Arinkeve the level 17 Cornac Writhing One by WannaBeATree

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceCornac
ClassWrithing One
Level / Exp17 / 56%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 14)
Dexterity18 (base 10)
Constitution20 (base 13)
Magic56 (base 44)
Willpower10 (base 10)
Cunning29 (base 29)

Resources

Life428/428
Mana176/176
Insanity0/100
Healing Factor1.1870588855781
Regeneration0.29676472139452

Speed

Mental0%
Attack0%
Movement+22.60995032651%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth29.531246398506
See Invisible29.531246398506

Offense: Mainhand

Damage40
Accuracy37
Crit Chance12%
APR3
Speed1.00

Offense: Spell

Spellpower46
Crit Chance23%
Speed1

Offense: Mind

Mindpower18
Crit Chance7%
Speed1

Offense: Damage Bonus

Darkness+50%
Light+10%
Temporal+6%
Blight+4%
Fire+6%
All0%

Offense: Damage Penetration

Light+15%
Lightning+15%
Fire+15%
Temporal+20%

Defense: Base

Armour (hardiness)17.465013574309 (30%)
Defense21
Ranged Defense21
Fatigue0
Physical Save24
Spell Save24
Mental Save13

Defense: Resistances

Lightning+ 9%( 70%)
Light+ 30%( 70%)
Darkness+ 56%( 70%)
Physical+ 21%( 70%)
Fire+ 9%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance20%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Runes

Class Talents

Demented / Friend of the worm1.30
5/5
0/5
0/5
0/5
Demented / Horrific body1.30
2/5
0/5
0/5
0/5
Demented / Controlled horrors1.30
3/5
1/5
0/5
0/5
Demented / Tentacles1.30
5/5
1/5
2/5
1/5
Demented / Path of horror1.30
2/5
1/5
1/5
1/5
Demented / Disfigured face1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
5/5
0/5
0/5
Spell / Staff combat1.00
1/5
1/5
1/5
0/5
Demented / Beyond sanity1.30
5/5
2/5
2/5
1/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
1/5
0/5

Effects

talent
talent

Quests

done
done
done
done
active
done
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By Arinkeve the Cornac Writhing One level 10
5th Mirth 122nd year of Ascendancy at 04:24
see stats
Size matters (Roguelike) Did over 600 damage in one attack.
By Arinkeve the Cornac Writhing One level 12
28th Dusk 122nd year of Ascendancy at 20:00
see stats
The Arena (Roguelike) Unlocked Arena mode.
By Arinkeve the Cornac Writhing One level 9
3rd Mirth 122nd year of Ascendancy at 06:47
see stats
The secret city (Roguelike) Discovered the truth about mages.
By Arinkeve the Cornac Writhing One level 11
8th Mirth 122nd year of Ascendancy at 08:51
see stats

Log

Ran for 2 turns (stop reason: at exit).

Arinkeve wears (replacing
Airhunter the pair of rough leather boots (0 def, 1 armour)): Shadewrecker of the Blightspawn (0 def, 3 armour).

You give
dwarven-steel mail armour 'Hanurath' (3 def, 8 armour) to worm that walks (servant of Arinkeve).
You gain 9.88 gold from the transmogrification of
Gydir (0 def, 9 armour, 119.5 block).
You gain 10.49 gold from the transmogrification of
Blindglean (0 def, 6 armour, 75 block).
You gain 1.95 gold from the transmogrification of
prismatic dwarven-steel mail armour (3 def, 8 armour).
You gain 11.42 gold from the transmogrification of
Boglady (0 def, 3 armour).
You gain 10.81 gold from the transmogrification of
pair of dwarven-steel boots 'Vilethorn' (0 def, 8 armour).
You gain 9.88 gold from the transmogrification of
Shockquick the pair of hardened leather boots (0 def, 3 armour).
You gain 3.37 gold from the transmogrification of
hateful steel waraxe of dampening (12-16 power, 3 apr).
You gain 13.97 gold from the transmogrification of
yew vilestaff 'Islymivena' (20-24 power, 4 apr, acid element).
You gain 16.27 gold from the transmogrification of
Haridunatogas the cured leather sling.
You gain 14.19 gold from the transmogrification of
Yveta the yew longbow.
You gain 1.00 gold from the transmogrification of
acidic steel greatsword (26-42 power, 2 apr).
There is a stairs down here (press '' or right click to use).
Resting starts...

Rested for 16 turns (stop reason: all resources and life at maximum).


There is a portal back to the occult egress here (press '' or right click to use).
Ran for 145 turns (stop reason: at exit).


There is a Occult Egress here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.

Saving game...

Saving done.