









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Male |
Race | Skeleton |
Class | Archer |
Level / Exp | 37 / 67% |
Size | medium |
Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
Strength | 37 (base 12) |
Dexterity | 83 (base 60) |
Constitution | 63 (base 60) |
Magic | 10 (base 10) |
Willpower | 10 (base 10) |
Cunning | 28 (base 28) |
Resources
Life | 1079/1079 |
Stamina | 223/223 |
Healing Factor | 1.6212017167382 |
Regeneration | 15.48247639485 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 1 |
Offense: Mainhand
Damage | 127 |
Accuracy | 70 |
Crit Chance | 16% |
APR | 31 |
Speed | 0.80 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 18 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Cold | +12% |
Offense: Damage Penetration
Fire | +25% |
Physical | +25% |
Defense: Base
Armour (hardiness) | 19 (70.376569037657%) |
Defense | 54 |
Ranged Defense | 54 |
Fatigue | 0 |
Physical Save | 30 |
Spell Save | 16 |
Mental Save | 13 |
Defense: Resistances
Acid | + 33%( 70%) |
Lightning | + 24%( 70%) |
Cold | + 19%( 70%) |
Physical | + 27%( 70%) |
Fire | + 30%( 70%) |
All | + 15%( 70%) |
Defense: Immunities
Stun Resistance | 42% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Instadeath Resistance | 100% |
Inscriptions (4/5)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 20 with a minimum range of 15. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 46%, your defense is increased by 46 and all your resistances by 46%. Its effects scale with your Constitution stat. |
Class Talents
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Munitions | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Technique / Archery training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Archery prowess | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Marksmanship | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
talent | Incendiary Ammunition |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | ![]() 2.0 T5 feet armor [Ego++] Nature/Master While equipped: ----- def ----- Armour +5 Defense +22 (+7 eff.) Fatigue +5% HP.reg +5.50 Heal.mod +28% Evasion: (Instant) Puts all charms on 30 cooldown Level 2.4 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 34% chance to evade melee and ranged attacks and 28 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Quiver | ![]() 3.0 T4 arrow ammo [Ego++] Arcane/Master Power 59.0 - 82.6 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.2% crit / acc Apr +22 Crit +10.5% Capacity 54 Rld cld 3 Proj.spd +200% Arrows are used with bows to pierce your foes to death. |
Light source | ![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T1 head armor [Ego] Master While equipped: Stats +2 Dex ----- def ----- Armour +3 Fatigue +1% ---------- misc Infravis +1 A cap made of leather. |
Tool | ![]() 3.0 T5 digger tool [Ego+] Master While equipped: Stats +5 Str dps ---------- Apr +9 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Rings can have magical properties. |
On fingers | ![]() 0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% HP.reg +0.80 Stun/Frz- +20% ---------- misc Max.enc +24 Rings can have magical properties. |
Around waist | ![]() 1.0 T1 belt armor [Ego] Master While equipped: ----- def ----- Resists +5% fire +5% cold A belt that goes around your waist. |
In main hand | ![]() 4.0 T1 longbow 2H weapon [Ego] Arcane Mastery Master Marksman Acc+ +0.2% crit / acc Atk.spd 125% Range +6 Ranged+ +9 cold While equipped: dps ---------- Dmg.mod +12% cold Longbows are used to shoot arrows at your foes. |
Main armor | ![]() 9.0 T2 light armor [Ego+] Nature/Master While equipped: dps ---------- Melee+ 7 fire Ranged+ 6 fire ----- def ----- Armour +11 Defense +2 (+0 eff.) Fatigue +7% Resists +21% acid +13% fire +14% physical A suit of armour made of leather. |
Cloak | ![]() 2.0 T3 cloak armor [Ego+] Nature While equipped: dps ---------- Acc +23 (+6 eff.) ----- def ----- Defense +2 (+0 eff.) Fatigue -4% Max.HP +71.00 ---------- misc Max.stam +27.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% lightning Stun/Frz- +22% Amulets can have magical properties. |
Inventory
![]() 0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 909% for 10 turns and instantly restoring 45 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T2 amulet jewelry [Ego+] Nature While equipped: Stats +5 Lck dps ---------- Acc +10 (+3 eff.) ----- def ----- Defense +7 (+2 eff.) Unseen.red 11% Amulets can have magical properties. |
![]() 0.1 T3 ring jewelry [Ego] Arcane While equipped: dps ---------- Phys.pwr +7 (+2 eff.) Spell.pwr +7 (+7 eff.) Mind.pwr +9 (+5 eff.) Rings can have magical properties. |
![]() 3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego++] Arcane/Psionic Power 57.0 - 85.5 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +21 blight On Hit: 10% Epidemic 5 On Hit: * 28% chance to disease * 25% chance to put talents on cooldown While equipped: ----- def ----- Disease- +34% Massive two-handed battleaxes. |
![]() 5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +25 (+17 eff.) Dmg.mod +25% fire ---------- misc Mana/turn +0.18 Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 2.0 T3 cloak armor [Ego] Master While equipped: ----- def ----- Defense +8 (+2 eff.) Phys.save +7 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T4 feet armor [Unique] Arcane While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +18% fire ----- def ----- Armour +5 Defense +3 (+1 eff.) Fatigue +6% Resists +20% cold ---------- misc Light +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 10 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
![]() 2.0 T3 feet armor [Random Unique] Nature/Master While equipped: Stats +3 Cun +2 Dex dps ---------- S.pwr/crit +6 Res.pen +10% acid Phasing +30% Melee Ret 12 acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +3 Defense +15 (+5 eff.) Fatigue +3% Resists +7% lightning +9% temporal Evasion: (Instant) Puts all charms on 30 cooldown Level 3.6 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 37 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
![]() 3.0 T2 arrow ammo [Ego++] Arcane/Psionic Power 28.0 - 39.2 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.2% crit / acc Apr +13 Crit +1.5% Capacity 40 Rld cld 4 On Hit: * 25% chance to put talents on cooldown Arrows are used with bows to pierce your foes to death. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Bones Again the Skeleton Archer level 18
76th Pyre 122nd year of Ascendancy at 03:03 see stats
By Bones Again the Skeleton Archer level 32
79th Pyre 122nd year of Ascendancy at 06:15 see stats
By Bones Again the Skeleton Archer level 10
75th Pyre 122nd year of Ascendancy at 00:21 see stats
By Bones Again the Skeleton Archer level 20
76th Pyre 122nd year of Ascendancy at 06:08 see stats
By Bones Again the Skeleton Archer level 30
78th Pyre 122nd year of Ascendancy at 16:13 see stats
By Bones Again the Skeleton Archer level 37
1st Mirth 122nd year of Ascendancy at 11:55 see stats
By Bones Again the Skeleton Archer level 33
79th Pyre 122nd year of Ascendancy at 18:37 see stats
By Bones Again the Skeleton Archer level 29
78th Pyre 122nd year of Ascendancy at 15:18 see stats
Log
Today is the 1st Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 13:31.
Bones Again deactivates Incendiary Ammunition.