Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Dwarf |
Class | Mindslayer |
Level / Exp | 11 / 65% |
Size | medium |
Lifes / Deaths | Killed by Bill the Stone Troll at level 11 on the 32nd Dearth 122nd year of Ascendancy at 11:39 / 1 |
Primary Stats
Strength | 17 (base 11) |
Dexterity | 11 (base 10) |
Constitution | 16 (base 10) |
Magic | 8 (base 10) |
Willpower | 44 (base 36) |
Cunning | 27 (base 25) |
Resources
Life | -169/376 |
Psi | 29/134 |
Healing Factor | 1.1545771506545 |
Regeneration | 0.28864428766363 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +25% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Offense: Mainhand
Damage | 32 |
Accuracy | 34 |
Crit Chance | 10% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 4 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 38 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Acid | +14% |
Blight | +9% |
Physical | +9% |
Cold | +3% |
Darkness | +3% |
Light | +10% |
Temporal | +9% |
Mind | +3% |
Fire | +3% |
Lightning | +4% |
Offense: Damage Penetration
Light | +20% |
Mind | +20% |
Defense: Base
Armour (hardiness) | 12 (30%) |
Defense | 5 |
Ranged Defense | 5 |
Fatigue | 0 |
Physical Save | 26 |
Spell Save | 22 |
Mental Save | 26 |
Defense: Resistances
Cold | + 21%( 70%) |
Acid | + 33%( 70%) |
Light | + 45%( 70%) |
Temporal | + 15%( 70%) |
Mind | + 18%( 70%) |
Lightning | + 25%( 70%) |
Fire | + 19%( 70%) |
All | + 10%( 70%) |
Defense: Immunities
Disarm Resistance | 21% |
Confusion Resistance | 20% |
Pinning Resistance | 21% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (3/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Psionic / Absorption | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Psionic / Augmented striking | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Voracity | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Focus | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Projection | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Psi-fighting | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed sandworm tooth. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' | active |
Equipment
Psionic focus | iron greatmaul of dampening (130% power, 1 apr) iron greatmaul of dampening (130% power, 1 apr)5.0 Encumbrance T1 greatmaul 1H weapon [Ego] Disrupt Weapon Damage 131% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +0.5% Attack Speed 100% While equipped: defense ------ Resistance +10% acid +12% lightning +12% cold +10% fire +3% all Spell save +7 (+4 eff.) Massive two-handed mauls. |
Light source | Summertide Phial Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(101 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | linen wizard hat 'Rainzeal' (1 def, 0 armour) linen wizard hat 'Rainzeal' (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +11% acid +9% physical +3% mind On-Hit (Melee): * 10% chance to slow global speed by 51% defense ------ Defense +1 (+1 eff.) Resistance +16% acid other ------- Stamina/turn +1.00 Hate-on-crit +3.00 A pointy cloth hat, very wizardly... |
On feet | traveler's pair of rough leather boots of speed (0 def, 1 armour) traveler's pair of rough leather boots of speed (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Arcane/Master While equipped: offense ------ Move Speed +25% defense ------ Armor +1 Fatigue -4% Physical save +5 (+2 eff.) other ------- Encumbrance +25 A pair of boots made of leather. |
Tool | elm totem of summon tentacle [power 100] (25 cooldown) elm totem of summon tentacle [power 100] (25 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 200 Base Damage: 100 Armor: 2 All Resist: 3 Puts all charms on 25 turn cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | Emerewyn Emerewyn0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +3 Con offense ------ Damage +6% blight defense ------ Mind save +3 (+1 eff.) Unlife -20.00 life Life +20.00 Disarm Resist +21% Pinning Resist +21% Knockbk Resist +20% Rings make your fingers look great! |
On fingers | copper ring 'Glinttyphoon' copper ring 'Glinttyphoon'0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: offense ------ Damage +3% fire +3% cold Ignore resists +20% light defense ------ Resistance +6% light Mind save +5 (+2 eff.) Confus Resist +20% Rings make your fingers look great! |
Around neck | Emelatha the Shinewish Emelatha the Shinewish0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Str offense ------ Mindpower +10 (+4 eff.) Ignore resists +15% mind other ------- EQ when Hit +0.12 Light +2 Amulets make your neck look great! |
In main hand | iron battleaxe 'Umbrastreak' (133% power, 1 apr) iron battleaxe 'Umbrastreak' (133% power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Rare] Master Weapon Damage 134% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% On-hit +4 lightning While equipped: offense ------ Damage +3% darkness +9% temporal defense ------ Resistance +6% temporal Massive two-handed battleaxes. |
On hands | storm iron gauntlets of dexterity (+2) (0 def, 1 armour) storm iron gauntlets of dexterity (+2) (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex offense ------ On-Hit 6 lightning Damage +4% lightning Accuracy +11 (+5 eff.) defense ------ Armor +1 Fatigue +1% Resistance +5% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Around waist | Shinestake Shinestake1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: defense ------ Armor +4 Resistance +3% light +3% mind Life +70.00 other ------- Light +1 A belt that goes around your waist. |
Cloak | linen cloak 'Olador' (1 def, 0 armour) linen cloak 'Olador' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +1 Dex offense ------ Critical power +5.00% Mindpower +5 (+2 eff.) Damage +3% acid defense ------ Defense +1 (+1 eff.) other ------- Max stamina +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Eremudor (3 def, 2 armour) Eremudor (3 def, 2 armour)2.0 Encumbrance T1 cloth armor [Rare] Master While equipped: offense ------ Damage +3% blight Ignore resists +5% mind When Hit 4 blight On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 5 defense ------ Armor +2 Defense +3 (+3 eff.) Resistance +6% mind +7% all Physical save +16 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
regeneration infusion of the wizard (heal 143; 14 cd) regeneration infusion of the wizard (heal 143; 14 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 143 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shielding rune of the psychic (absorb 182; dur 3; cd 14) shielding rune of the psychic (absorb 182; dur 3; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 182 damage for 3 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 192; dur 3; cd 15) shielding rune of the psychic (absorb 192; dur 3; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 192 damage for 3 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
savior's copper ring of lightning (+20%) savior's copper ring of lightning (+20%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: offense ------ Damage +10% lightning defense ------ Resistance +20% lightning Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +7 (+3 eff.) Rings make your fingers look great! |
Carrionprophet Carrionprophet1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: Stats +1 Con offense ------ Mindpower +3 (+1 eff.) Damage +6% physical Ignore Armor +1 defense ------ Resistance +6% nature Physical save +6 (+3 eff.) A belt that goes around your waist. |
resilient linen cloak (1 def, 0 armour) resilient linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Nature While equipped: defense ------ Defense +1 (+1 eff.) Life +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen robe of protection (2 def, 2 armour) linen robe of protection (2 def, 2 armour)2.0 Encumbrance T1 cloth armor [Ego] Master While equipped: defense ------ Armor +2 Defense +2 (+2 eff.) Resistance +7% all Physical save +15 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
iron helm 'Aerirach' (0 def, 5 armour) iron helm 'Aerirach' (0 def, 5 armour)3.0 Encumbrance T1 head armor [Rare] Nature While equipped: defense ------ Armor +5 Fatigue +5% Resistance +8% lightning +6% temporal +3% fire Silence Resist +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
141 alchemist agate 141 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 36 turns) iron pickaxe (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Normal] While equipped: Stats +1 Str While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
spinel spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 ametrine 4 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Itton the Dwarf Mindslayer level 10
30th Dearth 122nd year of Ascendancy at 10:32 see stats
By Itton the Dwarf Mindslayer level 6
18th Voratun 122nd year of Ascendancy at 16:24 see stats
By Itton the Dwarf Mindslayer level 8
28th Wealth 122nd year of Ascendancy at 10:10 see stats
Log
Bill the Stone Troll hits Itton for (50 to psi shield), 75 physical (75 total damage).
Melee retaliation hits Bill the Stone Troll for 3 blight damage.
Talent Telekinetic Smash is ready to use.
Itton's Beyond the Flesh hits Bill the Stone Troll for 41 physical, 6 lightning, 16 light (63 total damage).
Itton uses Telekinetic Smash.
Bill the Stone Troll slows down.
Bill the Stone Troll is stunned!
Itton hits Bill the Stone Troll for 52 physical, 4 lightning, 6 lightning, 16 light, 57 physical, 6 lightning, 16 light (157 total damage).
Bill the Stone Troll is not stunned anymore.
Bill the Stone Troll has recovered!
Itton's skin returns to normal.
Itton's Beyond the Flesh hits Bill the Stone Troll for 43 physical, 6 lightning, 16 light (64 total damage).
Itton hits Bill the Stone Troll for 43 physical, 4 lightning, 6 lightning, 16 light (68 total damage).
Bill the Stone Troll hits Itton for (59 to psi shield), 88 physical (88 total damage).
Melee retaliation hits Bill the Stone Troll for 4 blight damage.
Bill the Stone Troll speeds up.
Bill the Stone Troll has recovered!
Talent Thermal Strike is ready to use.
Itton's Beyond the Flesh hits Bill the Stone Troll for 37 physical, 6 lightning, 16 light (58 total damage).
Telekinetic Smash is still on cooldown for 6 turns.
Itton uses Thermal Strike.
Bill the Stone Troll shrugs off the effect 'Frozen'!
Itton hits Bill the Stone Troll for 68 cold, 4 lightning, 6 lightning, 16 light, 62 cold (155 total damage).
Bill the Stone Troll uses Knockback.
Bill the Stone Troll hits Itton for (64 to psi shield), 188 physical (188 total damage).
Melee retaliation hits Bill the Stone Troll for 4 blight damage.
Itton the level 11 dwarf mindslayer was smashed to death by Bill the Stone Troll and clobbered into soup on level 4 of Trollmire.