










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Skeleton |
| Class | Sun Paladin |
| Level / Exp | 49 / 58% |
| Size | medium |
| Lifes / Deaths | Killed by Repetitus at level 15 on the 52nd Haze 122nd year of Ascendancy at 05:48 0 / 10Killed by Repetitus at level 16 on the 53rd Haze 122nd year of Ascendancy at 18:49 Killed by Varsha the Writhing at level 23 on the 33rd Regrowth 123rd year of Ascendancy at 23:29 Killed by Xerobeth the orc necromancer at level 38 on the 35th Regrowth 124th year of Ascendancy at 07:43 Killed by Rak'shor, Grand Necromancer of the Pride at level 39 on the 38th Regrowth 124th year of Ascendancy at 03:19 Killed by champion of Urh'Rok at level 40 on the 39th Regrowth 124th year of Ascendancy at 08:06 Killed by Layynor the searing horror at level 44 on the 2nd Pyre 124th year of Ascendancy at 15:08 Killed by blinkwyrm at level 46 on the 17th Pyre 124th year of Ascendancy at 00:51 Killed by orc elite fighter at level 49 on the 2nd Summertide 124th year of Ascendancy at 22:54 Killed by Elite Combat Trainer Polytta at level 49 on the 3rd Summertide 124th year of Ascendancy at 09:34 |
Primary Stats
| Strength | 74 (base 56) |
| Dexterity | 76 (base 43) |
| Constitution | 42 (base 13) |
| Magic | 99 (base 60) |
| Willpower | 32 (base 10) |
| Cunning | 62 (base 37) |
Resources
| Life | -367/1189 |
| Positive | 45/194 |
| Equilibrium | 20 |
| Vim | 151/292 |
| Healing Factor | 1.833988003127 |
| Regeneration | 0.45849700078176 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 3 |
| See Invisible | 26 |
| ESP Range | 10 |
| ESP Kinds | demon/major, demon/minor, animal/canine |
Offense: Mainhand
| Damage | 174 |
| Accuracy | 60 |
| Crit Chance | 61% |
| APR | 53 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 66 |
| Crit Chance | 58% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +28% |
| Blight | +35% |
| Arcane | +36% |
| Mind | +28% |
| All | +19% |
| Darkness | +42% |
| Light | +46% |
| Temporal | +43% |
| Fire | +39% |
| Lightning | +28% |
Offense: Damage Penetration
| Darkness | +14% |
| Light | +60% |
| Physical | +50% |
| Fire | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 43 (30%) |
| Defense | 46 |
| Ranged Defense | 51 |
| Fatigue | 33 |
| Physical Save | 44 |
| Spell Save | 40 |
| Mental Save | 55 |
Defense: Resistances
| Acid | + 47%( 70%) |
| Blight | + 22%( 70%) |
| Cold | + 35%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 45%( 70%) |
| Light | + 70%( 70%) |
| Temporal | + 31%( 70%) |
| Fire | + 58%( 70%) |
| Lightning | + 45%( 70%) |
Defense: Immunities
| Confusion Resistance | 10% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 43% |
| Disarm Resistance | 50% |
| Bleed Resistance | 100% |
| Teleport Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 595 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 273 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 temporal, 4 light, 4 arcane, 5 mind, 3 nature, 3 physical |
Class Talents
| Celestial / Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Sun | 1.40 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Shield offense | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Radiance | 1.30 |
| 2/5 |
| 4/5 |
| 3/5 |
| 5/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.00 |
| 2/5 |
| 4/5 |
| 2/5 |
| 2/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Celestial / Chants | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by skeleton warrior. Escort: injured seer (level 6 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by orc grand master assassin. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost warrior from death by elder vampire. Escort: lost warrior (level 5 of Dreadfell) | failed |
You failed to protect the repented thief from death by orc cryomancer. Escort: repented thief (level 4 of Dreadfell) | failed |
You failed to protect the repented thief from death by void horror. Escort: repented thief (level 7 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved talent Spit Poison (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * You are back in Var'Eyal, the Far East as the people from the west call it. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have forced a recall while in an exploratory farportal zone. The farportal was rendered unusable in the process. The fortress's current energy level is: 331. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * You've found the needed minotaur nose. * You've found the needed black mamba head. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * You've found the needed naga tongue. * You've found the needed pouch of faeros ash. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Lisorinne the pair of drakeskin leather boots (0 def, 14 armour)2.0 T5 feet armor [Random Unique] Master While equipped: Stats +7 Dex +5 Cun +8 Con +11 Lck dps ---------- Dmg.mod +12% temporal ----- def ----- Armour +14 Resists +12% acid +6% temporal +14% fire +14% cold +10% lightning Phys.save +17 (+5 eff.) Mind.save +24 (+7 eff.) Stealth +14 ---------- misc See.Invis +12 A pair of boots made of leather. |
| Quiver | pouch of dwarven-steel shots 'Blindwalker' (20/20, 40-47 power, 3 apr)3.0 T3 shot ammo [Random Unique] Arcane/Master Power 39.5 - 47.4 Physical Uses 50% Cun, 50% Mag, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +14.0% Capacity 20 Ranged+ +12 mind +16 light On Hit.r1 +8 mind +17 fire On Crit.r2 +4 light On Crit: * Wound the target dealing 329 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(86 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Dagyzilador (0 def, 5 armour)2.0 T5 head armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +1 Dex +7 Mag +5 Wil +7 Con dps ---------- Spell.crit +4% Mind.pwr +20 (+7 eff.) Dmg.mod +16% blight +17% arcane +9% mind Res.pen +20% physical ----- def ----- Armour +5 Fatigue +5% Resists +9% blight +12% darkness Phys.save +13 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save +20 (+6 eff.) ---------- misc Max.stam +10.00 Battle Cry: Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
| On hands | drakeskin leather gloves 'Glimmerwrest' (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Nature/Master While equipped: Stats +4 Str +5 Wil +4 Con dps ---------- Melee+ 10 acid 12 lightning Dmg.mod +9% acid +9% lightning ----- def ----- Armour +3 Resists +8% acid +3% temporal +15% light +9% lightning Disarm- +50% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +3 Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Void Shard2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 284.57 temporal and 282.58 darkness damage (based on Magic). Uses 20 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
| On fingers | voratun Goedalath Rock ring0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +8 Cun +9 Dex dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +16 (+4 eff.) Dmg.mod +9% all Acc +8 (+2 eff.) Melee Ret 34 darkness ----- def ----- Heal.mod +50% ---------- misc Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Rings make your fingers look great! |
| On fingers | psionicist's stralite ring of warding0.1 T4 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +6 Wil ----- def ----- Resists +18% acid +17% fire +17% lightning +15% cold Mind.save +12 (+4 eff.) Rings make your fingers look great! |
| Around neck | The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 36 out of 2/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (166). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
| In main hand | Razorblade, the Cursed Waraxe (38-53 power, 16 apr)3.0 T5 waraxe 1H weapon [Unique] Psionic Power 38.0 - 53.2 Phys.bleed Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Res.pen +30% physical Acc +40 (+10 eff.) Apr +30 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
| Around waist | Jaw of Rogroth1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 24 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
| In off hand | The Black Wall (12 def, 9 armour, 52-62 power, 200 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 52.0 - 62.4 Darkness Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +200 While equipped: dps ---------- Melee Ret 10 darkness ----- def ----- Armour +9 Defense +12 (+4 eff.) Rng.Def +15 (+5 eff.) Fatigue +28% Resists +2% all ---------- misc Talents +1 Block Masteries +0.20 Technique/Shield defense +0.20 Technique/Shield offense +0.20 Corruption/Doom shield ShadowPwr +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
| Cloak | shadow elven-silk cloak of sorcery (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Arcane/Master While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.crit +6% Dmg.mod +11% darkness Res.pen +14% darkness ----- def ----- Defense +3 (+1 eff.) Resists +14% darkness Stealth +18 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Molten Skin (15 def, 12 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+4 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+5 eff.) Resists +20% fire +12% light -5% cold ---------- misc Masteries +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Celestial/Sunlight +0.10 Spell/Fire Blastwave: Level 4.4 Pwr.cost 12 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 210.46 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Inventory
Primal Infusion (affinity 13%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 13% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion (heal 92; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 92 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the titan (die at -646; dur 8; cd 25)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -646 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1493 life, 18 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (278.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 397.54 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 5; phase 19; cd 11)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 1293% over 10 turns; mana 65; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1293% for 10 turns (0 total) and instantly restoring 65 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 2.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Flashvalor the stralite ring0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +8 Cun +7 Wil dps ---------- Mind.pwr +13 (+4 eff.) Dmg.mod +18% lightning Res.pen +25% lightning ----- def ----- Resists +9% mind +15% darkness Rings make your fingers look great! |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ---------- misc Talents +1 Flexible Combat You have set the ring to grant you Flexible Combat! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Ziyon (63-94 power, 3 apr)3.0 T4 battleaxe 2H weapon [Random Unique] Nature/Master Power 63.0 - 94.5 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +21 nature While equipped: Stats +3 Str +5 Dex dps ---------- Crit.mult +10.00% Res.pen +17% physical Acc +30 (+8 eff.) Apr +19 ----- def ----- Resists +6% acid Massive two-handed battleaxes. |
flaming voratun battleaxe of crippling (58-86 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Arcane/Master Power 57.5 - 86.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit.r1 +19 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +12.0% Massive two-handed battleaxes. |
voratun battleaxe 'Rimesmasher' (57-86 power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Master Power 57.0 - 85.5 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit.r2 +16 mind +12 cold On Hit: * 20% chance to reduce all saves and defense by 27 While equipped: Stats +12 Str +5 Con dps ---------- Phys.pwr +21 (+4 eff.) Dmg.mod +13% physical Res.pen +15% mind +16% physical Acc +47 (+12 eff.) ----- def ----- Defense +21 (+7 eff.) Resists +6% cold Disarm- +111% Massive two-handed battleaxes. |
voratun dagger 'Ashbone' (50-66 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 50.5 - 65.7 Physical Uses 50% Str, 50% Mag, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit.r1 +30 fire On Crit.r2 +16 blight While equipped: dps ---------- Dmg.mod +9% blight +18% fire Res.pen +15% blight ----- def ----- Resists +6% fire Sharp, short and deadly. |
elemental voratun greatmaul of massacre (87-130 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego+] Arcane/Master Power 87.0 - 130.5 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Hit: * Create an explosion dealing 109 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +31% lightning Res.pen +33% lightning Massive two-handed mauls. |
warbringer's voratun greatmaul of crippling (72-107 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego++] Master Power 71.5 - 107.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +7 Con dps ---------- Phys.crit +14.0% Phys.pwr +21 (+4 eff.) Res.pen +16% physical ----- def ----- Disarm- +27% Massive two-handed mauls. |
elemental voratun greatsword of evisceration (66-105 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Arcane/Master Power 65.5 - 104.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: * Create an explosion dealing 109 acid damage (1/turn) On Crit: * Wound the target dealing 329 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +9.0% Phys.pwr +21 (+4 eff.) Dmg.mod +33% acid Res.pen +24% acid Massive two-handed swords. |
truestriking voratun greatsword of persecution (61-98 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Disrupt/Master Power 61.0 - 97.6 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Against +34% Unnatural While equipped: Stats +6 Wil dps ---------- Res.pen +10% physical Acc +23 (+6 eff.) Apr +7 Massive two-handed swords. |
truestriking voratun greatsword of shearing (62-98 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Master Power 61.5 - 98.4 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +14% physical +14% all Acc +37 (+10 eff.) Apr +26 Massive two-handed swords. |
voratun greatsword of evisceration (64-102 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Master Power 63.5 - 101.6 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit: * Wound the target dealing 329 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +10.0% Phys.pwr +13 (+2 eff.) Massive two-handed swords. |
Storm Fury4.0 T5 longbow 2H weapon Reqs Shoot [Unique] Arcane Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 12% Chain Lightning 3 While equipped: Stats +10 Dex +10 Mag dps ---------- Spell.crit +10% Spell.pwr +30 (+7 eff.) Mov.spd +30% Ranged+ 75 lightning Dmg.mod +25% lightning ----- def ----- Defense +30 (+10 eff.) Resists +20% lightning ---------- misc Masteries +0.50 Spell/Storm +0.50 Spell/Air Automatically fires lightning bolts every game turn at nearby enemies dealing 139 to 278 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
keeper's dragonbone longbow of recursion4.0 T5 longbow 2H weapon Reqs Shoot [Ego++] Arcane Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 10% Shoot 1 While equipped: dps ---------- Dmg.mod +27% physical +24% temporal Res.pen +14% physical +15% temporal ---------- misc Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
mage-hunter's dragonbone longbow of piercing4.0 T5 longbow 2H weapon Reqs Shoot [Ego++] Disrupt/Master Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: Stats +5 Cun +6 Wil dps ---------- Mind.pwr +12 (+4 eff.) Res.pen +15% all Acc +20 (+5 eff.) Apr +8 On Hit (Ranged): * 23 arcane resource burn ---------- misc Masteries +0.15 Wild-gift/Antimagic Longbows are used to shoot arrows at your foes. |
throat-seeking dragonbone longbow of true flight4.0 T5 longbow 2H weapon Reqs Shoot [Ego++] Disrupt/Master Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +23 nature On Crit: * silences the target While equipped: dps ---------- Phys.crit +9.0% Res.pen +17% nature Acc +15 (+4 eff.) Longbows are used to shoot arrows at your foes. |
Blade of Distorted Time (40-56 power, 40 apr)3.0 T4 longsword 1H weapon [Unique] Arcane Power 40.0 - 56.0 Physical Uses 70% Mag, 90% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +40 Crit +8.0% Atk.spd 100% Dmg.conv 20% temporal On Hit: * deals 119 temporal damage and slows enemies in radius 6 of the target by 129% based on Magic While equipped: dps ---------- Dmg.mod +30% temporal +30% physical ----- def ----- Def/telep +20 Res/telep +20% Dur/telep +20% Blink Blade: Level 4.0 Pwr.cost 10 out of 10/10. Range 8 Travel.spd instantaneous Is a spell Description: Teleport to the target and attack with your melee weapons for 94% damage. Then teleport next to a second random enemy, attacking for 94% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
Twilight's Edge (47-66 power, 7 apr)3.0 T4 longsword 1H weapon [Unique] Arcane Power 47.0 - 65.8 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +12.0% Atk.spd 100% On Crit: * release a burst of light and dark damage (scales with Magic) While equipped: Stats +4 Str +4 Mag +4 Cun dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) Dmg.mod +18% darkness +18% light ---------- misc Light +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
balanced voratun longsword of amnesia (43-60 power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Master/Psionic Power 43.0 - 60.2 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: dps ---------- Acc +10 (+3 eff.) ----- def ----- Defense +7 (+3 eff.) Disarm- +39% Sharp, long, and deadly. |
chilling voratun longsword of massacre (52-74 power, 6 apr)3.0 T5 longsword 1H weapon [Ego] Arcane/Master Power 52.5 - 73.5 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +14 cold Sharp, long, and deadly. |
elemental voratun longsword of evisceration (43-60 power, 6 apr)3.0 T5 longsword 1H weapon [Ego++] Arcane/Master Power 43.0 - 60.2 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Create an explosion dealing 109 fire damage (1/turn) On Crit: * Wound the target dealing 329 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +10.0% Phys.pwr +15 (+3 eff.) Dmg.mod +10% fire Res.pen +19% fire Sharp, long, and deadly. |
enhanced voratun longsword of crippling (42-59 power, 6 apr)3.0 T5 longsword 1H weapon [Ego++] Nature/Master Power 42.0 - 58.8 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +6 Str +6 Dex +8 Mag +7 Wil +8 Cun +6 Con dps ---------- Phys.crit +9.0% Sharp, long, and deadly. |
truestriking voratun mace of shearing (46-64 power, 6 apr)3.0 T5 mace 1H weapon [Ego++] Master Power 45.5 - 63.7 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Res.pen +12% physical +10% all Acc +30 (+8 eff.) Apr +21 Blunt and deadly. |
caller's living mindstar of disruption (18-20 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature/Disrupt Power 18.0 - 19.8 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Against +23% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +12% acid +10% fire +11% cold +10% physical Res.pen +7% acid +6% fire +7% cold +5% physical ----- def ----- Heal/summ +27 ---------- misc Max.summ +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's living mindstar of storms (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature Power 16.0 - 17.6 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex +2 Mag +5 Wil +5 Cun +4 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 20 lightning Dmg.mod +6% lightning +6% nature Res.pen +16% lightning ----- def ----- Resists +16% lightning +6% blight Disease- +13% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
ranger's voratun steamgun of cold4.0 T5 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Arcane/Master/Steamtech Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +16 cold Uses 2.0 Steam While equipped: Stats +4 Dex dps ---------- Dmg.mod +17% cold Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
thought-forged orichalcum trident of crippling (52-84 power, 16 apr)3.0 T5 trident 2H weapon [Ego+] Master/Psionic Power 52.5 - 84.0 Physical Uses 50% Mag, 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% Melee+ +16 mind On Hit: * 34% chance to reduce all saves and defense by 27 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +7 Cun +3 Wil dps ---------- Phys.crit +17.0% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Belatha the voratun waraxe (39-55 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Master Power 39.0 - 54.6 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +7 Str +4 Dex +10 Mag +15 Wil dps ---------- Phys.crit +15.0% Spell.pwr +11 (+3 eff.) Dmg.mod +12% physical Acc +16 (+4 eff.) One-handed war axes. |
Gita the stralite waraxe (32-44 power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Arcane/Master Power 31.5 - 44.1 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +9 light Against +17% Undead On Hit: * Create an explosion dealing 109 acid damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Dex dps ---------- Phys.crit +9.0% Crit.mult +10.00% Dmg.mod +18% acid Res.pen +17% acid ----- def ----- Defense +10 (+4 eff.) One-handed war axes. |
enhanced voratun waraxe of crippling (41-57 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Nature/Master Power 41.0 - 57.4 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +7 Str +7 Dex +13 Mag +9 Wil +8 Cun +7 Con dps ---------- Phys.crit +14.0% One-handed war axes. |
voratun waraxe of enduring (38-54 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Nature Power 38.5 - 53.9 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +11 Con +10 Wil ----- def ----- Max.HP +54.00 One-handed war axes. |
monstrous drakeskin leather belt of the giants1.0 T5 belt armor [Ego+] Nature/Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +14 (+3 eff.) ----- def ----- Phys.save +9 (+3 eff.) Spell.save +9 (+3 eff.) ---------- misc Size +2 A belt that goes around your waist. |
Blastbearer the cashmere cloak (12 def, 0 armour)2.0 T3 cloak armor [Random Unique] Master While equipped: Stats +3 Str +3 Con dps ---------- Crit.mult +17.00% Dmg.mod +12% acid Res.pen +25% lightning Acc +9 (+3 eff.) Apr +11 Melee Ret 6 acid ----- def ----- Defense +12 (+4 eff.) Resists +6% acid Phys.save +19 (+6 eff.) Stealth +9 Max.HP +61.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Worm Nest (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+4 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Carrion Feet: Level 3.0 Pwr.cost 15 out of 20/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
Eilinuvea the pair of dwarven-steel boots (0 def, 8 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +4 (+1 eff.) Apr +8 ----- def ----- Armour +8 Fatigue +3% Resists +12% cold +5% arcane +12% light Knockbk- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
reinforced pair of drakeskin leather boots of invasion (0 def, 11 armour)2.0 T5 feet armor [Ego++] Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +4 (+1 eff.) Res.pen +11% physical ----- def ----- Armour +11 Resists +10% acid +10% fire +13% lightning +5% cold A pair of boots made of leather. |
wanderer's pair of drakeskin leather boots of phasing (0 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane/Master While equipped: Stats +3 Mag +3 Wil +3 Cun +4 Con ----- def ----- Armour +5 Phys.save +18 (+6 eff.) Mind.save +16 (+5 eff.) Blink to a nearby random location (rad 10) Puts all charms on 25 cooldown A pair of boots made of leather. |
heroic voratun gauntlets (0 def, 7 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +7 Fatigue +5% Mind.save +8 (+2 eff.) Max.HP +76.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
steady voratun gauntlets of sorrow (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Psionic While equipped: dps ---------- Mind.pwr +7 (+2 eff.) Melee+ 30 mind 28 darkness Acc +7 (+2 eff.) On Hit (Melee): * 17% chance to reduce all saves and defense by 27 ----- def ----- Armour +3 Fatigue +5% Phys.save +7 (+2 eff.) Mind.save -2 (-1 eff.) Disarm- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Crown of Burning Pain (8 def, 0 armour)4.0 T3 head armor [Unique] Arcane While equipped: Stats +3 Cun +3 Wil dps ---------- Dmg.mod +20% fire ----- def ----- Armour +0 Defense +8 (+3 eff.) Fatigue +4% Resists +20% fire Meteor Rain: Level 2.0 Pwr.cost 38 out of 50/50. Range 5 Travel.spd instantaneous Is a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 99.14 fire and 84.88 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Infused Cerebrum (8 def, 0 armour)2.0 T4 head armor [Unique] Unknown While equipped: Stats +10 Mag +12 Wil +10 Cun dps ---------- Spell.pwr +12 (+3 eff.) Mind.pwr +12 (+4 eff.) ----- def ----- Defense +8 (+3 eff.) Fear- -60% Assault the mind of a foe to utterly dominate it. Uses 100 power out of 150/150 This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
Siliseleta (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% ----- def ----- Armour +4 Fatigue +4% Resists +10% lightning +7% temporal +3% darkness Max.HP +100.00 HP.reg +4.00 Stun/Frz- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
bladed drakeskin leather cap of the bounder (0 def, 5 armour)2.0 T5 head armor [Ego++] Master While equipped: Stats +13 Str +8 Dex ----- def ----- Armour +5 Fatigue +5% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 316.3 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
drakeskin leather cap of knowledge (0 def, 5 armour)2.0 T5 head armor [Ego+] Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Mind.pwr +4 (+1 eff.) ----- def ----- Armour +5 Fatigue +5% A cap made of leather. |
Bogwilder (5 def, 14 armour)14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Nature While equipped: Stats +10 Con dps ---------- Melee+ 23 acid 17 fire Dmg.mod +12% arcane Res.pen +15% blight +20% nature Phasing +30% Melee Ret 16 acid 16 fire ----- def ----- Armour +14 Defense +5 (+2 eff.) Fatigue +27% Resists +42% acid -20% light +15% cold +10% darkness +40% fire Phys.save +10 (+3 eff.) Spell.save +9 (+3 eff.) Mind.save +9 (+3 eff.) ---------- misc Breathe water A suit of armour made of mail. |
cleansing voratun mail armour of resilience (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego] Nature/Disrupt While equipped: ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +13% nature +16% blight Max.HP +37.00 A suit of armour made of mail. |
enlightening voratun mail armour of Eyal (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Nature/Psionic While equipped: Stats +6 Cun +8 Wil ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Mind.save +19 (+6 eff.) Max.HP +72.00 HP.reg +7.00 Heal.mod +19% A suit of armour made of mail. |
fearforged voratun mail armour of command (14 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Arcane/Psionic While equipped: Stats +2 Cun +8 Con ----- def ----- Armour +18 Defense +14 (+5 eff.) Fatigue +23% Resists +10% fire -17% light +9% darkness Phys.save +7 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +27 (+8 eff.) A suit of armour made of mail. |
fortifying voratun mail armour of Eyal (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +5 Str +4 Con ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Max.HP +153.00 HP.reg +4.00 Heal.mod +17% A suit of armour made of mail. |
searing steel mail armour of command (9 def, 11 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego++] Arcane/Psionic While equipped: Stats +1 Cun dps ---------- Melee+ 12 acid 12 fire Melee Ret 10 acid 8 fire ----- def ----- Armour +11 Defense +9 (+3 eff.) Fatigue +12% Resists +12% acid +18% fire Mind.save +14 (+4 eff.) A suit of armour made of mail. |
searing voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Arcane While equipped: dps ---------- Melee+ 10 acid 16 fire Melee Ret 13 acid 12 fire ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +27% acid +26% fire A suit of armour made of mail. |
searing voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Arcane While equipped: dps ---------- Melee+ 14 acid 20 fire Melee Ret 13 acid 14 fire ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +19% acid +13% fire A suit of armour made of mail. |
drakeskin leather armour (20 def, 8 armour)9.0 T5 light armor [Normal] While equipped: ----- def ----- Armour +8 Defense +20 (+7 eff.) Fatigue +8% A suit of armour made of leather. |
drakeskin leather armour of Eyal (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +20 (+7 eff.) Fatigue +8% Max.HP +63.00 HP.reg +4.00 Heal.mod +17% A suit of armour made of leather. |
duelist's drakeskin leather armour of Eyal (30 def, 16 armour)9.0 T5 light armor [Ego++] Nature/Master While equipped: Stats +7 Cun +7 Dex ----- def ----- Armour +16 Defense +30 (+10 eff.) Fatigue +8% Max.HP +54.00 HP.reg +9.00 Heal.mod +14% A suit of armour made of leather. |
marauder's drakeskin leather armour (27 def, 8 armour)9.0 T5 light armor [Ego+] Master While equipped: Stats +5 Str +3 Dex ----- def ----- Armour +8 Defense +27 (+9 eff.) Fatigue +8% Phys.save +13 (+4 eff.) A suit of armour made of leather. |
nimble reinforced leather armour of command (24 def, 14 armour)9.0 T4 light armor [Ego++] Master/Psionic While equipped: Stats +4 Cun +9 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +14 Defense +24 (+8 eff.) Fatigue +8% Mind.save +15 (+5 eff.) A suit of armour made of leather. |
troll-hide cured leather armour of cold resistance (6 def, 4 armour)9.0 T2 light armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +21% cold Max.HP +35.00 HP.reg +6.80 Heal.mod +12% A suit of armour made of leather. |
Plate of the Blackened Mind (15 def, 40 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+3 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+5 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+5 eff.) Mind.save +25 (+7 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 2.0 Pwr.cost 15 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 6 Armour, 9 Defense and your attacks will gain 14% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
cleansing voratun plate armour of Eyal (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Nature/Disrupt While equipped: ----- def ----- Armour +16 Fatigue +22% Resists +15% nature +16% blight Max.HP +80.00 HP.reg +1.00 Heal.mod +20% A suit of armour made of metal plates. |
Shieldsmaiden (5 def, 20 armour, 48-58 power, 150 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 48.0 - 57.6 Ice Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +8.0% Block +150 On Hit: 15% Ice Shards 3 While equipped: ----- def ----- Armour +20 Defense +5 (+2 eff.) Rng.Def +12 (+4 eff.) Fatigue +10% Resists +25% cold +25% fire ---------- misc Talents +1 Shieldsmaiden Aura +1 Block Granted talent can block up to 1 instance of damage each 10 turns. Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield. |
acidic voratun shield of arcane resistance (+14%) (0 def, 10 armour, 66-79 power, 183.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego] Nature/Disrupt When used to Attack: Power 66.0 - 79.2 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +184 On Hit: * 20% chance to reduce armor by 40% While equipped: dps ---------- Melee+ 5 acid Melee Ret 5 acid ----- def ----- Armour +10 Fatigue +8% Resists +14% arcane ---------- misc Talents +1 Block Handheld deflection devices. |
crackling voratun shield of shrapnel (0 def, 10 armour, 68-82 power, 203.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Arcane/Master When used to Attack: Power 68.0 - 81.6 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +204 Melee+ +20 lightning While equipped: Stats +4 Dex dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 329 physical damage over 5 turns (1/turn) Melee Ret 10 lightning ----- def ----- Armour +10 Fatigue +8% Resists +14% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
impervious voratun shield of the stars (0 def, 17 armour, 74-88 power, 238 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Arcane/Master When used to Attack: Power 73.5 - 88.2 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +238 Melee+ +13 light +14 darkness While equipped: Stats +6 Mag +6 Cun +5 Con dps ---------- Dmg.mod +15% light +17% darkness ----- def ----- Armour +17 Fatigue +8% Resists +15% light +16% darkness Phys.save +10 (+3 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
living stralite shield of winter (0 def, 8 armour, 54-64 power, 137 block)7.0 T4 shield armor Reqs Shield usage training [Ego++] Nature When used to Attack: Power 53.5 - 64.2 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +137 Melee+ +14 nature +11 cold While equipped: Stats +4 Wil dps ---------- On shield block: * Deals 146 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +8 Fatigue +8% Resists +14% blight +14% cold +12% nature Max.HP +52.00 ---------- misc Talents +1 Block Handheld deflection devices. |
reinforced voratun shield of patience (0 def, 15 armour, 68-82 power, 268 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Arcane/Master When used to Attack: Power 68.5 - 82.2 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +268 While equipped: ----- def ----- Armour +15 Fatigue +8% Resists +17% temporal ---------- misc Talents +1 Block Temporal Shield: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (290) is absorbed, or the time runs out (7 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
shocking voratun shield of cold resistance (+16%) (0 def, 10 armour, 68-81 power, 197.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego] Nature/Master When used to Attack: Power 67.5 - 81.0 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +198 While equipped: dps ---------- Melee+ 21 lightning Melee Ret 13 lightning ----- def ----- Armour +10 Fatigue +8% Resists +16% cold ---------- misc Talents +1 Block Handheld deflection devices. |
swashbuckler's voratun shield of crushing (0 def, 10 armour, 76-91 power, 218.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Master When used to Attack: Power 76.0 - 91.2 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +218 On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +7 Str +4 Dex dps ---------- Phys.crit +18.0% Phys.pwr +13 (+2 eff.) Acc +16 (+4 eff.) ----- def ----- Armour +10 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
warded voratun shield of cold resistance (+23%) (0 def, 10 armour, 67-80 power, 185 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Arcane/Master When used to Attack: Power 67.0 - 80.4 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +185 On Hit: * reduce the cooldown of your ward talent by 1 While equipped: ----- def ----- Armour +10 Fatigue +8% Resists +23% cold ---------- misc Wards +4 lightning +5 temporal +6 darkness +5 fire +7 nature +5 blight +6 cold +5 arcane +5 light Talents +1 Ward +1 Block Handheld deflection devices. |
barbed quiver of dragonbone arrows of annihilation (21/21, 88-124 power, 27 apr)3.0 T5 arrow ammo [Ego++] Master Power 88.5 - 123.9 Physical Uses 70% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +27 Crit +38.0% Capacity 21 Proj.spd +200% On Crit: * Wound the target dealing 329 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
barbed quiver of dragonbone arrows of corruption (17/22, 64-90 power, 18 apr)3.0 T5 arrow ammo [Ego++] Arcane/Master Power 64.0 - 89.6 Physical Uses 70% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +17.0% Capacity 22 On Hit: 20% Curse of Impotence 5 On Crit: * Wound the target dealing 329 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
elemental quiver of dragonbone arrows of paradox (11/21, 52-72 power, 18 apr)3.0 T5 arrow ammo [Ego+] Arcane Power 51.5 - 72.1 Physical Uses 70% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 21 Ranged+ +17 temporal On Hit: * 17% chance to gain 10% of a turn (3/turn limit) * Create an explosion dealing 142 lightning damage (1/turn) Arrows are used with bows to pierce your foes to death. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Mind.pwr +10 (+3 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
5 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 709.24 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of voratun shots of annihilation (18/18, 61-73 power, 13 apr)3.0 T5 shot ammo [Ego+] Master Power 61.0 - 73.2 Physical Uses 70% Dex, 50% Mag, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +13 Crit +13.0% Capacity 18 Proj.spd +200% Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of voratun shots of amnesia (20/21, 53-64 power, 6 apr)3.0 T5 shot ammo [Ego++] Psionic Power 53.0 - 63.6 Physical Uses 70% Dex, 50% Mag, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 21 Ranged+ +11 physical On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) * 20% chance to knock the target back 3 spaces and deal 170 physical damage Shots are used with slings to pummel your foes to death. |
4 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Repetitus the Cornac Sun Paladin level 32
25th Pyre 123rd year of Ascendancy at 17:42 see stats
A living one!
Was teleported into Caldizar's Fortress, far into the void between the stars.By Repetitus the Cornac Sun Paladin level 42
71st Regrowth 124th year of Ascendancy at 06:27 see stats
Against all odds
Killed Ukruk in the ambush.By Repetitus the Cornac Sun Paladin level 31
23rd Pyre 123rd year of Ascendancy at 21:56 see stats
Arachnophobia
Destroyed the spydric menace.By Repetitus the Cornac Sun Paladin level 41
60th Regrowth 124th year of Ascendancy at 05:18 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Repetitus the Cornac Sun Paladin level 42
66th Regrowth 124th year of Ascendancy at 00:31 see stats
Clone War
Destroyed your own Shade.By Repetitus the Cornac Sun Paladin level 48
76th Pyre 124th year of Ascendancy at 07:46 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Repetitus the Cornac Sun Paladin level 13
19th Dusk 122nd year of Ascendancy at 10:55 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Repetitus the Cornac Sun Paladin level 37
59th Haze 123rd year of Ascendancy at 06:55 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Repetitus the Cornac Sun Paladin level 36
57th Haze 123rd year of Ascendancy at 19:52 see stats
Earth Master
Killed Harkor'Zun.By Repetitus the Cornac Sun Paladin level 24
65th Regrowth 123rd year of Ascendancy at 12:55 see stats
Explorer
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Repetitus the Cornac Sun Paladin level 44
1st Pyre 124th year of Ascendancy at 14:50 see stats
Exterminator
Killed 1000 creatures.By Repetitus the Cornac Sun Paladin level 18
79th Haze 122nd year of Ascendancy at 16:34 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Repetitus the Cornac Sun Paladin level 32
35th Pyre 123rd year of Ascendancy at 13:53 see stats
Fear me not!
Survived the Fearscape!By Repetitus the Cornac Sun Paladin level 30
19th Pyre 123rd year of Ascendancy at 04:43 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Repetitus the Cornac Sun Paladin level 33
2nd Flare 123rd year of Ascendancy at 08:54 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Repetitus the Cornac Sun Paladin level 45
16th Pyre 124th year of Ascendancy at 02:59 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Repetitus the Cornac Sun Paladin level 32
39th Pyre 123rd year of Ascendancy at 13:02 see stats
Level 10
Got a character to level 10.By Repetitus the Cornac Sun Paladin level 10
9th Mirth 122nd year of Ascendancy at 09:41 see stats
Level 20
Got a character to level 20.By Repetitus the Cornac Sun Paladin level 20
4th Regrowth 123rd year of Ascendancy at 04:06 see stats
Level 30
Got a character to level 30.By Repetitus the Cornac Sun Paladin level 30
17th Pyre 123rd year of Ascendancy at 07:55 see stats
Level 40
Got a character to level 40.By Repetitus the Cornac Sun Paladin level 40
38th Regrowth 124th year of Ascendancy at 15:47 see stats
Lost in translation
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Repetitus the Cornac Sun Paladin level 3
77th Pyre 122nd year of Ascendancy at 22:26 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Repetitus the Cornac Sun Paladin level 34
62nd Dusk 123rd year of Ascendancy at 22:34 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Repetitus the Cornac Sun Paladin level 20
4th Regrowth 123rd year of Ascendancy at 12:00 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Repetitus the Cornac Sun Paladin level 26
76th Regrowth 123rd year of Ascendancy at 01:13 see stats
Size matters
Did over 600 damage in one attack.By Repetitus the Cornac Sun Paladin level 29
13rd Pyre 123rd year of Ascendancy at 02:13 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Repetitus the Cornac Sun Paladin level 37
64th Haze 123rd year of Ascendancy at 19:14 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Repetitus the Cornac Sun Paladin level 33
2nd Flare 123rd year of Ascendancy at 11:36 see stats
The Arena
Unlocked Arena mode.By Repetitus the Cornac Sun Paladin level 10
10th Mirth 122nd year of Ascendancy at 03:49 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Repetitus the Cornac Sun Paladin level 19
1st Regrowth 123rd year of Ascendancy at 06:18 see stats
The secret city
Discovered the truth about mages.By Repetitus the Cornac Sun Paladin level 10
1st Summertide 122nd year of Ascendancy at 21:55 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Repetitus the Cornac Sun Paladin level 19
10th Allure 123rd year of Ascendancy at 12:53 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Repetitus the Cornac Sun Paladin level 26
78th Regrowth 123rd year of Ascendancy at 18:51 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Repetitus the Cornac Sun Paladin level 18
60th Haze 122nd year of Ascendancy at 12:27 see stats
Unstoppable
Returned from the dead.By Repetitus the Cornac Sun Paladin level 46
17th Pyre 124th year of Ascendancy at 00:51 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Repetitus the Cornac Sun Paladin level 30
22nd Pyre 123rd year of Ascendancy at 14:46 see stats
Log
Repetitus has regained its confidence.
Warbear Mayumima is not dazed anymore.
Warbear Mayumima loses sight!
Talent Rune: Reflection Shield is ready to use.
Searing Sight hits Warbear Mayumima for (26 flat reduction), 9 light (9 total damage).
Searing Sight hits Elite Combat Trainer Polytta for 31 light damage.
Healing Light is still on cooldown for 4 turns.
Repetitus uses Bone Armour.
Elite Combat Trainer Polytta uses Orcish Fury.
Elite Combat Trainer Polytta enters a state of bloodlust.
Elite Combat Trainer Polytta uses Flurry.
Elite Combat Trainer Polytta deactivates Stealth.
Repetitus wanders around!
Elite Combat Trainer Polytta performs a melee critical strike against Repetitus!
The shattering blow creates a shockwave!
Repetitus's Infusion: Healing is disrupted by her wounds!
Elite Combat Trainer Polytta performs a melee critical strike against Repetitus!
Repetitus's magic has been disrupted.
Repetitus is pinned to the ground.
Elite Combat Trainer Polytta performs a melee critical strike against Repetitus!
Your shield crumbles under the damage!
The shield around Repetitus crumbles.
Elite Combat Trainer Polytta performs a melee critical strike against Repetitus!
Elite Combat Trainer Polytta performs a melee critical strike against Repetitus!
Elite Combat Trainer Polytta roars triumphantly.
Elite Combat Trainer Polytta performs a melee critical strike against Repetitus!
Melee retaliation hits Elite Combat Trainer Polytta for 17 fire, 7 temporal, 7 darkness, 41 darkness, 17 fire, 7 temporal, 7 darkness, 41 darkness, 17 fire, 7 temporal, 7 darkness, 41 darkness, 17 fire, 7 temporal, 7 darkness, 41 darkness, 15 fire, 6 temporal, 7 darkness, 36 darkness, 15 fire, 6 temporal, 7 darkness, 36 darkness (416 total damage).
Elite Combat Trainer Polytta hits Repetitus for , (221 absorbed), 0 physical, (259 absorbed), 0 physical, (159 absorbed), 68 physical, 244 physical, 283 physical (595 total damage).
Repetitus the level 49 skeleton sun paladin was stabbed to death by Elite Combat Trainer Polytta on level 1 of Hidden Vault - Grushnak Pride (1).












































































































































