

















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Sawbutcher |
| Level / Exp | 16 / 36% |
| Size | big |
| Lifes / Deaths | Killed by corrupted acidic digestor at level 16 on the 18th Dearth 122nd year of Ascendancy at 05:16 / 1 |
Primary Stats
| Strength | 68 (base 43) |
| Dexterity | 16 (base 10) |
| Constitution | 35 (base 14) |
| Magic | 9 (base 10) |
| Willpower | 28 (base 10) |
| Cunning | 35 (base 30) |
Resources
| Life | -14/488 |
| Steam | 100/100 |
| Healing Factor | 1.3829268292683 |
| Regeneration | 0.5531707317073 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 1 |
| See Invisible | 15 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 86 |
| Accuracy | 24 |
| Crit Chance | 9% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 41 |
| Accuracy | 24 |
| Crit Chance | 10% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +14% |
| Blight | +3% |
| Physical | +8% |
| Mind | +11% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +15% |
Defense: Base
| Armour (hardiness) | 71.702485411352 (93.452380952381%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 9 |
| Physical Save | 48 |
| Spell Save | 44 |
| Mental Save | 39 |
Defense: Resistances
| Acid | + 19%( 70%) |
| Blight | + 20%( 70%) |
| Arcane | + 12%( 70%) |
| Cold | + 20%( 70%) |
| All | + 7%( 70%) |
| Darkness | + 24%( 70%) |
| Lightning | + 22%( 70%) |
| Physical | + 12%( 70%) |
| Mind | + 16%( 70%) |
| Fire | + 19%( 70%) |
| Nature | + 22%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 22% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 8.3 steam per turn. Can be activated for an instant burst of 41 steam. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 104% efficiency and cooldown mod of 52%. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.3 steam per turn. Can be activated for an instant burst of 36 steam. Its effects scale with your Willpower stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 95% efficiency and cooldown mod of 73%. Its effects scale with your Dexterity stat. |
Class Talents
| Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Battlefield management | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Steamtech / Sawmaiming | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Tempest of Metal |
| talent | Overheat Saws |
| beneficial effect | The target's skin turns to stone, granting 14 armour, 18 physical save and 18 spell save. Dwarven Resilience |
| beneficial effect | The target's skin reacts to damage, granting 26 armour. Stoneskin |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Norgos Lair. Escort: lost anorithil (level 3 of Norgos Lair)As a reward you improved Cunning by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Norgos Lair. Escort: worried loremaster (level 2 of Norgos Lair)As a reward you improved Constitution by +2. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed warg claw. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+2 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.6 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | Daganeg the alchemist's lamp1.0 T3 lite [Rare] Psionic While equipped: Stats +6 Wil +1 Cun +4 Con dps ---------- Dmg.mod +8% mind ----- def ----- Resists +6% mind ---------- misc Light +3 See.Invis +15 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Velida (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +5 Wil ----- def ----- Armour +3 Fatigue +3% Resists +6% lightning +9% darkness +8% blight +6% nature +5% arcane Spell.save +30 (+10 eff.) Mind.save +7 (+3 eff.) A cap made of leather. |
| On hands | blighted iron gauntlets of strength (+2) (0 def, 1 armour)1.5 T1 hands armor [Ego] Arcane/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 6 blight Dmg.mod +3% blight ----- def ----- Armour +1 Resists +6% blight Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Fogusher of the Blightspawn (dig speed 23 turns)3.0 T1 digger tool [Random Unique] Master While equipped: Stats +3 Str +2 Dex +2 Cun dps ---------- Mind.crit +1% Phys.pwr +4 (+1 eff.) Mov.spd +10% Dmg.mod +6% nature On Melee Ret: * 22% chance to inflict 15% damage reduction * 22% chance to disease ----- def ----- Fatigue -4% Mind.save +10 (+4 eff.) ---------- misc Infravis +1 Telepathy Demon/Minor Demon/Major While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +0.15 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | steel ring of warding0.1 T2 ring jewelry [Ego+] Arcane While equipped: ----- def ----- Resists +13% acid +13% fire +14% cold +10% lightning Rings can have magical properties. |
| Around neck | savior's gold amulet of manastreaming0.1 T3 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +1 Mag dps ---------- S.pwr/crit +2 ----- def ----- Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +15 (+5 eff.) ---------- misc Mana/turn +0.14 Max.mana +27.00 Amulets can have magical properties. |
| In main hand | balanced iron steamsaw of massacre (17-25.5 power, 0 apr)3.0 T1 steamsaw 1H weapon [Ego] Master/Steamtech Power 17.0 - 25.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Crit +1.5% Atk.spd 100% Block +12 Uses 1.0 Steam While equipped: dps ---------- Acc +6 (+3 eff.) ----- def ----- Armour +2 Defense +8 (+4 eff.) Fatigue +4% Disarm- +22% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | blurring rough leather belt of the mystic1.0 T1 belt armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +3 (+3 eff.) ----- def ----- Defense +9 (+4 eff.) Mind.save +5 (+2 eff.) Stealth +5 A belt that goes around your waist. |
| In off hand | hateful steel steamsaw of amnesia (15-22.5 power, 8 apr)3.0 T2 steamsaw 1H weapon [Ego+] Psionic/Steamtech Power 15.0 - 22.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +8 Crit +2.0% Atk.spd 100% Block +19 Melee+ +7 darkness Against +7% Living On Hit: * 25% chance to put talents on cooldown Uses 1.0 Steam While equipped: ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | Pressurizer (8 def, 0 armour)2.0 T2 cloak armor [Unique] Steamtech While equipped: Stats +3 Dex dps ---------- Steam.crit +10% Steampwr +10 (+5 eff.) ----- def ----- Defense +8 (+4 eff.) ---------- misc Masteries +0.10 Steamtech/Automation +0.10 Steamtech/Avoidance This cloak hides and protects a series of powerful steam compressors. |
| Main armor | dwarven-steel mail armour 'Dimwreck' (3 def, 14 armour)14.0 T3 heavy armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% mind Res.pen +15% darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +14 Defense +3 (+1 eff.) Fatigue +10% Resists +3% mind +9% darkness Phys.save +10 (+3 eff.) A suit of armour made of mail. |
Inventory
biting gale rune of the psychic (66 cold damage; freeze 3 turns with power 37)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 65.60 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 37 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Bregorain the Mucusidol0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +8 (+2 eff.) Res.pen +10% nature Apr +3 ----- def ----- Max.HP +20.00 Disarm- +20% Pinning- +22% Knockbk- +20% ---------- misc Stam/turn +0.20 Rings can have magical properties. |
Ragulathamnir the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +6 (+2 eff.) Mind.pwr +6 (+3 eff.) ----- def ----- Heal/summ +50 ---------- misc Max.psi +40.00 Telepathy Dragon Demon/Major Demon/Minor Rings can have magical properties. |
savior's copper ring of nature (+20%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +10% nature ----- def ----- Resists +20% nature Phys.save +7 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +8 (+3 eff.) Rings can have magical properties. |
Blaze's kiss (18.5-27.75 power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Nature Power 18.5 - 27.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% Melee+ +16 light On Hit.r1 +4 light +4 mind On Crit.r2 +10 ice On Hit: * 40% chance to blind While equipped: dps ---------- Dmg.mod +12% mind Res.pen +10% cold Melee Ret 12 light ----- def ----- Armour +9 Resists +3% mind Massive two-handed battleaxes. |
steel battleaxe of massacre (25.5-38.25 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Master Power 25.5 - 38.3 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% Massive two-handed battleaxes. |
Duathelbane of the Blightspawn (20.5-28.7 power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Nature/Master Power 20.5 - 28.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +4 light On Hit: 20% Netherblast 2 On Crit: * cripple the target While equipped: dps ---------- Phys.crit +5.0% Res.pen +17% nature On Hit (Melee): * 30% chance to blind ----- def ----- Resists +3% all On Spell Hit: 20% Netherblast 2 Sharp, long, and deadly. |
cured leather sling of power4.0 T2 sling 1H weapon Reqs Shoot [Ego] Master Acc+ +0.1% dam / acc Atk.spd 125% Range +7 While equipped: dps ---------- Dmg.mod +10% physical Res.pen +8% physical Slings are used to hurl stones or metal shots at your foes. |
Glintlord (10-12 power, 2 apr, arcane element)5.0 T1 staff 2H weapon Reqs Mag 11 [Rare] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% Melee+ +24 light On Hit: * 40% chance to blind While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+3 eff.) S.pwr/crit +3 Dmg.mod +10% arcane Res.pen +15% light On Hit (Melee): * 30% chance to blind ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Voidquencher of the Blightspawn (15-18 power, 3 apr, arcane element)5.0 T2 staff 1H weapon Reqs Mag 16 [Random Unique] Arcane/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats -7 Dex +9 Mag +2 Wil dps ---------- Spell.crit +2% Spell.pwr +9 (+8 eff.) S.pwr/crit +4 Dmg.mod +15% arcane ----- def ----- Armour +4 Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) HP.reg +0.40 ---------- misc Max.mana +12.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Seartaint4.0 T2 steamgun 1H weapon Reqs Shoot [Random Unique] Arcane/Master/Steamtech Acc+ +0.1% dam / acc Apr +9 Atk.spd 100% Range +7 Proj.spd +600% Ranged+ +7 acid Uses 2.0 Steam While equipped: Stats +3 Str +1 Wil dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +13% acid +11% physical Res.pen +15% fire +5% mind +12% physical ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Equi/ret +0.16 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
mighty steel steamgun4.0 T2 steamgun 1H weapon Reqs Shoot [Ego] Master/Steamtech Acc+ +0.1% dam / acc Apr +9 Atk.spd 100% Range +7 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +2 Str dps ---------- Phys.pwr +7 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Nudar (12-16.8 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Arcane Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +7 lightning On Hit: * 25% chance for lightning to arc to a second target While equipped: ----- def ----- Armour +4 Defense +9 (+4 eff.) Rng.Def +9 (+4 eff.) Resists +6% mind +3% physical Poison- +5% Def/telep +5 Res/telep +5% Dur/telep +5% One-handed war axes. |
blurring rough leather belt1.0 T1 belt armor [Ego] Master While equipped: ----- def ----- Defense +8 (+4 eff.) Stealth +5 A belt that goes around your waist. |
Nightmight of the Blightspawn (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +16 Mag -3 Wil +2 Cun dps ---------- Spell.crit +6% Spell.pwr +6 (+6 eff.) Dmg.mod +6% acid +7% physical +7% light +6% cold +7% darkness +6% fire Res.pen +5% darkness On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Resists +12% acid +12% physical +12% cold +12% fire ---------- misc Mana/turn +0.18 Psi/turn +0.14 Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of iron boots 'Cracklesweep' (0 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: Stats +2 Wil +7 Cun +2 Con dps ---------- Dmg.mod +9% mind +3% lightning Res.pen +25% lightning ----- def ----- Armour +3 Fatigue +2% Phys.save +11 (+3 eff.) Mind.save +18 (+6 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
cured leather armour of the deep (2 def, 6 armour)9.0 T2 light armor [Ego+] Nature While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +7% Resists +7% acid +7% cold ---------- misc Breathe water A suit of armour made of leather. |
rejuvenating cured leather armour (2 def, 4 armour)9.0 T2 light armor [Ego] Nature While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +7% HP.reg +2.60 ---------- misc Stam/turn +0.70 A suit of armour made of leather. |
Voremira (4 def, 13 armour)17.0 T2 massive armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% acid ----- def ----- Armour +13 Defense +4 (+2 eff.) Fatigue +22% Resists +6% temporal +18% cold +6% fire Pinning- +20% Stun/Frz- +25% A suit of armour made of metal plates. |
steel plate armour (4 def, 9 armour)17.0 T2 massive armor [Normal] While equipped: ----- def ----- Armour +9 Defense +4 (+2 eff.) Fatigue +22% A suit of armour made of metal plates. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 10] simple frost salve [power 10]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 physical effects and grants a frost aura (10% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 125] simple healing salve [power 125]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 125 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By oustrin the Dwarf Sawbutcher level 7
31st Voratun 122nd year of Ascendancy at 02:34 see stats
Level 10 (Roguelike)
Got a character to level 10.By oustrin the Dwarf Sawbutcher level 10
14th Profit 122nd year of Ascendancy at 02:59 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By oustrin the Dwarf Sawbutcher level 12
10th Wealth 122nd year of Ascendancy at 23:51 see stats
Squadmate (Roguelike)
Escaped from Reknor alive with your squadmate Norgan.By oustrin the Dwarf Sawbutcher level 4
17th Voratun 122nd year of Ascendancy at 12:06 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By oustrin the Dwarf Sawbutcher level 13
28th Wealth 122nd year of Ascendancy at 06:16 see stats
The secret city (Roguelike)
Discovered the truth about mages.By oustrin the Dwarf Sawbutcher level 12
14th Wealth 122nd year of Ascendancy at 09:09 see stats
Log
Corrupted protosentient globula shrugs off the effect 'Numbing Darkness'!
Corrupted protosentient globula is weakened by the darkness!
Oustrin deactivates Saw Wheels.
Corrupted protosentient globula shares damage with his oozes!
Tempest of Metal hits Corrupted protosentient globula for 19 physical, 11 fire, 6 blight, 8 physical, 4 darkness, 11 fire, 3 blight (62 total damage).
oustrin hits Corrupted protosentient globula for 51 physical, 11 fire, 3 blight, 31 physical, 7 darkness, 11 fire, 3 blight, 21 physical (138 total damage).
oustrin killed Corrupted protosentient globula!
Oustrin is free from the blighted poison.
Talent Punishment is ready to use.
Talent To The Arms is ready to use.
Insidious Blight from Corrupted mastocytic feeder hits oustrin for 8 blight damage.
Corrupted acidic digestor's acid area effect hits Corrupted acidic digestor for 15 acid damage.
Corrupted acidic digestor's acid area effect hits oustrin for 14 acid damage.
Corrupted acidic digestor's acid area effect hits Bloated ooze for 11 acid damage.
Corrupted acidic digestor's acid area effect hits oustrin for 14 acid damage.
Corrupted acidic digestor casts Corrupted Negation.
Corrupted acidic digestor is free from the blighted poison.
Corrupted acidic digestor deactivates Mitosis.
Corrupted acidic digestor casts Corrupted Negation.
Oustrin deactivates Grinding Shield.
Islitha the Blightborn casts Ice Shards.
Corrupted acidic digestor hits Corrupted acidic digestor for 57 blight damage.
Corrupted acidic digestor hits oustrin for 45 blight damage.
Corrupted acidic digestor hits Corrupted acidic digestor for 57 blight damage.
Corrupted acidic digestor hits oustrin for 45 blight damage.
Blight Poison from Corrupted mastocytic feeder hits Corrupted acidic digestor for 13 blight damage.
Oustrin is free from the insidious blight.
Saving game...





















































































