The Timmynator the level 15 Cornac Annihilator by 7thgenss

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceCornac
ClassAnnihilator
Level / Exp15 / 9%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 14)
Dexterity45 (base 40)
Constitution15 (base 10)
Magic11 (base 10)
Willpower16 (base 10)
Cunning44 (base 30)

Resources

Life275/275
Steam100/100
Healing Factor1.3060311219418
Regeneration2.9385700243689

Speed

Mental-1.1102230246252E-14%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite3
Infravision10
See Stealth20
See Invisible19

Offense: Mainhand

Damage28
Accuracy51
Crit Chance15%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower11
Crit Chance11%
Speed1

Offense: Mind

Mindpower29
Crit Chance11%
Speed1

Offense: Damage Bonus

Darkness+6%
Temporal+3%
Acid+11%
Mind+3%
All0%

Offense: Damage Penetration

Blight+5%
Lightning+5%
All0%

Defense: Base

Armour (hardiness)37.522593642275 (82.32946707186%)
Defense27
Ranged Defense27
Fatigue30
Physical Save18
Spell Save26
Mental Save26

Defense: Resistances

Lightning+ 12%( 70%)
Acid+ 22%( 70%)
Darkness+ 6%( 70%)
Cold+ 18%( 70%)
Mind+ 13%( 70%)
Arcane+ 6%( 70%)
Fire+ 25%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance20%
Confusion Resistance23%
Instadeath Resistance100%
Poison Resistance20%
Disarm Resistance80%

Inscriptions (4/4)

Implants
Implants
Infusions
Runes

Class Talents

Steamtech / Demolition1.30
3/5
3/5
1/5
1/5
Steamtech / Gadgets1.30
4/5
2/5
1/5
0/5
Steamtech / Magnetism1.30
1/5
0/5
0/5
0/5
Steamtech / Artillery1.30
1/5
0/5
0/5
0/5
Steamtech / Heavy weapons1.30
1/5
1/5
0/5
0/5
Steamtech / Turrets1.30
4/5
1/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
2/5
2/5
2/5
0/5
Steamtech / Engineering1.20
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
3/5
1/5
2/5
1/5
Technique / Combat training1.30
0/5
2/5
0/5
4/5
0/5
0/5

Effects

talent
beneficial effect
beneficial effect

Quests

done
done
done
done
active
active
active
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By The Timmynator the Cornac Annihilator level 10
5th Mirth 122nd year of Ascendancy at 20:49
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By The Timmynator the Cornac Annihilator level 7
78th Pyre 122nd year of Ascendancy at 16:52
see stats
The secret city (Insane (Roguelike) difficulty) Discovered the truth about mages.
By The Timmynator the Cornac Annihilator level 10
1st Summertide 122nd year of Ascendancy at 22:34
see stats
Unstoppable (Insane (Roguelike) difficulty) Returned from the dead.
By The Timmynator the Cornac Annihilator level 14
14th Dusk 122nd year of Ascendancy at 13:40
see stats

Log

Talent Reactive Armor is ready to use.

The Timmynator shoots!
Ritch flamespitter (wild summon) spits flames!
Ritch flamespitter (wild summon)'s mind surges with critical power!
Ritch flamespitter (wild summon) hits The Timmynator for 55 fire damage.
Ritch flamespitter (wild summon) is corroded.

The Timmynator's Shoot hits Ritch flamespitter (wild summon) for
34 physical, 5 physical, 6 nature (45 total damage).
The Timmynator's Shoot hits Ritch flamespitter (wild summon) for
32 physical, 5 physical, 6 nature, 22 acid (65 total damage).
The Timmynator's Shoot hits Ritch flamespitter (wild summon) for
37 physical, 5 physical, 6 nature (48 total damage).
The Timmynator is less vulnerable to fire.

The Timmynator's Grenade Launcher hits Ritch flamespitter (wild summon) for
52 physical damage.
The Timmynator's Grenade Launcher killed Ritch flamespitter (wild summon)!

Talent Infusion: Movement is ready to use.

Resting starts...

Talent Rune: Shatter Afflictions is ready to use.
Talent Reactive Armor is ready to use.
Talent Grenade Launcher is ready to use.
Talent Implant: Steam Generator is ready to use.
Talent Exoskeleton is ready to use.
The Timmynator activates
Exoskeleton.
Talent Reactive Armor is ready to use.
Talent Implant: Medical Injector is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Exoskeleton
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

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