Archer the level 5 Higher Archer by rettunlw

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassArcher
Level / Exp5 / 73%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 15)
Dexterity28 (base 27)
Constitution10 (base 10)
Magic11 (base 10)
Willpower11 (base 10)
Cunning12 (base 12)

Resources

Life162/162
Stamina93/94
Healing Factor1
Regeneration0.25

Speed

Mental-15.909090909091%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage36
Accuracy32
Crit Chance27%
APR27
Speed0.95

Offense: Spell

Spellpower3.6666666666667
Crit Chance1%
Speed1

Offense: Mind

Mindpower16.5
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)5 (30%)
Defense8.3
Ranged Defense8.3
Fatigue0
Physical Save10.15
Spell Save11.7
Mental Save8.05

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery - bows1.30
2/5
1/5
0/5
0/5
Technique / Combat veteran0.90
0/5
0/5
0/5
0/5
Technique / Archery - slings1.30
0/5
0/5
0/5
0/5
Technique / Archery training1.30
3/5
2/5
0/5
0/5
Technique / Archery prowess1.30
0/5
0/5
0/5
0/5

Generic Talents

Technique / Field control1.00
1/5
2/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
0/5
0/5

Effects

talent

Quests

active
failed
active
active
active
active

Equipment

Quiver
Around neck
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log

Resting starts...
Something misses
Archer.
Rested for 1 turns (stop reason: taken damage).

Something hits
Archer for 5 physical damage.

Resting starts...

Rested for 1 turns (stop reason: taken damage).

Something hits
Archer for 12 physical, 4 physical (16 total damage).

Archer is no longer illuminated.

Archer recovers sight.

Ran for 3 turns (stop reason: hostile spotted to the southwest (bandit)).


Archer uses Steady Shot.


Archer shoots!

Archer performs a ranged critical strike against Bandit!
Archer's Shoot hits Bandit for
73 physical, 5 acid (79 total damage).
Bandit hits Archer for 9 physical, 5 physical (14 total damage).

Archer uses Piercing Arrow.

Archer's Piercing Arrow hits Bandit for
60 physical damage.
Archer's Piercing Arrow killed Bandit!
Talent Steady Shot is ready to use.

Resting starts...

Talent Piercing Arrow is ready to use.
Rested for 61 turns (stop reason: hostile spotted to the south (large white snake - offscreen)).


Archer deactivates Aim.