











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
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Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Dwarf |
Class | Berserker |
Level / Exp | 33 / 70% |
Size | huge |
Lifes / Deaths | Killed by enthralled slave at level 19 on the 34th Dearth 122nd year of Ascendancy at 07:46 / 61Killed by Urkis, the High Tempest at level 20 on the 40th Dearth 122nd year of Ascendancy at 03:50 Killed by Urkis, the High Tempest at level 20 on the 40th Dearth 122nd year of Ascendancy at 05:56 Killed by Emelurelaith the skeleton warrior at level 22 on the 20th Loss 122nd year of Ascendancy at 16:46 Killed by armoured skeleton warrior at level 23 on the 24th Loss 122nd year of Ascendancy at 13:42 Killed by Lord of Skulls (warrior) at level 23 on the 24th Loss 122nd year of Ascendancy at 13:57 Killed by The Master at level 23 on the 24th Loss 122nd year of Ascendancy at 14:08 Killed by The Master at level 23 on the 24th Loss 122nd year of Ascendancy at 14:33 Killed by The Master at level 23 on the 24th Loss 122nd year of Ascendancy at 14:47 Killed by The Master at level 23 on the 24th Loss 122nd year of Ascendancy at 15:06 Killed by The Master at level 23 on the 24th Loss 122nd year of Ascendancy at 15:22 Killed by ghoul at level 23 on the 24th Loss 122nd year of Ascendancy at 15:43 Killed by Borfast the Broken at level 24 on the 24th Loss 122nd year of Ascendancy at 22:52 Killed by elven corruptor at level 25 on the 28th Loss 122nd year of Ascendancy at 00:29 Killed by Mayorimina the elven tempest at level 25 on the 28th Loss 122nd year of Ascendancy at 00:44 Killed by elven cultist at level 25 on the 28th Loss 122nd year of Ascendancy at 09:20 Killed by elven cultist at level 25 on the 28th Loss 122nd year of Ascendancy at 10:05 Killed by elven cultist at level 25 on the 28th Loss 122nd year of Ascendancy at 10:43 Killed by elven corruptor at level 25 on the 28th Loss 122nd year of Ascendancy at 12:04 Killed by onilug at level 25 on the 28th Loss 122nd year of Ascendancy at 19:47 Killed by elven cultist at level 25 on the 29th Loss 122nd year of Ascendancy at 04:27 Killed by elven blood mage at level 25 on the 29th Loss 122nd year of Ascendancy at 04:43 Killed by Betorekira the elven blood mage at level 26 on the 29th Loss 122nd year of Ascendancy at 14:27 Killed by Aerothra the stone troll at level 27 on the 43rd Steel 123rd year of Ascendancy at 15:29 Killed by Xanassra the dredge captain at level 27 on the 43rd Steel 123rd year of Ascendancy at 17:22 Killed by Xanassra the dredge captain at level 27 on the 43rd Steel 123rd year of Ascendancy at 17:32 Killed by flame turret at level 27 on the 43rd Steel 123rd year of Ascendancy at 18:12 Killed by steamgun turret at level 27 on the 43rd Steel 123rd year of Ascendancy at 18:45 Killed by eternal bone giant at level 27 on the 43rd Steel 123rd year of Ascendancy at 20:18 Killed by steamgun turret at level 27 on the 43rd Steel 123rd year of Ascendancy at 21:51 Killed by Xanassra the dredge captain at level 27 on the 43rd Steel 123rd year of Ascendancy at 23:33 Killed by medic turret at level 27 on the 44th Steel 123rd year of Ascendancy at 01:00 Killed by Yvemira the elder vampire at level 27 on the 44th Steel 123rd year of Ascendancy at 03:57 Killed by Yvemira the elder vampire at level 27 on the 44th Steel 123rd year of Ascendancy at 05:31 Killed by Yvemira the elder vampire at level 27 on the 44th Steel 123rd year of Ascendancy at 07:22 Killed by Yvemira the elder vampire at level 27 on the 44th Steel 123rd year of Ascendancy at 08:39 Killed by Yvemira the elder vampire at level 27 on the 44th Steel 123rd year of Ascendancy at 09:29 Killed by Yvemira the elder vampire at level 27 on the 44th Steel 123rd year of Ascendancy at 10:53 Killed by Yvemira the elder vampire at level 27 on the 44th Steel 123rd year of Ascendancy at 18:48 Killed by Yvemira the elder vampire at level 27 on the 44th Steel 123rd year of Ascendancy at 20:33 Killed by Yvemira the elder vampire at level 27 on the 44th Steel 123rd year of Ascendancy at 21:58 Killed by Yvemira the elder vampire at level 27 on the 44th Steel 123rd year of Ascendancy at 23:42 Killed by Yvemira the elder vampire at level 27 on the 45th Steel 123rd year of Ascendancy at 01:52 Killed by Yvemira the elder vampire at level 27 on the 45th Steel 123rd year of Ascendancy at 03:20 Killed by armoured skeleton warrior at level 27 on the 45th Steel 123rd year of Ascendancy at 04:06 Killed by Yvemira the elder vampire at level 27 on the 45th Steel 123rd year of Ascendancy at 05:15 Killed by Yvemira the elder vampire at level 27 on the 45th Steel 123rd year of Ascendancy at 05:57 Killed by Yvemira the elder vampire at level 27 on the 45th Steel 123rd year of Ascendancy at 07:09 Killed by Yvemira the elder vampire at level 27 on the 45th Steel 123rd year of Ascendancy at 08:36 Killed by Yvemira the elder vampire at level 27 on the 45th Steel 123rd year of Ascendancy at 10:22 Killed by armoured skeleton warrior at level 27 on the 45th Steel 123rd year of Ascendancy at 11:53 Killed by Yvemira the elder vampire at level 27 on the 45th Steel 123rd year of Ascendancy at 13:51 Killed by Yvemira the elder vampire at level 27 on the 45th Steel 123rd year of Ascendancy at 16:30 Killed by skeleton magus at level 28 on the 25th Stralite 123rd year of Ascendancy at 17:49 Killed by Grand Corruptor at level 29 on the 43rd Stralite 123rd year of Ascendancy at 22:32 Killed by Grand Corruptor at level 29 on the 43rd Stralite 123rd year of Ascendancy at 23:13 Killed by orc necromancer at level 30 on the 34th Profit 123rd year of Ascendancy at 09:54 Killed by orc necromancer at level 32 on the 43rd Profit 123rd year of Ascendancy at 07:07 Killed by orc necromancer at level 32 on the 43rd Profit 123rd year of Ascendancy at 07:40 Killed by Aruvena the naga myrmidon at level 33 on the 5th Dearth 123rd year of Ascendancy at 12:33 Killed by Slasul at level 33 on the 6th Dearth 123rd year of Ascendancy at 10:53 |
Primary Stats
Strength | 124 (base 60) |
Dexterity | 19 (base 21) |
Constitution | 73 (base 60) |
Magic | 11 (base 10) |
Willpower | 23 (base 10) |
Cunning | 15 (base 10) |
Resources
Life | -659/1390 |
Stamina | 228/228 |
Healing Factor | 1.6207458214728 |
Regeneration | 75.08950714107 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Offense: Mainhand
Damage | 198 |
Accuracy | 54 |
Crit Chance | 47% |
APR | 18 |
Speed | 1.00 |
Offense: Spell
Spellpower | 27 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Blight | +19% |
Physical | +12% |
Cold | +10% |
All | 0% |
Darkness | +6% |
Light | +16% |
Temporal | +12% |
Mind | +15% |
Fire | +8% |
Nature | +12% |
Offense: Damage Penetration
Cold | +20% |
Acid | +15% |
Fire | +10% |
Temporal | +25% |
Defense: Base
Armour (hardiness) | 83.890227836698 (100%) |
Defense | 29 |
Ranged Defense | 29 |
Fatigue | 0 |
Physical Save | 72 |
Spell Save | 66 |
Mental Save | 41 |
Defense: Resistances
Acid | + 37%( 70%) |
Blight | + 29%( 70%) |
Physical | + 25%( 70%) |
Cold | + 41%( 70%) |
All | + 15%( 70%) |
Lightning | + 23%( 70%) |
Light | + 46%( 70%) |
Mind | + 29%( 70%) |
Fire | + 24%( 70%) |
Nature | + 46%( 70%) |
Defense: Immunities
Disarm Resistance | 26% |
Stun Resistance | 8% |
Pinning Resistance | 42% |
Instadeath Resistance | 100% |
Knockback Resistance | 24% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 341 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 309 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
Technique / Two-handed assault | 1.50 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Berserker's strength | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
detrimental effect | Zone-wide effect: Air decreases over time. If you run out of air you will start losing life. Look for bubbles to recover air. The water also reduces stun resistance by 10% and fire damage is reduced by 10%, however cold damage is increased by 10%. Underwater Zone |
detrimental effect | Target is drenched with magical water, halving its stun resistance. Wet |
beneficial effect | The target's skin turns to stone, granting 21 armour, 20% armour hardiness, 25 physical save and 25 spell save. Dwarven Resilience |
beneficial effect | The thrill of combat improves the target's maximum life by 14%, life regeneration by 29.18, and stamina regeneration by 5.84. Bloodbath |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved Willpower by +5. | done |
You failed to protect the lone alchemist from death by orc soldier. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lone alchemist from death by Sugutor. Escort: lone alchemist (level 3 of Dreadfell) | failed |
You failed to protect the lost defiler from death by luminous horror. Escort: lost defiler (level 7 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Sugutor. Escort: lost warrior (level 3 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You failed to protect the repented thief from death by Sugutor. Escort: repented thief (level 4 of Dreadfell) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed naga tongue. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +25 (+8 eff.) Armour: +17 Changes resistances penetration: +15% acid Changes damage: +6% physical Spellpower: +6 (+3 eff.) A pair of boots made of leather. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(74 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +5% cold Allows you to breathe in: water Physical save: +15 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +12% acid / +3% fire / +24% nature Changes resistances penetration: +10% fire Changes damage: +12% nature / +9% mind Rings make your fingers look great! |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -4% Changes resistances: +6% light / +9% cold Maximum encumbrance: +23 Disarm immunity: +26% Pinning immunity: +22% Stun/Freeze immunity: +26% Knockback immunity: +24% Life regen: +2.00 Maximum life: +21.00 Rings make your fingers look great! |
Around waist | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +15 (+3 eff.) Changes stats: +5 Str / +5 Con Critical mult.: +7.00% Physical save: +9 (+2 eff.) Size category: +1 A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +24 cold When wielded/worn: Physical crit. chance: +14.0% Massive two-handed battleaxes. |
On hands | ![]() Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Defense: +30 (+13 eff.) Fatigue: +5% Damage (Melee): 11 mind Changes resistances: +3% blight / +3% physical / +17% mind Changes damage: +6% mind Pinning immunity: +20% Maximum life: +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() Requires: - Massive armour training - Strength 48 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +21 Fatigue: +22% Effects on melee hit: * 20% chance to reduce armor by 25% Changes resistances: +14% acid / +9% physical / +17% cold / +8% fire / +9% lightning Changes resistances penetration: +25% temporal / +20% cold Changes damage: +6% temporal A suit of armour made of metal plates. |
Cloak | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Physical power: +3 (+1 eff.) Defense: +2 (+1 eff.) Fatigue: -4% Changes resistances: +13% nature / +13% blight Life regen: +6.00 Healing mod.: +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Powered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +10 (+2 eff.) Changes stats: +3 Mag / +5 Con Changes damage: +6% temporal / +6% light / +14% blight / +18% fire / +6% darkness / +6% physical Critical mult.: +48.00% Spellpower: +18 (+9 eff.) Spell crit. chance: +5% Amulets make your neck look great! |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 155 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Sunder Armour (15% chance level 3). When wielded/worn: Accuracy: +20 (+7 eff.) Pinning immunity: +100% Knockback immunity: +100% It can be used to activate talent Fearless Cleave (costing 18 power out of 18/18) : Effective talent level: 4.5 Power cost: 18 out of 18/18. Range: melee/personal Travel Speed: instantaneous Description: Take a step toward your foes then use the momentum to cleave all creatures adjacent to you for 138% weapon damage. A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. |
![]() elven-wood vilestaff of wizardry (25-30 power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Wil / +3 Mag Changes damage: +25% fire Talent granted: +1 Command Staff Maximum mana: +35.00 Spellpower: +18 (+9 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
![]() blazebringer's orite trident (40-63 power, 13 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 39.5 - 63.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% Damage (radius 2) on crit: +14 fire When wielded/worn: Changes resistances penetration: +19% fire Global speed: +7% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() caustic deep-steel trident of massacre (44-70 power, 10 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 3 It must be held with both hands. Base power: 44.0 - 70.4 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +2.5% Attack speed: 100% Damage (radius 2) on crit: +26 acid / +33 nature When wielded/worn: Armour penetration: +9 Changes resistances penetration: +14% acid / +13% nature A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() caustic orite trident (38-61 power, 13 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 38.0 - 60.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% Damage (radius 2) on crit: +37 acid / +30 nature When wielded/worn: Armour penetration: +13 Changes resistances penetration: +24% acid / +17% nature A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() chilling orite trident of massacre (49-78 power, 13 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +19 cold A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() deep-steel trident of enduring (26-42 power, 10 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / trident ; tier 3 It must be held with both hands. Base power: 26.5 - 42.4 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +10 Wil / +7 Con Maximum life: +47.00 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() elemental deep-steel trident of rage (28-45 power, 10 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 3 It must be held with both hands. Base power: 28.0 - 44.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 45 cold damage (1/turn) When wielded/worn: Accuracy: +17 (+6 eff.) Changes stats: +5 Str Changes resistances penetration: +7% cold Changes damage: +12% physical / +19% cold A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() enhanced deep-steel trident (30-48 power, 10 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / trident ; tier 3 It must be held with both hands. Base power: 30.0 - 48.0 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +9 Str / +6 Dex / +9 Mag / +12 Wil / +9 Cun / +9 Con A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() flaming orite trident of massacre (50-81 power, 13 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 50.5 - 80.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% Damage (radius 1) on hit: +14 fire A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() orite trident of massacre (53-85 power, 13 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 53.0 - 84.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() orite trident of massacre (56-89 power, 13 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 55.5 - 88.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() plaguebringer's orite trident (38-60 power, 13 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 37.5 - 60.0 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 4). On weapon hit: * 16% chance to reduce strength, dexterity, and constitution by 16 Damage (Melee): +20 blight When wielded/worn: Disease immunity: +24% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() plaguebringer's orite trident of vileness (38-60 power, 13 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 37.5 - 60.0 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 4). On weapon hit: * 43% chance to reduce strength, dexterity, and constitution by 16 Damage (Melee): +37 blight When wielded/worn: Disease immunity: +25% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() quick deep-steel trident (30-48 power, 10 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 3 It must be held with both hands. Base power: 30.0 - 48.0 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +13 (+5 eff.) Changes stats: +5 Dex Combat speed: +10% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() quick orite trident of projection (41-66 power, 13 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 41.0 - 65.6 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) When wielded/worn: Accuracy: +12 (+4 eff.) Changes stats: +6 Dex Combat speed: +10% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() stormbringer's orite trident of massacre (52-84 power, 13 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 52.5 - 84.0 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% Damage (radius 2) on crit: +34 lightning / +34 cold When wielded/worn: Changes resistances penetration: +14% lightning / +21% cold Movement speed: +45% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() truestriking orite trident of massacre (55-88 power, 13 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 55.0 - 88.0 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +17 (+6 eff.) Armour penetration: +17 Changes resistances penetration: +13% physical A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() truestriking orite trident of paradox (42-66 power, 13 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 41.5 - 66.4 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +24 temporal When wielded/worn: Accuracy: +19 (+6 eff.) Armour penetration: +16 Changes resistances: +16% temporal Changes resistances penetration: +13% physical A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() truestriking orite trident of paradox (40-64 power, 13 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 40.0 - 64.0 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +17 temporal When wielded/worn: Accuracy: +13 (+5 eff.) Armour penetration: +13 Changes resistances: +9% temporal Changes resistances penetration: +14% physical A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() warbringer's orite trident of crippling (42-67 power, 13 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 42.0 - 67.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +12.0% Physical power: +12 (+3 eff.) Changes stats: +5 Con Changes resistances penetration: +13% physical Disarm immunity: +28% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() plaguebringer's stralite waraxe of crippling (32-45 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 4). On weapon hit: * 9% chance to reduce strength, dexterity, and constitution by 16 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +8 blight When wielded/worn: Physical crit. chance: +6.0% Disease immunity: +18% One-handed war axes. |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +9 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +7 (+1 eff.) Mental save: +8 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by arcane disrupting forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% all Critical mult.: +5.00% Spell save: +5 (+1 eff.) Mental save: +6 (+2 eff.) Mindpower: +10 (+5 eff.) Mental crit. chance: +2% Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 103.97 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects Activation costs 10 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Sugutor the Dwarf Berserker level 26
28th Shortage 122nd year of Ascendancy at 16:29 see stats
By Sugutor the Dwarf Berserker level 20
7th Loss 122nd year of Ascendancy at 23:58 see stats
By Sugutor the Dwarf Berserker level 31
36th Profit 123rd year of Ascendancy at 22:34 see stats
By Sugutor the Dwarf Berserker level 26
42nd Steel 123rd year of Ascendancy at 14:59 see stats
By Sugutor the Dwarf Berserker level 20
40th Dearth 122nd year of Ascendancy at 13:10 see stats
By Sugutor the Dwarf Berserker level 20
41st Dearth 122nd year of Ascendancy at 06:18 see stats
By Sugutor the Dwarf Berserker level 31
35th Profit 123rd year of Ascendancy at 10:00 see stats
By Sugutor the Dwarf Berserker level 30
3rd Profit 123rd year of Ascendancy at 13:37 see stats
By Sugutor the Dwarf Berserker level 10
14th Profit 122nd year of Ascendancy at 14:51 see stats
By Sugutor the Dwarf Berserker level 20
39th Dearth 122nd year of Ascendancy at 22:21 see stats
By Sugutor the Dwarf Berserker level 30
44th Stralite 123rd year of Ascendancy at 05:52 see stats
By Sugutor the Dwarf Berserker level 19
32nd Dearth 122nd year of Ascendancy at 20:02 see stats
By Sugutor the Dwarf Berserker level 23
23rd Loss 122nd year of Ascendancy at 23:17 see stats
By Sugutor the Dwarf Berserker level 19
19th Wealth 122nd year of Ascendancy at 07:05 see stats
By Sugutor the Dwarf Berserker level 32
37th Profit 123rd year of Ascendancy at 09:03 see stats
By Sugutor the Dwarf Berserker level 5
18th Voratun 122nd year of Ascendancy at 20:30 see stats
By Sugutor the Dwarf Berserker level 22
20th Loss 122nd year of Ascendancy at 16:37 see stats
By Sugutor the Dwarf Berserker level 29
42nd Stralite 123rd year of Ascendancy at 22:51 see stats
By Sugutor the Dwarf Berserker level 14
27th Profit 122nd year of Ascendancy at 23:50 see stats
By Sugutor the Dwarf Berserker level 19
34th Dearth 122nd year of Ascendancy at 11:00 see stats
By Sugutor the Dwarf Berserker level 27
1st Gold 123rd year of Ascendancy at 05:55 see stats
By Sugutor the Dwarf Berserker level 19
19th Wealth 122nd year of Ascendancy at 09:28 see stats
By Sugutor the Dwarf Berserker level 23
24th Loss 122nd year of Ascendancy at 15:53 see stats
Log
Melee retaliation hits Slasul for 9 blight damage.
Slasul hits Sugutor for 89 physical, 6 healing (89 total damage) [6 healing].
Slasul is not crippled anymore.
Sugutor hits Slasul for 164 physical, 11 cold, 4 mind, 12 light (191 total damage).
Sugutor resists the wave!
Slasul's cold repulsion area effect hits Sugutor for 23 cold, 18 physical (41 total damage).
Slasul casts Water Bolt.
Slasul hits Sugutor for 88 cold damage.
Sugutor performs a melee critical strike against Slasul!
Slasul shrugs off the effect 'Armor Corroded'!
Slasul resists Sugutor's 'Cripple'!
Sugutor hits Slasul for 369 physical, 11 cold, 4 mind, 12 light (397 total damage).
Melee retaliation hits Slasul for 9 blight damage.
Slasul hits Sugutor for 131 physical, 6 healing (131 total damage) [6 healing].
Sugutor resists the wave!
Slasul's cold repulsion area effect hits Sugutor for 23 cold, 18 physical (41 total damage).
Melee retaliation hits Slasul for 9 blight damage.
Slasul hits Sugutor for 119 physical, 6 healing (119 total damage) [6 healing].
Sugutor performs a melee critical strike against Slasul!
Slasul resists Sugutor's 'Cripple'!
Sugutor hits Slasul for 391 physical, 11 cold, 4 mind, 12 light (418 total damage).
Sugutor resists the wave!
Slasul's cold repulsion area effect hits Sugutor for 23 cold, 18 physical (41 total damage).
Slasul uses Infusion: Wild.
Slasul lessens the pain.
Slasul uses Massive Blow.
Coral wall turns into underwater.