Short King the level 8 Dwarf Wyrmic by Superpickle7

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceDwarf
ClassWyrmic
Level / Exp8 / 81%
Sizemedium
Lifes / Deaths

Primary Stats

Strength36 (base 27)
Dexterity8 (base 10)
Constitution20 (base 17)
Magic8 (base 10)
Willpower26 (base 19)
Cunning14 (base 10)

Resources

Life475/475
Stamina161/161
Equilibrium10
Healing Factor1.0870588855781
Regeneration4.2893722247695

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage37
Accuracy20
Crit Chance11%
APR17
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower13
Crit Chance2%
Speed1

Offense: Mind

Mindpower30
Crit Chance8%
Speed1

Offense: Damage Bonus

Blight+5%
Light+10%
Nature+5%

Defense: Base

Armour (hardiness)33.201701714292 (72.903125182002%)
Defense16
Ranged Defense16
Fatigue31
Physical Save24
Spell Save23
Mental Save20

Defense: Resistances

Cold+ 25%( 70%)
Lightning+ 8%( 70%)
Light+ 20%( 70%)
Temporal+ 6%( 70%)
Nature+ 10%( 70%)
Physical+ 3%( 70%)
Fire+ 17%( 70%)
All 0%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
2/5
1/5
0/5
0/5
Technique / Shield offense1.30
1/5
1/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
1/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
3/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Race / Dwarf1.00
2/5
1/5
0/5
0/5
Wild-gift / Fungus1.00
3/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
1/5
1/5
0/5

Effects

talent

Quests

failed
done
active
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
In off hand
Main armor
Around neck

Inventory

Achievements

Squadmate (Roguelike) Escaped from Reknor alive with your squadmate Norgan.
By Short King the Dwarf Wyrmic level 5
19th Voratun 122nd year of Ascendancy at 00:38
see stats

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 38 turns).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (14/14, 14-20 power, 5 apr).
You gain 8.25 gold from the transmogrification of
Leluroddalach (0 def, 5 armour).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, lightning element).
You gain 6.74 gold from the transmogrification of
elm longbow 'Bregudunahek'.
You gain 0.25 gold from the transmogrification of
iron dagger (10-13 power, 5 apr).
You gain 0.75 gold from the transmogrification of
arcing iron battleaxe (16-23 power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
You gain 1.03 gold from the transmogrification of
teleportation rune of the duelist (range 30; cd 16).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 50; dur 4; cd 16).
You gain 1.24 gold from the transmogrification of
shielding rune (absorb 81; dur 3; cd 18).
You gain 0.56 gold from the transmogrification of
shatter afflictions rune (absorb 21; cd 12).
You gain 0.56 gold from the transmogrification of
shatter afflictions rune (absorb 21; cd 19).
You gain 1.51 gold from the transmogrification of
blink rune (range 4; phase 10; cd 19).
You gain 1.00 gold from the transmogrification of
wild infusion (res 16%; physical; dur 3; cd 11).
You gain 0.69 gold from the transmogrification of
regeneration infusion (heal 64; 17 cd).
There is a way to the previous level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Short King picks up (b.):
wild infusion of the sneak (res 19%; mental; dur 4; cd 15).
Ran for 9 turns (stop reason: hostile spotted to the south (forest troll)).


Saving game...

Saving done.