Merlin the level 9 Cornac Archmage by Drognal

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassArchmage
Level / Exp9 / 20%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity10 (base 10)
Constitution20 (base 19)
Magic30 (base 28)
Willpower18 (base 15)
Cunning11 (base 11)

Resources

Life-32/189
Mana107/131
Healing Factor1.3789473684211
Regeneration0.34473684210526

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Invisible2

Offense: Mainhand

Damage15
Accuracy4
Crit Chance2%
APR0
Speed1.00

Offense: Spell

Spellpower36
Crit Chance14%
Speed1

Offense: Mind

Mindpower19
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning+6%
Cold+6%
Darkness+21%
Blight+10%
Arcane+6%
Fire+16%
Acid+16%

Defense: Base

Armour (hardiness)1 (30%)
Defense2
Ranged Defense2
Fatigue1
Physical Save20
Spell Save23
Mental Save20

Defense: Resistances

Darkness+ 16%( 70%)
Nature+ 20%( 70%)
Blight+ 20%( 70%)
Arcane+ 16%( 70%)
Cold+ 20%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
3/5
1/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
0/5
0/5
0/5
Spell / Air1.30
2/5
1/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
4/5
1/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
1/5
0/5

Effects

talent
talent

Quests

active
done
done
active
done
done
active

Equipment

Around waist
On feet
Around neck
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Orbituary (Nightmare (Roguelike) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Merlin the Cornac Archmage level 3
74th Pyre 122nd year of Ascendancy at 21:41
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Merlin the Cornac Archmage level 8
2nd Mirth 122nd year of Ascendancy at 10:31
see stats

Log


Merlin casts Teleport.

Merlin slows down.


Merlin uses Infusion: Regeneration.

Merlin starts regenerating health quickly.


Merlin casts Flame.


Talent Phase Door is ready to use.
Talent Arcane Reconstruction is ready to use.
Talent Flame is ready to use.

Merlin is moving less freely.

Merlin stops regenerating health quickly.


Resting starts...

Talent Infusion: Regeneration is ready to use.
Talent Infusion: Movement is ready to use.
Talent Teleport is ready to use.
Rested for 27 turns (stop reason: hostile spotted to the south (Xirema the assassin)).


Merlin casts Lightning.

Merlin hits Xirema the assassin for 71 lightning damage.
Xirema the assassin casts Searing Light.

Xirema the assassin's spell attains critical power!
Xirema the assassin hits Merlin for 130 light damage.

Merlin casts Flame.

Saving game...