














Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Halfling |
Class | Summoner |
Level / Exp | 50 / 1826% |
Size | small |
Lifes / Deaths | Killed by Malevolent Dimensional Jelly at level 14 on the 42nd Haze 122nd year of Ascendancy at 18:36 / 96Killed by ritch flamespitter at level 14 on the 43rd Haze 122nd year of Ascendancy at 00:21 Killed by Horned Horror at level 15 on the 46th Haze 122nd year of Ascendancy at 08:16 Killed by poison gas trap at level 16 on the 47th Haze 122nd year of Ascendancy at 03:37 Killed by Frodo_Summons at level 17 on the 51st Haze 122nd year of Ascendancy at 14:23 Killed by fire drake at level 18 on the 1st Decay 122nd year of Ascendancy at 14:13 Killed by Elildalle the ultimate telugoroth at level 19 on the 3rd Decay 122nd year of Ascendancy at 12:00 Killed by elven cultist at level 26 on the 41st Pyre 123rd year of Ascendancy at 03:19 Killed by ritch flamespitter at level 29 on the 53rd Pyre 123rd year of Ascendancy at 02:41 Killed by minotaur at level 29 on the 53rd Pyre 123rd year of Ascendancy at 03:50 Killed by faerlhing at level 30 on the 54th Pyre 123rd year of Ascendancy at 04:18 Killed by faerlhing at level 30 on the 54th Pyre 123rd year of Ascendancy at 04:45 Killed by Emuda the Guardian at level 30 on the 54th Pyre 123rd year of Ascendancy at 14:03 Killed by Emuda the Guardian at level 30 on the 54th Pyre 123rd year of Ascendancy at 15:30 Killed by Emuda the Guardian at level 30 on the 54th Pyre 123rd year of Ascendancy at 15:40 Killed by Emuda the Guardian at level 30 on the 54th Pyre 123rd year of Ascendancy at 16:09 Killed by Emuda the Guardian at level 30 on the 54th Pyre 123rd year of Ascendancy at 16:32 Killed by Emuda the Guardian at level 30 on the 54th Pyre 123rd year of Ascendancy at 16:42 Killed by Emuda the Guardian at level 30 on the 54th Pyre 123rd year of Ascendancy at 17:14 Killed by Aletta Soultorn at level 30 on the 57th Pyre 123rd year of Ascendancy at 01:41 Killed by Aletta Soultorn at level 30 on the 57th Pyre 123rd year of Ascendancy at 02:49 Killed by Lord of Skulls (warrior) at level 31 on the 58th Pyre 123rd year of Ascendancy at 20:27 Killed by The Master at level 31 on the 58th Pyre 123rd year of Ascendancy at 21:12 Killed by Lord of Skulls (warrior) at level 31 on the 58th Pyre 123rd year of Ascendancy at 22:50 Killed by skeleton mage at level 31 on the 58th Pyre 123rd year of Ascendancy at 23:15 Killed by The Master at level 31 on the 59th Pyre 123rd year of Ascendancy at 00:13 Killed by The Master at level 31 on the 59th Pyre 123rd year of Ascendancy at 01:09 Killed by Porethra the orc mage-hunter at level 33 on the 2nd Summertide 123rd year of Ascendancy at 07:21 Killed by Xeridheda the bloated horror at level 33 on the 2nd Summertide 123rd year of Ascendancy at 11:41 Killed by Xeridheda the bloated horror at level 33 on the 2nd Summertide 123rd year of Ascendancy at 12:18 Killed by Emelessra the giant blue ant at level 33 on the 2nd Summertide 123rd year of Ascendancy at 16:33 Killed by Emelessra the giant blue ant at level 33 on the 2nd Summertide 123rd year of Ascendancy at 17:38 Killed by orc high pyromancer at level 33 on the 2nd Summertide 123rd year of Ascendancy at 18:48 Killed by Urgghi the quasit at level 33 on the 3rd Summertide 123rd year of Ascendancy at 05:47 Killed by Urgghi the quasit at level 33 on the 3rd Summertide 123rd year of Ascendancy at 05:56 Killed by Belyra the storm drake at level 33 on the 3rd Summertide 123rd year of Ascendancy at 12:08 Killed by storm wyrm at level 33 on the 3rd Summertide 123rd year of Ascendancy at 12:14 Killed by Iseldath the maulotaur at level 33 on the 3rd Summertide 123rd year of Ascendancy at 12:44 Killed by Grand Corruptor at level 33 on the 10th Flare 123rd year of Ascendancy at 20:49 Killed by Grand Corruptor at level 33 on the 10th Flare 123rd year of Ascendancy at 21:33 Killed by Celia at level 33 on the 29th Dusk 123rd year of Ascendancy at 14:47 Killed by Ivydhewen the snow giant boulder thrower at level 34 on the 33rd Dusk 123rd year of Ascendancy at 18:24 Killed by overpowered greater multi-hued wyrm at level 39 on the 8th Decay 123rd year of Ascendancy at 22:37 Killed by ritch flamespitter at level 40 on the 18th Regrowth 124th year of Ascendancy at 09:56 Killed by Lord of Skulls (warrior) at level 41 on the 37th Regrowth 124th year of Ascendancy at 10:51 Killed by armoured skeleton warrior at level 41 on the 38th Regrowth 124th year of Ascendancy at 21:14 Killed by Cyrath the orc necromancer at level 41 on the 39th Regrowth 124th year of Ascendancy at 02:37 Killed by orc corruptor at level 42 on the 40th Regrowth 124th year of Ascendancy at 17:48 Killed by Rak'shor, Grand Necromancer of the Pride at level 42 on the 41st Regrowth 124th year of Ascendancy at 00:30 Killed by Rak'shor, Grand Necromancer of the Pride at level 42 on the 41st Regrowth 124th year of Ascendancy at 00:41 Killed by ghoulking at level 42 on the 41st Regrowth 124th year of Ascendancy at 01:41 Killed by Rak'shor, Grand Necromancer of the Pride at level 42 on the 41st Regrowth 124th year of Ascendancy at 01:47 Killed by skeleton mage at level 42 on the 41st Regrowth 124th year of Ascendancy at 03:00 Killed by ghast at level 42 on the 41st Regrowth 124th year of Ascendancy at 03:30 Killed by Rak'shor, Grand Necromancer of the Pride at level 42 on the 41st Regrowth 124th year of Ascendancy at 07:42 Killed by ghoulking at level 42 on the 41st Regrowth 124th year of Ascendancy at 08:03 Killed by Aerekira the blinkwyrm at level 42 on the 44th Regrowth 124th year of Ascendancy at 14:10 Killed by Aerekira the blinkwyrm at level 42 on the 44th Regrowth 124th year of Ascendancy at 15:20 Killed by Eilinywen the spire dragon at level 43 on the 46th Regrowth 124th year of Ascendancy at 16:48 Killed by rimebark at level 44 on the 47th Regrowth 124th year of Ascendancy at 00:41 Killed by Xaba the blinkwyrm at level 44 on the 48th Regrowth 124th year of Ascendancy at 04:24 Killed by Xaba the blinkwyrm at level 44 on the 48th Regrowth 124th year of Ascendancy at 04:36 Killed by Xaba the blinkwyrm at level 44 on the 48th Regrowth 124th year of Ascendancy at 04:43 Killed by Xaba the blinkwyrm at level 44 on the 48th Regrowth 124th year of Ascendancy at 05:18 Killed by aether beam at level 44 on the 48th Regrowth 124th year of Ascendancy at 05:28 Killed by Xaba the blinkwyrm at level 44 on the 48th Regrowth 124th year of Ascendancy at 06:35 Killed by Xaba the blinkwyrm at level 44 on the 48th Regrowth 124th year of Ascendancy at 06:42 Killed by Xaba the blinkwyrm at level 44 on the 48th Regrowth 124th year of Ascendancy at 06:50 Killed by Xaba the blinkwyrm at level 44 on the 48th Regrowth 124th year of Ascendancy at 07:02 Killed by The Shade of Telos at level 47 on the 3rd Summertide 124th year of Ascendancy at 19:28 Killed by Rak'shor, Grand Necromancer of the Pride at level 50 on the 29th Dusk 124th year of Ascendancy at 10:01 Killed by ritch flamespitter at level 50 on the 44th Dusk 124th year of Ascendancy at 18:22 Killed by Glariata the Neverdead at level 50 on the 45th Dusk 124th year of Ascendancy at 17:52 Killed by radiant horror at level 50 on the 60th Dusk 124th year of Ascendancy at 16:21 Killed by dreaming horror at level 50 on the 60th Dusk 124th year of Ascendancy at 16:31 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 62nd Dusk 124th year of Ascendancy at 14:48 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 62nd Dusk 124th year of Ascendancy at 15:02 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 62nd Dusk 124th year of Ascendancy at 15:26 Killed by Goreba the fire wyrm at level 50 on the 62nd Dusk 124th year of Ascendancy at 15:38 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 62nd Dusk 124th year of Ascendancy at 15:56 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 62nd Dusk 124th year of Ascendancy at 16:01 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 62nd Dusk 124th year of Ascendancy at 17:05 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 62nd Dusk 124th year of Ascendancy at 18:16 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 62nd Dusk 124th year of Ascendancy at 20:11 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 62nd Dusk 124th year of Ascendancy at 20:56 Killed by eldritch eye at level 50 on the 78th Dusk 124th year of Ascendancy at 15:33 Killed by Xyldann the naga tide huntress's Fugue Clone at level 50 on the 7th Haze 124th year of Ascendancy at 14:18 Killed by rimebark at level 50 on the 8th Haze 124th year of Ascendancy at 15:50 Killed by Elandar at level 50 on the 9th Haze 124th year of Ascendancy at 17:48 Killed by rimebark (wild summon) at level 50 on the 9th Haze 124th year of Ascendancy at 18:30 Killed by Elandar at level 50 on the 9th Haze 124th year of Ascendancy at 20:14 Killed by Elandar at level 50 on the 9th Haze 124th year of Ascendancy at 21:32 Killed by Elandar at level 50 on the 9th Haze 124th year of Ascendancy at 23:21 Killed by forge-giant at level 50 on the 10th Haze 124th year of Ascendancy at 00:59 Killed by venom wyrm at level 50 on the 10th Haze 124th year of Ascendancy at 01:11 Killed by Elandar at level 50 on the 10th Haze 124th year of Ascendancy at 01:46 |
Primary Stats
Strength | 36 (base 13) |
Dexterity | 81 (base 34) |
Constitution | 102 (base 60) |
Magic | 51 (base 11) |
Willpower | 132.61975216073 (base 60) |
Cunning | 148.73289369914 (base 58) |
Resources
Life | 1147/1535 |
Equilibrium | 117 |
Healing Factor | 1.3073484249332 |
Regeneration | 5.5562308059661 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 8 |
See Stealth | 96.709611904275 |
See Invisible | 96.709611904275 |
Offense: Mainhand
Damage | 170 |
Accuracy | 77 |
Crit Chance | 155% |
APR | 102 |
Speed | 1.00 |
Offense: Offhand
Damage | 176 |
Accuracy | 77 |
Crit Chance | 155% |
APR | 104 |
Speed | 1.00 |
Offense: Spell
Spellpower | 30.5 |
Crit Chance | 100% |
Speed | 1 |
Offense: Mind
Mindpower | 102 |
Crit Chance | 100% |
Speed | 1 |
Offense: Damage Bonus
Acid | +19% |
Arcane | +34% |
Cold | +34% |
All | +9% |
Physical | +39% |
Darkness | +29% |
Light | +28% |
Temporal | +22% |
Mind | +19% |
Lightning | +41% |
Fire | +50% |
Nature | +29% |
Offense: Damage Penetration
Acid | +10% |
Arcane | +25% |
Cold | +25% |
All | 0% |
Lightning | +25% |
Physical | +10% |
Darkness | +10% |
Mind | +35% |
Fire | +40% |
Nature | +20% |
Defense: Base
Armour (hardiness) | 16 (62.946778433524%) |
Defense | 74 |
Ranged Defense | 79 |
Fatigue | 0 |
Physical Save | 95 |
Spell Save | 90 |
Mental Save | 101 |
Defense: Resistances
Acid | + 33%( 70%) |
Blight | + 50%( 70%) |
Physical | + 51%( 70%) |
Cold | + 70%( 70%) |
All | + 19%( 70%) |
Darkness | + 50%( 70%) |
Temporal | + 47%( 80%) |
Lightning | + 49%( 70%) |
Mind | + 47%( 70%) |
Fire | + 70%( 70%) |
Nature | + 31%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Confusion Resistance | 75% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 802 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 36% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 345 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 23% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
Wild-gift / Summoning (utility) | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Wild-gift / Summoning (melee) | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Wild-gift / Summoning (advanced) | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Wild-gift / Summoning (distance) | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.40 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Halfling | 1.00 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Master Summoner |
talent | Psiblades |
beneficial effect | The target's luck and cunning combine to grant it 79% higher critical chance and 79 saves. Halflings's Luck |
beneficial effect | Increases physical power, physical save, spellpower, spell save, mindpower, and mental save by 50. Militant Mind |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | The target is attuned to the wild, increasing all damage affinity by 23% and reducing a random debuff duration by 4 each turn. Primal Attunement |
beneficial effect | 28% chance to get a more powerful summon. Wild Summon |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by Xalrabeth the skeleton warrior. Escort: lost defiler (level 7 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You failed to protect the lost sun paladin from death by stone troll. Escort: lost sun paladin (level 3 of Trollmire) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1514. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -18% Changes stats: +2 Str / +4 Dex / +6 Cun / +6 Con Maximum encumbrance: +40 Physical save: +36 (+7 eff.) Mental save: +19 (+4 eff.) Stamina each turn: +0.70 Maximum life: +48.00 Infravision radius: +3 Movement speed: +10% A pair of boots made of leather. |
Light source | ![]() Powered by arcane forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Mag Changes resistances: +18% darkness Changes resistances penetration: +25% mind Changes damage: +19% light Damage affinity(heal): +10% light Psi when hit: +0.16 Spellpower: +11 (+2 eff.) Mindpower: +15 (+3 eff.) Light radius: +11 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 111.54 light damage. At talent level 3 you gain 18% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 24% chance to reduce strength, dexterity, and constitution by 17 * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +7 Mag / +7 Wil Changes resistances: +11% lightning / +15% temporal / +20% darkness / +3% blight / +14% fire / +20% physical / +15% cold Changes resistances penetration: +15% fire Changes damage: +3% temporal / +20% physical / +20% darkness / +6% fire Maximum hate: +15.00 Spellpower: +5 (+0 eff.) Mindpower: +9 (+2 eff.) Mental crit. chance: +5% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A pointy cloth hat, very wizardly... |
On hands | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +12 Armour: +3 Damage (Melee): 9 lightning Changes stats: +7 Cun / +2 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +12 Defense: +12 (+3 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 27 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Wil / +6 Cun / +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Stun/Freeze immunity: +30% Life regen: +2.00 Mindpower: +10 (+2 eff.) Healing mod.: +30% Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Around neck | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -8% Changes stats: +7 Dex / +5 Mag / +10 Cun / +11 Con Changes resistances: +30% mind Changes resistances penetration: +10% darkness Physical save: +22 (+5 eff.) Spell save: +15 (+3 eff.) Mental save: +17 (+3 eff.) Confusion immunity: +35% Life regen: +4.00 Stamina each turn: +1.00 Infravision radius: +3 Movement speed: +10% Amulets make your neck look great! |
In main hand | ![]() Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 114% Wil, 38% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +78 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +19 Wil Changes resistances: +25% blight / +15% nature Changes resistances penetration: +20% nature / +10% acid Changes damage: +20% nature / +10% acid Talent mastery: +0.10 Wild-gift / Mindstar mastery Talent granted: +3 Ooze Spit Mindpower: +34 (+6 eff.) Mental crit. chance: +9% It can be used to activate talent Slime Wave (costing 30 power out of 30/30) : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 9, doing 111.99 slime damage for 15 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+4 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 34% chance to evade melee and ranged attacks and 40 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
In off hand | ![]() Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 24.0 - 26.4 Uses stats: 116% Wil, 39% Cun Damage type: Dreamforge Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +80 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+3 eff.) Damage (Melee): 30 dreamforge Changes stats: +8 Cun / +12 Wil Changes resistances: +5% physical / +5% mind / +15% fire Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% mind / +10% fire Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +31 (+5 eff.) Mental crit. chance: +8% It can be used to activate talent Forge Bellows (costing 24 power out of 30/30) : Effective talent level: 3.6 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 62.59 mind damage, 78.89 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 5.72 mind and 7.21 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Mag / +6 Wil / +10 Lck Changes resistances: +20% temporal Changes resistances cap: +10% temporal Changes damage: +10% temporal Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Chronomancy / Chronomancy +0.10 Spell / Divination Physical save: +20 (+4 eff.) Spell save: +20 (+4 eff.) Mental save: +20 (+4 eff.) Confusion immunity: +40% Spellpower: +8 (+1 eff.) It can be used to activate talent See the Threads (costing 50 power out of 50/50) : Effective talent level: 1.1 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
Main armor | ![]() Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+5 eff.) Fatigue: +8% Changes stats: +3 Str / +8 Wil / +6 Cun / +4 Con Changes resistances: +17% acid / +14% physical / +45% fire / +19% lightning / +50% cold Reduces incoming crit damage: 15.00% Mental save: +22 (+4 eff.) Hate when firing a critical mind attack: +3.00 Mindpower: +15 (+3 eff.) Mental crit. chance: +3% A suit of armour made of leather. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 physical, 3 blight, 3 fire, 3 nature, 5 arcane It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 830.18 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() shielding rune (absorb 431; dur 7; cd 15) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 431 damage for 7 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+3 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +10 Mag / +11 Wil / +4 Cun / +4 Con Spellpower: +9 (+1 eff.) Rings make your fingers look great! |
![]() voratun battleaxe of disruption (57-86 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.0 - 85.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage against: +24% Unnatural Massive two-handed battleaxes. |
![]() Requires: - Magic 40 Powered by arcane forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 50.0 - 70.0 Uses stats: 60% Mag, 60% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * deal 34.17 arcane and 32.89 darkness damage (based on Magic) in a radius 1 around the target On weapon kill: * swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +1 Soul Purge Spellpower: +24 (+3 eff.) Spell crit. chance: +12% This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
![]() truestriking voratun longsword (40-56 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +25 (+6 eff.) Armour penetration: +15 Changes resistances penetration: +12% physical Sharp, long, and deadly. |
![]() Requires: - Willpower 36 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature slow Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +25 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun / +6 Wil Changes resistances: +12% arcane / +12% blight Changes damage: +18% nature / +15% acid Talent masteries: +0.10 Wild-gift / Slime +0.10 Wild-gift / Ooze Spell save: +15 (+3 eff.) Mindpower: +12 (+2 eff.) Mental crit. chance: +8% It can be used to activate talent Ooze Spit (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: 800% of base Description: Spit slime at your target doing 136.83 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
![]() Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 14.0 - 15.4 Uses stats: 50% Wil, 30% Cun Damage type: Fire Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% cold When wielded/worn: Changes resistances: +20% fire / +20% cold Changes resistances penetration: +12% fire / +12% cold Changes damage: +20% fire / +20% cold Talent mastery: +0.20 Psionic / Thermal mastery Talent granted: +1 Psionic Maelstrom Spell save: +12 (+2 eff.) Psi each turn: +1.00 Mindpower: +16 (+3 eff.) Mental crit. chance: +8% Thermal energies are focussed in the core of this mindstar. |
![]() bloodlich's dragonbone magestaff of illumination (30-36 power, 6 apr, cold element) Requires: - Magic 48 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +12 (+3 eff.) Changes stats: +7 Mag / +7 Cun / +8 Con Changes damage: +30% cold Talent granted: +1 Command Staff Critical mult.: +25.00% N.Energy each turn: +0.20 Vim when firing critical spell: +8.00 Maximum vim: +33.00 Maximum neg.energy: +38.00 Spellpower: +15 (+2 eff.) Spell crit. chance: +5% Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 97.14 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() caustic voratun waraxe (40-57 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (radius 2) on crit: +28 acid / +39 nature When wielded/worn: Armour penetration: +9 Changes resistances penetration: +21% acid / +14% nature One-handed war axes. |
![]() hateful voratun waraxe of erosion (42-58 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.5 - 58.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (Melee): +15 nature / +12 darkness Damage against: +16% Living One-handed war axes. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 6 arcane Changes stats: +3 Mag / +3 Wil Changes resistances: +18% lightning / +12% blight Changes resistances penetration: +5% arcane / +15% lightning Spell save: +7 (+1 eff.) Maximum mana: +51.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() restorative pair of drakeskin leather boots of tirelessness (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Life regen: +8.00 Stamina each turn: +1.10 Maximum stamina: +35.00 Healing mod.: +18% A pair of boots made of leather. |
![]() wanderer's pair of voratun boots of tirelessness (0 def, 5 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +4 Cun / +4 Con Physical save: +21 (+5 eff.) Mental save: +24 (+4 eff.) Stamina each turn: +1.20 Maximum stamina: +34.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. You need to find something to bind its powers. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all Talent mastery: +0.00(-) Cunning / Stealth This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
![]() warlord's voratun helm (0 def, 5 armour) Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +9 (+2 eff.) Armour: +5 Fatigue: +5% Changes stats: +6 Str / +6 Wil Changes resistances: +14% physical Physical save: +15 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() voratun mail armour of implacability (5 def, 19 armour) Requires: - Heavy armour training - Strength 48 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +19 Defense: +5 (+2 eff.) Fatigue: +4% Physical save: +9 (+2 eff.) A suit of armour made of mail. |
![]() Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 (+1 eff.) Armour: +15 Defense: +17 (+5 eff.) Fatigue: +8% Damage when hit (Melee): 4 light Changes stats: +3 Cun / +6 Dex Changes resistances: +13% acid / +11% cold Changes resistances penetration: +10% light Changes damage: +9% light / +9% cold Allows you to breathe in: water Critical mult.: +13.00% A suit of armour made of leather. |
![]() voratun plate armour of the deep (0 def, 21 armour) Requires: - Massive armour training - Strength 60 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +21 Fatigue: +22% Changes resistances: +12% acid / +14% cold Allows you to breathe in: water A suit of armour made of metal plates. |
![]() Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+3 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: gem / demonic ; tier 5 When carried: Damage when hit (Melee): 34 healing Mental save: -18 (-3 eff.) Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 (+3 eff.) Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+2 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+1 eff.) Mindpower: +10 (+2 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Infused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 (+1 eff.) Spell crit. chance: +4% It can be used to raise one or two undead rats to fight beside you Activation costs 70 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
![]() Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +4 Cun Changes resistances penetration: +15% fire Changes damage: +12% fire Infravision radius: +2 See invisible: +6 It can be used to heal yourself and all friendly characters within 10 spaces for 488 Activation puts all charms on cooldown for 15 turns. When used: * Heal for 72. * Increase the duration of 2 beneficial effects by 2. * Reduce fatigue by 31% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+2 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Frodo_Summons the Halfling Summoner level 33
4th Flare 123rd year of Ascendancy at 13:32 see stats
By Frodo_Summons the Halfling Summoner level 50
64th Dusk 124th year of Ascendancy at 09:55 see stats
By Frodo_Summons the Halfling Summoner level 32
59th Pyre 123rd year of Ascendancy at 22:03 see stats
By Frodo_Summons the Halfling Summoner level 37
25th Haze 123rd year of Ascendancy at 23:28 see stats
By Frodo_Summons the Halfling Summoner level 38
8th Decay 123rd year of Ascendancy at 20:35 see stats
By Frodo_Summons the Halfling Summoner level 48
10th Flare 124th year of Ascendancy at 00:22 see stats
By Frodo_Summons the Halfling Summoner level 36
22nd Haze 123rd year of Ascendancy at 12:38 see stats
By Frodo_Summons the Halfling Summoner level 17
52nd Haze 122nd year of Ascendancy at 21:46 see stats
By Frodo_Summons the Halfling Summoner level 40
18th Regrowth 124th year of Ascendancy at 10:34 see stats
By Frodo_Summons the Halfling Summoner level 12
23rd Haze 122nd year of Ascendancy at 02:36 see stats
By Frodo_Summons the Halfling Summoner level 48
13rd Dusk 124th year of Ascendancy at 23:48 see stats
By Frodo_Summons the Halfling Summoner level 35
56th Dusk 123rd year of Ascendancy at 00:16 see stats
By Frodo_Summons the Halfling Summoner level 24
19th Pyre 123rd year of Ascendancy at 14:23 see stats
By Frodo_Summons the Halfling Summoner level 43
46th Regrowth 124th year of Ascendancy at 00:32 see stats
By Frodo_Summons the Halfling Summoner level 50
10th Haze 124th year of Ascendancy at 02:44 see stats
By Frodo_Summons the Halfling Summoner level 18
64th Haze 122nd year of Ascendancy at 11:00 see stats
By Frodo_Summons the Halfling Summoner level 33
22nd Dusk 123rd year of Ascendancy at 12:31 see stats
By Frodo_Summons the Halfling Summoner level 47
3rd Summertide 124th year of Ascendancy at 09:49 see stats
By Frodo_Summons the Halfling Summoner level 50
1st Haze 124th year of Ascendancy at 11:55 see stats
By Frodo_Summons the Halfling Summoner level 17
51st Haze 122nd year of Ascendancy at 14:23 see stats
By Frodo_Summons the Halfling Summoner level 49
17th Dusk 124th year of Ascendancy at 01:31 see stats
By Frodo_Summons the Halfling Summoner level 24
41st Regrowth 123rd year of Ascendancy at 07:01 see stats
By Frodo_Summons the Halfling Summoner level 40
8th Decay 123rd year of Ascendancy at 23:28 see stats
By Frodo_Summons the Halfling Summoner level 10
17th Dusk 122nd year of Ascendancy at 06:26 see stats
By Frodo_Summons the Halfling Summoner level 20
4th Decay 122nd year of Ascendancy at 14:55 see stats
By Frodo_Summons the Halfling Summoner level 30
53rd Pyre 123rd year of Ascendancy at 08:13 see stats
By Frodo_Summons the Halfling Summoner level 40
8th Decay 123rd year of Ascendancy at 23:01 see stats
By Frodo_Summons the Halfling Summoner level 50
20th Dusk 124th year of Ascendancy at 17:45 see stats
By Frodo_Summons the Halfling Summoner level 46
19th Pyre 124th year of Ascendancy at 21:34 see stats
By Frodo_Summons the Halfling Summoner level 50
62nd Dusk 124th year of Ascendancy at 23:57 see stats
By Frodo_Summons the Halfling Summoner level 45
51st Regrowth 124th year of Ascendancy at 21:30 see stats
By Frodo_Summons the Halfling Summoner level 21
25th Regrowth 123rd year of Ascendancy at 23:49 see stats
By Frodo_Summons the Halfling Summoner level 49
19th Dusk 124th year of Ascendancy at 07:11 see stats
By Frodo_Summons the Halfling Summoner level 31
57th Pyre 123rd year of Ascendancy at 18:20 see stats
By Frodo_Summons the Halfling Summoner level 36
58th Dusk 123rd year of Ascendancy at 09:18 see stats
By Frodo_Summons the Halfling Summoner level 50
10th Haze 124th year of Ascendancy at 02:43 see stats
By Frodo_Summons the Halfling Summoner level 24
41st Regrowth 123rd year of Ascendancy at 07:36 see stats
By Frodo_Summons the Halfling Summoner level 9
12nd Dusk 122nd year of Ascendancy at 04:49 see stats
By Frodo_Summons the Halfling Summoner level 50
44th Dusk 124th year of Ascendancy at 11:04 see stats
By Frodo_Summons the Halfling Summoner level 22
38th Regrowth 123rd year of Ascendancy at 00:32 see stats
By Frodo_Summons the Halfling Summoner level 11
48th Dusk 122nd year of Ascendancy at 16:44 see stats
By Frodo_Summons the Halfling Summoner level 46
67th Regrowth 124th year of Ascendancy at 01:59 see stats
By Frodo_Summons the Halfling Summoner level 18
65th Haze 122nd year of Ascendancy at 20:12 see stats
By Frodo_Summons the Halfling Summoner level 26
41st Pyre 123rd year of Ascendancy at 08:47 see stats
By Frodo_Summons the Halfling Summoner level 16
51st Haze 122nd year of Ascendancy at 08:27 see stats
By Frodo_Summons the Halfling Summoner level 31
59th Pyre 123rd year of Ascendancy at 01:35 see stats
Log
Fire drake hatchling hits Elandar for 132 physical damage.
Elandar slows down.
Elandar misses War hound.
Minotaur uses Stunning Blow.
Minotaur performs a melee critical strike against Elandar!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Minotaur hits Elandar for 486 physical damage.
Ritch flamespitter shrugs off Elandar's 'Insidious Blight'!
Fire drake (wild summon) is poisoned with blight!
Fire drake hatchling is poisoned with insidious blight!!
Minotaur killed Elandar!
Blight Poison from Elandar hits War hound for 62 blight damage.
Elandar's blight poison area effect hits Fire drake (wild summon) for 36 blight damage.
Elandar's blight poison area effect hits Turtle for 18 blight damage.
Elandar's blight poison area effect hits Minotaur for 43 blight damage.
Elandar's blight poison area effect hits Fire drake hatchling for 43 blight damage.
Elandar's blight poison area effect hits Fire drake hatchling for 36 blight damage.
Elandar's blight poison area effect hits Fire drake hatchling for 36 blight damage.
Elandar's blight poison area effect hits War hound for 36 blight damage.
Elandar's blight poison area effect killed War hound!
Frodo_Summons is no longer evading attacks.
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Evil denied (Exploration mode)!
Option unlocked: New Class: Adventurer
Saving game...
Saving done.