Ornia the level 7 Cornac Sun Paladin by idocsil

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceCornac
ClassSun Paladin
Level / Exp7 / 65%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 15)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic14 (base 14)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life197/197
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage10
Accuracy4
Crit Chance0%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower14
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense4
Ranged Defense8
Fatigue6
Physical Save8
Spell Save8
Mental Save7

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Celestial / Combat1.30
0/5
0/5
0/5
0/5
Celestial / Sun1.30
0/5
0/5
0/5
0/5
Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
0/5
0/5
0/5
0/5
Celestial / Chants1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ornia picks up (c.):
stralite longsword 'Eremehell' (47-65.8 power, 5 apr).
Ornia picks up (b.):
invisibility rune of the sneak (power 13 for 10 turns).
Ornia picks up (e.):
Zuboyama the Shockriver.
Ornia picks up (c.):
stralite amulet of magic (+6).
Ornia picks up (b.):
regeneration infusion of the sneak (heal 328 over 5 turns).
Ornia picks up (b.):
heroism infusion of the wizard (+7 for 9 turns, die at -425).
Ornia picks up (e.):
phase door rune of the duelist (range 11; power 32; dur 6).
Ornia picks up (j.):
dragonbone vilestaff of power (30-36 power, 6 apr, acid element).
Ornia picks up (k.):
Glowkin (18 def, 17 armour).
Ornia picks up (k.):
spellwoven Robe of the Worm (0 def, 0 armour).
Ornia picks up (g.):
flaming voratun dagger of daylight (38-49.4 power, 9 apr).
Ornia picks up (h.):
thought-forged voratun dagger of erosion (37.5-48.75 power, 9 apr).
Ornia picks up (k.):
Cinderresolve (12.5-13.75 power, 32 apr, mind damage).
Ornia picks up (i.):
Glowtyphoon the stralite greatsword (48-76.8 power, 3 apr).
Ornia picks up (f.):
vision rune of the psychic (radius 12; dur 21; see undead).
Ran for 15 turns (stop reason: interesting character).


Ornia is asphyxiating!

Ornia the level 7 cornac sun paladin suffocated to death on level 1 of Gates of Morning.
You have 3 life(s) left.
Ornia is free to breathe.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Saving done.


Saving game...