












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Skirmisher |
| Level / Exp | 29 / 34% |
| Size | medium |
| Lifes / Deaths | Killed by Celia at level 29 on the 61st Regrowth 123rd year of Ascendancy at 03:10 / 2Killed by Celia at level 29 on the 61st Regrowth 123rd year of Ascendancy at 05:42 |
Primary Stats
| Strength | 16 (base 10) |
| Dexterity | 72 (base 57) |
| Constitution | 26 (base 10) |
| Magic | 57 (base 11) |
| Willpower | 25 (base 11) |
| Cunning | 65 (base 51) |
Resources
| Life | -344/530 |
| Stamina | 16/222 |
| Healing Factor | 1.1316586254954 |
| Regeneration | 8.2045250348416 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | -1.1102230246252E-14% |
| Movement | 0% |
| Spell | -1.1102230246252E-14% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 65.953054360378 |
| See Invisible | 62.953054360378 |
Offense: Mainhand
| Damage | 148 |
| Accuracy | 68 |
| Crit Chance | 37% |
| APR | 23 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 45 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Arcane | +36% |
| Cold | +10% |
| All | 0% |
| Lightning | +10% |
| Light | +30% |
| Darkness | +13% |
| Fire | +49% |
| Nature | +21% |
Offense: Damage Penetration
| Acid | +32% |
| Lightning | +22% |
| Arcane | +12% |
| Fire | +17% |
| All | +7% |
Defense: Base
| Armour (hardiness) | 89.764593763945 (59.794990797553%) |
| Defense | 66 |
| Ranged Defense | 66 |
| Fatigue | 2.9238052216851 |
| Physical Save | 34 |
| Spell Save | 25 |
| Mental Save | 39 |
Defense: Resistances
| Acid | + 6%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 57%( 70%) |
| All | 0%( 70%) |
| Darkness | + 19%( 70%) |
| Light | + 20%( 70%) |
| Physical | + 5%( 70%) |
| Mind | + 18%( 70%) |
| Lightning | + 15%( 70%) |
| Fire | + 27%( 70%) |
| Nature | + 6%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 29% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 460 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 30% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 35 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -492 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1304 life, 15 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 654% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 596% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Poisons | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 2/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Cunning / Scoundrel | 1.30 |
| 2/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by vampire. Escort: lost defiler (level 6 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by grave wight. Escort: lost sun paladin (level 4 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Filio Flightfond. Escort: lost warrior (level 7 of Dreadfell) | failed |
You failed to protect the repented thief from death by Velomira the fire drake hatchling. Escort: repented thief (level 2 of Daikara) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the worried loremaster from death by shivgoroth. Escort: worried loremaster (level 3 of Norgos Lair) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 11. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed electric eel tail. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Stire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed red crystal shard. * You've found the needed vial of squid ink. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed giant spider spinneret. * You've found the needed pouch of luminous horror dust. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Singeusher' (0 def, 17 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +9 Lck +5 Dex dps ---------- Crit.mult +10.00% ----- def ----- Armour +17 Resists +5% arcane +15% fire Stealth +8 A pair of boots made of leather. |
| Quiver | Pouch of the Subconscious (7/20, 38-46 power, 15 apr)3.0 T4 shot ammo [Unique] Psionic Power 38.0 - 45.6 Physical Uses 10% Wil, 70% Dex, 50% Mag 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 20 Ranged+ +25 mind +30 mind slow On Hit: * 50% chance to reload 1 ammo You find yourself constantly fighting an urge to handle this strange pouch of shot. |
| Light source | Mucusserpent the alchemist's lamp1.0 T3 lite [Rare] Master While equipped: dps ---------- Dmg.mod +9% nature Res.pen +25% acid +7% all Apr +8 Melee Ret 4 acid On Hit (Melee): * 20% chance to reduce armor by 33% ----- def ----- Resists +6% mind ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | drakeskin leather cap 'Grinosachak' (0 def, 9 armour)2.0 T5 head armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce armor by 33% ----- def ----- Armour +9 Fatigue +5% Resists +9% darkness +5% physical +3% nature +18% cold HP.reg +4.00 ---------- misc Breathe water A cap made of leather. |
| On hands | Shockquake (10 def, 3 armour)1.0 T4 hands armor [Rare] Master While equipped: Stats +4 Dex +2 Wil dps ---------- Mind.crit +6% Acc +18 (+5 eff.) ----- def ----- Armour +3 Defense +10 (+3 eff.) Resists +15% lightning +12% mind Phys.save +6 (+3 eff.) Die.at -40.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | yew totem of thorny skin [power 37] (10/15 cooldown)2.0 T3 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 37 and armour hardiness by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Adirin the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane While equipped: Stats +12 Mag +5 Wil +4 Cun dps ---------- Spell.pwr +18 (+6 eff.) ----- def ----- Armour +2 Resists +6% acid +3% nature +3% light Blind- +29% Stun/Frz- +20% ---------- misc Infravis +4 See.Stealth +24 See.Invis +21 Rings make your fingers look great! |
| On fingers | gold Prothotipe's Prismatic Eye ring0.1 T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +6 Str +10 Mag +9 Con dps ---------- Phys.pwr +7 (+1 eff.) Melee+ 13 light Ranged+ 19 light Dmg.mod +10% lightning +10% fire +15% light +10% cold ---------- misc Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Rings make your fingers look great! |
| Around neck | gold amulet 'Emida'0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +1 Dex +4 Con dps ---------- Dmg.mod +24% arcane ----- def ----- Fatigue -6% Crit.chn- 10.00% HP.reg +3.00 Amulets make your neck look great! |
| In main hand | Radhikor the Stokerage4.0 T5 sling 1H weapon [Rare] Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 On Hit: * 20% chance to slow global speed by 49% While equipped: dps ---------- Phys.crit +5.0% Dmg.mod +12% nature +30% fire Res.pen +15% lightning Acc +10 (+3 eff.) Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Morningmonster the drakeskin leather belt1.0 T5 belt armor [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Mag +7 Wil +3 Con dps ---------- Spell.crit +5% Mind.pwr +5 (+2 eff.) Dmg.mod +3% light +12% arcane Res.pen +5% arcane ----- def ----- Armour +8 Defense +9 (+2 eff.) Resists +6% light Phys.save +15 (+7 eff.) Mind.save +6 (+2 eff.) A belt that goes around your waist. |
| In off hand | shocking dwarven-steel shield of the stars (0 def, 6 armour, 32-39 power, 74.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Arcane/Nature When used to Attack: Power 32.5 - 39.0 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +74 Melee+ +10 light +11 darkness While equipped: Stats +4 Cun +3 Mag dps ---------- Melee+ 13 lightning Dmg.mod +12% light +13% darkness Melee Ret 1 lightning ----- def ----- Armour +6 Fatigue +8% Resists +11% light +10% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Heatsweep (3 def, 18 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +6% acid +9% fire Res.pen +10% fire ----- def ----- Armour +18 Defense +3 (+1 eff.) Resists +12% fire +39% cold Phys.save +11 (+6 eff.) Mind.save +7 (+3 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | duelist's hardened leather armour of command (20 def, 15 armour)9.0 T3 light armor [Ego++] Master/Psionic While equipped: Stats +6 Cun +5 Dex ----- def ----- Armour +15 Defense +20 (+5 eff.) Fatigue +8% Mind.save +13 (+5 eff.) A suit of armour made of leather. |
Inventory
insulating gold amulet of cunning (+2)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun ----- def ----- Resists +10% fire +10% cold Amulets make your neck look great! |
conjurer's gold ring of pilfering0.1 T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +6 Mag +5 Wil dps ---------- Spell.pwr +10 (+3 eff.) Acc +9 (+3 eff.) Apr +9 ----- def ----- Defense +12 (+3 eff.) Disengage: Puts all charms on 8 cooldown Level 2.6 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 151% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Hare-Skin Sling4.0 T3 sling 1H weapon [Unique] Nature Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +10 Lck dps ---------- Phys.crit +5.0% Mov.spd +20% ----- def ----- Defense +10 (+3 eff.) ---------- misc Masteries +0.20 Cunning/Survival Inertial Shot: Level 3.0 Pwr.cost 6 out of 8/8. Range 10 Travel.spd instantaneous Description: You fire a mighty shot at your target, doing 139% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
mighty hardened leather sling of cunning (+4)4.0 T3 sling 1H weapon [Ego] Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 While equipped: Stats +4 Cun +2 Str dps ---------- Phys.pwr +7 (+1 eff.) Res.pen +7% physical Slings are used to hurl stones or metal shots at your foes. |
throat-seeking hardened leather sling of cunning (+4)4.0 T3 sling 1H weapon [Ego+] Disrupt/Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +7 nature On Crit: * silences the target While equipped: Stats +4 Cun dps ---------- Res.pen +7% nature +5% physical Slings are used to hurl stones or metal shots at your foes. |
self-loading pouch of steel shots (18/18, 21-25 power, 2 apr)3.0 T2 shot ammo [Ego] Arcane Power 21.0 - 25.2 Physical Uses 70% Dex, 50% Mag, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 18 Rld cld 4 Shots are used with slings to pummel your foes to death. |
self-loading pouch of dwarven-steel shots of crippling (22/22, 34-41 power, 3 apr)3.0 T3 shot ammo [Ego+] Arcane/Master Power 34.5 - 41.4 Physical Uses 70% Dex, 50% Mag, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +3 Crit +12.0% Capacity 22 Rld cld 4 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
Urigokan the Bilegrind (20 def, 8 armour)9.0 T5 light armor Reqs Str 20 [Random Unique] Arcane/Master While equipped: dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% Melee+ 15 acid 20 fire Dmg.mod +3% acid +3% nature Res.pen +5% acid Melee Ret 15 acid 15 fire 4 nature On Hit (Melee): * 20% chance to reduce armor by 33% ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +26% acid +8% physical +20% fire Phys.save +20 (+9 eff.) A suit of armour made of leather. |
Fulayon (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +2 Str +2 Dex +2 Cun dps ---------- Mind.crit +2% Phys.pwr +12 (+3 eff.) Mind.pwr +15 (+7 eff.) Melee+ 5 fire Dmg.mod +6% fire Res.pen +5% mind Acc +9 (+3 eff.) Apr +8 ----- def ----- Armour +2 Resists +8% blight +5% fire Spell.save +13 (+7 eff.) ---------- misc Max.psi +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
polar hardened leather gloves of butchering (0 def, 2 armour)1.0 T2 hands armor [Ego+] Nature/Disrupt While equipped: dps ---------- Phys.pwr +4 (+1 eff.) Melee+ 7 cold Dmg.mod +5% cold Acc +6 (+2 eff.) Apr +6 ----- def ----- Armour +2 Resists +7% blight +5% cold Spell.save +9 (+5 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
bladed hardened leather cap of knowledge (0 def, 3 armour)2.0 T3 head armor [Ego++] Master/Psionic While equipped: Stats +5 Str +3 Wil +2 Cun dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Armour +3 Fatigue +3% Skullcracker: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 44.9 Physical damage. If the attack hits, the target is confused (42% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
10 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 36 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 145 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
yew totem of stinging 'Glivena' [power 266] (10/11 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +20 (+5 eff.) Res.pen +10% mind ----- def ----- Resists +3% acid Die.at -20.00 life Sting an enemy dealing 322 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 11 cooldown 100% to heal for 62. Natural totems are made by powerful wilders to store nature power. |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By mcrel the Cornac Skirmisher level 26
5th Allure 123rd year of Ascendancy at 11:11 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By mcrel the Cornac Skirmisher level 26
3rd Allure 123rd year of Ascendancy at 15:34 see stats
Can you bear it? So much bearness! (Roguelike)
Killed Borius in the Bearscape.By mcrel the Cornac Skirmisher level 27
11st Regrowth 123rd year of Ascendancy at 22:46 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By mcrel the Cornac Skirmisher level 13
2nd Dusk 122nd year of Ascendancy at 01:18 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By mcrel the Cornac Skirmisher level 18
46th Dusk 122nd year of Ascendancy at 03:36 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By mcrel the Cornac Skirmisher level 29
56th Regrowth 123rd year of Ascendancy at 03:56 see stats
Level 10 (Roguelike)
Got a character to level 10.By mcrel the Cornac Skirmisher level 10
1st Summertide 122nd year of Ascendancy at 03:23 see stats
Level 20 (Roguelike)
Got a character to level 20.By mcrel the Cornac Skirmisher level 20
52nd Dusk 122nd year of Ascendancy at 05:05 see stats
Poisonous (Roguelike)
Sided with the assassin lord.By mcrel the Cornac Skirmisher level 20
52nd Dusk 122nd year of Ascendancy at 11:37 see stats
That was close (Roguelike)
Killed your target while having only 1 life left.By mcrel the Cornac Skirmisher level 25
2nd Allure 123rd year of Ascendancy at 18:08 see stats
The Arena (Roguelike)
Unlocked Arena mode.By mcrel the Cornac Skirmisher level 12
5th Flare 122nd year of Ascendancy at 17:14 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By mcrel the Cornac Skirmisher level 20
62nd Haze 122nd year of Ascendancy at 04:11 see stats
The secret city (Roguelike)
Discovered the truth about mages.By mcrel the Cornac Skirmisher level 18
42nd Dusk 122nd year of Ascendancy at 17:50 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By mcrel the Cornac Skirmisher level 20
61st Haze 122nd year of Ascendancy at 10:08 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By mcrel the Cornac Skirmisher level 29
55th Regrowth 123rd year of Ascendancy at 23:52 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By mcrel the Cornac Skirmisher level 18
45th Dusk 122nd year of Ascendancy at 20:45 see stats
Unstoppable (Roguelike)
Returned from the dead.By mcrel the Cornac Skirmisher level 29
61st Regrowth 123rd year of Ascendancy at 03:10 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By mcrel the Cornac Skirmisher level 25
2nd Allure 123rd year of Ascendancy at 22:08 see stats
Log
Ghoulking slows down.
Bleeding from Mcrel hits Ghoulking for 14 physical damage.
Deadly Poison from Mcrel hits Ghoulking for 45 nature damage.
Mcrel is confused and fails to use Shoot.
Bane of Confusion from Celia hits mcrel for (27 flat reduction), 21 darkness (21 total damage).
Celia casts Rune: Shielding.
A shield forms around Celia.
Celia casts Dire Plague.
Mcrel is afflicted by a dire plague!
Ghoulking speeds up.
Ghoulking fumbles and fails to use Decrepitude Disease, injuring himself!
Deadly Poison from Mcrel hits Ghoulking for 45 nature damage.
Fumble from Mcrel hits Ghoulking for 196 physical damage.
Bleeding from Mcrel hits Ghoulking for 14 physical damage.
Mcrel is confused and fails to use Attack.
Mcrel feels pain again.
Erupting Shadows hits mcrel for (27 flat reduction), 0 darkness (0 total damage).
Dire Plague from Celia hits mcrel for (27 flat reduction), 7 darkness (7 total damage).
Bane of Confusion from Celia hits mcrel for (27 flat reduction), 27 darkness (27 total damage).
Talent Block is ready to use.
Dire Plague from Celia hits mcrel for (27 flat reduction), 12 darkness (12 total damage).
Bane of Confusion from Celia hits mcrel for (27 flat reduction), 35 darkness (35 total damage).
Mcrel is confused and fails to use Block.
Celia casts Invoke Darkness.
mcrel reacts to damage from Celia, mitigating the blow!.
Celia hits mcrel for (27 flat reduction), (94 reacted , -6 stam), 167 darkness (167 total damage).
mcrel the level 29 cornac skirmisher was swallowed by the void to death by Celia on level 2 of Last Hope Graveyard.







































































