Aidir the level 12 Cornac Archer by oroboro

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceCornac
ClassArcher
Level / Exp12 / 9%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 20)
Dexterity36 (base 31)
Constitution16 (base 16)
Magic10 (base 10)
Willpower10 (base 10)
Cunning12 (base 12)

Resources

Life300/336
Stamina145/145
Healing Factor1.0483870967742
Regeneration4.7796694375722

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision6
See Stealth33.599459836163
See Invisible26.599459836163

Offense: Mainhand

Damage60
Accuracy43
Crit Chance15%
APR13
Speed0.95

Offense: Spell

Spellpower20
Crit Chance1%
Speed1

Offense: Mind

Mindpower19
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+10%
Cold+20%
Physical+5%

Offense: Damage Penetration

Cold+14%
Light+21%
All+6%

Defense: Base

Armour (hardiness)4 (30%)
Defense25
Ranged Defense25
Fatigue0
Physical Save19
Spell Save7
Mental Save7

Defense: Resistances

Temporal+ 12%( 70%)
Lightning+ 20%( 70%)
Cold+ 30%( 70%)
All+ 7%( 70%)

Defense: Immunities

Disarm Resistance20%
Pinning Resistance27%
Instadeath Resistance100%
Knockback Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
5/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
2/5
0/5
0/5
Technique / Archery training1.30
5/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Marksmanship1.30
4/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5
Technique / Conditioning1.00
3/5
0/5
0/5
0/5
Technique / Mobility1.20
5/5
2/5
0/5
0/5

Effects

Quests

done
failed
done
active
done

Equipment

On feet
Quiver
On hands
On head
Tool
On fingers
On fingers
Around waist
Main armor
In main hand
Light source

Inventory

Achievements

Bringer of Doom (Roguelike) Killed a Bringer of Doom.
By Aidir the Cornac Archer level 9
4th Mirth 122nd year of Ascendancy at 10:30
see stats
Level 10 (Roguelike) Got a character to level 10.
By Aidir the Cornac Archer level 10
4th Mirth 122nd year of Ascendancy at 12:08
see stats

Log

You pickup 0.65 gold pieces.
Aidir picks up (m.):
ash magestaff of illumination (15-18 power, 3 apr, cold element).
Aidir picks up (b.):
healing infusion (heal 49; cd 10).
Aidir picks up (m.):
steel longsword (13.5-18.9 power, 3 apr).
There is a way to the lake of Nur here (press '' or right click to use).
Ran for 53 turns (stop reason: at exit).


Aidir wears (replacing
brass lantern of clarity): piercing brass lantern of health.

You gain 10.83 gold from the transmogrification of
Infernoshine the brass lantern.
You gain 0.50 gold from the transmogrification of
steel shield (0 def, 4 armour, 38.5 block).
You gain 0.60 gold from the transmogrification of
cured leather armour (6 def, 4 armour).
You gain 1.80 gold from the transmogrification of
pair of rough leather boots of spellbinding (0 def, 1 armour).
You gain 3.17 gold from the transmogrification of
short ash vilestaff of might (15-18 power, 3 apr, darkness element).
You gain 2.83 gold from the transmogrification of
ash magestaff of illumination (15-18 power, 3 apr, cold element).
You gain 1.55 gold from the transmogrification of
creative mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
You gain 0.50 gold from the transmogrification of
steel longsword (13.5-18.9 power, 3 apr).
You gain 1.56 gold from the transmogrification of
flaming steel greatsword of massacre (33-52.8 power, 2 apr).
You gain 1.48 gold from the transmogrification of
flaming steel dagger of massacre (19.5-25.35 power, 6 apr).
You gain 0.50 gold from the transmogrification of
steel battleaxe (24.5-36.75 power, 2 apr).
You gain 0.10 gold from the transmogrification of
steel amulet.
You gain 1.69 gold from the transmogrification of
shielding rune of the warrior (absorb 129; dur 3; cd 17).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 50; dur 4; cd 17).
You gain 1.10 gold from the transmogrification of
shatter afflictions rune of the wizard (absorb 45; cd 21).
You gain 0.59 gold from the transmogrification of
shatter afflictions rune (absorb 33; cd 13).
You gain 0.77 gold from the transmogrification of
regeneration infusion (heal 91; 14 cd).
You gain 0.64 gold from the transmogrification of
healing infusion (heal 49; cd 10).
You gain 0.63 gold from the transmogrification of
healing infusion (heal 44; cd 10).
There is a way to the old forest here (press '' or right click to use).
You feel mildly anxious, and walk with caution.