Arah the level 1 Dwarf Wyrmic by rookey

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceDwarf
ClassWyrmic
Level / Exp1 / 9%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 17)
Dexterity8 (base 10)
Constitution15 (base 12)
Magic8 (base 10)
Willpower16 (base 13)
Cunning10 (base 10)

Resources

Life130/130
Equilibrium0
Healing Factor1.0405405405405
Regeneration0.26013513513514

Speed

Mental0%
Attack0%
Movement-62.968710796561%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage24
Accuracy12
Crit Chance7%
APR1
Speed1.00

Offense: Spell

Spellpower8
Crit Chance1%
Speed1

Offense: Mind

Mindpower15
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense0
Ranged Defense0
Fatigue6
Physical Save16
Spell Save12
Mental Save13

Defense: Resistances

Lightning+ 1%( 70%)
Cold+ 1%( 70%)
Physical 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
0/5
0/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Wild-gift / Fungus1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
1/5
0/5

Effects

detrimental effect

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Showing small healthbars and tactical borders.
Ran for 2 turns (stop reason: hostile spotted to the west (orc archer)).


Today is the 16th Voratun of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.

Saving done.

Arah meditates on nature.

Arah meditates on nature.


Arah uses Ice Claw.

Orc archer uses Infusion: Sun.

Arah loses sight!

Arah has been illuminated.


Something hits
Arah for 19 physical, 26 physical (45 total damage).

Something hits
Arah for 22 physical, 26 physical (48 total damage).

Something hits
Arah for 22 physical, 26 physical (48 total damage).
Arah the level 1 dwarf wyrmic was hacked apart to death by an orc archer on level 1 of Escape from Reknor.
You have no more lives left.
Arah recovers sight.

Arah is no longer illuminated.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Something killed Arah!
Saving done.

Ran for 2 turns (stop reason: interesting character).


Saving game...