Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Anorithil |
Level / Exp | 25 / 47% |
Size | medium |
Lifes / Deaths | Killed by Mayukira the bee swarm at level 21 on the 9th Decay 122nd year of Ascendancy at 22:43 / 1 |
Primary Stats
Strength | 11 (base 10) |
Dexterity | 17 (base 10) |
Constitution | 58 (base 49) |
Magic | 61 (base 55) |
Willpower | 14 (base 10) |
Cunning | 17 (base 13) |
Resources
Life | 444/627 |
Positive | 52/92 |
Negative | 23/92 |
Paradox | 300 |
Healing Factor | 1.3201339505267 |
Regeneration | 0.33003348763168 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +4.4408920985006E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 2 |
Offense: Mainhand
Damage | 29 |
Accuracy | 23 |
Crit Chance | 9% |
APR | 11 |
Speed | 1.00 |
Offense: Spell
Spellpower | 52 |
Crit Chance | 27% |
Speed | 1 |
Offense: Mind
Mindpower | 16 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +47% |
Physical | +12% |
Nature | +24% |
Lightning | +12% |
Arcane | +18% |
Mind | +37% |
All | 0% |
Offense: Damage Penetration
Acid | +35% |
Darkness | +65% |
All | +25% |
Defense: Base
Armour (hardiness) | 30 (50.65183292883%) |
Defense | 54 |
Ranged Defense | 54 |
Fatigue | 0 |
Physical Save | 40 |
Spell Save | 24 |
Mental Save | 16 |
Defense: Resistances
Acid | + 22%( 70%) |
Blight | + 24%( 70%) |
Physical | + 39%( 70%) |
Mind | + 41%( 70%) |
All | + 19%( 70%) |
Lightning | + 36%( 70%) |
Temporal | + 23%( 70%) |
Darkness | + 35%( 70%) |
Fire | + 34%( 70%) |
Nature | + 40%( 70%) |
Defense: Immunities
Stun Resistance | 36% |
Confusion Resistance | 58% |
Disarm Resistance | 10% |
Instadeath Resistance | 100% |
Blind Resistance | 46% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 583% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 36 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 77.40 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 27% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Class Talents
Celestial / Eclipse | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Celestial / Circles | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Celestial / Sunlight | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Celestial / Star fury | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Twilight | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Generic Talents
Celestial / Light | 1.30 |
| 1/5 |
| 4/5 |
| 2/5 |
| 2/5 |
Celestial / Chants | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Celestial / Hymns | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 4/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Corona |
talent | Chant of Fortress |
talent | Hymn of Perseverance |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Norgos Lair. Escort: temporal explorer (level 2 of Norgos Lair)As a reward you improved talent Precognition (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Xeroldara the stone troll. Escort: worried loremaster (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed skeleton mage skull. * You've found the needed orc heart. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed sandworm tooth. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed honey tree root. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within10 lumberjacks have died. | done |
Equipment
On feet | Ulfisus the pair of rough leather boots (0 def, 1 armour) Ulfisus the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +2 Con defense ------ Armor +1 Resistance +6% lightning +5% temporal Unlife -40.00 life Blind Resist +10% Disarm Resist +10% A pair of boots made of leather. |
Light source | Koralentir the Voidwither Koralentir the Voidwither1.0 Encumbrance T3 lite [Rare] Psionic While equipped: Stats +7 Dex +1 Mag +4 Wil +4 Cun offense ------ Damage +10% mind +6% darkness Ignore resists +15% darkness other ------- Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Bokaleg (1 def, 2 armour) Bokaleg (1 def, 2 armour)2.0 Encumbrance T1 head armor [Rare] Arcane While equipped: offense ------ Damage +11% darkness +6% arcane defense ------ Armor +2 Defense +1 (+0 eff.) Resistance +3% acid +18% fire +16% darkness Spell save +3 (+2 eff.) A pointy cloth hat, very wizardly... |
Tool | evasive iron torque of clear mind [power 1] (25 cooldown) evasive iron torque of clear mind [power 1] (25 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Charweeper Charweeper0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: offense ------ Physical Crit +1.0% Physical Power +5 (+2 eff.) When Hit 2 fire defense ------ Mind save +6 (+5 eff.) Unlife -60.00 life Confus Resist +22% Rings make your fingers look great! |
On fingers | Tempestscar Tempestscar0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: offense ------ Spell Crit +2% Spellpower +15 (+5 eff.) Damage +9% lightning +11% mind +12% arcane defense ------ Resistance +11% mind other ------- Mana-on-crit +2.00 Max mana +20.00 Rings make your fingers look great! |
Around waist | rough leather belt 'Elenychik' rough leather belt 'Elenychik'1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Physical Crit +1.0% Ignore resists +10% acid Accuracy +5 (+3 eff.) defense ------ Defense +24 (+7 eff.) Physical save +3 (+1 eff.) Stealth +5 A belt that goes around your waist. |
In main hand | Poluvena the yew starstaff (20-24 power, 4 apr, darkness element) Poluvena the yew starstaff (20-24 power, 4 apr, darkness element)5.0 Encumbrance T3 staff 2H weapon [Random Unique] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +2 Con offense ------ Physical Crit +1.0% Spell Crit +3% Spellpower +21 (+7 eff.) Damage +20% darkness Ignore Armor +5 defense ------ Armor +8 Defense +7 (+2 eff.) other ------- Mana/turn +0.47 Max mana +42.00 Wards +3 darkness Talents +2 Ward +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
On hands | rough leather gloves 'Eilinyta' (0 def, 1 armour) rough leather gloves 'Eilinyta' (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: Stats +2 Con offense ------ On-Hit 5 nature Damage +4% nature Ignore Armor +2 defense ------ Armor +1 Resistance +5% nature Unlife -20.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Shockwoe the woollen robe (0 def, 0 armour) Shockwoe the woollen robe (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Nature/Psionic While equipped: offense ------ Damage +3% lightning +12% physical +16% mind +20% nature defense ------ Resistance +15% lightning +12% physical +16% mind +21% nature +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Gloomrigor (8 def, 6 armour) Gloomrigor (8 def, 6 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Physical Power +10 (+5 eff.) Ignore resists +25% darkness Accuracy +10 (+5 eff.) defense ------ Armor +6 Defense +8 (+3 eff.) Resistance +3% darkness Physical save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | copper amulet 'Zubamira' copper amulet 'Zubamira'0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Str +3 Con defense ------ Resistance +6% blight Amulets make your neck look great! |
Inventory
shatter afflictions rune of the sneak (absorb 40; cd 13) shatter afflictions rune of the sneak (absorb 40; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 40 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 303; dur 3; cd 14) =good shielding= shielding rune of the titan (absorb 303; dur 3; cd 14) =good shielding=0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 303 damage for 3 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
rogue's steel ring of power rogue's steel ring of power0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Cun offense ------ Physical Power +7 (+3 eff.) Spellpower +6 (+2 eff.) Mindpower +6 (+5 eff.) defense ------ Defense +4 (+1 eff.) Rings make your fingers look great! |
Emelawe the Skymaster (10-12 power, 2 apr, darkness element) Emelawe the Skymaster (10-12 power, 2 apr, darkness element)5.0 Encumbrance T1 staff 2H weapon [Rare] Nature Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +2 Str +1 Wil offense ------ Spell Crit +1% Spellpower +3 (+1 eff.) Mindpower +15 (+9 eff.) Damage +10% darkness +3% mind defense ------ Defense +6 (+2 eff.) other ------- Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 105.09 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Kor's Fall (10-12 power, 0 apr, fire element) Kor's Fall (10-12 power, 0 apr, fire element)5.0 Encumbrance T1 staff 2H weapon [Unique] Arcane Weapon Damage 10.0 - 12.0 Physical Uses 110% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +1.5% Attack Speed 100% While equipped: offense ------ Spell Crit +8% Spellpower +7 (+2 eff.) Damage +10% acid +10% fire +10% darkness +10% blight other ------- See Invisibility +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Effective talent level: 3.0 Power cost 6 out of 6/6. Range 10 Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Conjures up a spear of bones, doing 162.19 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (324). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
Obsidiantide the ash starstaff (15-18 power, 3 apr, darkness element) Obsidiantide the ash starstaff (15-18 power, 3 apr, darkness element)5.0 Encumbrance T2 staff 2H weapon [Rare] Nature Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +8 Con offense ------ Spell Crit +2% Spellpower +11 (+4 eff.) Damage +15% darkness +9% arcane Ignore resists +25% darkness defense ------ Life Regen +0.70 Healmod +11% other ------- Light +3 Infravision +3 See Invisibility +6 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Penitence (15-18 power, 4 apr, darkness element) Penitence (15-18 power, 4 apr, darkness element)5.0 Encumbrance T2 staff 2H weapon [Unique] Arcane/Nature Weapon Damage 15.0 - 18.0 Nature Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% While equipped: offense ------ Spell Crit +10% Spellpower +15 (+5 eff.) defense ------ Resistance +30% blight +30% darkness Affinity +20% darkness Spell save +15 (+8 eff.) other ------- Talents +1 Command Staff Cure up to 5 diseases or poisons (based on Magic). Uses 10 power out of 60/60 A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
Poredakira the ash magestaff (18-22 power, 3 apr, darkness element) Poredakira the ash magestaff (18-22 power, 3 apr, darkness element)5.0 Encumbrance T2 staff 2H weapon [Random Unique] Arcane Weapon Damage 18.0 - 21.6 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +2 Mag +2 Wil offense ------ Spell Crit +2% Spellpower +15 (+5 eff.) Damage +18% darkness Ignore Shields +12% When Hit 2 acid defense ------ Defense +11 (+4 eff.) Shield Power +6% other ------- Max mana +10.00 Max positive +10.00 Max negative +10.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
rough leather belt of unlife rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
rough leather belt of unlife rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Cloudpain the linen cloak (1 def, 0 armour) Cloudpain the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +1 Con offense ------ Damage +3% lightning Ignore resists +15% mind defense ------ Defense +1 (+0 eff.) Resistance +3% temporal A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Nerita the Freezeradiance (28 def, 0 armour) =28 def= Nerita the Freezeradiance (28 def, 0 armour) =28 def=2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: Stats +1 Con offense ------ Critical power +10.00% Ignore resists +20% cold Ignore Armor +2 defense ------ Defense +28 (+8 eff.) Resistance +12% fire +10% light +2% physical Stealth +5 other ------- Stamina/turn +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Cracklebone' (1 def, 6 armour) =15 lightning res= linen cloak 'Cracklebone' (1 def, 6 armour) =15 lightning res=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Damage +9% lightning Ignore resists +5% lightning When Hit 2 light 4 cold defense ------ Armor +6 Defense +1 (+0 eff.) Resistance +15% lightning +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Robes of Deflection (0 def, 7 armour) Robes of Deflection (0 def, 7 armour)2.0 Encumbrance T1 cloth armor [Unique] Arcane While equipped: Stats +3 Con +3 Mag offense ------ Spellpower +5 (+2 eff.) defense ------ Armor +7 Hardiness +30% Resistance +7% all On Spell Hit: 4% Evasion level 1 This set of robes seems to shine with metallic colors. |
woollen robe 'Glinttaint' (0 def, 0 armour) =bad?= woollen robe 'Glinttaint' (0 def, 0 armour) =bad?=2.0 Encumbrance T2 cloth armor [Random Unique] Nature/Psionic While equipped: offense ------ Mind Crit +3% Mindpower +3 (+3 eff.) Damage +9% light +10% cold defense ------ Resistance +5% blight +15% cold +6% mind +9% all Physical save +6 (+2 eff.) Mind save +19 (+11 eff.) Life +45.00 Life Regen +2.10 Healmod +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Blizzardscar (25 def, 1 armour) =12 lightning res= Blizzardscar (25 def, 1 armour) =12 lightning res=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Cun +2 Con offense ------ Damage +12% cold When Hit 4 acid defense ------ Armor +1 Defense +25 (+8 eff.) Resistance +12% lightning Physical save +13 (+4 eff.) Mind save +13 (+8 eff.) Life +40.00 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A pair of boots made of leather. |
pair of rough leather boots 'Shimmerwire' (4 def, 1 armour) pair of rough leather boots 'Shimmerwire' (4 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +6% darkness Ignore resists +20% darkness +10% lightning defense ------ Armor +1 Defense +4 (+1 eff.) Resistance +6% lightning +12% temporal +12% cold Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 21 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 20% chance to evade melee and ranged attacks and 10 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
pair of rough leather boots 'Woeravage' (0 def, 3 armour) =12 dark damage= pair of rough leather boots 'Woeravage' (0 def, 3 armour) =12 dark damage=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +6% acid +12% darkness Ignore resists +5% darkness +20% acid When Hit 2 mind defense ------ Armor +3 other ------- Infravision +2 A pair of boots made of leather. |
grounding linen wizard hat (1 def, 0 armour) grounding linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Nature While equipped: defense ------ Defense +1 (+0 eff.) Resistance +5% lightning +5% temporal A pointy cloth hat, very wizardly... |
linen wizard hat 'Yvotta' (1 def, 2 armour) linen wizard hat 'Yvotta' (1 def, 2 armour)2.0 Encumbrance T1 head armor [Rare] Disrupt While equipped: defense ------ Armor +2 Defense +1 (+0 eff.) Resistance +6% blight +9% fire +6% nature +3% temporal Mind save +6 (+5 eff.) Cut Resist +20% other ------- Light +3 A pointy cloth hat, very wizardly... |
6 agate 6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
269 alchemist agate 269 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+5 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+5 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+4 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Brodysin the iron pickaxe (dig speed 19 turns) Brodysin the iron pickaxe (dig speed 19 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str offense ------ When Hit 6 physical On-Hit (Melee): * 20% chance to reduce armor by 36% defense ------ Defense +5 (+2 eff.) Resistance +6% darkness +6% fire Physical save +3 (+1 eff.) Unlife -40.00 life While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Murkclamor Murkclamor2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ On-Hit (Melee): * 20% chance to slow global speed by 36% defense ------ Resistance +3% mind other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Sunlace' brass lantern 'Sunlace'2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +2 Cun offense ------ Critical power +5.00% defense ------ Resistance +9% cold other ------- Hate-on-crit +2.00 Max psi +10.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which Writhes It Which Writhes0.0 Encumbrance T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
3 amethyst 3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Adaserelle [power 170] (20 cooldown) Adaserelle [power 170] (20 cooldown)2.0 Encumbrance T2 wand charm [Random Unique] Arcane While equipped: offense ------ When Hit 6 mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 11 defense ------ Resistance +3% mind other ------- Wards +3 acid +2 temporal +3 darkness +3 lightning Talents +1 Ward Create a shield absorbing up to 170 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to reduce 2 talent cooldowns by 2. 100% to heal for 30. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 ametrine 3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Orvi the Cornac Anorithil level 22
31st Regrowth 123rd year of Ascendancy at 03:17 see stats
By Orvi the Cornac Anorithil level 24
57th Regrowth 123rd year of Ascendancy at 16:05 see stats
By Orvi the Cornac Anorithil level 10
6th Flare 122nd year of Ascendancy at 06:17 see stats
By Orvi the Cornac Anorithil level 20
5th Decay 122nd year of Ascendancy at 03:03 see stats
By Orvi the Cornac Anorithil level 4
77th Pyre 122nd year of Ascendancy at 14:30 see stats
By Orvi the Cornac Anorithil level 16
64th Haze 122nd year of Ascendancy at 04:09 see stats
By Orvi the Cornac Anorithil level 21
9th Decay 122nd year of Ascendancy at 22:35 see stats
By Orvi the Cornac Anorithil level 9
10th Mirth 122nd year of Ascendancy at 03:13 see stats
By Orvi the Cornac Anorithil level 10
47th Dusk 122nd year of Ascendancy at 21:58 see stats
By Orvi the Cornac Anorithil level 23
55th Regrowth 123rd year of Ascendancy at 10:20 see stats
By Orvi the Cornac Anorithil level 16
18th Haze 122nd year of Ascendancy at 04:48 see stats
By Orvi the Cornac Anorithil level 21
9th Decay 122nd year of Ascendancy at 22:43 see stats
Log
Orvi picks up (k.): Thunderthorn the steel waraxe (12-16 power, 3 apr).
Orvi slows down.
Orvi has regained its confidence.
Talent Searing Light is ready to use.
Talent Barrier is ready to use.
Talent Mind Blast is ready to use.
Talent Infusion: Wild is ready to use.
Emelerebeth the umber hulk's skin returns to normal.
Talent Bathe in Light is ready to use.
Talent Sun Flare is ready to use.
Nerewyn the vampire activates a prepared device.
Talent Starfall is ready to use.
Talent Shadow Blast is ready to use.
There is a way to the previous level here (press '' or right click to use).
Emelerebeth the umber hulk casts Mind Disruption.
Orvi resists!
Talent Infusion: Movement is ready to use.
You gain 13.78 gold from the transmogrification of Thunderthorn the steel waraxe (12-16 power, 3 apr).
You gain 19.09 gold from the transmogrification of Isydabeth.
You gain 15.02 gold from the transmogrification of Skyspike (14-21 power, 1 apr).
There is a way to the next level here (press '' or right click to use).
A shield forms around Orvi.