











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Male |
Race | Dwarf |
Class | Bulwark |
Level / Exp | 25 / 8% |
Size | medium |
Lifes / Deaths | Killed by red crystal at level 25 on the 20th Voratun 122nd year of Ascendancy at 11:33 / 1 |
Primary Stats
Strength | 44 (base 30) |
Dexterity | 50 (base 50) |
Constitution | 41 (base 31) |
Magic | 10 (base 10) |
Willpower | 13 (base 10) |
Cunning | 15 (base 10) |
Resources
Life | -385/1341 |
Stamina | 27/130 |
Healing Factor | 1.2203791469194 |
Regeneration | 0.30509478672986 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | -7 |
Infravision | 6 |
Offense: Mainhand
Damage | 73 |
Accuracy | 42 |
Crit Chance | 8% |
APR | 5 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 5 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 2% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 62.654609640301 (93.924050632911%) |
Defense | 36 |
Ranged Defense | 40 |
Fatigue | 41 |
Physical Save | 38 |
Spell Save | 22 |
Mental Save | 9 |
Defense: Resistances
Acid | + 13%( 70%) |
Light | + 17%( 70%) |
Nature | + 12%( 70%) |
Blight | + 17%( 70%) |
Darkness | + 19%( 70%) |
Fire | + 25%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Disarm Resistance | 21% |
Stun Resistance | 60% |
Pinning Resistance | 23% |
Instadeath Resistance | 100% |
Knockback Resistance | 83% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 204 damage for 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
talent | Shield Wall |
talent | Last Stand |
detrimental effect | The target is on fire, taking 64.47 fire damage per turn. Burning |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | The more you use infusions, the longer they will take to recharge (+5 cooldowns). Infusion Saturation |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | ![]() 3.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +2% ---------- misc Stam/turn +0.30 Max.stam +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 1.0 T3 lite [Ego+] Nature/Master While equipped: Stats +5 Cun ----- def ----- Max.HP +49.00 ---------- misc Light -7 Infravis +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 3.0 T1 head armor [Ego] Disrupt/Master While equipped: Stats +3 Str ----- def ----- Armour +3 Fatigue +5% Resists +5% nature +5% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On fingers | ![]() 0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +6 Str +5 Con dps ---------- Phys.pwr +14 (+5 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +7 (+3 eff.) Rings can have magical properties. |
On fingers | ![]() 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+2 eff.) Max.HP +22.00 Disarm- +21% Pinning- +23% Knockbk- +23% Rings can have magical properties. |
Around waist | ![]() 1.0 T1 belt armor [Ego] Nature/Disrupt While equipped: ----- def ----- Resists +6% acid +6% blight Max.HP +32.00 A belt that goes around your waist. |
In main hand | ![]() 3.0 T4 waraxe 1H weapon [Ego] Arcane/Master Power 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +14 lightning On Hit: * 25% chance for lightning to arc to a second target One-handed war axes. |
On hands | ![]() 1.5 T1 hands armor [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +10 (+3 eff.) ----- def ----- Armour +1 Metal gloves protecting the hands up to the middle of the lower arm. |
In off hand | ![]() 7.0 T3 shield armor [Normal] When used to Attack: Power 28.5 - 34.2 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +3.5% Block +80 While equipped: ----- def ----- Armour +2 Defense +8 (+4 eff.) Rng.Def +8 (+3 eff.) Fatigue +12% ---------- misc Talents +3 Block Handheld deflection devices. |
Cloak | ![]() 2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +1 Str +2 Con ----- def ----- Defense +1 (+1 eff.) Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 17.0 T2 massive armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +9 Defense +4 (+2 eff.) Fatigue +22% Resists +19% fire +11% light +13% darkness A suit of armour made of metal plates. |
Inventory
![]() 3.0 T3 longsword 1H weapon [Ego] Arcane/Master Power 29.0 - 40.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +10 cold Sharp, long, and deadly. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Achievements
By Branihell the Dwarf Bulwark level 15
18th Voratun 122nd year of Ascendancy at 09:08 see stats
By Branihell the Dwarf Bulwark level 10
17th Voratun 122nd year of Ascendancy at 11:10 see stats
By Branihell the Dwarf Bulwark level 20
19th Voratun 122nd year of Ascendancy at 08:33 see stats
Log
A shield forms around Branihell.
Branihell stops burning.
Talent Infusion: Healing is ready to use.
Branihell is on fire!
Red crystal's Flame Bolt hits Branihell for (64 absorbed), 0 fire (0 total damage).
Red crystal casts Phase Door.
Branihell uses Infusion: Healing.
Branihell receives 61 healing from Infusion: Healing.
Burning from Red crystal hits Branihell for (21 absorbed), 0 fire (0 total damage).
Burning from Red crystal hits Branihell for (21 absorbed), 0 fire (0 total damage).
Red crystal casts Flame Bolt.
Burning from Red crystal hits Branihell for (21 absorbed), 0 fire (0 total damage).
Red crystal's Flame Bolt hits Branihell for (64 absorbed), 0 fire (0 total damage).
Red crystal casts Flame Bolt.
Your shield crumbles under the damage!
The shield around Branihell crumbles.
Burning from Red crystal hits Branihell for (13 absorbed), 18 fire (18 total damage).
Red crystal's Flame Bolt hits Branihell for 65 fire damage.
Talent Infusion: Wild is ready to use.
Burning from Red crystal hits Branihell for 48 fire damage.
Branihell the level 25 dwarf bulwark was fried to death by a red crystal on level 38 of The Arena.
Burning from Red crystal killed Branihell!
Branihell stops burning.
Branihell deactivates Shield Wall.
Branihell deactivates Last Stand.