













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!Possessor Bonus Class 1.5.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Wyrmic |
| Level / Exp | 16 / 67% |
| Size | medium |
| Lifes / Deaths | Killed by orc corruptor at level 16 on the 24th Dearth 122nd year of Ascendancy at 20:08 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 26 (base 22) |
| Dexterity | 8 (base 10) |
| Constitution | 16 (base 11) |
| Magic | 17 (base 10) |
| Willpower | 68 (base 43) |
| Cunning | 46 (base 21) |
Resources
| Life | -83/467 |
| Equilibrium | 85 |
| Healing Factor | 1.0483870967742 |
| Regeneration | 0.26209677419354 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +11.09386761032% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 42 |
| Accuracy | 46 |
| Crit Chance | 30% |
| APR | 31 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 34 |
| Accuracy | 46 |
| Crit Chance | 25% |
| APR | 26 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 17 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 54 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Light | +8% |
| Blight | +4% |
| Nature | +25% |
| All | 0% |
Offense: Damage Penetration
| Acid | +10% |
| Mind | +5% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 33.031581753857 (74.117647058824%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 27 |
| Physical Save | 31 |
| Spell Save | 32 |
| Mental Save | 37 |
Defense: Resistances
| Acid | + 7%( 70%) |
| Physical | + 4%( 70%) |
| Cold | + 13%( 70%) |
| All | 0%( 70%) |
| Lightning | + 17%( 70%) |
| Light | + 9%( 70%) |
| Darkness | + 9%( 70%) |
| Fire | + 6%( 70%) |
| Nature | + 40%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 30% |
| Poison Resistance | 70% |
| Confusion Resistance | 30% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 521% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 214 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 11% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.10 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fungus | 1.10 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Wild Growth |
| talent | Psiblades |
| talent | Icy Skin |
Quests
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Willpower by +2. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | [vs. Grinithel the pair of dwarven-steel boots (0 def, 4 armour) (On feet)]Grinithel the pair of dwarven-steel boots (0 def, 4 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 (-) Fatigue: +3% (-) Effects on melee hit: * 15% chance to corrode armour by 30% * 20 arcane resource burn * Slows global speed by 15% Damage (Melee): 0(-15) item acid corrode / 0(-20) item manaburn arcane / 0(-15) item nature slow Changes resistances: +6%(-) fire / +9%(-) darkness / +7%(-) cold Changes resistances penetration: +10%(-) acid Changes damage: +6%(-) acid Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. brass lantern 'Loambiter' (Light source)]brass lantern 'Loambiter' Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3(-) Cun Changes resistances penetration: +5%(-) mind / +15%(-) nature Maximum life: +42.00 (-) Light radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Helm of the Dwarven Emperors (0 def, 6 armour) (On head)]Helm of the Dwarven Emperors (0 def, 6 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 (-) Fatigue: +4% (-) Changes stats: +9(-) Mag / +8(-) Wil / +5(-) Cun Changes damage: +8%(-) light Blindness immunity: +30% (-) Confusion immunity: +30% (-) Light radius: +1 (-) It can be used to activate talent Sun Flare (costing 30 power out of 30/30) : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 15.41 light damage within radius 3. The damage done will increase with your Spellpower. A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
| On hands | [vs. Sludgegrip (0 def, 0 armour) (On hands)]Sludgegrip (0 def, 0 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4(-) Cun / +4(-) Wil Changes resistances: +10%(-) nature Changes damage: +5%(-) nature Talent masteries: +0.20(-) Wild-gift / Slime Poison immunity: +20% (-) Mindpower: +2 (+1 eff.) (-) These gloves are coated with a thick, green liquid. |
| Tool | [vs. Tooth of the Mouth (dig speed 12 turns) (Tool)]Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 (-) Damage when hit (Melee): 15(-) blight Changes damage: +4%(-) blight When carried: Talents granted: +1.00(-) Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | [vs. rogue's copper ring of nature (+20%) (On fingers, 1 of 2)]rogue's copper ring of nature (+20%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+6 eff.) (-) Changes stats: +3(-) Cun Changes resistances: +20%(-) nature Changes damage: +10%(-) nature Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. rogue's copper ring of nature (+20%) (On fingers, 1 of 2)]rogue's copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+6 eff.) (-) Changes stats: +3(-) Cun Changes resistances: +0%(-20%) nature Changes damage: +0%(-10%) nature Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. Withering Orbs (Around neck)]Withering Orbs Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5(-) mind Damage (Ranged): 5(-) mind Mindpower: +5 (+2 eff.) (-) See stealth: +10 (-) See invisible: +10 (-) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | [vs. Serpent's Glare (7-7.7 power, 26 apr, nature damage) (In main hand, 1 of 2)]Serpent's Glare (7-7.7 power, 26 apr, nature damage) Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 53% Wil, 18% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +26 (-) Crit. chance: +7.0% (-) Attack speed: 100% (-) Damage conversion: 30%(-) poison When wielded/worn: Changes resistances: +10%(-) nature Changes damage: +10%(-) nature Poison immunity: +50% (-) Mindpower: +7 (+2 eff.) (-) Mental crit. chance: +2% (-) It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 149.00 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. Tap to cycle through comparison choices |
| Around waist | [vs. Rope Belt of the Thaloren (Around waist)]Rope Belt of the Thaloren Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7(-) Cun / +8(-) Wil Talent masteries: +0.20(-) Wild-gift / Harmony Mindpower: +12 (+4 eff.) (-) The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In off hand | [vs. Serpent's Glare (7-7.7 power, 26 apr, nature damage) (In main hand, 1 of 2)]mossy mindstar 'Morningbringer' (2.5-2.75 power, 21 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8(-4.5 - -5.0) Uses stats: 53% Wil, 18% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +21 (-5) Crit. chance: +2.5% (-4.5%) Attack speed: 100% (-) On weapon hit: * 40% chance to blind (+40%) Burst (radius 1) on hit: +4 mind Burst (radius 2) on crit: +8 mind Damage conversion: 0%(-30%) poison When wielded/worn: Changes resistances: +9% light / +0%(-10%) nature Changes damage: +0%(-10%) nature Poison immunity: +0% (-50%) Mindpower: +7 (+2 eff.) (-) Mental crit. chance: +1% (-1%) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Cloak | [vs. linen cloak 'Beroldir' (6 def, 0 armour) (Cloak)]linen cloak 'Beroldir' (6 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +6 (+6 eff.) (-) Physical power: +8 (+3 eff.) (-) Defense: +6 (+6 eff.) (-) Changes stats: +2(-) Con Physical save: +12 (+6 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. spiked iron plate armour of lightning resistance (3 def, 7 armour) (Main armor)]spiked iron plate armour of lightning resistance (3 def, 7 armour) Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 (-) Defense: +3 (+3 eff.) (-) Fatigue: +20% (-) Damage when hit (Melee): 11(-) physical Changes resistances: +16%(-) lightning A suit of armour made of metal plates. |
Inventory
[vs. Serpent's Glare (7-7.7 power, 26 apr, nature damage) (In main hand)]Nimbusquell the dwarven-steel greatsword (35.5-56.8 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.5 - 56.8(+28.5 - +49.1) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 (-22) Crit. chance: +3.5% (-3.5%) Attack speed: 100% (-) On weapon hit: * 40% chance to daze at end of turn (+40%) Damage (Melee): +12 lightning Damage conversion: 0%(-30%) poison When wielded/worn: Accuracy: +12 (+6 eff.) Defense: +13 (+6 eff.) Changes resistances: +0%(-10%) nature Changes resistances penetration: +10% physical Changes damage: +0%(-10%) nature Poison immunity: +0% (-50%) Disarm immunity: +41% Only die when reaching: -40.00 life Mindpower: +0 (+0 eff.) (-7 (-2 eff.)) Mental crit. chance: +0% (-2%) Healing mod.: +5% Massive two-handed swords. |
[vs. Grinithel the pair of dwarven-steel boots (0 def, 4 armour) (On feet)]This item will automatically be transmogrified when you leave the level. pair of hardened leather boots of uncanny dodging (3 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 (-1) Defense: +3 (+1 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: +3% (-) Damage (Melee): 0(-15) item acid corrode / 0(-20) item manaburn arcane / 0(-15) item nature slow Changes resistances: +0%(-6%) fire / +0%(-9%) darkness / +0%(-7%) cold Changes resistances penetration: +0%(-10%) acid Changes damage: +0%(-6%) acid A pair of boots made of leather. |
[vs. Helm of the Dwarven Emperors (0 def, 6 armour) (On head)]Brightstun (0 def, 3 armour) =WATERBREATHING= Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 (-3) Fatigue: +5% (+1%) Changes stats: +0(-9) Mag / +2(-6) Wil / +3(-2) Cun Changes resistances: +6% light / +7% cold Changes resistances penetration: +10% light Changes damage: +0%(-8%) light Allows you to breathe in: water Blindness immunity: +0% (-30%) Confusion immunity: +0% (-30%) Light radius: +0 (-1) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
10 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
16 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
44 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. brass lantern 'Loambiter' (Light source)]Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes stats: +0(-3) Cun Changes resistances: +30% light Changes resistances penetration: +0%(-5%) mind / +0%(-15%) nature Changes damage: +10% light Maximum life: +0.00 (-42.00) Light radius: +4 (+2) Healing mod.: +10% It can be used to call light (124 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
[vs. Tooth of the Mouth (dig speed 12 turns) (Tool)]iron pickaxe 'Bethyth' (dig speed 19 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +0 (-5) Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 4 acid / 0(-15) blight Changes stats: +1 Str Changes resistances: +15% acid Changes resistances penetration: +5% acid Changes damage: +0%(-4%) blight Maximum life: +20.00 Maximum stamina: +15.00 When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Gloin the Dwarf Wyrmic level 11
15th Profit 122nd year of Ascendancy at 17:47 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Gloin the Dwarf Wyrmic level 10
7th Profit 122nd year of Ascendancy at 05:32 see stats
Squadmate (Nightmare (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Gloin the Dwarf Wyrmic level 5
19th Voratun 122nd year of Ascendancy at 22:56 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Gloin the Dwarf Wyrmic level 9
4th Profit 122nd year of Ascendancy at 12:06 see stats
Log
Gloin stops regenerating health quickly.
Dissolve is still on cooldown for 4 turns.
Gloin is moving less freely.
Talent Infusion: Wild is ready to use.
Talent Dissolve is ready to use.
Orc corruptor is no longer invisible.
Gloin spits acid!
Gloin hits Orc corruptor for (112 to bones), 0 acid (0 total damage).
Gloin's skin returns to normal.
Talent Infusion: Regeneration is ready to use.
A part of orc corruptor's bone shield regenerates.
Talent Acidic Spray is ready to use.
Orc corruptor casts Blood Grasp.
Orc corruptor receives 120 healing from Gloin.
Orc corruptor's Blood Grasp hits Gloin for 230 blight damage.
You fail to use Nature's Touch due to your equilibrium!
Talent Infusion: Movement is ready to use.
Orc corruptor casts Soul Rot.
Orc corruptor's spell attains critical power!
Orc corruptor is surging arcane power.
Orc corruptor roars triumphantly.
Saving game...























































































