vier the level 9 Ghoul Berserker by Natrocx

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Exploration
SexFemale
RaceGhoul
ClassBerserker
Level / Exp9 / 8%
Sizemedium
Lifes / Deaths

Primary Stats

Strength43 (base 30)
Dexterity19 (base 11)
Constitution37 (base 25)
Magic10 (base 10)
Willpower8 (base 10)
Cunning16 (base 10)

Resources

Life425/425
Stamina99/99
Healing Factor1.3041015905906
Regeneration3.9775098513012

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite3
Infravision4
See Stealth5
See Invisible6

Offense: Mainhand

Damage70
Accuracy33
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower15
Crit Chance3%
Speed1

Offense: Mind

Mindpower17
Crit Chance3%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)12.335093952971 (47.857809501309%)
Defense8
Ranged Defense8
Fatigue14
Physical Save24
Spell Save6
Mental Save8

Defense: Resistances

Acid+ 23%( 70%)
Light+ 26%( 70%)
Temporal+ 17%( 70%)
Physical+ 12%( 70%)
Lightning+ 18%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance80%
Blind Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.30
1/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
3/5
2/5
1/5
0/5
Technique / Two-handed assault1.30
2/5
1/5
1/5
0/5
Technique / Combat techniques1.30
1/5
1/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
2/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.30
2/5
1/5
0/5
1/5
3/5
0/5

Effects

talent
beneficial effect

Quests

done
done
active
done

Equipment

Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Log

Vier picks up (k.): spinel.
Vier picks up (j.):
agate.
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Vier wears (replacing
brass lantern): brass lantern of health.

Vier deactivates
Berserker Rage.
Vier activates
Berserker Rage.
Space around you starts to dissolve...


Resting starts...

Rested for 8 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Shattering Blow is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 20 turns (stop reason: dialog is displayed).


You gain 0.94 gold from the transmogrification of
acidic iron shield of lightning resistance (+16%) (0 def, 2 armour, 20 block).
You gain 1.17 gold from the transmogrification of
cleansing iron plate armour of acid resistance (0 def, 7 armour).
You gain 3.00 gold from the transmogrification of
Stormlash (17-19 power, 7 apr).
You gain 2.19 gold from the transmogrification of
steady rough leather sling of lightning.
You gain 1.75 gold from the transmogrification of
iron mace of phasing (14-19 power, 10 apr).
You gain 5.05 gold from the transmogrification of
insulating copper amulet of healing.
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.