Pipp the level 6 Halfling Skirmisher by el_bjorno

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHalfling
ClassSkirmisher
Level / Exp6 / 97%
Sizesmall
Lifes / Deaths

Primary Stats

Strength11 (base 14)
Dexterity25 (base 21)
Constitution13 (base 10)
Magic10 (base 10)
Willpower13 (base 12)
Cunning23 (base 20)

Resources

Life184/184
Stamina119/122
Healing Factor1.1345901639344
Regeneration1.0778606557377

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth26.402973447325
See Invisible26.402973447325

Offense: Mainhand

Damage32
Accuracy34
Crit Chance16%
APR2
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance6%
Speed1

Offense: Mind

Mindpower18
Crit Chance6%
Speed1

Offense: Damage Bonus

Mind+3%
Physical+8%
Light+12%
Nature+3%

Offense: Damage Penetration

Physical+8%

Defense: Base

Armour (hardiness)5 (38.536585365854%)
Defense30
Ranged Defense32
Fatigue5.669446550417
Physical Save9
Spell Save8
Mental Save18

Defense: Resistances

Darkness+ 10%( 70%)
Light+ 10%( 70%)
Nature+ 5%( 70%)
Mind+ 6%( 70%)
Cold+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Called Shots1.30
3/5
1/5
0/5
0/5
Technique / Skirmisher - Slings1.30
2/5
0/5
0/5
0/5
Technique / Tireless Combatant1.30
1/5
0/5
0/5
0/5
Technique / Buckler Training1.30
1/5
3/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
2/5
0/5
0/5
Technique / Mobility1.30
2/5
1/5
0/5
0/5

Effects

Quests

done
done
done
active

Equipment

Quiver
On fingers
Around waist
In main hand
On hands
Light source
Main armor
In off hand

Inventory

Achievements

Log

Pipp uses Kneecapper.
Pipp's Kneecapper performs a ranged critical strike against Rattlesnake!
Pipp's Kneecapper hits Rattlesnake for
113 physical damage.
Pipp's Kneecapper killed Rattlesnake!

Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


Talent Kneecapper is ready to use.
Ran for 2 turns (stop reason: hostile spotted to the east (rattlesnake)).


Pipp uses Kneecapper.


Kneecapper is still on cooldown for 7 turns.

Kneecapper is still on cooldown for 7 turns.

Kneecapper is still on cooldown for 7 turns.

Pipp shoots!


Pipp shoots!

Pipp's Shoot performs a ranged critical strike against Rattlesnake!
Rattlesnake is crippled.

Pipp's Shoot hits Rattlesnake for
58 physical damage.

Pipp shoots!

Pipp's Shoot hits Rattlesnake for
36 physical damage.

Pipp shoots!

Pipp's Shoot hits Rattlesnake for
37 physical damage.
Pipp's Shoot killed Rattlesnake!