Tur Nip Car Rot the level 5 Cornac Shadowblade by ultros69

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassShadowblade
Level / Exp5 / 50%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity28 (base 25)
Constitution10 (base 10)
Magic17 (base 14)
Willpower10 (base 10)
Cunning15 (base 15)

Resources

Life-2/148
Mana118/124
Stamina70/92
Healing Factor1
Regeneration12.25

Speed

Mental0%
Attack0%
Movement+2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth19.161609831
See Invisible19.161609831

Offense: Mainhand

Damage26
Accuracy28
Crit Chance11%
APR5
Speed1.00

Offense: Offhand

Damage21
Accuracy28
Crit Chance11%
APR5
Speed1.00

Offense: Spell

Spellpower17
Crit Chance4%
Speed1

Offense: Mind

Mindpower13
Crit Chance4%
Speed1

Offense: Damage Bonus

Arcane+4%

Defense: Base

Armour (hardiness)4 (37.587548638132%)
Defense27
Ranged Defense27
Fatigue1.104134762634
Physical Save7
Spell Save10
Mental Save9

Defense: Resistances

All+ 14%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Infusions
Infusions
Runes
Infusions

Class Talents

Technique / Duelist1.20
5/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Cunning / Stealth1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.20
3/5
0/5
0/5
0/5
Cunning / Shadow magic1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.00
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.20
0/5
0/5
1/5
1/5
0/5
3/5

Effects

talent
detrimental effect
beneficial effect
beneficial effect
beneficial effect

Quests

active
active

Equipment

Tool
On hands
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

Tur Nip Car Rot stops regenerating health quickly.
Tur Nip Car Rot slows down.

Talent Infusion: Healing is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Infusion: Wild is ready to use.
Talent Disengage is ready to use.
Rested for 52 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
Tur Nip Car Rot rushes out!

Tur Nip Car Rot performs a melee critical strike against Forest Troll Hedge-Wizard!
Forest Troll Hedge-Wizard is dazed!

Forest Troll Hedge-Wizard reflects damage back to Tur Nip Car Rot!
Forest Troll Hedge-Wizard hits Tur Nip Car Rot for 36 reflected, 4 reflected, 8 reflected, 50 reflected, 8 reflected (105 total damage).
Tur Nip Car Rot hits Forest Troll Hedge-Wizard for (36 absorbed), 0 physical, (4 absorbed), 0 lightning, (8 absorbed), 0 darkness, (50 absorbed), 0 physical, (8 absorbed), 0 darkness (0 total damage).
Forest Troll Hedge-Wizard casts Manathrust.

Forest Troll Hedge-Wizard hits Tur Nip Car Rot for 15 arcane damage.

Tur Nip Car Rot uses Infusion: Healing.

Tur Nip Car Rot receives 50 healing from Infusion: Healing.
Tur Nip Car Rot uses Infusion: Wild.

Tur Nip Car Rot lessens the pain.

Tur Nip Car Rot uses Infusion: Regeneration.

Tur Nip Car Rot starts regenerating health quickly.

Forest Troll Hedge-Wizard misses Tur Nip Car Rot.

Tur Nip Car Rot uses Dual Strike.

Forest Troll Hedge-Wizard is not dazed anymore.

Forest Troll Hedge-Wizard is stunned!

Saving game...