Rhea the level 7 Cornac Alchemist by Werto

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.0
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceCornac
ClassAlchemist
Level / Exp7 / 28%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution18 (base 18)
Magic28 (base 28)
Willpower20 (base 11)
Cunning14 (base 10)

Resources

Life187/187
Mana162/162
Healing Factor1.063829787234
Regeneration0.26595744680851

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision1

Offense: Mainhand

Damage11
Accuracy4
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance9%
Speed1

Offense: Mind

Mindpower23
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+17%
Nature+5%

Defense: Base

Armour (hardiness)3 (30%)
Defense6
Ranged Defense6
Fatigue0
Physical Save9
Spell Save16
Mental Save20

Defense: Resistances

Acid+ 9%( 70%)
Nature+ 10%( 70%)
Cold+ 9%( 70%)
Lightning+ 9%( 70%)
Fire+ 9%( 70%)
All 0%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
3/5
3/5
0/5
0/5
Spell / Fire alchemy1.30
0/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
1/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
3/5
1/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
3/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
2/5
2/5
0/5
1/5

Effects

talent

Quests

done
done
done
active

Equipment

Tool
On feet
Main armor
Quiver
On hands
In main hand
Light source

Inventory

Achievements

Log

Rhea picks up (m.): zircon.
Rhea picks up (m.):
citrine.
Rhea picks up (h.):
agate.
Rhea picks up (f.):
scholar's pair of iron boots (0 def, 3 armour).
Rhea picks up (i.):
agate.
Rhea picks up (o.):
citrine.
You pickup 0.90 gold pieces.

You pickup 0.85 gold pieces.

You pickup 0.75 gold pieces.

You pickup 0.55 gold pieces.

You pickup 0.80 gold pieces.

You pickup 0.70 gold pieces.

There is a way to the previous level here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 1.00 gold from the transmogrification of
Serpent's Glare (7-7.7 power, 15 apr, nature damage).
You gain 2.71 gold from the transmogrification of
steady elm longbow of lightning.
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Rhea deactivates
Frost Infusion.