
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Reaver |
| Level / Exp | 26 / 50% |
| Size | medium |
| Lifes / Deaths | Killed by Adewe the electric eel at level 18 on the 8th Haze 122nd year of Ascendancy at 16:47 0 / 7Killed by Velymira the devourer at level 19 on the 9th Haze 122nd year of Ascendancy at 02:52 Killed by bloated ooze at level 20 on the 15th Haze 122nd year of Ascendancy at 00:57 Killed by Grand Corruptor at level 24 on the 5th Regrowth 123rd year of Ascendancy at 21:52 Killed by luminous horror at level 24 on the 18th Regrowth 123rd year of Ascendancy at 05:24 Killed by blade horror at level 24 on the 18th Regrowth 123rd year of Ascendancy at 08:35 Killed by Arovena the ghast at level 26 on the 26th Regrowth 123rd year of Ascendancy at 15:57 |
Primary Stats
| Strength | 50 (base 29) |
| Dexterity | 27 (base 11) |
| Constitution | 33 (base 10) |
| Magic | 63 (base 57) |
| Willpower | 17 (base 10) |
| Cunning | 55 (base 33) |
Resources
| Life | -105/931 |
| Vim | 81/127 |
| Healing Factor | 1.3199507389162 |
| Regeneration | 1.5179433497536 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Invisible | 15 |
| ESP Range | 10 |
| ESP Kinds | dragon, demon/minor, demon/major |
Offense: Mainhand
| Damage | 73 |
| Accuracy | 50 |
| Crit Chance | 36% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 43 |
| Accuracy | 50 |
| Crit Chance | 34% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +21% |
| Physical | +12% |
| All | 0% |
Offense: Damage Penetration
| Blight | +30% |
| Lightning | +20% |
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 39.08934837382 (81.030927835052%) |
| Defense | 25 |
| Ranged Defense | 31 |
| Fatigue | 15 |
| Physical Save | 42 |
| Spell Save | 43 |
| Mental Save | 40 |
Defense: Resistances
| Acid | + 53%( 70%) |
| Blight | + 46%( 70%) |
| Physical | + 34%( 70%) |
| All | + 33%( 70%) |
| Darkness | + 35%( 70%) |
| Light | + 37%( 70%) |
| Temporal | + 37%( 70%) |
| Fire | + 39%( 70%) |
| Lightning | + 43%( 70%) |
Defense: Immunities
| Disarm Resistance | 49% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 399% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 311 damage for 4 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 486 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 20% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Corruption / Rot | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Corruption / Vim | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Plague | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Race / Shalore | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Corruption / Torment | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Secrets of the Eternals |
| talent | Ruin |
| talent | Chant of Fortitude |
| talent | Infestation |
| talent | Overkill |
| talent | Willful Tormenter |
| talent | Bone Shield |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | On death will restore to the source up to 13 times the vim's worth. Bleak Outcome |
| beneficial effect | The target is in a magical frenzy, improving spellpower by 6. Bloodlust |
| detrimental effect | The target is infected by a disease, reducing its constitution by 8 and doing 37.29 blight damage per turn. Rotting Disease |
| beneficial effect | The target ignores pain, reducing all damage taken by 20%. Pain Suppression |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lone alchemist from death by war hound. Escort: lone alchemist (level 4 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Scintillating Caves. Escort: lost sun paladin (level 3 of Scintillating Caves)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Scintillating Caves. Escort: repented thief (level 2 of Scintillating Caves)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 71. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed snow giant kidney. * You've found the needed length of troll intestine. You have aided Stire of Derth in creating an elixir of precision. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed ice ant stinger. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Agrimley the hermit has completed an elixir of focus without your aid. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe Grand Corruptor died during the attack before he had time to teach you his ways. | failed |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Lisovena the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str +2 Dex +4 Cun +2 Con ----- def ----- Armour +3 Fatigue +2% ---------- misc Infravis +1 Telepathy Demon/Minor Demon/Major Rush: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Berantir the alchemist's lamp1.0 T3 lite [Rare] Nature While equipped: Stats +3 Str dps ---------- Dmg.mod +12% physical ----- def ----- Resists +2% physical Die.at -80.00 life Max.HP +53.00 ---------- misc Light +3 See.Invis +15 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | dwarven-steel helm 'Toraredrazor' (0 def, 4 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +7 Con dps ---------- Phys.pwr +16 (+4 eff.) ----- def ----- Armour +4 Fatigue +4% Phys.save +30 (+10 eff.) Spell.save +42 (+14 eff.) Max.HP +20.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | hardened leather gloves 'Elavea' (0 def, 6 armour)1.0 T3 hands armor [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Spell.crit +6% Spell.pwr +4 (+1 eff.) Dmg.mod +9% blight Acc +7 (+2 eff.) ----- def ----- Armour +6 Phys.save +7 (+2 eff.) Mind.save +15 (+5 eff.) Max.HP +42.00 Disarm- +29% ---------- misc Mana/turn +0.15 Mana/s.crit +3.00 Max.vim +20.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | voratun pickaxe 'Belilevena' (dig speed 17 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +6 Str +4 Mag +3 Cun +2 Con dps ---------- Spell.crit +7% Acc +8 (+2 eff.) ----- def ----- Defense +9 (+4 eff.) Rng.Def +9 (+4 eff.) Crit.dmg- 15.00% Knockbk- +10% ---------- misc Max.mana +45.00 Light +1 Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
| On fingers | gold ring 'Shinepyre'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Str +6 Con dps ---------- Phys.pwr +8 (+2 eff.) Res.pen +20% lightning Melee Ret 16 lightning On Hit (Melee): * 30% chance to blind ----- def ----- Resists +6% light +15% lightning ---------- misc Light +3 Rings can have magical properties. |
| Around neck | Drydunandil0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +9 Dex +5 Cun +8 Con dps ---------- Mov.spd +10% ----- def ----- Armour +6 Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Fatigue -6% HP.reg +0.90 ---------- misc Stam/turn +0.30 Max.stam +5.00 Amulets can have magical properties. |
| In main hand | Hareleneg the dwarven-steel waraxe (17-23.8 power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Arcane/Master Power 17.0 - 23.8 Blight Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +5 cold +11 light Against +11% Undead On Hit: * 20% chance to disease While equipped: dps ---------- Res.pen +15% blight Acc +7 (+2 eff.) ----- def ----- Defense +8 (+4 eff.) Fatigue -2% Crit.dmg- 10.00% Disarm- +20% One-handed war axes. |
| Around waist | Poridatha1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Dex +4 Cun +3 Con dps ---------- Phys.crit +7.0% Mind.crit +5% Acc +8 (+2 eff.) ----- def ----- Die.at -20.00 life Max.HP +30.00 Heal.mod +15% A belt that goes around your waist. |
| In off hand | Ivoletira the Ravenidol (15.5-21.7 power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Nature/Psionic Power 15.5 - 21.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +5 temporal +9 mind +6 nature On Hit: * 20% chance to inflict 15% damage reduction * 20% chance to gain 10% of a turn (3/turn limit) * 12% chance to cause random gloom * 25% chance to put talents on cooldown While equipped: Stats +2 Cun +1 Wil ----- def ----- Resists +3% darkness +6% temporal Sharp, long, and deadly. |
| Cloak | Beuradin the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Crit.mult +15.00% Dmg.mod +12% blight Res.pen +10% mind ----- def ----- Defense +1 (+0 eff.) Max.HP +31.00 ---------- misc Equi/ret +0.08 Telepathy Dragon A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Ulyzilablek the steel plate armour (4 def, 9 armour)17.0 T2 massive armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Str +3 Wil +3 Cun +3 Con dps ---------- Crit.mult +5.00% Melee+ 8 acid 10 fire Res.pen +15% blight Melee Ret 9 acid 9 fire ----- def ----- Armour +9 Defense +4 (+2 eff.) Fatigue +22% Resists +10% acid +10% fire Mind.save +10 (+3 eff.) Max.HP +44.00 A suit of armour made of metal plates. |
Inventory
healing infusion (heal 43)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 43 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the titan (448% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 448% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
biting gale rune of the titan (70 cold damage; freeze 3 turns with power 40)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 69.60 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 40 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 200 for 4 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 200 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Elavena (12-15.6 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Arcane Power 12.0 - 15.6 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 acid On Crit.r2 +12 arcane On Crit: * splashes the target with acid While equipped: ----- def ----- Armour +4 Resists +3% blight +6% cold +5% arcane Crit.dmg- 5.00% Sharp, short and deadly. |
Searcrack the steel dagger (10.5-13.65 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Psionic Power 10.5 - 13.7 Fire Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +12 blight +4 fire On Crit.r2 +20 fire On Hit: * 25% chance to put talents on cooldown While equipped: dps ---------- Dmg.mod +6% blight +6% fire Res.pen +10% blight +15% fire Sharp, short and deadly. |
arcing dwarven-steel dagger of daylight (16.5-21.45 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Arcane Power 16.5 - 21.4 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Melee+ +7 lightning +6 light Against +12% Undead On Hit: * 25% chance for lightning to arc to a second target Sharp, short and deadly. |
flaming dwarven-steel dagger of daylight (21-27.3 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Arcane Power 21.0 - 27.3 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Melee+ +7 light Against +7% Undead On Hit.r1 +10 fire Sharp, short and deadly. |
steel greatmaul 'Gudir' (35.5-53.25 power, 2 apr)5.0 T2 greatmaul 2H weapon [Rare] Master Power 35.5 - 53.3 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Str dps ---------- Dmg.mod +6% physical ----- def ----- Phys.save +30 (+10 eff.) Heal.mod +15% ---------- misc Max.stam +20.00 Massive two-handed mauls. |
steel greatsword 'Coallord' (27-43.2 power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Arcane Power 27.0 - 43.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Melee+ +21 blight On Hit.r1 +4 darkness On Hit: * 40% chance to corrode armour by 30% * 16% chance to disease While equipped: dps ---------- Res.pen +5% acid Melee Ret 4 acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +20% darkness Massive two-handed swords. |
yew longbow 'Getogarek'4.0 T3 longbow 2H weapon Reqs Shoot [Random Unique] Arcane/Master Acc+ +0.2% crit / acc Atk.spd 125% Range +9 Ranged+ +9 cold While equipped: Stats +6 Dex dps ---------- Crit.mult +10.00% Dmg.mod +14% physical +17% cold +20% temporal Res.pen +12% temporal +9% physical ----- def ----- Heal/summ +10 ---------- misc Telepathy Dragon Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
Eremomas the steel longsword (12.5-17.5 power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Arcane Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +11 cold On Hit.r1 +12 acid On Hit: * 40% chance to cause random gloom While equipped: dps ---------- Res.pen +15% acid +5% mind Melee Ret 16 mind ----- def ----- Resists +6% mind Sharp, long, and deadly. |
steel longsword 'Yvytha' (22-30.8 power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Master Power 22.0 - 30.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Str +6 Dex +2 Mag +4 Wil +4 Con ----- def ----- Fatigue -4% Crit.dmg- 10.00% Sharp, long, and deadly. |
Durolegen the Pyrebone (5-5.5 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 5.0 - 5.5 Mind Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Mind.crit +2% Crit.mult +11.00% Mind.pwr +4 (+2 eff.) Dmg.mod +6% arcane Res.pen +10% arcane +10% fire Melee Ret 12 fire ----- def ----- Resists +5% arcane +18% fire Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Phoenixstalker the ash magestaff (15-18 power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Rare] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% Phasing +20% On Hit.r1 +8 fire While equipped: Stats +5 Wil dps ---------- Spell.crit +2% Spell.pwr +16 (+5 eff.) Dmg.mod +15% lightning Res.pen +10% arcane ----- def ----- Armour +5 Hardiness +6% Phys.save +5 (+1 eff.) Spell.save +12 (+4 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash vilestaff (15-18 power, 3 apr, fire element)5.0 T2 staff 2H weapon [Normal] Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +15% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Getogen (14-19.6 power, 5 apr)3.0 T2 waraxe 1H weapon [Rare] Master Power 14.0 - 19.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +4.0% Atk.spd 100% Melee+ +8 physical On Hit: * 40% chance to corrode armour by 30% While equipped: dps ---------- Crit.mult +6.00% Res.pen +10% acid +8% physical Acc +9 (+3 eff.) Apr +8 ----- def ----- Armour +6 One-handed war axes. |
Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Dmg.mod +10% arcane An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Yvudhenn the dwarven-steel gauntlets (0 def, 2 armour)1.5 T3 hands armor [Rare] Master While equipped: Stats +4 Con dps ---------- Spell.crit +2% Spell.pwr +8 (+2 eff.) ----- def ----- Armour +2 Phys.save +13 (+4 eff.) Spell.save +6 (+2 eff.) Mind.save +5 (+2 eff.) Disarm- +27% ---------- misc Vim/s.crit +4.00 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
steady dwarven-steel gauntlets of magic (+3) (0 def, 2 armour)1.5 T3 hands armor [Ego] Arcane/Psionic While equipped: Stats +3 Mag dps ---------- Dmg.mod +5% arcane Acc +6 (+2 eff.) ----- def ----- Armour +2 Phys.save +6 (+2 eff.) Mind.save +5 (+2 eff.) Disarm- +25% Metal gloves protecting the hands up to the middle of the lower arm. |
Decayed Visage (0 def, 0 armour)1.0 T3 head armor Reqs Wil 20 [Unique] Arcane While equipped: Stats +5 Wil +5 Mag dps ---------- Spell.crit +3% Mind.pwr +6 (+3 eff.) Dmg.mod +5% blight +7% arcane Res.pen +15% acid +5% blight Melee Ret 8 blight 10 vim draining blight ----- def ----- Resists +8% blight +6% darkness Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) ---------- misc Max.vim +25.00 Telepathy Demon/Minor Demon/Major Vimsense: Level 2.6 Pwr.cost 25 out of 45/45. Range melee/personal Travel.spd instantaneous Is a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 19%, but also make them aware of you. The resistance reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. This item has been sent to the Item's Vault. |
spiked hardened leather armour (3 def, 6 armour)9.0 T3 light armor [Ego] Master While equipped: dps ---------- Melee Ret 12 physical ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +8% A suit of armour made of leather. |
Scaldbright (19/19, 21.5-30.1 power, 7 apr)3.0 T2 arrow ammo [Rare] Psionic Power 21.5 - 30.1 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit / acc Apr +7 Crit +1.5% Capacity 19 Ranged+ +28 fire +4 arcane +30 physical On Hit.r1 +4 arcane +8 fire On Crit.r2 +8 arcane +8 fire On Hit: * 10% chance to knock the target back Arrows are used with bows to pierce your foes to death. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
285 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapper's iron pickaxe (dig speed 27 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +2 Cun +1 Str dps ---------- Acc +4 (+1 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
bright yew wand of conjuration [power 205] (24/10 cooldown)2.0 T3 wand charm [Ego] Arcane Fire a bolt of a random element with (base) damage 102 to 205 Puts all charms on 10 cooldown 100% to regenerate 4 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Nino the Shalore Reaver level 24
74th Haze 122nd year of Ascendancy at 14:45 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Nino the Shalore Reaver level 9
24th Dusk 122nd year of Ascendancy at 04:55 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Nino the Shalore Reaver level 22
29th Haze 122nd year of Ascendancy at 16:19 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Nino the Shalore Reaver level 24
18th Regrowth 123rd year of Ascendancy at 17:15 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Nino the Shalore Reaver level 10
30th Dusk 122nd year of Ascendancy at 13:27 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Nino the Shalore Reaver level 20
14th Haze 122nd year of Ascendancy at 08:55 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Nino the Shalore Reaver level 22
29th Haze 122nd year of Ascendancy at 16:09 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Nino the Shalore Reaver level 10
30th Dusk 122nd year of Ascendancy at 13:53 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Nino the Shalore Reaver level 9
16th Dusk 122nd year of Ascendancy at 02:12 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Nino the Shalore Reaver level 22
51st Haze 122nd year of Ascendancy at 08:28 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Nino the Shalore Reaver level 21
19th Haze 122nd year of Ascendancy at 20:20 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Nino the Shalore Reaver level 15
60th Dusk 122nd year of Ascendancy at 15:52 see stats
Log
Nino leeches life from Ghoul!
Ghoul hits Nino for 5 physical, 6 healing (5 total damage) [6 healing].
Nino hits Ghoul for 9 acid, 9 fire, 16 lightning (34 total damage).
Talent Rend is ready to use.
Talent Soul Rot is ready to use.
Talent Pestilent Blight is ready to use.
Nino HEALS from blight damage!
Rotting Disease from Arovena the ghast hits Nino for 22 blight, 7 healing (22 total damage) [7 healing].
Decrepitude Disease from Arovena the ghast hits Nino for 24 blight, 7 healing (24 total damage) [7 healing].
Nino casts Worm Walk.
Acid Splash from Nino hits Ghoul for 8 acid damage.
A part of Nino's bone shield regenerates.
Talent Virulent Disease is ready to use.
Nino HEALS from blight damage!
Rotting Disease from Arovena the ghast hits Nino for 22 blight, 7 healing (22 total damage) [7 healing].
Decrepitude Disease from Arovena the ghast hits Nino for 24 blight, 7 healing (24 total damage) [7 healing].
Your bone shield absorbs the damage!
Talent Infusion: Movement is ready to use.
Talent Infusion: Wild is ready to use.
Nino HEALS from blight damage!
Rotting Disease from Arovena the ghast hits Nino for 22 blight, 7 healing (22 total damage) [7 healing].
Decrepitude Disease from Arovena the ghast hits Nino for (24 to bones), 0 blight, 7 healing (0 total damage) [7 healing].
Nino uses Infusion: Wild.
Nino is free from the decrepitude disease.
Nino is cured!
Nino lessens the pain.
Saving game...






























































































