











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Fix water flood rendering error 1.5.10Temporarily fix the water rendering error on some GPU, that will caused map with water being flooded. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Chat/Quest Tweaks 1.7.0Changes the quest log descriptions of a few quests to provide useful information or fix missing information, tweaks a few chat dialogs for stylistic improvement, and adds NPC portrait images to some chat dialogs that were missing them. Quests currently affected:
Chat dialogs currently affected:
Chats with NPC portraits added:
Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Drem |
| Class | Stone Warden |
| Level / Exp | 26 / 50% |
| Size | medium |
| Lifes / Deaths | Killed by venom drake hatchling at level 6 on the 23rd Voratun 122nd year of Ascendancy at 09:33 0 / 7Killed by Crystaline Half (Arlbo) at level 18 on the 20th Shortage 122nd year of Ascendancy at 09:29 Killed by Sileba the sand-drake at level 20 on the 26th Shortage 122nd year of Ascendancy at 22:57 Killed by Sileyawe the slaver at level 21 on the 21st Steel 123rd year of Ascendancy at 09:06 Killed by Rat Lich at level 24 on the 6th Stralite 123rd year of Ascendancy at 10:32 Killed by Arewe the skeleton mage at level 25 on the 9th Stralite 123rd year of Ascendancy at 05:58 Killed by Urkis, the High Tempest at level 26 on the 25th Stralite 123rd year of Ascendancy at 05:54 |
Primary Stats
| Strength | 28 (base 22) |
| Dexterity | 21 (base 10) |
| Constitution | 27 (base 10) |
| Magic | 94 (base 55) |
| Willpower | 43 (base 40) |
| Cunning | 24 (base 10) |
Resources
| Life | -125/685 |
| Mana | 350/415 |
| Equilibrium | 54 |
| Healing Factor | 1.1386945338482 |
| Regeneration | 0.28467363346206 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
Offense: Mainhand
| Damage | 57 |
| Accuracy | 56 |
| Crit Chance | 10% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 29 |
| Accuracy | 56 |
| Crit Chance | 10% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 51 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +9% |
| Lightning | +6% |
| Light | +16% |
| Nature | +13% |
| Darkness | +13% |
| Physical | +18% |
| Fire | +3% |
| All | 0% |
Offense: Damage Penetration
| Physical | +5% |
| Fire | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 40.413408721348 (70.897138898113%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 29 |
| Physical Save | 33 |
| Spell Save | 42 |
| Mental Save | 45 |
Defense: Resistances
| Nature | + 44%( 70%) |
| Lightning | + 14%( 70%) |
| Light | + 42%( 70%) |
| Darkness | + 30%( 70%) |
| Blight | + 19%( 70%) |
| Acid | + 23%( 70%) |
| Cold | + 15%( 70%) |
| All | + 8%( 70%) |
Defense: Immunities
| Stun Resistance | 73% |
| Confusion Resistance | 95% |
| Silence Resistance | 28% |
| Knockback Resistance | 10% |
| Instadeath Resistance | 100% |
| Blind Resistance | 22% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 417 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 114 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 691% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Wild-gift / Dwarven nature | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Eldritch shield | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Eldritch stone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Earthen vines | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Drem | 1.00 |
| 2/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed xorn fragment. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed sandworm tooth. * You've found the needed length of troll intestine. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed warg claw. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. * You offered your services to the Assassin Lord, abandoning the lost merchant to his fate. The Assassin Lord promised (threatened?) to contact you later with orders. | done |
Equipment
| On feet | pair of hardened leather boots 'Glivena' (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Dex +4 Mag +4 Wil +5 Con +8 Lck ----- def ----- Armour +3 Stealth +6 Silence- +28% Confus- +25% Stun/Frz- +23% ---------- misc Light +2 Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown A pair of boots made of leather. |
| Light source | Ravenlace the brass lantern2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +12% physical Acc +30 (+8 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 17% ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+6 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| On hands | radiant iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane While equipped: dps ---------- Melee+ 5 light Dmg.mod +3% light ----- def ----- Armour +1 Fatigue +1% Resists +5% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | iron pickaxe 'Cinderwrack' (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Res.pen +5% fire ----- def ----- Fatigue -5% Resists +6% lightning Crit.chn- 5.00% Phys.save +3 (+2 eff.) Mind.save +6 (+2 eff.) Knockbk- +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Ivynne0.1 T3 ring jewelry [Rare] Master While equipped: Stats +8 Mag +5 Cun +2 Con dps ---------- Dmg.mod +9% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 21 ----- def ----- Defense +10 (+5 eff.) Rings make your fingers look great! |
| On fingers | Salymira the gold ring0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Dex +6 Cun +2 Con dps ---------- Dmg.mod +13% nature Acc +8 (+2 eff.) On Hit (Melee): * 20% chance to slow global speed by 47% * 20 arcane resource burn ----- def ----- Resists +26% nature +3% darkness Spell.save +11 (+3 eff.) Stun/Frz- +20% ---------- misc Max.stam +10.00 Rings make your fingers look great! |
| Around neck | Sparkpeal0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +6% lightning +6% physical Res.pen +5% physical ----- def ----- Resists +10% light +10% darkness Spell.save +6 (+2 eff.) Die.at -60.00 life Blind- +22% Amulets make your neck look great! |
| In main hand | corrosive dwarven-steel shield of the stars (0 def, 6 armour, 138% power, 74.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego++] Arcane When used to Attack: Power 139% Range: 1.2x Uses 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +74 Melee+ +12 acid +12 light +12 darkness While equipped: Stats +5 Mag +3 Cun +2 Con dps ---------- Dmg.mod +10% light +13% darkness On Melee Ret: * 11% chance to reduce armor by 35% ----- def ----- Armour +6 Fatigue +8% Resists +11% acid +10% light +11% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
| Around waist | Gleamlash the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +3% light +3% fire On Hit (Melee): * 10% chance to reduce damage dealt by 17% ----- def ----- Resists +12% light Phys.save +6 (+3 eff.) A belt that goes around your waist. |
| In off hand | shocking dwarven-steel shield of purity (0 def, 6 armour, 141% power, 80 block)7.0 T3 shield armor Reqs Shield usage training [Ego] Nature When used to Attack: Power 142% Range: 1.2x Uses 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +80 While equipped: dps ---------- Melee+ 10 lightning Melee Ret 4 lightning ----- def ----- Armour +6 Fatigue +8% Resists +13% nature +12% blight ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | enveloping linen cloak of Iron Throne (7 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Str +2 Con ----- def ----- Defense +7 (+4 eff.) Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | iron mail armour of the deep (2 def, 6 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +5% acid +7% cold ---------- misc Breathe water A suit of armour made of mail. |
Inventory
wild infusion of the titan (res 20%; magical; dur 4; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune (absorb 41; cd 20)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 41 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+7 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-3 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Crackleimmortal0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Str +8 Con ----- def ----- Armour +8 Resists +18% lightning Rings make your fingers look great! |
gold onyx ring0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +3 Str +3 Dex +10 Mag +3 Wil +3 Cun +3 Con dps ---------- Melee+ 18 light Ranged+ 15 light Dmg.mod +13% light Rings make your fingers look great! |
steel ring0.1 T2 ring jewelry [Normal] Rings make your fingers look great! |
steel battleaxe 'Shimmerrupture' (138% power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Master Power 139% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Cun +2 Mag ----- def ----- Resists +6% lightning Crit.chn- 15.00% ---------- misc Light +3 Infravis +3 Massive two-handed battleaxes. |
slime-covered steel dagger of erosion (103% power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Nature/Disrupt Power 104% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +5 nature On Hit: * 7% chance to slow global speed by 47% Sharp, short and deadly. |
balanced steel longsword of enduring (112% power, 3 apr)3.0 T2 longsword 1H weapon [Ego+] Nature/Master Power 112% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +7 Con +7 Wil dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +7 (+4 eff.) Max.HP +22.00 Disarm- +22% Sharp, long, and deadly. |
voratun longsword 'Emelidhekira' (153% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Random Unique] Arcane Power 153% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 blight +18 temporal +14 light Against +8% Undead On Hit: * 25% chance for lightning to strike from the target to a second target dealing 87 damage While equipped: Stats +2 Str dps ---------- S.pwr/crit +8 ----- def ----- Resists +18% temporal Crit.chn- 5.00% ---------- misc Mana/s.crit +2.00 See.Invis +3 Sharp, long, and deadly. |
mighty dwarven-steel steamgun of cold4.0 T3 steamgun 1H weapon Reqs Dex 24 Shoot Steam Pool [Ego] Arcane/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +5 cold Uses 2.0 Steam While equipped: Stats +3 Str dps ---------- Phys.pwr +7 (+2 eff.) Dmg.mod +8% cold Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Glimmerseam (105% power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Nature Power 106% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +9 nature While equipped: Stats +3 Cun +6 Dex dps ---------- Res.pen +10% fire ----- def ----- Crit.chn- 15.00% ---------- misc Light +2 Infravis +3 One-handed war axes. |
warbringer's steel waraxe of shearing (110% power, 3 apr)3.0 T2 waraxe 1H weapon [Ego++] Master Power 110% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% While equipped: Stats +2 Con dps ---------- Phys.pwr +5 (+2 eff.) Res.pen +7% physical +6% all Acc +6 (+2 eff.) Apr +8 ----- def ----- Disarm- +12% One-handed war axes. |
Xylaith the elven-silk robe (0 def, 4 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Dmg.mod +10% acid +14% physical +28% blight +17% cold +14% mind +16% fire Melee Ret 4 blight ----- def ----- Armour +4 Resists +16% acid +14% physical +17% fire +31% blight +15% cold +20% mind +15% all Phys.save +6 (+3 eff.) ---------- misc Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe of alchemy (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane/Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +8% acid +8% physical +5% cold +5% nature +7% fire ----- def ----- Resists +12% acid +12% physical +12% fire +12% cold +11% all Poison- +20% Disease- +29% ---------- misc Cooldown Refit Golem -2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Crystle's Astral Bindings (0 def, 0 armour)1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
insulating dwarven-steel helm of constitution (+4) (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +4 Con ----- def ----- Armour +4 Fatigue +4% Resists +8% fire +8% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
enlightening dwarven-steel mail armour of Eyal (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego++] Nature/Psionic While equipped: Stats +3 Cun +5 Wil ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Mind.save +15 (+5 eff.) Max.HP +26.00 HP.reg +3.00 Heal.mod +13% A suit of armour made of mail. |
corrosive iron shield (0 def, 2 armour, 94% power, 18 block)7.0 T1 shield armor Reqs Shield usage training [Ego+] Arcane When used to Attack: Power 95% Range: 1.2x Uses 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +18 Melee+ +10 acid While equipped: Stats +2 Con dps ---------- On Melee Ret: * 11% chance to reduce armor by 35% ----- def ----- Armour +2 Fatigue +8% Resists +11% acid ---------- misc Talents +1 Block Handheld deflection devices. |
stralite shield of reflection (0 def, 8 armour, 154% power, 139.5 block)7.0 T4 shield armor Reqs Shield usage training Cun 35 [Ego] Arcane When used to Attack: Power 154% Range: 1.2x Uses 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +140 While equipped: ----- def ----- Armour +8 Fatigue +8% Resists +12% light +13% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
deadly pouch of dwarven-steel shots of vileness (21/21, 145% power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Ego] Arcane/Master Power 146% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 21 Ranged+ +6 blight On Hit: * 5% chance to reduce strength, dexterity, and constitution by 25 Shots are used with slings to pummel your foes to death. |
Achievements
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Arlbo the Drem Stone Warden level 15
15th Wealth 122nd year of Ascendancy at 00:39 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Arlbo the Drem Stone Warden level 18
19th Shortage 122nd year of Ascendancy at 17:54 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Arlbo the Drem Stone Warden level 10
26th Voratun 122nd year of Ascendancy at 14:56 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Arlbo the Drem Stone Warden level 20
26th Shortage 122nd year of Ascendancy at 04:44 see stats
Poisonous (Nightmare (Adventure) difficulty)
Sided with the assassin lord.By Arlbo the Drem Stone Warden level 21
10th Iron 123rd year of Ascendancy at 05:11 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Arlbo the Drem Stone Warden level 25
10th Stralite 123rd year of Ascendancy at 13:34 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Arlbo the Drem Stone Warden level 11
9th Profit 122nd year of Ascendancy at 17:51 see stats
The Rat Lich (Nightmare (Adventure) difficulty)
Killed the terrible Rat Lich.By Arlbo the Drem Stone Warden level 24
6th Stralite 123rd year of Ascendancy at 23:33 see stats
The Restless Dead (Nightmare (Adventure) difficulty)
Disturbed an old battlefield and survived the consequences.By Arlbo the Drem Stone Warden level 25
8th Stralite 123rd year of Ascendancy at 22:02 see stats
The Right thing to do (Nightmare (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Arlbo the Drem Stone Warden level 21
22nd Steel 123rd year of Ascendancy at 00:12 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Arlbo the Drem Stone Warden level 25
24th Stralite 123rd year of Ascendancy at 10:14 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Arlbo the Drem Stone Warden level 23
4th Gold 123rd year of Ascendancy at 08:35 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Arlbo the Drem Stone Warden level 17
16th Shortage 122nd year of Ascendancy at 19:13 see stats
Log
Hurricane from Urkis, the High Tempest hits Stone Half (Arlbo) for (95 absorbed), 14 lightning (14 total damage).
Crystaline Half (Arlbo) resists!
Urkis, the High Tempest casts Lightning.
Stone Half (Arlbo) resists!
Stone Vine from Arlbo hits Urkis, the High Tempest for 6 nature, (5 ignored), 0 arcane (6 total damage).
Thunderstorm hits Arlbo for (14 blocked), 0 lightning, (70 blocked), 0 lightning, (48 blocked), 0 lightning (0 total damage).
Thunderstorm hits Crystaline Half (Arlbo) for 73 lightning, 50 lightning (123 total damage).
Thunderstorm hits Stone Half (Arlbo) for 15 lightning, 73 lightning (87 total damage).
Urkis, the High Tempest hits Arlbo for (154 blocked), (18 flat reduction), (155 absorbed), 0 lightning (0 total damage).
Urkis, the High Tempest hits Stone Half (Arlbo) for 340 lightning damage.
Stone Half (Arlbo) uses Taunt.
Arlbo is not dazed anymore.
Your shield crumbles under the damage!
The shield around Arlbo crumbles.
Hurricane from Urkis, the High Tempest hits Crystaline Half (Arlbo) for 106 lightning damage.
Hurricane from Urkis, the High Tempest hits Arlbo for (18 flat reduction), (8 absorbed), 75 lightning (75 total damage).
Hurricane from Urkis, the High Tempest hits Stone Half (Arlbo) for 106 lightning damage.
Arlbo resists!
Crystaline Half (Arlbo) resists!
Urkis, the High Tempest casts Ice Shards.
Stone Vine from Arlbo hits Urkis, the High Tempest for 12 nature, 11 arcane (23 total damage).
Thunderstorm hits Arlbo for (18 flat reduction), 16 lightning, (18 flat reduction), 23 lightning (39 total damage).
Thunderstorm hits Crystaline Half (Arlbo) for 43 lightning, 32 lightning (74 total damage).
Thunderstorm hits Stone Half (Arlbo) for 36 lightning, 43 lightning, 32 lightning (110 total damage).
Arlbo resists!
Urkis, the High Tempest's Ice Shards hits Arlbo for (18 flat reduction), 170 cold (170 total damage).
Urkis, the High Tempest's Ice Shards hits Arlbo for (18 flat reduction), 126 cold (126 total damage).
Urkis, the High Tempest's Ice Shards hits Arlbo for (18 flat reduction), 170 cold (170 total damage).
Arlbo the level 26 drem stone warden was iced to death by Urkis, the High Tempest and used in mad electrical reanimation experiments on level 2 of Tempest Peak.
















































































