122nd year of Ascendancy at 18:51 Killed by The Master at level 22 on the 64th Haze 122nd year of Ascendancy at 19:13 Killed by skeleton mage at level 22 on the 64th Haze 122nd year of Ascendancy at 19:22 Killed by The Master at level 22 on the 64th Haze 122nd year of Ascendancy at 19:32 Killed by Lord of Skulls (warrior) at level 22 on the 64th Haze 122nd year of Ascendancy at 19:40 Killed by The Master at level 22 on the 64th Haze 122nd year of Ascendancy at 20:04 Killed by The Master at level 22 on the 64th Haze 122nd year of Ascendancy at 20:32 Killed by armoured skeleton warrior at level 23 on the 64th Haze 122nd year of Ascendancy at 20:48 Killed by heavy bone giant at level 23 on the 64th Haze 122nd year of Ascendancy at 21:06 Killed by armoured skeleton warrior at level 23 on the 64th Haze 122nd year of Ascendancy at 21:27 Killed by forest wight at level 23 on the 65th Haze 122nd year of Ascendancy at 00:57 Killed by Liserin the skeleton warrior at level 23 on the 65th Haze 122nd year of Ascendancy at 08:14 Killed by Liserin the skeleton warrior at level 23 on the 65th Haze 122nd year of Ascendancy at 08:23 Killed by forest wight at level 23 on the 65th Haze 122nd year of Ascendancy at 09:04 |
Primary Stats
Strength | 16 (base 14) |
Dexterity | 65 (base 51) |
Constitution | 34 (base 10) |
Magic | 15 (base 10) |
Willpower | 25 (base 10) |
Cunning | 60 (base 43) |
Resources
Life | -13/538 |
Stamina | 224/224 |
Healing Factor | 1.455336564623 |
Regeneration | 2.5468389880902 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 61 |
Accuracy | 51 |
Crit Chance | 39% |
APR | 24 |
Speed | 0.90 |
Offense: Offhand
Damage | 53 |
Accuracy | 51 |
Crit Chance | 33% |
APR | 14 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10.5 |
Crit Chance | 19% |
Speed | 1 |
Offense: Mind
Mindpower | 33 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
Cold | +15% |
Lightning | +10% |
Darkness | +13% |
Temporal | +8% |
Blight | +9% |
Mind | +6% |
Fire | +5% |
All | 0% |
Offense: Damage Penetration
Darkness | +20% |
Temporal | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | -7.0389260294712 (77.155997060385%) |
Defense | 56 |
Ranged Defense | 56 |
Fatigue | 0 |
Physical Save | 29 |
Spell Save | 19 |
Mental Save | 42 |
Defense: Resistances
Nature | + 19%( 70%) |
Lightning | + 28%( 70%) |
Light | + 28%( 70%) |
Temporal | + 29%( 70%) |
Blight | + 20%( 70%) |
Darkness | + 63%( 70%) |
Cold | + 49%( 70%) |
All | + 10%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 50% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 323 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 185 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Duelist | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Cunning / Stealth | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Assassination | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.20 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 2/5 |
Effects
detrimental effect | The target has been splashed with acid, taking 12.54 acid damage per turn, reducing armour by 19 and attack by 17. Acid Splash |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | Parrying melee and ranged attacks: Has a 72% chance to deflect up to 20 damage from the next 2.7 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffIn its remains, you found a strange staff. It radiates power and danger and you dare not use it yourself. You should bring it to the elders of Last Hope in the southeast. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You failed to protect the lone alchemist from death by skeleton warrior. Escort: lone alchemist (level 3 of Dreadfell) | failed |
You failed to protect the lost defiler from death by Emelilenn the forest wight. Escort: lost defiler (level 4 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by orc blood mage. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved Constitution by +5. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 50% (based on Cunning) Activation costs 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Light source | ![]() Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% all Physical save: +6 (+3 eff.) Spell save: +5 (+3 eff.) Light radius: +3 Healing mod.: +12% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +2 Con Changes resistances: +10% light / +11% darkness A cap made of leather. |
On hands | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+0 eff.) Spell crit. chance: +3% When used to modify unarmed attacks: Base power: 14.0 - 15.4 Uses stats: 40% Str, 40% Dex, 20% Mag, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +6.0% Attack speed: 100% When this weapon hits: Dust to Dust (15% chance level 1). When this weapon hits: Mind Blast (10% chance level 1). When this weapon hits: Turn Back the Clock (10% chance level 1). Damage conversion: 100% temporal darkness Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Con / +4 Wil Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 12.49 cold and 10.86 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex Changes resistances: +20% lightning Changes damage: +10% lightning Rings make your fingers look great! |
Around neck | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes damage: +9% blight / +5% fire Critical mult.: +11.00% Spellpower: +5 (+1 eff.) Amulets make your neck look great! |
In main hand | ![]() Requires: - Dexterity 10 - Cunning 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+5 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+7 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +18% cold Changes damage: +6% mind Critical mult.: +10.00% Mental save: +18 (+6 eff.) Life regen: +1.50 Equilibrium when hit: +0.16 Healing mod.: +15% A belt that goes around your waist. |
In off hand | ![]() Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 15% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 53.11 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +19% darkness / +13% temporal Defense after a teleport: +14 Resist all after a teleport: +12% New effects duration reduction after a teleport: +13% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Strength 14 Powered by arcane forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +13 (+4 eff.) Fatigue: +7% Changes stats: +2 Cun Changes resistances: +10% light / +11% darkness Mental save: +10 (+3 eff.) A suit of armour made of leather. |
Inventory
![]() shatter afflictions rune (absorb 39; cd 17) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 39 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Con Changes resistances: +24% lightning Changes damage: +12% lightning Physical save: +6 (+3 eff.) Rings make your fingers look great! |
![]() dwarven-steel battleaxe (32-47 power, 2 apr) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.5 - 47.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% Massive two-handed battleaxes. |
![]() dwarven-steel greatsword of corruption (38-62 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 38.5 - 61.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When this weapon hits: Curse of Impotence (20% chance level 3). Massive two-handed swords. |
![]() steady yew longbow Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +8 When wielded/worn: Accuracy: +11 (+4 eff.) Physical crit. chance: +5.0% Longbows are used to shoot arrows at your foes. |
![]() dwarven-steel longsword (22-31 power, 4 apr) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 22.5 - 31.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Sharp, long, and deadly. |
![]() blooming thorny mindstar (8-9 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Healing mod.: +10% Heals friendly targets nearby when you use a nature summon: +25 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Plot Item] Type: weapon / staff It must be held with both hands. Base power: 30.0 - 33.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 When wielded/worn: Accuracy: +20 (+7 eff.) Spellpower: +20 (+5 eff.) Spell crit. chance: +10% It can be used to absorb energies Activation costs 1000 power out of 1000/1000. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
![]() cruel yew vilestaff of illumination (20-24 power, 4 apr, blight element) Requires: - Magic 24 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +7 (+2 eff.) Changes damage: +20% blight Talent granted: +1 Command Staff Critical mult.: +10.00% Spellpower: +9 (+2 eff.) Spell crit. chance: +10% Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 36.47 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() potent yew vilestaff (24-29 power, 4 apr, blight element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 24.0 - 28.8 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +24% blight Talent granted: +1 Command Staff Spellpower: +12 (+3 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
![]() yew magestaff 'Duvagund' (23-28 power, 4 apr, lightning element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 23.0 - 27.6 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour penetration: +3 Changes stats: +2 Dex / +4 Con Changes resistances: +12% darkness / +6% temporal Changes resistances penetration: +15% physical Changes damage: +23% lightning Talent granted: +1 Command Staff Poison immunity: +20% Spellpower: +13 (+3 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
![]() yew magestaff of might (20-24 power, 4 apr, fire element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% fire Talent granted: +1 Command Staff Spellpower: +9 (+2 eff.) Spell crit. chance: +13% Staves designed for wielders of magic, by the greats of the art. |
![]() dwarven-steel waraxe (22-31 power, 4 apr) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 22.0 - 30.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% One-handed war axes. |
![]() Jaw of Rogroth Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium) Activation costs 24 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Wil / +5 Mag Spell crit. chance: +4% A belt that goes around your waist. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 10 blight Changes stats: +4 Mag / +4 Wil / +4 Cun Changes resistances: +21% cold Spellpower on spell critical (stacks up to 3 times): +4 Maximum vim: +50.00 Mental crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() enveloping cashmere cloak (8 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +7 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +6 Defense: +1 (+0 eff.) Changes stats: +2 Wil Critical mult.: +10.00% Stealth bonus: +5 Mental save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() cashmere robe of the mind (+15%) (0 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes resistances: +15% mind / +11% all Changes damage: +15% mind A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +5% lightning / +6% temporal A pair of boots made of leather. |
![]() scholar's pair of hardened leather boots (0 def, 3 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Spellpower: +6 (+2 eff.) A pair of boots made of leather. |
![]() stealthy pair of hardened leather boots of tirelessness (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +7 Lck / +5 Dex Stealth bonus: +7 Stamina each turn: +0.40 Maximum stamina: +17.00 A pair of boots made of leather. |
![]() Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Cun / +3 Wil Changes resistances: +7% cold / +7% fire Mindpower: +5 (+2 eff.) A cap made of leather. |
![]() dwarven-steel mail armour (3 def, 8 armour) Requires: - Heavy armour training - Strength 28 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
![]() searing dwarven-steel mail armour (3 def, 8 armour) Requires: - Heavy armour training - Strength 28 Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +12% Damage (Melee): 11 acid / 11 fire Damage when hit (Melee): 13 acid / 10 fire Changes resistances: +14% acid / +14% fire A suit of armour made of mail. |
![]() Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+3 eff.) Fatigue: +8% Changes resistances: +18% lightning Life regen: +3.70 Stamina each turn: +0.70 A suit of armour made of leather. |
![]() Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Physical power: +5 (+2 eff.) Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% Critical mult.: +11.00% Life regen: +3.00 Maximum life: +30.00 Healing mod.: +12% A suit of armour made of leather. |
![]() Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +10 Defense: +6 (+2 eff.) Fatigue: +7% Damage (Melee): 7 fire Damage (Ranged): 7 fire Changes resistances: +18% physical / +12% fire Physical save: +14 (+7 eff.) A suit of armour made of leather. |
![]() acidic dwarven-steel shield of physical resistance (+12%) (0 def, 6 armour, 87.5 block) Requires: - Shield usage training - Strength 24 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +6 Fatigue: +8% Damage (Melee): 7 acid Damage when hit (Melee): 4 acid Changes resistances: +12% physical Talent granted: +1 Block Handheld deflection devices. |
![]() dwarven-steel shield (0 def, 6 armour, 72 block) Requires: - Shield usage training - Strength 24 7.00 Encumbrance. Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +6 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() yew totem of thorny skin [power 38] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to harden the skin for 7 turns increasing armour by 38 and armour hardiness by 50% Activation puts all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Slyke the Thalore Rogue level 19
57th Haze 122nd year of Ascendancy at 09:53 see stats
By Slyke the Thalore Rogue level 10
2nd Summertide 122nd year of Ascendancy at 18:43 see stats
By Slyke the Thalore Rogue level 20
57th Haze 122nd year of Ascendancy at 20:15 see stats
By Slyke the Thalore Rogue level 7
3rd Mirth 122nd year of Ascendancy at 22:35 see stats
By Slyke the Thalore Rogue level 15
74th Dusk 122nd year of Ascendancy at 07:08 see stats
By Slyke the Thalore Rogue level 22
64th Haze 122nd year of Ascendancy at 20:40 see stats
Log
Wretchling's acid area effect hits Slyke for 19 acid, 8 healing (19 total damage) [8 healing].
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Wretchling's acid area effect hits Slyke for 18 acid, 8 healing (18 total damage) [8 healing].
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Slyke performs a melee critical strike against Wretchling!
Wretchling's fighting ability is impaired!
Slyke performs a melee critical strike against Wretchling!
Wretchling starts to bleed darkness.
Slyke hits Wretchling for 111 physical, 58 darkness, 39 physical (208 total damage).
Slyke HEALS from acid damage!
Acid Splash from Wretchling hits Slyke for 9 acid, 4 healing (9 total damage) [4 healing].
You collect a new ingredient: wretchling eyeball (1).
Wretchling misses Slyke.
Slyke HEALS from acid damage!
Shadow Cut from Slyke hits Wretchling for 27 darkness damage.
Wretchling's acid area effect hits Slyke for 19 acid, 8 healing (19 total damage) [8 healing].
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Wretchling's acid area effect hits Slyke for 18 acid, 8 healing (18 total damage) [8 healing].
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Wretchling's acid area effect hits Slyke for 19 acid, 8 healing (19 total damage) [8 healing].
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Wretchling's acid area effect hits Slyke for 16 acid, 7 healing (16 total damage) [7 healing].
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Shadow Cut from Slyke killed Wretchling!
Wretchling resists the shadowy cut
Slyke hits Wretchling for 66 physical, 37 darkness, 33 physical (136 total damage).
Slyke HEALS from acid damage!
Acid Splash from Wretchling hits Slyke for 11 acid, 5 healing (11 total damage) [5 healing].