Di the level 5 Ghoul Bulwark by Dilv

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceGhoul
ClassBulwark
Level / Exp5 / 25%
Sizemedium
Lifes / Deaths

Primary Stats

Strength34 (base 19)
Dexterity16 (base 13)
Constitution30 (base 15)
Magic13 (base 10)
Willpower16 (base 17)
Cunning8 (base 10)

Resources

Life345/345
Stamina107/107
Healing Factor1.1592147729953
Regeneration5.4106894087916

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+80%

Vision

Sight10
Lite4
Infravision2

Offense: Mainhand

Damage39
Accuracy26
Crit Chance3%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower18
Crit Chance0%
Speed1

Offense: Mind

Mindpower19
Crit Chance0%
Speed1

Defense: Base

Armour (hardiness)42.500068617118 (72.903125182002%)
Defense14
Ranged Defense14
Fatigue21
Physical Save21
Spell Save14
Mental Save8

Defense: Resistances

Lightning+ 14%( 70%)
Darkness+ 15%( 70%)
Blight+ 15%( 70%)
Cold+ 18%( 70%)
Fire+ 28%( 70%)
All+ 4%( 70%)

Defense: Immunities

Instadeath Resistance100%
Pinning Resistance22%
Bleed Resistance100%
Disarm Resistance20%
Fear Resistance100%
Stun Resistance100%
Poison Resistance80%
Knockback Resistance93%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.30
1/5
1/5
0/5
0/5
Technique / Shield offense1.30
2/5
1/5
0/5
0/5
Technique / Combat techniques1.30
1/5
1/5
0/5
0/5
Technique / Shield defense1.30
2/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
2/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
1/5
3/5
0/5
1/5
1/5
0/5

Effects

talent
beneficial effect

Quests

active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Log

There is an exit to the worldmap here (press '' or right click to use).
Ran for 35 turns (stop reason: at exit).


Di deactivates
Shield Wall.
Di activates
Shield Wall.
Di wears:
wizard's copper ring.

Di wears:
marksman's copper ring of tenacity.

New shimmer option unlocked: iron helm
Di wears (replacing
stabilizing rough leather cap of constitution (+2) (0 def, 1 armour)): iron helm of strength (+2) (0 def, 3 armour).

New shimmer option unlocked: Coral Spray
Di wears (replacing
iron shield (0 def, 2 armour, 8-10 power, 16.5 block)): Coral Spray (8 def, 8 armour, 18-25 power, 48 block).

Di wears:
miner's iron pickaxe (dig speed 30 turns).

There is an exit to the worldmap here (press '' or right click to use).

You gain 5.00 gold from the transmogrification of
elm totem of stinging [power 110] (15 cooldown).
You gain 0.80 gold from the transmogrification of
flaming pouch of iron shots (11/11, 14-17 power, 1 apr).
You gain 1.27 gold from the transmogrification of
impenetrable iron plate armour of acid resistance (0 def, 12 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.60 gold from the transmogrification of
rough leather cap of dexterity (+2) (0 def, 1 armour).
You gain 5.62 gold from the transmogrification of
restful iron gauntlets of magic (+2) (0 def, 1 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 3.38 gold from the transmogrification of
balanced iron waraxe of erosion (10-14 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (18-26 power, 1 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
You feel very confident walking into this place.