










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! |
Campaign | Infinite |
Mode | Insane Roguelike |
Sex | Male |
Race | Lich |
Class | Adventurer |
Level / Exp | 254 / 64% |
Size | medium |
Lifes / Deaths | Killed by dddd at level 25 on the 6th Flare 122nd year of Ascendancy at 19:36 / 7Killed by dddd at level 108 on the 5th Haze 122nd year of Ascendancy at 14:22 Killed by Nerymira the dreaming horror at level 146 on the 35th Haze 122nd year of Ascendancy at 07:50 Killed by Garin the bandit at level 187 on the 66th Haze 122nd year of Ascendancy at 18:27 Killed by Isloba the ninurlhing at level 197 on the 79th Haze 122nd year of Ascendancy at 16:02 Killed by dddd's temporal clone at level 220 on the 6th Regrowth 123rd year of Ascendancy at 13:20 Killed by dddd's temporal clone at level 254 on the 43rd Regrowth 123rd year of Ascendancy at 22:35 |
Primary Stats
Strength | 142 (base 100) |
Dexterity | 174 (base 100) |
Constitution | 150 (base 100) |
Magic | 190 (base 100) |
Willpower | 163 (base 100) |
Cunning | 155 (base 100) |
Resources
Psi | 333/333 |
Mana | 2900/2900 |
Negative | 809/809 |
Vim | 1302/1302 |
Life | 14725/14725 |
Paradox | 300 |
Stamina | 1331/1331 |
Hate | 100/100 |
Healing Factor | 2.0107667900902 |
Regeneration | 48.254438432397 |
Speed
Mental | -2.7999824681046E-11% |
Attack | -2.7999824681046E-11% |
Movement | +2.5011104298756E-10% |
Spell | -7.9269923958236E-12% |
Global | +100.00000000002% |
Vision
Sight | 10 |
Lite | 91.554892796509 |
Infravision | 7 |
See Stealth | 107.18468197624 |
See Invisible | 107.18468197625 |
ESP Range | 10 |
ESP Kinds | undead, animal/canine |
Offense: Mainhand
Damage | 137 |
Accuracy | 105 |
Crit Chance | 71% |
APR | 49 |
Speed | 1.00 |
Offense: Offhand
Damage | 49 |
Accuracy | 105 |
Crit Chance | 71% |
APR | 55 |
Speed | 1.00 |
Offense: Spell
Spellpower | 146 |
Crit Chance | 100% |
Speed | 1.0000000000001 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 74 |
Crit Chance | 58% |
Speed | 1.0000000000003 |
Offense: Damage Bonus
Acid | +13% |
Blight | +96% |
Arcane | +460% |
Cold | +59% |
All | +7% |
Darkness | +7% |
Physical | +11% |
Temporal | +51% |
Lightning | +68% |
Mind | +31% |
Fire | +51% |
Nature | +28% |
Offense: Damage Penetration
Blight | +65% |
Arcane | +154% |
Mind | +30% |
All | +15% |
Lightning | +105% |
Physical | +55% |
Darkness | +70% |
Cold | +50% |
Fire | +111% |
Nature | +60% |
Defense: Base
Armour (hardiness) | 10 (30%) |
Defense | 102 |
Ranged Defense | 102 |
Fatigue | 13 |
Physical Save | 80 |
Spell Save | 83 |
Mental Save | 68 |
Defense: Resistances
Acid | + 35%( 70%) |
Blight | + 70%( 70%) |
Arcane | + 58%( 70%) |
Cold | + 44%( 70%) |
All | + 10%( 70%) |
Darkness | + 50%( 70%) |
Light | + 61%( 70%) |
Temporal | + 53%( 70%) |
Fire | + 40%( 70%) |
Lightning | + 31%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 94% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 50% |
Silence Resistance | 100% |
Bleed Resistance | 100% |
Disarm Resistance | 44% |
Instadeath Resistance | 100% |
Pinning Resistance | 20% |
Inscriptions (3/3)
Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1050 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 95 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1589% for 10 turns (1429 total) and instantly restoring 79 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Psionic / Absorption | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Corruption / Blight | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Arcane | 1.10 |
| 20/5 |
| 1/5 |
| 1/5 |
| 14/5 |
Chronomancy / Timetravel | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Meta | 1.00 |
| 4/5 |
| 5/5 |
| 4/5 |
| 6/5 |
Technique / Bloodthirst | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cursed / Shadows | 1.00 |
| 6/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Spell / Temporal | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 7/5 |
Spell / Phantasm | 1.20 |
| 1/5 |
| 25/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Spell / Aether | 1.10 |
| 5/5 |
| 5/5 |
| 9/5 |
| 4/5 |
Chronomancy / Timeline Threading | 1.00 |
| 20/5 |
| 1/5 |
| 10/5 |
| 1/5 |
Technique / Battle tactics | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Stasis | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Cursed / One with shadows | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Chronomancy / Speed Control | 1.00 |
| 4/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Hymns | 1.00 |
| 2/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Spectre | 1.00 |
| 3/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Psionic / Augmented mobility | 1.00 |
| 1/5 |
| 8/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Spacetime Weaving | 1.00 |
| 3/5 |
| 6/5 |
| 5/5 |
| 4/5 |
Undead / Lich | 1.00 |
| 3/5 |
| 3/5 |
| 6/5 |
| 1/5 |
Corruption / Curses | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Chronomancy / Energy | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Shalore | 1.00 |
| 7/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
beneficial effect | To complete your resurrection you must kill a unique/boss/elite boss rank creature before the duration expires. Lich Hunger |
Quests
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 10): ExterminatorYou completed the challenge and received: Random Artifact: Splendourstreak (18-29 power, 1 apr) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 102): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 167 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 104): Rush Hour (167)Turns left: 37 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 105): ExterminatorYou completed the challenge and received: Random Artifact: Snowpanic (0 def, 5 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 107): ExterminatorYou completed the challenge and received: Random Artifact: Modor (0 def, 9 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 11): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 110): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 111): PacifistYou completed the challenge and received: +1 Category Point and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 112): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss 'Poralebeth the dreaming horror'. Infinite Dungeon Challenge (Level 113): Dream HunterYou completed the challenge and received: Random Artifact: Arthygadar | done |
Wake up and kill the dreaming horror boss 'Ce'Nyrin the dreaming horror'. Infinite Dungeon Challenge (Level 117): Dream HunterYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 118): Exterminator | active |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 119): Mirror Match | failed |
Proceed directly to the next Infinite Dungeon level in less than 116 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 12): Rush Hour (116)Turns left: 20 You completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 121): Near SightedYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 123): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 248 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 124): Rush Hour (248)Turns left: 123 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 125): ExterminatorYou completed the challenge and received: Random Artifact: Glolrama (25-30 power, 5 apr, fire element) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 126): Mirror Match | failed |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 127): Headhunter2 / 2 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 128): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 129): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Islariwe (0 def, 16 armour, 256.5 block) | done |
Wake up and kill the dreaming horror boss 'Polith the dreaming horror'. Infinite Dungeon Challenge (Level 130): Dream HunterYou completed the challenge and received: Random Artifact: Offalstalker (0 def, 7 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 132): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 182 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 133): Rush Hour (182)Turns left: 12 You completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 135): Near SightedYou completed the challenge and received: Random Artifact: Stormwoe (44-65 power, 3 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 138): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 139): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 144): PacifistYou completed the challenge and received: +1 Category Point and +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 203 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 149): Rush Hour (203)Turns left: 51 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 15): ExterminatorYou completed the challenge and received: Random Artifact: Poritta (2 def, 6 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 150): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 158): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 159): PacifistYou completed the challenge and received: +1 Prodigy Point and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 160): ExterminatorYou completed the challenge and received: Random Artifact: Hazecutter (32 def, 13 armour) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 161): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 162): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 163): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Wake up and kill the dreaming horror boss 'Gesenn the dreaming horror'. Infinite Dungeon Challenge (Level 164): Dream HunterYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 168): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 17): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 171): Near SightedYou completed the challenge and received: Random Artifact: Glacierterror (58-87 power, 4 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 172): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 174): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 299 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 176): Rush Hour (299)Turns left: 179 You completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 177): PacifistYou completed the challenge and received: +1 Class Point and +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 178): ExterminatorYou completed the challenge and received: Random Artifact: Infernocrack (10-13 power, 5 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 179): ExterminatorYou completed the challenge and received: Random Artifact: Dazzleshaper (72-116 power, 6 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 180): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Nerymira the dreaming horror'. Infinite Dungeon Challenge (Level 181): Dream HunterYou completed the challenge and received: Random Artifact: Shadowpyre (9-13 power, 2 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 281 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 182): Rush Hour (281)Turns left: 93 You completed the challenge and received: Random Artifact: Smearwild | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 183): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 230 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 184): Rush Hour (230)Turns left: 102 You completed the challenge and received: Random Artifact: Phlegmquick (1 def, 0 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 187): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 189): PacifistYou completed the challenge and received: +1 Class Point and +1 Category Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 19): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Dazzlebane (36-58 power, 2 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 191): ExterminatorYou completed the challenge and received: Random Artifact: Festershine (1 def, 0 armour) | done |
Wake up and kill the dreaming horror boss 'Yvotira the dreaming horror'. Infinite Dungeon Challenge (Level 192): Dream HunterYou completed the challenge and received: Random Artifact: Bloomkiss (34-48 power, 5 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 193): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 194): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 196): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 197): Near SightedYou completed the challenge and received: Random Artifact: Darkfame (44-66 power, 3 apr) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 198): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 20): PacifistYou completed the challenge and received: +1 Class Point and +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 200): ExterminatorYou completed the challenge and received: Random Artifact: Murkzephyr (10 def, 3 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 239 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 201): Rush Hour (239)Turns left: 110 You completed the challenge and received: Random Artifact: Frozenhunter of thorny skin [power 90] (15 cooldown) | done |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 203): Headhunter2 / 2 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 205): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 464 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 209): Rush Hour (464)Turns left: 334 You completed the challenge and received: Random Artifact: Stormwarden (30-36 power, 6 apr, blight element) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 21): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 210): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 211): Near SightedYou completed the challenge and received: Random Artifact: Tempestquarry (11-15 power, 2 apr) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 212): Near SightedYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 213): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 214): Headhunter3 / 3 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 263 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 215): Rush Hour (263)Turns left: 68 You completed the challenge and received: Random Artifact: Islerelle of thorny skin [power 65] (15 cooldown) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 216): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 217): PacifistYou completed the challenge and received: +1 Category Point and +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 275 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 218): Rush Hour (275)Turns left: 75 You completed the challenge and received: Random Artifact: Crackleblur (0 def, 5 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 219): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 220): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 221): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 222): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Ivodathra the dreaming horror'. Infinite Dungeon Challenge (Level 223): Dream HunterYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 71 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 224): Rush Hour (71)Turns left: 4 You completed the challenge and received: Random Artifact: Snowhash (177% power, 4 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 225): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 226): ExterminatorYou completed the challenge and received: Random Artifact: Demonhacker (107% power, 3 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 227): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 228): ExterminatorYou completed the challenge and received: Random Artifact: Morningjeer (100% power, 2 apr, darkness element) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 229): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 23): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss 'Yvelrama the dreaming horror'. Infinite Dungeon Challenge (Level 230): Dream HunterYou completed the challenge and received: Random Artifact: Flashbringer (1 def, 0 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 231): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 232): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 234): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 235): PacifistYou completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 236): Headhunter2 / 2 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 237): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 238): ExterminatorYou completed the challenge and received: Random Artifact: Morbusbrace | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 241): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 243): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 452 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 244): Rush Hour (452)Turns left: 209 You completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 245): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 246): Near SightedYou completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 247): Mirror Match | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 248): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 249): ExterminatorYou completed the challenge and received: Random Artifact: Growripper (0 def, 7 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 44 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 250): Rush Hour (44)Turns left: 4 You completed the challenge and received: Random Artifact: Zubymithra | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 253): ExterminatorYou completed the challenge and received: Random Artifact: Pitchrock (0 def, 11 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 255): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 256): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 257): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 258): ExterminatorYou completed the challenge and received: Random Artifact: Woevice | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 259): PacifistYou completed the challenge and received: +1 Category Point and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 26): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 261): Near SightedYou completed the challenge and received: Random Artifact: Blazepunish (176% power, 10 apr) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 262): Near SightedYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 264): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 227 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 266): Rush Hour (227)Turns left: 103 You completed the challenge and received: Random Artifact: Winterblack (4 def, 17 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 267): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 269): Exterminator | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 27): Near SightedYou completed the challenge and received: Random Artifact: Shadowkin | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 270): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 271): ExterminatorYou completed the challenge and received: Random Artifact: Blastrip (19 def, 14 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 293 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 273): Rush Hour (293)Turns left: -1 | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 274): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 275): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 276): ExterminatorYou completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 279): MultiplicityTurns left: 0 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 28): Exterminator | active |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 280): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 281): ExterminatorYou completed the challenge and received: Random Artifact: Blazeking (120% power, 4 apr, darkness element) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 283): Mirror Match | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 284): Near SightedYou completed the challenge and received: Random Artifact: Thunderravager (119% power, 2 apr) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 287): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 289): Headhunter3 / 3 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 182 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 290): Rush Hour (182)Turns left: -1 | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 291): Near SightedYou completed the challenge and received: Random Artifact: Tideviper (9 def, 19 armour) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 292): Near SightedYou completed the challenge and received: Random Artifact: Chillrage (155% power, 2 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 293): ExterminatorYou completed the challenge and received: Random Artifact: Duatheljeer (105% power, 32 apr, mind damage) | done |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 294): Headhunter2 / 2 demon spawn killed. You completed the challenge and received: +1 Category Point | done |
Proceed directly to the next Infinite Dungeon level in less than 290 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 296): Rush Hour (290)Turns left: 59 You completed the challenge and received: Random Artifact: Viperravager | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 297): ExterminatorYou completed the challenge and received: Random Artifact: Scorpionpower | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 298): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 299): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 301): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 303): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 305): Exterminator | active |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 309): Headhunter2 / 3 demon spawn killed. | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 31): Exterminator | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 310): MultiplicityTurns left: 0 | failed |
Proceed directly to the next Infinite Dungeon level in less than 266 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 311): Rush Hour (266)Turns left: 44 You completed the challenge and received: Random Artifact: Heatbearer (3 def, 0 armour) | done |
Wake up and kill the dreaming horror boss 'Belyritira the dreaming horror'. Infinite Dungeon Challenge (Level 312): Dream HunterYou completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 315): Mirror Match | failed |
Proceed directly to the next Infinite Dungeon level in less than 485 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 316): Rush Hour (485)Turns left: 178 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 317): Exterminator | active |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 318): Headhunter4 / 4 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 320): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Rainmalice | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 321): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 322): ExterminatorYou completed the challenge and received: Random Artifact: Tempestlady (117% power, 3 apr) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 324): Near SightedYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 325): PacifistYou completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 327): Exterminator | active |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 328): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Earthbender (130% power, 6 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 197 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 329): Rush Hour (197)Turns left: 98 You completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 330): Near SightedYou completed the challenge and received: Random Artifact: Glareshear (5 def, 12 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 331): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 233 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 332): Rush Hour (233)Turns left: -1 | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 333): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 334): Near SightedYou completed the challenge and received: Random Artifact: Spiderbiter (22/22, 168% power, 9 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 335): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 337): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 56 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 338): Rush Hour (56)Turns left: -46 | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 339): Near SightedYou completed the challenge and received: Random Artifact: Shadowhue (14/14, 109% power, 7 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 251 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 34): Rush Hour (251)Turns left: 10 You completed the challenge and received: Random Artifact: Glintborn (dig speed 28 turns) | done |
Wake up and kill the dreaming horror boss 'Salidavena the dreaming horror'. Infinite Dungeon Challenge (Level 340): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 341): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 343): Near SightedYou completed the challenge and received: Random Artifact: Lisildanne (114% power, 40 apr, nature damage) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 344): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 119 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 345): Rush Hour (119)Turns left: 30 You completed the challenge and received: Random Artifact: Sleetflash (112% power, 3 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 346): ExterminatorYou completed the challenge and received: Random Artifact: Cystworth (0 def, 12 armour, 77 block) | done |
Wake up and kill the dreaming horror boss 'Aerymina the dreaming horror'. Infinite Dungeon Challenge (Level 348): Dream HunterYou completed the challenge and received: Random Artifact: Lightviper (177% power, 4 apr) | done |
Wake up and kill the dreaming horror boss 'Xaneth the dreaming horror'. Infinite Dungeon Challenge (Level 349): Dream HunterYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 350): PacifistYou completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 351): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 557 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 352): Rush Hour (557)Turns left: 334 You completed the challenge and received: Random Artifact: Glimmerstone (107% power, 3 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 362 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 354): Rush Hour (362)Turns left: 115 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 355): ExterminatorYou completed the challenge and received: Random Artifact: Scorchwend (120% power, 4 apr, fire element) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 356): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 358): Mirror Match | failed |
Proceed directly to the next Infinite Dungeon level in less than 161 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 359): Rush Hour (161)Turns left: 31 You completed the challenge and received: Random Artifact: Flashkiller (0 def, 9 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 36): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 360): ExterminatorYou completed the challenge and received: Random Artifact: Infernopanic (131% power, 1 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 361): Exterminator | active |
Proceed directly to the next Infinite Dungeon level in less than 404 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 363): Rush Hour (404)Turns left: 237 You completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 366): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Glimmermalice (124% power, 4 apr) | done |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 368): Headhunter2 / 2 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 224 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 369): Rush Hour (224)Turns left: 19 You completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 37): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Shadeglamour (61-98 power, 4 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 161 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 370): Rush Hour (161)Turns left: 41 You completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 119 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 39): Rush Hour (119)Turns left: 10 You completed the challenge and received: Random Artifact: Issygrim (67-100 power, 4 apr) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 40): Near SightedYou completed the challenge and received: Random Artifact: Daypiety (45-63 power, 6 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 43): Mirror Match | failed |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 45): Headhunter4 / 4 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 46): Headhunter3 / 3 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 47): ExterminatorYou completed the challenge and received: Random Artifact: Arodawe (0 def, 3 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 48): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 49): ExterminatorYou completed the challenge and received: Random Artifact: Brodedil (32-46 power, 5 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 5): Mirror MatchYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 50): ExterminatorYou completed the challenge and received: Random Artifact: Armyldir (3 def, 0 armour) | done |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 51): Headhunter4 / 4 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 52): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 188 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 53): Rush Hour (188)Turns left: 4 You completed the challenge and received: Random Artifact: Borosk's Hate (60-96 power, 22 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 54): ExterminatorYou completed the challenge and received: Random Artifact: Sunwilder (13-18 power, 6 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 56): ExterminatorYou completed the challenge and received: Random Artifact: Eremugorn | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 57): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 62 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 58): Rush Hour (62)Turns left: 6 You completed the challenge and received: Random Artifact: Glorana (10-13 power, 5 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 59): ExterminatorYou completed the challenge and received: Random Artifact: Naturesear (7 def, 11 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 6): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 60): ExterminatorYou completed the challenge and received: Random Artifact: Carrionquick (18/18, 44-62 power, 14 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 194 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 61): Rush Hour (194)Turns left: 10 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 62): ExterminatorYou completed the challenge and received: Random Artifact: Glarequeen (15-18 power, 3 apr, fire element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 63): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 65 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 64): Rush Hour (65)Turns left: 7 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 66): ExterminatorYou completed the challenge and received: Random Artifact: Aderiata (3 def, 0 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 212 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 67): Rush Hour (212)Turns left: 1 You completed the challenge and received: Random Artifact: Torchrune (0 def, 0 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 98 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 68): Rush Hour (98)Turns left: 7 You completed the challenge and received: +3 Stat Points | done |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 74): Headhunter3 / 3 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 75): ExterminatorYou completed the challenge and received: Random Artifact: Lavawire (21-32 power, 4 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 76): PacifistYou completed the challenge and received: +1 Category Point and +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 78): Mirror Match | failed |
Proceed directly to the next Infinite Dungeon level in less than 116 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 79): Rush Hour (116)Turns left: 4 You completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 81): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 290 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 85): Rush Hour (290)Turns left: 10 You completed the challenge and received: +1 Category Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 86): Mirror Match | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 87): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 88): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 260 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 89): Rush Hour (260)Turns left: 79 You completed the challenge and received: Random Artifact: Glowwreck (8 def, 0 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 90): PacifistYou completed the challenge and received: +1 Class Point and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 91): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 94): Mirror Match | failed |
Proceed directly to the next Infinite Dungeon level in less than 176 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 95): Rush Hour (176)Turns left: 7 You completed the challenge and received: Random Artifact: Frostsquall (5-6 power, 18 apr, nature damage) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 96): Exterminator | active |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 98): Near SightedYou completed the challenge and received: Random Artifact: Eluta | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 99): ExterminatorYou completed the challenge and received: +1 Class Point | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Psionic focus | ![]() Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +16 Cun / +8 Str Changes damage: +123% arcane / +38% blight Talent granted: +1 Command Staff Equilibrium when hit: +0.52 Spellpower on spell critical (stacks up to 3 times): +26 Maximum vim: +80.00 Spellpower: +28 (+4 eff.) Spell crit. chance: +25% Mental crit. chance: +8% Light radius: +8 Damage Shield penetration: +70% Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Damage (Melee): 20 temporal Damage (Ranged): 17 temporal Damage when hit (Melee): 16 blight Changes stats: +12 Wil Changes resistances: +15% temporal / +24% darkness / +53% blight / +33% fire / +13% arcane Changes resistances penetration: +66% fire Changes damage: +57% arcane / +8% temporal Critical mult.: +35.00% Mana each turn: +1.16 Spellpower on spell critical (stacks up to 3 times): +18 Maximum mana: +160.00 Maximum vim: +90.00 Spellpower: +65 (+8 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Light source | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Physical power: +10 (+2 eff.) Changes stats: +6 Con Changes resistances: +12% blight / +10% arcane / +12% light Changes resistances penetration: +45% nature / +15% all Changes damage: +6% acid / +21% nature Physical save: +9 (+2 eff.) Spell save: +9 (+2 eff.) Mental save: +6 (+1 eff.) Blindness immunity: +50% Poison immunity: +20% Confusion immunity: +50% Pinning immunity: +20% Life regen: +15.00 Light radius: +13 See stealth: +25 See invisible: +25 It can be used to activate talent Track, placing all other charms into a 29 cooldown : Effective talent level: 6.5 Power cost: 29 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 45 for 9 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +1 Defense: +23 (+4 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 33% Changes stats: +3 Str / +17 Mag / +11 Wil / +12 Con Changes resistances: +3% blight / +6% temporal Changes resistances penetration: +15% mind Changes damage: +39% arcane Critical mult.: +10.00% Reduces incoming crit damage: 20.00% Maximum life: +60.00 Maximum mana: +102.00 Spellpower: +5 (+1 eff.) Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 8 cooldown : Effective talent level: 6.5 Power cost: 8 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
On feet | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +66 (+11 eff.) Changes stats: +2 Mag Changes damage: +21% cold Critical mult.: +40.00% Physical save: +39 (+8 eff.) Spell save: +39 (+8 eff.) Silence immunity: +44% Disarm immunity: +44% Confusion immunity: +44% Life regen: +8.75 Only die when reaching: -174.96 life Maximum psi: +80.00 Lowers spell cool-downs by: 10% Defense after a teleport: +30 Resist all after a teleport: +30% New effects duration reduction after a teleport: +30% A pair of boots made of leather. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Changes stats: +34 Dex / +22 Mag / +9 Cun / +22 Con Changes resistances: +15% arcane / +27% light Changes resistances penetration: +74% arcane Changes damage: +24% arcane / +36% temporal Critical mult.: +58.92% Reduces incoming crit damage: 40.00% Spellpower on spell critical (stacks up to 3 times): +29 Light radius: +9 Defense after a teleport: +44 Resist all after a teleport: +44% New effects duration reduction after a teleport: +44% It can be used to blast the opponent's mind dealing 151 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 11 turns. When used: * Increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +9 Physical power: +55 (+9 eff.) Defense: +50 (+8 eff.) Damage when hit (Melee): 22 lightning Changes stats: +16 Str / +10 Dex Changes resistances penetration: +40% lightning Changes damage: +27% arcane Critical mult.: +95.00% Silence immunity: +50% Mana each turn: +0.58 Mana when firing critical spell: +5.10 Vim when firing critical spell: +5.10 Only die when reaching: -204.12 life Spell crit. chance: +11% Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+2 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 5 power out of 5/6) : Effective talent level: 6.1 Power cost: 5 out of 5/6. Range: 10 Travel Speed: 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 2455.05 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Around neck | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +61 (+11 eff.) Physical crit. chance: +8.0% Damage when hit (Melee): 18 physical Changes stats: +6 Dex Changes resistances: +27% acid / +27% temporal / +18% light Changes damage: +13% blight / +10% fire / +36% arcane Critical mult.: +57.71% Reduces incoming crit damage: 30.53% Spellpower: +10 (+2 eff.) Healing mod.: +35% Amulets make your neck look great! |
In main hand | ![]() Requires: - Magic 28 - Strength 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Power: 162% Range: 1.4x Uses stats: 20% Mag, 90% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +8 Mag Changes damage: +30% lightning / +30% fire / +30% arcane Spellpower: +25 (+3 eff.) Spell crit. chance: +9% Light radius: +1 Talent on hit(spell): Lightning (12% chance level 5). Talent on hit(spell): Flame (12% chance level 5). Talent on hit(spell): Manathrust (12% chance level 5). Mages sometimes have funny ideas. Archmage Varil once learned how to handle a sword and found he preferred wielding it instead of his staff. |
Around waist | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour penetration: +6 Defense: +50 (+8 eff.) Damage when hit (Melee): 20 darkness Changes stats: +7 Str / +9 Dex / +8 Mag / +8 Wil Changes resistances penetration: +30% fire Critical mult.: +35.00% Mana when firing critical spell: +4.04 Vim when firing critical spell: +4.04 Spellpower on spell critical (stacks up to 3 times): +18 Spellpower: +30 (+4 eff.) Spell crit. chance: +15% Light radius: +6 Infravision radius: +6 A belt that goes around your waist. |
In off hand | ![]() Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 120% Range: 1.3x Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 14 fire Changes stats: +15 Wil Changes resistances: +18% cold Changes resistances penetration: +35% cold Changes damage: +30% arcane / +27% cold Critical mult.: +72.25% Spellpower on spell critical (stacks up to 3 times): +20 Hate when firing a critical mind attack: +6.00 Spellpower: +30 (+4 eff.) Spell crit. chance: +16% Defense after a teleport: +32 Resist all after a teleport: +32% New effects duration reduction after a teleport: +32% Sharp, short and deadly. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +55 (+10 eff.) Physical power: +50 (+9 eff.) Defense: +1 (+0 eff.) Damage when hit (Melee): 16 darkness Changes stats: +13 Mag / +2 Wil / +11 Cun / +10 Con Changes resistances penetration: +55% darkness / +40% physical Changes damage: +27% arcane Critical mult.: +53.18% Stamina each turn: +7.98 Mana when firing critical spell: +5.32 Hate when firing a critical mind attack: +9.00 Maximum mana: +220.00 Spellpower: +55 (+7 eff.) Spell crit. chance: +11% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Accuracy: +50 (+9 eff.) Armour penetration: +11 Physical power: +60 (+10 eff.) Armour: +6 Defense: +9 (+1 eff.) Fatigue: +8% Changes stats: +8 Dex Changes resistances: +23% lightning Changes resistances penetration: +50% lightning / +55% arcane / +50% blight Changes damage: +27% lightning / +30% blight / +45% arcane / +24% mind Physical save: +51 (+10 eff.) Mana when firing critical spell: +5.97 Vim when firing critical spell: +5.97 Spellpower on spell critical (stacks up to 3 times): +30 Maximum stamina: +89.60 Spellpower: +55 (+7 eff.) Defense after a teleport: +45 Resist all after a teleport: +45% New effects duration reduction after a teleport: +45% A suit of armour made of leather. |
Inventory
![]() regeneration infusion (heal 495; 12 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 495 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 847% for 10 turns (761 total) and instantly restoring 42 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 119 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 951 damage for 8 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 57 up to 12 times. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 Activating this item is instant. It can be used to activate talent Arcane Eye (costing 44 power out of 60/60) : Effective talent level: 3.5 Power cost: 44 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 20 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 7 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
![]() Vox Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 (+1 eff.) Spell crit. chance: +4% See invisible: +20 Casting speed: +15% No force can hope to silence the wearer of this amulet. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 (+1 eff.) Spell crit. chance: +4% See invisible: +20 Casting speed: +15% No force can hope to silence the wearer of this amulet. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 25 darkness / 18 cold Changes stats: +22 Mag Changes resistances: +27% lightning / +42% darkness Changes resistances penetration: +45% cold / +35% temporal Changes damage: +24% darkness / +21% temporal / +33% arcane / +24% cold Critical mult.: +49.19% Blindness immunity: +50% Spellpower on spell critical (stacks up to 3 times): +25 Spell crit. chance: +13% Infravision radius: +6 See stealth: +25 See invisible: +25 Damage Shield penetration: +70% Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +34% darkness / +31% temporal Changes resistances penetration: +51% blight / +35% light / +51% arcane Changes damage: +33% temporal / +17% darkness / +30% arcane Spellpower on spell critical (stacks up to 3 times): +16 Spellpower: +45 (+6 eff.) Spell crit. chance: +7% Damage Shield penetration: +61% Rings make your fingers look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +12 Changes stats: +4 Con Changes resistances: +36% cold Changes damage: +39% arcane Critical mult.: +83.04% Reduces incoming crit damage: 36.03% Physical save: +8 (+1 eff.) Mental save: +15 (+3 eff.) Poison immunity: +48% Disease immunity: +48% Silence immunity: +48% Stun/Freeze immunity: +48% Mana when firing critical spell: +4.80 Spellpower on spell critical (stacks up to 3 times): +24 Maximum psi: +60.00 Damage Shield penetration: +70% Rings make your fingers look great! |
![]() sneakthief's voratun ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Changes stats: +9 Cun / +10 Dex Rings make your fingers look great! |
![]() warrior's copper ring of misery Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +8 Effects on melee hit: * 12% chance to reduce all saves and defense by 41 Damage (Melee): 11 physical Effects on ranged hit: * 12% chance to reduce all saves and defense by 41 Damage (Ranged): 10 physical Changes stats: +3 Cun / +4 Str Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 15 cooldown : Effective talent level: 4.5 Power cost: 15 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
![]() acidic stralite battleaxe of massacre (176% power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 176% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 325 damage over 5 turns and reducing armor and accuracy by 41 Massive two-handed battleaxes. |
![]() caustic dwarven-steel battleaxe of massacre (157% power, 2 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Power: 158% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% Damage (radius 2) on crit: +41 acid / +41 nature When wielded/worn: Armour penetration: +16 Changes resistances penetration: +24% acid / +24% nature Massive two-handed battleaxes. |
![]() quick voratun battleaxe of daylight (167% power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 167% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +21 light Damage against: +42% Undead When wielded/worn: Accuracy: +30 (+5 eff.) Changes stats: +10 Dex Combat speed: +10% Massive two-handed battleaxes. |
![]() truestriking stralite battleaxe of erosion (158% power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 159% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% Damage (Melee): +24 nature When wielded/worn: Accuracy: +30 (+5 eff.) Armour penetration: +19 Changes resistances penetration: +17% physical Massive two-handed battleaxes. |
![]() Eclipsefame the voratun dagger (147% power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +18.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 195 fire damage (1/turn) On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +25 (+5 eff.) Armour penetration: +14 Physical crit. chance: +21.0% Damage when hit (Melee): 6 physical Changes stats: +3 Dex / +2 Wil / +4 Cun Changes resistances: +14% arcane / +18% darkness Changes resistances penetration: +30% fire / +20% arcane / +14% all Changes damage: +12% cold / +26% fire Physical save: +21 (+4 eff.) Maximum psi: +30.00 Sharp, short and deadly. |
![]() balanced dwarven-steel dagger of paradox (115% power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 115% Range: 1.3x Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Damage (Melee): +14 temporal When wielded/worn: Accuracy: +10 (+2 eff.) Defense: +11 (+2 eff.) Changes resistances: +14% temporal Disarm immunity: +34% Sharp, short and deadly. |
![]() stormbringer's iron dagger of crippling (98% power, 5 apr) Requires: - Dexterity 11 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 99% Range: 1.3x Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 2) on crit: +13 lightning / +13 cold When wielded/worn: Physical crit. chance: +7.0% Changes resistances penetration: +9% lightning / +9% cold Movement speed: +26% Sharp, short and deadly. |
![]() voratun dagger 'Ravensting' (148% power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 149% Range: 1.3x Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 55% chance to reduce damage dealt by 33% * 55% chance to reduce armor by 61% Damage (Melee): +55 arcane / +36 darkness Damage (radius 2) on crit: +20 arcane When wielded/worn: Accuracy: +15 (+3 eff.) Defense: +13 (+2 eff.) Damage when hit (Melee): 18 acid Changes resistances: +24% acid / +14% arcane / +55% darkness Changes resistances penetration: +68% darkness / +55% acid Changes damage: +60% acid Disarm immunity: +41% Mindpower: +35 (+8 eff.) Mental crit. chance: +7% Sharp, short and deadly. |
![]() Layawen the Arcpiercer (153% power, 2 apr) Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Power: 153% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 55% chance to gain 10% of a turn (3/turn limit) Damage (radius 1) on hit: +32 mind / +28 temporal When wielded/worn: Accuracy: +16 (+3 eff.) Defense: +16 (+2 eff.) Damage when hit (Melee): 16 temporal Changes stats: +8 Str / +8 Dex / +7 Cun Changes resistances penetration: +50% lightning Changes damage: +21% mind Mental save: +49 (+12 eff.) Disarm immunity: +45% Equilibrium when hit: +0.88 Maximum psi: +70.00 Mindpower: +60 (+13 eff.) Mental crit. chance: +14% See invisible: +30 Massive two-handed mauls. |
![]() arcing iron greatmaul of massacre (135% power, 1 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Power: 135% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 195 damage Massive two-handed mauls. |
![]() plaguebringer's dwarven-steel greatmaul of massacre (172% power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Power: 172% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 50 Damage (Melee): +20 blight When wielded/worn: Disease immunity: +35% Massive two-handed mauls. |
![]() balanced voratun greatsword of crippling (175% power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 175% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +19 (+4 eff.) Physical crit. chance: +21.0% Defense: +20 (+3 eff.) Disarm immunity: +70% Massive two-handed swords. |
![]() blazebringer's voratun greatsword of erosion (176% power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 176% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +26 nature Damage (radius 2) on crit: +126 fire When wielded/worn: Changes resistances penetration: +33% fire Global speed: +15% Massive two-handed swords. |
![]() caustic dwarven-steel greatsword (144% power, 2 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 145% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (radius 2) on crit: +41 acid / +41 nature When wielded/worn: Armour penetration: +16 Changes resistances penetration: +23% acid / +24% nature Massive two-handed swords. |
![]() dwarven-steel longsword 'Kindleswift' (126% power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Power: 127% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +38.5% Attack speed: 100% Damage (Melee): +11 nature Damage (radius 1) on hit: +44 physical Damage (radius 2) on crit: +55 light When wielded/worn: Accuracy: +70 (+12 eff.) Physical power: +82 (+14 eff.) Effects on melee hit: * 55 arcane resource burn * 55% chance to slow global speed by 69% Changes resistances: +60% fire / +24% nature / +27% temporal Changes damage: +24% acid / +24% physical Stamina each turn: +8.18 Sharp, long, and deadly. |
![]() enhanced stralite longsword of massacre (156% power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 157% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +9 Str / +11 Dex / +11 Mag / +11 Wil / +11 Cun / +11 Con Sharp, long, and deadly. |
![]() arcing steel mace of ruin (109% power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Power: 109% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 195 damage When wielded/worn: Armour penetration: +9 Physical crit. chance: +9.0% Critical mult.: +20.00% Blunt and deadly. |
![]() Betessra the Blackmaim (139% power, 48 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 139% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +48 Crit. chance: +28.0% Attack speed: 100% On weapon hit: * 55% chance to reduce damage dealt by 33% Damage (Melee): +40 physical Damage (radius 1) on hit: +44 darkness When wielded/worn: Armour penetration: +8 Physical crit. chance: +10.0% Changes stats: +13 Str / +7 Con Changes resistances: +21% darkness / +10% physical Changes resistances penetration: +68% mind / +35% physical Talent granted: +1 Attune Mindstar Mental save: +58 (+14 eff.) Psi when hit: +0.32 Maximum psi: +130.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Woewild the hardened leather sling Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +8 On weapon hit: * 55% chance to reduce damage dealt by 33% Damage (Ranged): +14 acid Damage (radius 1) on hit: +28 darkness When wielded/worn: Effects on ranged hit: * 55% chance to reduce all saves and defense by 41 Changes resistances: +21% acid / +60% cold / +55% nature / +42% fire Changes resistances penetration: +40% darkness Changes damage: +36% acid / +21% temporal Physical save: +27 (+5 eff.) Spell save: +30 (+6 eff.) Maximum life: +180.00 Healing mod.: +30% Slings are used to hurl stones or metal shots at your foes. |
![]() swiftstrike hardened leather sling of fire Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +8 Travel speed: +200% Damage (Ranged): +13 fire When wielded/worn: Changes stats: +4 Cun Changes damage: +17% fire Combat speed: +10% Slings are used to hurl stones or metal shots at your foes. |
![]() Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. It is part of a set of items. Power: 147% Range: 1.2x Uses stat: 80% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +3 Con / +3 Wil Changes damage: +48% arcane Talent granted: +1 Command Staff Spellpower: +27 (+4 eff.) Spell crit. chance: +5% It can be used to recover the Crystal Focus (destroys this weapon) Activation costs 1 power out of 1/1. Staves designed for wielders of magic, by the greats of the art. Transformed with the power of the Spellblaze. |
![]() Halarath the Poxwalker (129% power, 5 apr, darkness element) Requires: - Magic 35 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +12 (+2 eff.) Effects on melee hit: * 55% chance to slow global speed by 69% Damage when hit (Melee): 24 blight Changes resistances penetration: +109% darkness / +68% nature Changes damage: +60% blight / +25% darkness / +30% mind / +30% nature Talent granted: +1 Command Staff Critical mult.: +54.52% Spellpower: +34 (+5 eff.) Spell crit. chance: +4% Light radius: +5 Damage Shield penetration: +80% Defense after a teleport: +41 Resist all after a teleport: +41% New effects duration reduction after a teleport: +41% It can be used to activate talent Illuminate, placing all other charms into a 5 cooldown : Effective talent level: 4.2 Power cost: 5 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 9 that illuminates the area and deals 353.11 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() elven-wood magestaff of channeling (129% power, 5 apr, lightning element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% lightning Talent granted: +1 Command Staff Mana each turn: +0.37 Spellpower: +28 (+4 eff.) Spell crit. chance: +4% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 22 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() infernal dragonbone magestaff of fate (136% power, 6 apr, arcane element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 31 fire Changes damage: +30% arcane Talent granted: +1 Command Staff Critical mult.: +40.00% Physical save: +15 (+3 eff.) Spell save: +15 (+3 eff.) Mental save: +14 (+3 eff.) Spellpower: +25 (+3 eff.) Spell crit. chance: +10% See invisible: +17 Staves designed for wielders of magic, by the greats of the art. |
![]() infernal elm vilestaff (100% power, 2 apr, darkness element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage (Melee): 18 fire Changes damage: +10% darkness Talent granted: +1 Command Staff Critical mult.: +20.00% Spellpower: +8 (+1 eff.) Spell crit. chance: +1% See invisible: +8 Staves designed for wielders of magic, by the greats of the art. |
![]() surging dragonbone magestaff of invocation (136% power, 6 apr, cold element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% cold Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +22 Spellpower: +25 (+3 eff.) Spell crit. chance: +5% It can be used to conjure elemental energy in a radius 10 cone, dealing 110.50 to 132.60 cold damage Activation puts all charms on cooldown for 6 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() Velodawyn the Blizzardusher (148% power, 6 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Power: 149% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) Damage (Melee): +20 nature Damage (radius 1) on hit: +20 darkness When wielded/worn: Changes resistances: +12% fire Changes resistances penetration: +45% cold Physical save: +36 (+7 eff.) Disease immunity: +55% Pinning immunity: +20% Teleport immunity: +50% Only die when reaching: -80.00 life One-handed war axes. |
![]() Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Power: 167% Range: 1.1x Uses stat: 100% Dex Damage type: Devouring flames Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Crit. chance: +9.0% Attack speed: 125% When this weapon hits: Bone Nova (20% chance level 4). When this weapon hits: Blood Boil (15% chance level 3). When wielded/worn: Changes damage: +20% blight / +20% fire Grants telepathy: Demon/Minor Demon/Major Stun/Freeze immunity: +60% Spellpower: +15 (+2 eff.) See invisible: +2 When carried: Changes damage: +8% blight With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat. |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +13 (+3 eff.) Armour penetration: +15 Armour: +13 Defense: +3 (+0 eff.) Effects on melee hit: * 40% chance to reduce strength, dexterity, and constitution by 50 Damage when hit (Melee): 4 lightning / 6 blight Changes stats: +6 Mag / +6 Wil Changes resistances: +21% blight / +26% cold / +6% light Changes damage: +9% arcane / +6% light Critical mult.: +30.00% Stealth bonus: +15 Spell save: +15 (+3 eff.) Vim when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +12 Maximum mana: +100.00 Spellpower: +20 (+3 eff.) Spell crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 It is part of a set of items. When wielded/worn: Armour: +5 Defense: +3 (+0 eff.) Changes stats: +8 Mag / +8 Con / +12 Lck Changes resistances: +15% physical / +35% arcane / +15% all Physical save: +25 (+5 eff.) Spell save: +35 (+7 eff.) Poison immunity: +60% Disease immunity: +60% It can be used to recover the Crystal Heart (destroys this armour) Activation costs 1 power out of 1/1. A cloth vestment. It offers no intrinsic protection but can be enchanted. Transformed with the power of the Spellblaze. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +6 Wil / +5 Mag Changes resistances: +15% acid / +15% darkness / +5% arcane / +14% mind / +15% all Changes damage: +52% arcane / +20% temporal Physical save: +20 (+4 eff.) Spell save: +18 (+3 eff.) Mental save: +36 (+9 eff.) Mana when firing critical spell: +2.02 Maximum mana: +126.00 Spellpower: +8 (+1 eff.) Spell crit. chance: +7% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() mindwoven cashmere robe of power (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes resistances: +11% all Changes damage: +14% all Mental save: +21 (+5 eff.) Spellpower: +14 (+2 eff.) Mindpower: +5 (+1 eff.) Mental crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() mindwoven silk robe of the mountain (+26%) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes resistances: +13% all / +26% physical Changes damage: +26% physical Mental save: +27 (+6 eff.) Mindpower: +6 (+1 eff.) Mental crit. chance: +6% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() shimmering cashmere robe of power (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes resistances: +11% all Changes damage: +22% arcane / +14% all Maximum mana: +57.00 Spellpower: +16 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() verdant silk robe of fire (+39%) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +8 Con Changes resistances: +13% all / +39% fire Changes damage: +25% nature / +26% fire Poison immunity: +40% Disease immunity: +44% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Physical power: +70 (+12 eff.) Armour: +4 Defense: +60 (+10 eff.) Damage when hit (Melee): 18 blight Changes stats: +7 Str / +7 Dex / +21 Wil / +19 Con Changes resistances: +13% arcane / +9% physical Changes damage: +24% blight / +33% arcane Spellpower on spell critical (stacks up to 3 times): +16 Spellpower: +81 (+10 eff.) Infravision radius: +2 A pair of boots made of leather. |
![]() Lustreroar the elven-silk wizard hat (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Damage when hit (Melee): 16 acid / 22 light Changes stats: +10 Wil Changes resistances: +45% acid / +30% fire / +21% mind Changes resistances penetration: +65% acid / +40% blight Changes damage: +24% temporal / +81% light / +20% fire Critical mult.: +40.00% Mana when firing critical spell: +5.45 Spellpower on spell critical (stacks up to 3 times): +27 Maximum mana: +160.00 Damage Shield penetration: +82% A pointy cloth hat, very wizardly... |
![]() augmenting cashmere wizard hat of light (+24%) (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes resistances: +24% light Changes damage: +9% acid / +16% light / +9% lightning / +11% cold / +11% arcane / +11% fire A pointy cloth hat, very wizardly... |
![]() defender's voratun helm of ire (8 def, 14 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +14 Defense: +8 (+1 eff.) Fatigue: +5% Changes stats: +6 Str / +4 Con Changes resistances: +7% all Physical save: +30 (+6 eff.) Mental save: +15 (+3 eff.) It can be used to activate talent Battle Cry, placing all other charms into a 21 cooldown : Effective talent level: 3.5 Power cost: 21 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() miner's iron helm of precognition (6 def, 5 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Armour: +5 Defense: +6 (+1 eff.) Fatigue: +5% Effects when hit in melee: * 12% chance to gain 10% of a turn (3/turn limit) Changes stats: +4 Cun Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() enlightening stralite mail armour (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+0 eff.) Fatigue: +12% Changes stats: +7 Cun / +8 Wil Mental save: +17 (+4 eff.) A suit of armour made of mail. |
![]() fortifying stralite mail armour of stability (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+0 eff.) Fatigue: +12% Changes stats: +6 Str / +6 Con Changes resistances: +9% physical Physical save: +19 (+4 eff.) Maximum life: +79.00 A suit of armour made of mail. |
![]() impenetrable voratun mail armour of cold resistance (5 def, 30 armour) Requires: - Heavy armour training - Strength 48 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +30 Defense: +5 (+1 eff.) Fatigue: +12% Changes resistances: +30% cold A suit of armour made of mail. |
![]() radiant voratun mail armour of natural resilience (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Infused by nature Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+1 eff.) Fatigue: +12% Changes stats: +6 Wil Changes resistances: +50% blight / +30% darkness / +19% nature Reduced damage from: +14% Unnatural Light radius: +1 A suit of armour made of mail. |
![]() stralite mail armour of Eyal (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+0 eff.) Fatigue: +12% Life regen: +9.00 Maximum life: +42.00 Healing mod.: +18% A suit of armour made of mail. |
![]() voratun mail armour 'Frigidbane' (5 def, 26 armour) Requires: - Heavy armour training - Strength 48 Infused by nature Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +26 Defense: +5 (+1 eff.) Fatigue: +12% Damage when hit (Melee): 4 physical Changes stats: +4 Mag / +4 Wil / +4 Con Changes resistances: +15% acid / +12% physical / +18% blight / +18% cold / +18% nature Changes resistances penetration: +25% cold Changes damage: +6% mind / +9% cold Reduced damage from: +15% Unnatural Allows you to breathe in: water Reduces incoming crit damage: 15.00% Physical save: +25 (+5 eff.) Hate when firing a critical mind attack: +4.00 Mindpower: +10 (+2 eff.) Infravision radius: +2 See invisible: +18 A suit of armour made of mail. |
![]() Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 20 arcane Changes stats: +12 Mag Changes resistances: +18% mind Changes resistances penetration: +40% mind / +35% blight Changes damage: +54% arcane Critical mult.: +92.96% Spell save: +27 (+5 eff.) Life regen: +7.00 Mana each turn: +0.60 Maximum life: +56.00 Spellpower: +30 (+4 eff.) Spell crit. chance: +7% Healing mod.: +16% Defense after a teleport: +35 Resist all after a teleport: +35% New effects duration reduction after a teleport: +35% A suit of armour made of leather. |
![]() nimble reinforced leather armour of spell shielding (26 def, 7 armour) Requires: - Strength 18 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +26 (+4 eff.) Fatigue: +8% Changes stats: +9 Dex Changes resistances: +9% arcane Spell save: +22 (+4 eff.) Movement speed: +20% A suit of armour made of leather. |
![]() rejuvenating reinforced leather armour of cold resistance (12 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+2 eff.) Fatigue: +8% Changes resistances: +27% cold Life regen: +5.00 Stamina each turn: +1.10 A suit of armour made of leather. |
![]() impenetrable dwarven-steel plate armour of the deep (0 def, 26 armour) Requires: - Massive armour training - Strength 35 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +26 Fatigue: +22% Changes resistances: +11% acid / +11% cold Allows you to breathe in: water A suit of armour made of metal plates. |
![]() iron plate armour of Eyal (0 def, 7 armour) Requires: - Massive armour training - Strength 22 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Life regen: +3.00 Maximum life: +32.00 Healing mod.: +12% A suit of armour made of metal plates. |
![]() Deepsmaim (0 def, 10 armour, 208 block) Requires: - Shield usage training - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Fatigue: +8% Effects on melee hit: * 55% chance to reduce damage dealt by 33% Damage (Melee): 10 acid Damage when hit (Melee): 21 acid On shield block: * Cause enemies within radius 6 to bleed for 367 physical damage over 5 turns (1/turn) Changes stats: +9 Cun / +11 Mag Changes resistances: +20% light / +26% darkness Changes damage: +9% blight / +3% fire / +19% light / +26% darkness Talent granted: +1 Block Critical mult.: +30.00% Psi when hit: +0.04 Hate when firing a critical mind attack: +3.00 Maximum hate: +2.00 Mindpower: +25 (+6 eff.) Handheld deflection devices. |
![]() exposing voratun shield of shrapnel (0 def, 10 armour, 215 block) Requires: - Shield usage training - Strength 48 Crafted by a master Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Fatigue: +8% Effects on melee hit: * 13% chance to reduce all saves and defense by 41 Effects when hit in melee: * 35% chance to reduce all saves and defense by 41 On shield block: * Cause enemies within radius 6 to bleed for 367 physical damage over 5 turns (1/turn) Talent granted: +1 Block Handheld deflection devices. |
![]() reinforced steel shield of crushing (0 def, 9 armour, 93 block) Requires: - Shield usage training - Strength 16 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Physical crit. chance: +9.0% Physical power: +9 (+2 eff.) Armour: +9 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
![]() Infused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 73 power out of 100/100. The very essence of bearness! |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Changes stats: +8 Str / +8 Dex / +12 Wil / +2 Cun Changes resistances: +20% darkness / +20% fire Changes damage: +6% light Critical mult.: +30.00% Mindpower: +15 (+3 eff.) Mental crit. chance: +14% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Effects on melee hit: * 54% chance to reduce all saves and defense by 41 Changes stats: +3 Str / +9 Mag / +21 Wil Changes resistances: +24% light / +24% temporal Changes resistances penetration: +60% mind / +67% arcane Changes damage: +21% cold / +27% temporal Maximum mana: +240.00 Spellpower: +50 (+7 eff.) Spell crit. chance: +18% Lowers spell cool-downs by: 10% Defense after a teleport: +35 Resist all after a teleport: +35% New effects duration reduction after a teleport: +35% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 58 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 73 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() Kindlescar Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour: +18 Effects on melee hit: * 55% chance to reduce strength, dexterity, and constitution by 50 * 55% chance to gain 10% of a turn (3/turn limit) Changes resistances: +30% lightning / +30% temporal / +51% darkness / +14% arcane / +36% mind Changes resistances penetration: +35% mind Changes damage: +39% blight / +21% light Cut immunity: +55% Disarm immunity: +55% Maximum life: +48.00 Light radius: +3 Healing mod.: +55% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff Activation costs 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 8 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Infused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() Powered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() Powered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() Powered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() Powered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() Powered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() Powered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() Powered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() Powered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() Powered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() Powered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() Powered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() Powered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() Powered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() Powered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() Powered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() Powered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 1026.80 fire damage (based on Magic) Activation costs 37 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() psychokinetic pouch of dwarven-steel shots of accuracy (19/20, 140% power, 3 apr) Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Power: 140% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +13 Armour Penetration: +3 Crit. chance: +5.0% Capacity: 20 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 278 physical damage Damage (Ranged): +26 physical Shots are used with slings to pummel your foes to death. |
![]() dwarven-steel torque of psionic shield [power 93] (19 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to setup a psionic shield, reducing all damage taken by 93 for 5 turns Activation puts all charms on cooldown for 19 turns. Torques are made by powerful psionics to store psionic powers. |
![]() focusing steel torque of gale force [power 190] (11 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 211 physical damage Activation puts all charms on cooldown for 11 turns. When used: * Reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
![]() Woewrither the dragonbone totem of healing [power 560] (11 cooldown) Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects on melee hit: * 50% chance to reduce armor by 61% * 30% chance to reduce damage dealt by 33% Damage when hit (Melee): 6 cold Changes stats: +3 Str / +6 Mag / +7 Cun Changes resistances: +18% acid Changes resistances penetration: +40% darkness / +10% acid Infravision radius: +8 See invisible: +6 It can be used to heal yourself and all friendly characters within 10 spaces for 560 Activation puts all charms on cooldown for 11 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Damage when hit (Melee): 26 mind Changes stats: +10 Mag / +9 Wil Changes damage: +45% blight / +21% mind / +24% arcane Spell save: +27 (+5 eff.) Mana each turn: +0.36 Mana when firing critical spell: +5.16 Spellpower on spell critical (stacks up to 3 times): +24 Spellpower: +75 (+10 eff.) Spell crit. chance: +21% Damage Shield penetration: +77% It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 145 lightning damage and will be dazed for 1 turn (729 total damage) Activation puts all charms on cooldown for 11 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Changes stats: +21 Mag Changes resistances: +21% mind Changes resistances penetration: +25% blight / +30% mind Changes damage: +24% arcane / +36% light Spellpower on spell critical (stacks up to 3 times): +19 Maximum mana: +100.00 Maximum vim: +60.00 Spellpower: +35 (+5 eff.) Spell crit. chance: +6% Defense after a teleport: +28 Resist all after a teleport: +28% New effects duration reduction after a teleport: +28% It can be used to reveal the area around you, dispelling darkness (radius 13, power 116 based on Magic), and detect the presence of nearby creatures for 10 turns Activation puts all charms on cooldown for 11 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() soothing elm wand of lightning storm [power 128] (11 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 43 lightning damage and will be dazed for 1 turn (215 total damage) Activation puts all charms on cooldown for 11 turns. When used: * Heal for 46. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 22 power out of 11/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+1 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+1 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By dddd the Lich Adventurer level 139
29th Haze 122nd year of Ascendancy at 02:12 see stats
By dddd the Lich Adventurer level 34
10th Dusk 122nd year of Ascendancy at 14:58 see stats
By dddd the Lich Adventurer level 195
77th Haze 122nd year of Ascendancy at 11:26 see stats
By dddd the Lich Adventurer level 46
27th Dusk 122nd year of Ascendancy at 07:40 see stats
By dddd the Lich Adventurer level 205
9th Decay 122nd year of Ascendancy at 04:19 see stats
By dddd the Lich Adventurer level 33
8th Dusk 122nd year of Ascendancy at 09:02 see stats
By dddd the Lich Adventurer level 35
11st Dusk 122nd year of Ascendancy at 05:33 see stats
By dddd the Shalore Adventurer level 22
3rd Flare 122nd year of Ascendancy at 04:05 see stats
By dddd the Lich Adventurer level 34
10th Dusk 122nd year of Ascendancy at 10:38 see stats
By dddd the Shalore Adventurer level 18
9th Mirth 122nd year of Ascendancy at 13:01 see stats
By dddd the Lich Adventurer level 90
67th Dusk 122nd year of Ascendancy at 02:27 see stats
By dddd the Lich Adventurer level 126
19th Haze 122nd year of Ascendancy at 01:08 see stats
By dddd the Lich Adventurer level 25
8th Flare 122nd year of Ascendancy at 08:18 see stats
By dddd the Lich Adventurer level 156
42nd Haze 122nd year of Ascendancy at 05:23 see stats
By dddd the Lich Adventurer level 34
10th Dusk 122nd year of Ascendancy at 00:50 see stats
By dddd the Lich Adventurer level 214
8th Allure 123rd year of Ascendancy at 09:13 see stats
By dddd the Lich Adventurer level 44
24th Dusk 122nd year of Ascendancy at 04:47 see stats
By dddd the Lich Adventurer level 50
34th Dusk 122nd year of Ascendancy at 02:47 see stats
By dddd the Lich Adventurer level 57
40th Dusk 122nd year of Ascendancy at 21:12 see stats
By dddd the Lich Adventurer level 64
46th Dusk 122nd year of Ascendancy at 12:51 see stats
By dddd the Lich Adventurer level 71
53rd Dusk 122nd year of Ascendancy at 13:44 see stats
By dddd the Lich Adventurer level 81
60th Dusk 122nd year of Ascendancy at 12:39 see stats
By dddd the Lich Adventurer level 36
13rd Dusk 122nd year of Ascendancy at 14:50 see stats
By dddd the Shalore Adventurer level 10
3rd Mirth 122nd year of Ascendancy at 02:53 see stats
By dddd the Shalore Adventurer level 20
1st Summertide 122nd year of Ascendancy at 15:12 see stats
By dddd the Lich Adventurer level 30
4th Dusk 122nd year of Ascendancy at 07:35 see stats
By dddd the Lich Adventurer level 40
18th Dusk 122nd year of Ascendancy at 03:22 see stats
By dddd the Lich Adventurer level 50
32nd Dusk 122nd year of Ascendancy at 11:23 see stats
By dddd the Lich Adventurer level 25
6th Flare 122nd year of Ascendancy at 19:36 see stats
By dddd the Lich Adventurer level 34
9th Dusk 122nd year of Ascendancy at 03:51 see stats
By dddd the Lich Adventurer level 99
75th Dusk 122nd year of Ascendancy at 13:23 see stats
By dddd the Lich Adventurer level 34
9th Dusk 122nd year of Ascendancy at 03:48 see stats
By dddd the Lich Adventurer level 26
9th Flare 122nd year of Ascendancy at 21:26 see stats
By dddd the Lich Adventurer level 33
8th Dusk 122nd year of Ascendancy at 14:40 see stats
By dddd the Lich Adventurer level 34
9th Dusk 122nd year of Ascendancy at 03:50 see stats
By dddd the Shalore Adventurer level 24
5th Flare 122nd year of Ascendancy at 08:43 see stats
By dddd the Shalore Adventurer level 18
9th Mirth 122nd year of Ascendancy at 13:01 see stats
Log
Overkill killed Multi-hued drake hatchling!
Overkill killed Multi-hued drake hatchling!
dddd killed Multi-hued drake hatchling!
Dddd retunes the fabric of spacetime.
Dddd's temporal clone activates Forcefield.
Dddd's temporal clone casts Grace of the Eternals.
Dddd's temporal clone speeds up.
Dddd's temporal clone loses 50 mana from using a non-Arcane talent!
Dddd's temporal clone casts Aegis.
dddd's temporal clone restores Disruption Shield (+0) with Aegis!
Dddd's temporal clone activates Thermal Shield.
Dddd moves onto the wormhole.
Dddd retunes the fabric of spacetime.
Dddd's temporal clone casts Manathrust.
Dddd's temporal clone's spell attains critical power!
Your shield crumbles under the damage!
The shield around dddd crumbles.
The powerful blow energizes dddd reducing their cooldowns!
Bethywe the weaver young is unstoppable!
Dddd's temporal clone hits dddd for (366 absorbed), (1188 ignored), 0 arcane (0 total damage).
Dddd's temporal clone's arcane area effect hits dddd for 16158 arcane damage.
Dddd's temporal clone's arcane area effect hits Bethywe the weaver young for (24544 refused), 0 arcane (0 total damage).
dddd the level 254 lich adventurer was dweomered to death by a dddd's temporal clone on level 370 of Infinite Dungeon.
Dddd's temporal clone prepares for the next kill!
Saving game...
Dddd's temporal clone's arcane area effect killed dddd!
Dddd is moving at extreme speed!
Dddd slows down.