








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possession type unlock 1.5.8Removes the creature type limit of Possession. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Playable Mummy Race 1.4.8Adds Mummies as a new type of undead that cripple their enemies and overcome any obstacle. Embalming increases Strength and Willpower Mummies begin in their own starter zone, a low-level dungeon reminiscent of both the Blighted Scar and the Elven Ruins. Mummies are initially locked, and unlock by defeating the Mummy Lord Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Mummy |
| Class | Adventurer |
| Level / Exp | 12 / 35% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 37 (base 31) |
| Dexterity | 14 (base 12) |
| Constitution | 17 (base 12) |
| Magic | 14 (base 12) |
| Willpower | 24 (base 15) |
| Cunning | 30 (base 26) |
Resources
| Life | 341/341 |
| Hate | 36/100 |
| Stamina | 108/108 |
| Psi | 94/94 |
| Healing Factor | 1.1661497326203 |
| Regeneration | 1.3410721925133 |
Speed
| Mental | +50% |
| Attack | 0% |
| Movement | +313% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 50 |
| Accuracy | 38 |
| Crit Chance | 18% |
| APR | 14 |
| Speed | 0.67 |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +11% |
| Light | +10% |
| Blight | +4% |
| Physical | +20% |
| Fire | +5% |
| Nature | +9% |
Offense: Damage Penetration
| Physical | +9% |
| Mind | +10% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 16.551211628464 (89.117647058824%) |
| Defense | 4 |
| Ranged Defense | 7 |
| Fatigue | 10 |
| Physical Save | 30 |
| Spell Save | 22 |
| Mental Save | 24 |
Defense: Resistances
| Nature | + 3%( 70%) |
| Lightning | + 16%( 70%) |
| Light | + 40%( 70%) |
| Mind | + 8%( 70%) |
| Darkness | + 33%( 70%) |
| Physical | + 7%( 70%) |
| Fire | -30%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 35% |
| Bleed Resistance | 100% |
| Stun Resistance | 17% |
| Fear Resistance | 100% |
| Pinning Resistance | 17% |
| Poison Resistance | 80% |
| Blind Resistance | 10% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 42.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Technique / Berserker's strength | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Absorption | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed weapons | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Mummified | 1.10 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| Undead / Mummy | 1.10 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/1 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Berserker Rage |
| talent | Berserker |
| talent | Thermal Shield |
| talent | Kinetic Shield |
| talent | Chant of Fortress |
| talent | Beyond the Flesh |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The target is rampaging! (+313% movement speed, +50% attack speed, +20% physical damage, +9 physical save, +9 mental save) Rampaging |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' * You've found the needed mummified bone. * You've found the needed giant spider spinneret. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one sandworm tooth. Yes, sandworms have teeth. They're just very small and well back from where you're ever likely to see them and live.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed orc heart. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have been resurrected as an undead by your own dark powers. Waking UpHowever, the ritual failed in some way. Time has flown by and your memories are shattered. You need to find the way out of your laboratory-tomb and see if you can carve a place for yourself in this world. | done |
Equipment
| Psionic focus | truestriking iron greatsword (15.5-24.8 power, 1 apr)3.0 T1 greatsword 1H weapon [Ego+] Master Power 15.5 - 24.8 Physical Uses 72% Wil Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Res.pen +9% physical Acc +7 (+2 eff.) Apr +7 Massive two-handed swords. |
| Light source | brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +45.00 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap 'Olurechak' (3 def, 3 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +3 Defense +3 (+3 eff.) Rng.Def +3 (+3 eff.) Fatigue +1% Resists +11% darkness +9% mind +12% light Blind- +10% A cap made of leather. |
| On feet | pair of iron boots 'Aeredondur' (0 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: Stats +3 Dex +5 Con dps ---------- Res.pen +10% mind ----- def ----- Armour +3 Fatigue -11% Phys.save +6 (+3 eff.) ---------- misc Max.enc +22 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | copper ring of darkness (+22%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% darkness ----- def ----- Resists +22% darkness Rings can have magical properties. |
| On fingers | marksman's copper ring of light (+20%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +10% light Acc +4 (+1 eff.) ----- def ----- Resists +20% light Rings can have magical properties. |
| Around neck | Iveriatha0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Cun ----- def ----- Resists +5% physical +3% nature +9% light Spell.save +12 (+6 eff.) ---------- misc Stam/turn +0.30 Light +3 Amulets can have magical properties. |
| In main hand | balanced steel greatsword of massacre (35-56 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Master Power 35.0 - 56.0 Physical Uses 72% Wil Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Acc +10 (+3 eff.) ----- def ----- Defense +7 (+7 eff.) Disarm- +35% Massive two-handed swords. |
| On hands | Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 37.35 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Around waist | Islawen the Willowsmash1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% nature Res.pen +5% nature Melee Ret 8 acid On Hit (Melee): * Slows global speed by 30% ----- def ----- HP.reg +0.90 Heal.mod +11% A belt that goes around your waist. |
| Cloak | Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | spiked iron plate armour of lightning resistance (3 def, 7 armour)17.0 T1 massive armor [Ego] Master While equipped: dps ---------- Melee Ret 11 physical ----- def ----- Armour +7 Defense +3 (+3 eff.) Fatigue +20% Resists +16% lightning A suit of armour made of metal plates. |
Inventory
phase door rune (range 7; power 16; dur 4)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 7. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Balihek the copper amulet0.1 T1 amulet jewelry [Rare] Disrupt While equipped: dps ---------- Res.pen +5% physical Acc +8 (+3 eff.) ----- def ----- Armour +2 Resists +11% blight +3% physical +11% nature Heal.mod +5% Poison- +22% Disease- +23% Amulets can have magical properties. |
copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +0.90 Stun/Frz- +23% Rings can have magical properties. |
arcing iron battleaxe of vileness (15-22.5 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Arcane Power 15.0 - 22.5 Physical Uses 72% Wil Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 100% Melee+ +9 blight +7 lightning On Hit: * 7% chance to disease * 25% chance for lightning to arc to a second target Massive two-handed battleaxes. |
balanced iron greatsword (14-22.4 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Master Power 14.0 - 22.4 Physical Uses 72% Wil Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Acc +9 (+3 eff.) ----- def ----- Defense +9 (+9 eff.) Disarm- +33% Massive two-handed swords. |
rough leather sling of dampening4.0 T1 sling 1H weapon Reqs Shoot [Ego] Disrupt Acc+ +0.1% dam / acc Atk.spd 125% Range +6 While equipped: ----- def ----- Resists +8% acid +8% fire +7% lightning +8% cold Spell.save +6 (+3 eff.) Slings are used to hurl stones or metal shots at your foes. |
steady rough leather sling of fire4.0 T1 sling 1H weapon Reqs Shoot [Ego] Arcane/Master Acc+ +0.1% dam / acc Atk.spd 125% Range +6 Ranged+ +7 fire While equipped: dps ---------- Phys.crit +1.0% Dmg.mod +8% fire Acc +6 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
Kindlewyrd (3 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% blight Res.pen +5% blight On Hit (Melee): * 20% chance to disease ----- def ----- Armour +1 Defense +3 (+3 eff.) Rng.Def +3 (+3 eff.) Fatigue +1% Resists +3% blight +6% light ---------- misc Light +1 A pair of boots made of leather. |
pair of iron boots 'Starshine' (0 def, 8 armour)3.0 T1 feet armor [Rare] Master While equipped: Stats +4 Mag dps ---------- S.pwr/crit +2 Dmg.mod +12% blight ----- def ----- Armour +8 Fatigue +2% Spell.save +12 (+6 eff.) ---------- misc Light +1 Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Airwoe (0 def, 1 armour)1.5 T1 hands armor [Rare] Psionic While equipped: Stats +1 Str dps ---------- Dmg.mod +3% physical Acc +6 (+2 eff.) ----- def ----- Armour +1 Resists +6% lightning Phys.save +5 (+3 eff.) Mind.save +5 (+2 eff.) Heal.mod +5% Disarm- +22% Metal gloves protecting the hands up to the middle of the lower arm. |
Kindleminister (0 def, 1 armour)1.5 T1 hands armor [Rare] Arcane While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Melee+ 6 darkness Dmg.mod +3% darkness +6% mind Res.pen +5% light ----- def ----- Armour +1 Resists +6% darkness +3% light ---------- misc Equi/ret +0.04 Metal gloves protecting the hands up to the middle of the lower arm. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime These gloves are coated with a thick, green liquid. |
corrosive rough leather gloves of butchering (0 def, 1 armour)1.0 T1 hands armor [Ego+] Nature/Disrupt While equipped: dps ---------- Phys.pwr +4 (+1 eff.) Melee+ 6 acid Dmg.mod +5% acid Acc +4 (+1 eff.) Apr +6 ----- def ----- Armour +1 Resists +5% blight +5% acid Spell.save +8 (+4 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Chyldir the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Str dps ---------- Crit.mult +10.00% S.pwr/crit +6 ----- def ----- Armour +1 Fatigue +1% Resists +3% mind Spell.save +3 (+2 eff.) ---------- misc Mana/s.crit +1.00 A cap made of leather. |
Earifast the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +6 Cun dps ---------- Dmg.mod +11% lightning ----- def ----- Defense +1 (+1 eff.) Resists +16% lightning +3% mind Mind.save +12 (+6 eff.) ---------- misc Max.hate +6.00 A pointy cloth hat, very wizardly... |
rough leather cap 'Turonarichak' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Res.pen +20% physical ----- def ----- Armour +1 Fatigue +1% Heal.mod +10% Confus- +10% Teleport- +10% A cap made of leather. |
rough leather armour (1 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +1 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
52 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern of clarity2.0 T1 lite [Ego] Nature/Psionic While equipped: ----- def ----- Phys.save +5 (+3 eff.) Mind.save +5 (+2 eff.) Heal.mod +11% ---------- misc Light +2 See.Stealth +6 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Mommy the Mummy Adventurer level 10
20th Dusk 122nd year of Ascendancy at 13:25 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Mommy the Mummy Adventurer level 8
12nd Dusk 122nd year of Ascendancy at 21:34 see stats
Log
Armoured skeleton warrior hits Mommy for (4 to psi shield), (6 absorbed), 0 acid (0 total damage).
Mommy's Beyond the Flesh hits Armoured skeleton warrior for 71 physical, 0 arcane (72 total damage).
Armoured skeleton warrior hits Mommy for (4 to psi shield), (6 absorbed), 0 acid (0 total damage).
Mommy performs a melee critical strike against Armoured skeleton warrior!
Your rampage is invigorated by your fierce attack! (+1 duration)
Mommy hits Armoured skeleton warrior for 144 physical, 0 arcane (145 total damage).
Armoured skeleton warrior hits Mommy for (3 to psi shield), (5 absorbed), 0 acid (0 total damage).
Armoured skeleton warrior uses Overpower.
An elite foe has fallen to your hate! (+8 hate)
Armoured skeleton warrior hits Mommy for (6 to psi shield), (8 absorbed), 0 physical, (1 to psi shield), (2 absorbed), 0 acid, (2 to psi shield), (3 absorbed), 0 physical, (2 to psi shield), (3 absorbed), 0 acid, (2 to psi shield), (3 absorbed), 0 physical, (2 to psi shield), (3 absorbed), 0 acid (0 total damage).
Mommy hits Armoured skeleton warrior for 17 blight, 14 physical, 7 acid, 17 blight, 14 physical (70 total damage).
Mommy killed Armoured skeleton warrior!
Poison spore's poison area effect hits Mommy for (5 to psi shield), (6 absorbed), 0 nature (0 total damage).
Berserker Rage's rage subsides!
Ran for 2 turns (stop reason: taken damage).
Poison spore's poison area effect hits Mommy for (5 to psi shield), (6 absorbed), 0 nature (0 total damage).
Resting starts...
The shield around Mommy crumbles.
Rested for 3 turns (stop reason: all resources and life at maximum).
Mommy deactivates Beyond the Flesh.
Mommy deactivates Chant of Fortress.
Mommy is no longer rampaging.
Mommy deactivates Berserker Rage.
Mommy deactivates Thermal Shield.
Mommy deactivates Kinetic Shield.
Mommy deactivates Berserker.


































































