











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Items Vault 1.5.0Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Krog |
| Class | Oozemancer |
| Level / Exp | 50 / 1115% |
| Size | big |
| Lifes / Deaths | Killed by Yvilralle the giant black ant at level 16 on the 64th Regrowth 123rd year of Ascendancy at 07:04 0 / 9Killed by Vorolekira the mean looking elven guard at level 27 on the 18th Dusk 123rd year of Ascendancy at 07:39 Killed by Beluthra the ogre guard at level 27 on the 18th Dusk 123rd year of Ascendancy at 21:42 Killed by Ce'Nyvea the stone troll at level 28 on the 44th Dusk 123rd year of Ascendancy at 18:23 Killed by Emelyna the lesser vampire at level 33 on the 72nd Regrowth 124th year of Ascendancy at 11:09 Killed by insane in the membrain's Inner Demon at level 46 on the 6th Haze 125th year of Ascendancy at 04:38 Killed by overpowered greater multi-hued wyrm at level 50 on the 78th Regrowth 126th year of Ascendancy at 23:39 Killed by Jaegor the champion of Urh'Rok at level 50 on the 65th Pyre 126th year of Ascendancy at 19:26 Killed by Jaegor the champion of Urh'Rok at level 50 on the 65th Pyre 126th year of Ascendancy at 19:36 |
| Antimagic | Follower |
Primary Stats
| Strength | 30 (base 13) |
| Dexterity | 33 (base 31) |
| Constitution | 103 (base 56) |
| Magic | 10 (base 15) |
| Willpower | 100 (base 60) |
| Cunning | 95 (base 60) |
Resources
| Life | -145/1526 |
| Equilibrium | 0 |
| Healing Factor | 1.990989010989 |
| Regeneration | 22.597725274725 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +57% |
| Spell | 0% |
| Global | +117.5% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 2 |
| See Stealth | 15 |
| See Invisible | 15 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 80 |
| Accuracy | 64 |
| Crit Chance | 58% |
| APR | 62 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 89 |
| Accuracy | 64 |
| Crit Chance | 56% |
| APR | 62 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 0 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Mind
| Mindpower | 62 |
| Crit Chance | 66% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +28% |
| Physical | +25% |
| Cold | +20% |
| All | 0% |
| Lightning | +9% |
| Darkness | +10% |
| Mind | +16% |
| Arcane | +6% |
| Nature | +93% |
Offense: Damage Penetration
| Acid | +10% |
| Nature | +35% |
| Physical | +10% |
| Fire | +15% |
| Arcane | +5% |
| Mind | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 47 (78.391959798995%) |
| Defense | 67 |
| Ranged Defense | 73 |
| Fatigue | 0 |
| Physical Save | 69 |
| Spell Save | 49 |
| Mental Save | 67 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 61%( 70%) |
| Cold | + 70%( 70%) |
| All | + 45%( 70%) |
| Mind | + 66%( 70%) |
| Lightning | + 65%( 70%) |
| Light | + 48%( 70%) |
| Temporal | + 50%( 70%) |
| Physical | + 70%( 70%) |
| Darkness | + 63%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 5% |
| Bleed Resistance | 86% |
| Confusion Resistance | 15% |
| Knockback Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 32% for 7 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 851 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 271 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. |
Class Talents
| Wild-gift / Oozing blades | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Corrosive blades | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Moss | 1.76 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Ooze | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Slime | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mucus | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.40 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.40 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.90 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 2/5 |
| 5/5 |
| 2/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| beneficial effect | Acid damage increased by 18%. Corrosive Nature |
| beneficial effect | 20% chance to stun any foes hit. Wrath of the Wilds |
| beneficial effect | Nature damage increased by 13%. Natural Acid |
| detrimental effect | The target is being driven mad by the void, taking 96.15 darkness damage per turn and reducing all powers by 40. Dark Whispers |
| detrimental effect | This character's flames are feeding the source, healing them for 4 per turn and giving them 3 vim. Devouring flames |
| detrimental effect | The target is on fire, taking 56.95 fire damage per turn. Burning |
| detrimental effect | The target has 6 reduced saves and defense, and 4% reduced critical chance. 2 Jinx |
| detrimental effect | The target is doomed to madness. All talent cooldowns are increased by 71%. Prophecy of Madness |
| detrimental effect | The target is losing faith that it can defeat you, reducing its damage by 11% and slowing it by -2% Overwhelming Fear |
| beneficial effect | You gain 96% resistance against fire. Resolve |
| detrimental effect | The target's mind and body is wasting away, reducing all stats by 12. Atrophy |
| beneficial effect | Reduces all damage taken by 27%. Warborn |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Willpower by +2. | done |
You failed to protect the lost sun paladin from death by Poruba the copperhead snake. Escort: lost sun paladin (level 3 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by skeleton master archer. Escort: repented thief (level 1 of Dreadfell) | failed |
You failed to protect the repented thief from death by Arukira the patchwork troll. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved Cunning by +1. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2673. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+2 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | dwarven lantern 'Ulechik'Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Damage when hit (Melee): 8 acid Changes stats: +4 Dex / +5 Con Changes resistances: +1% physical / +9% nature / +3% all Physical save: +9 (+2 eff.) Spell save: +15 (+5 eff.) Mental save: +12 (+3 eff.) Maximum life: +75.00 Mindpower: +12 (+3 eff.) Mental crit. chance: +12% Light radius: +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+3 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.6 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 9. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
| On hands | voratun gauntlets 'Shimmerglamour' (0 def, 9 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +20.0% Armour: +9 Fatigue: -6% Effects on melee hit: * 15% chance to daze at end of turn Changes stats: +3 Wil / +4 Con Changes damage: +9% lightning Critical mult.: +15.00% Mental save: +13 (+3 eff.) Life regen: +6.00 Stamina each turn: +1.10 Psi each turn: +0.23 Maximum life: +74.00 Spell crit. chance: +15% Mental crit. chance: +18% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 18 nature slow Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+6 eff.) Mindpower: +8 (+2 eff.) It can be used to call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.), costing 35 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
| On fingers | voratun ring 'Samygen'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +9 Wil / +11 Cun / +5 Con Changes resistances: +6% fire Changes resistances penetration: +20% mind Physical save: +10 (+2 eff.) Mindpower: +14 (+4 eff.) Rings can have magical properties. |
| On fingers | voratun ring 'Galemortal'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +30 (+10 eff.) Defense: +28 (+7 eff.) Effects on melee hit: * 15% chance to daze at end of turn Damage when hit (Melee): 12 fire Changes stats: +10 Con Changes resistances: +3% acid / +40% cold / +6% darkness / +6% blight Changes damage: +20% cold Reduces incoming crit damage: 10.00% Physical save: +20 (+5 eff.) Cut immunity: +10% Pinning immunity: +5% Only die when reaching: -80.00 life Movement speed: +47% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
| Around neck | voratun amulet 'Balihir'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Damage when hit (Melee): 12 arcane Changes stats: +8 Dex / +8 Cun / +8 Con Changes resistances: +27% lightning / +5% arcane / +9% mind Changes resistances penetration: +5% arcane Changes damage: +6% mind / +6% arcane Talent masteries: +0.36 Wild-gift / Harmony +0.36 Wild-gift / Moss Stun/Freeze immunity: +44% Life regen: +1.50 Stamina each turn: +1.50 Movement speed: +10% Amulets can have magical properties. |
| In main hand | Eilinewyn the living mindstar (16-17.6 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This honing mindstar will focus other psionic mindstars. Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 10 mind / 10 darkness Changes stats: +3 Wil / +12 Cun / +3 Con Changes resistances: +6% acid / +6% cold / +10% physical Changes resistances penetration: +10% physical Changes damage: +10% physical / +10% mind / +10% darkness Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Critical mult.: +25.00% Physical save: +20 (+5 eff.) Hate per kill: +4.00 Psi per kill: +5.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Healing mod.: +25% It can be used to inflict 142.20 mind damage (range 10), gaining psi and hate equal to 10% of the damage done, putting all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | drakeskin leather belt 'Kindleravage'Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 (+2 eff.) Armour: +18 Defense: +21 (+5 eff.) Ranged Defense: +6 (+1 eff.) Changes resistances: +3% blight / +15% fire / +12% cold / +9% temporal Changes resistances penetration: +15% fire Critical mult.: +14.00% Physical save: +25 (+6 eff.) Confusion immunity: +5% Only die when reaching: -40.00 life Maximum life: +58.00 A belt that goes around your waist. |
| In off hand | Eyal's Will (22-24.2 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 60% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +10 Wil Changes resistances: +25% blight / +15% nature Changes resistances penetration: +20% nature / +10% acid Changes damage: +20% nature / +10% acid Talent mastery: +0.10 Wild-gift / Mindstar mastery Talent granted: +3 Ooze Spit Mindpower: +18 (+5 eff.) Mental crit. chance: +9% It can be used to activate talent Slime Wave (costing 30 power out of 7/30) : Effective talent level: 3.0 Power cost: 30 out of 7/30. Range: melee/personal Travel Speed: instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 7, doing 92.01 slime damage for 13 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
| Cloak | elven-silk cloak 'Gunileg' (27 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +15 (+5 eff.) Armour penetration: +15 Physical power: +2 (+1 eff.) Defense: +27 (+7 eff.) Ranged Defense: +9 (+2 eff.) Changes resistances: +9% acid / +9% cold / +6% light / +24% nature / +29% blight / +10% fire / +5% arcane / +9% lightning Critical mult.: +33.00% Stealth bonus: +15 Physical save: +14 (+3 eff.) Life regen: +2.80 Healing mod.: +23% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Thunderstreak the elven-silk robe (14 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +4 (+1 eff.) Defense: +14 (+3 eff.) Ranged Defense: +9 (+2 eff.) Damage when hit (Melee): 12 lightning Changes stats: +12 Con Changes resistances: +28% darkness / +1% physical / +30% nature / +30% mind Changes damage: +40% nature Physical save: +18 (+4 eff.) Spell save: +20 (+6 eff.) Mental save: +34 (+8 eff.) Poison immunity: +50% Disease immunity: +42% Life regen: +0.80 Maximum stamina: +10.00 Heals friendly targets nearby when you use a nature summon: +30 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
This item will automatically be transmogrified when you leave the level.vision rune of the duelist (radius 16; dur 27; see horror) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 47 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (16 radius) and to allow you to see invisible and stealthed creatures (power 30) for 27 turns. Your mind will become more receptive for 27 turns, allowing you to sense any horror around. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
This item will automatically be transmogrified when you leave the level.insidious voratun battleaxe (55-82.5 power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.0 - 82.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +84 insidious poison Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.Ce'Natira (43-60.2 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.0 - 60.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +30 cold When wielded/worn: Armour penetration: +1 Grants telepathy: All Only die when reaching: -20.00 life Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.Shockgasher (18 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +18 (+4 eff.) Effects on melee hit: * 52% chance to gain 10% of a turn (3/turn limit) Changes resistances: +6% arcane / +36% lightning Changes resistances penetration: +20% lightning / +25% arcane Changes damage: +15% lightning Physical save: +14 (+3 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Crimson Robe (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+3 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Punishments +0.10 Psionic / Solipsism +0.20 Cursed / Slaughter Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+5 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Shoes of Moving Slowly (0 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +0 Defense: +0 (+0 eff.) Fatigue: +3% Changes stats: +8 Wil / +8 Mag Knockback immunity: +100% Spellpower: +5 (+0 eff.) Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. It can be used to combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
This item will automatically be transmogrified when you leave the level.heroic voratun gauntlets (0 def, 8 armour) Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Mental save: +14 (+3 eff.) Maximum life: +74.00 Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.Belaressra the voratun shield (12 def, 31 armour, 298.5 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +31 Defense: +12 (+3 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Damage when hit (Melee): 12 arcane / 12 physical Changes stats: +6 Wil Talent granted: +5 Block Critical mult.: +12.00% Handheld deflection devices. |
188 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Turuvon (dig speed 32 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -7% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +5 Str / +2 Dex / +8 Mag Changes damage: +9% temporal See invisible: +15 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 3 It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 3 It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which WrithesPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects, costing 10 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By insane in the membrain the Krog Oozemancer level 36
52nd Dusk 124th year of Ascendancy at 02:21 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By insane in the membrain the Krog Oozemancer level 31
19th Regrowth 124th year of Ascendancy at 04:11 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By insane in the membrain the Krog Oozemancer level 35
76th Regrowth 124th year of Ascendancy at 10:24 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By insane in the membrain the Krog Oozemancer level 18
76th Regrowth 123rd year of Ascendancy at 14:19 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By insane in the membrain the Krog Oozemancer level 40
66th Pyre 125th year of Ascendancy at 00:52 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By insane in the membrain the Krog Oozemancer level 50
78th Regrowth 126th year of Ascendancy at 22:53 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By insane in the membrain the Krog Oozemancer level 49
14th Regrowth 126th year of Ascendancy at 06:57 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By insane in the membrain the Krog Oozemancer level 39
61st Pyre 125th year of Ascendancy at 05:18 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By insane in the membrain the Krog Oozemancer level 37
54th Pyre 125th year of Ascendancy at 09:59 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By insane in the membrain the Krog Oozemancer level 16
56th Regrowth 123rd year of Ascendancy at 15:56 see stats
Destroyer of the creation (Insane (Adventure) difficulty)
Killed Slasul.By insane in the membrain the Krog Oozemancer level 41
76th Pyre 125th year of Ascendancy at 17:30 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By insane in the membrain the Krog Oozemancer level 38
57th Pyre 125th year of Ascendancy at 01:35 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By insane in the membrain the Krog Oozemancer level 30
56th Haze 123rd year of Ascendancy at 06:02 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By insane in the membrain the Krog Oozemancer level 22
25th Pyre 123rd year of Ascendancy at 08:25 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By insane in the membrain the Krog Oozemancer level 26
7th Flare 123rd year of Ascendancy at 09:11 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By insane in the membrain the Krog Oozemancer level 36
14th Dusk 124th year of Ascendancy at 04:03 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By insane in the membrain the Krog Oozemancer level 50
64th Pyre 126th year of Ascendancy at 21:26 see stats
Flooder (Insane (Adventure) difficulty)
Defeated Ukllmswwik while doing his own quest.By insane in the membrain the Krog Oozemancer level 41
77th Pyre 125th year of Ascendancy at 01:20 see stats
Gem of the Moon (Insane (Adventure) difficulty)
Completed the Master Jeweler quest with Limmir.By insane in the membrain the Krog Oozemancer level 50
34th Pyre 126th year of Ascendancy at 00:43 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By insane in the membrain the Krog Oozemancer level 31
19th Regrowth 124th year of Ascendancy at 02:09 see stats
Invasion from the Depths (Insane (Adventure) difficulty)
Stopped a naga invasion by closing their portal.By insane in the membrain the Krog Oozemancer level 50
37th Pyre 126th year of Ascendancy at 20:12 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By insane in the membrain the Krog Oozemancer level 10
6th Haze 122nd year of Ascendancy at 09:04 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By insane in the membrain the Krog Oozemancer level 20
4th Pyre 123rd year of Ascendancy at 03:14 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By insane in the membrain the Krog Oozemancer level 30
53rd Haze 123rd year of Ascendancy at 04:17 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By insane in the membrain the Krog Oozemancer level 40
64th Pyre 125th year of Ascendancy at 07:47 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By insane in the membrain the Krog Oozemancer level 50
50th Regrowth 126th year of Ascendancy at 01:49 see stats
Oozemancer (Insane (Adventure) difficulty)
Destroyed the corrupted oozemancer.By insane in the membrain the Krog Oozemancer level 47
73rd Haze 125th year of Ascendancy at 10:59 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By insane in the membrain the Krog Oozemancer level 50
63rd Pyre 126th year of Ascendancy at 09:19 see stats
Pest Control (Insane (Adventure) difficulty)
Killed 1000 reproducing vermin.By insane in the membrain the Krog Oozemancer level 48
76th Haze 125th year of Ascendancy at 04:08 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By insane in the membrain the Krog Oozemancer level 50
38th Pyre 126th year of Ascendancy at 18:06 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By insane in the membrain the Krog Oozemancer level 13
64th Haze 122nd year of Ascendancy at 03:09 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By insane in the membrain the Krog Oozemancer level 50
6th Pyre 126th year of Ascendancy at 09:18 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By insane in the membrain the Krog Oozemancer level 22
25th Pyre 123rd year of Ascendancy at 16:33 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By insane in the membrain the Krog Oozemancer level 38
57th Pyre 125th year of Ascendancy at 05:02 see stats
Slime killer party (Insane (Adventure) difficulty)
Have 200 walls on the sludgenest turn into hostile creatures.By insane in the membrain the Krog Oozemancer level 48
75th Haze 125th year of Ascendancy at 18:48 see stats
Slimefest (Insane (Adventure) difficulty)
Have 100 walls on the sludgenest turn into hostile creatures.By insane in the membrain the Krog Oozemancer level 48
74th Haze 125th year of Ascendancy at 10:31 see stats
Tales of the Spellblaze (Insane (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By insane in the membrain the Krog Oozemancer level 31
19th Regrowth 124th year of Ascendancy at 04:11 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By insane in the membrain the Krog Oozemancer level 13
76th Haze 122nd year of Ascendancy at 22:45 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By insane in the membrain the Krog Oozemancer level 31
19th Regrowth 124th year of Ascendancy at 04:11 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By insane in the membrain the Krog Oozemancer level 28
59th Dusk 123rd year of Ascendancy at 01:54 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By insane in the membrain the Krog Oozemancer level 43
25th Dusk 125th year of Ascendancy at 15:29 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By insane in the membrain the Krog Oozemancer level 28
58th Dusk 123rd year of Ascendancy at 09:54 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By insane in the membrain the Krog Oozemancer level 20
5th Pyre 123rd year of Ascendancy at 11:09 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By insane in the membrain the Krog Oozemancer level 13
29th Regrowth 123rd year of Ascendancy at 17:57 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By insane in the membrain the Krog Oozemancer level 50
65th Pyre 126th year of Ascendancy at 19:26 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By insane in the membrain the Krog Oozemancer level 34
75th Regrowth 124th year of Ascendancy at 07:45 see stats
Log
Jablojam the thaurhereg stops surging mana.
A part of Jablojam the thaurhereg's bone shield regenerates.
Jaegor the champion of Urh'Rok speeds up.
Poison from Insane in the membrain hits Jaegor the champion of Urh'Rok for 349 nature damage.
Poison from Insane in the membrain hits Elylle the orc elite berserker for 163 nature damage.
Betytha the naga psyren casts Dark Whispers.
Betytha the naga psyren's spell attains critical power!
Mucus ooze is haunted by the void!
Betytha the naga psyren's Reality Fracture hits Mucus ooze for 26 temporal, 22 darkness (48 total damage).
Jablojam the thaurhereg's Soul Rot hits Mucus ooze for 560 blight damage.
Jablojam the thaurhereg casts Blood Grasp.
Jaegor the champion of Urh'Rok casts Draining Assault.
Jaegor the champion of Urh'Rok performs a melee critical strike against insane in the membrain!
Insane in the membrain's mind surges with critical power!
Insane in the membrain is invigorated by the attack!
Jaegor the champion of Urh'Rok slows down.
Insane in the membrain's natural acid becomes more concentrated!
Jaegor the champion of Urh'Rok's is no longer blazing.
Insane in the membrain is invigorated by the attack!
Insane in the membrain is on fire!
Jaegor the champion of Urh'Rok's spell attains critical power!
Insane in the membrain resists the searing flame!
Insane in the membrain's is surrounded with an all-consuming flame!
Jaegor the champion of Urh'Rok resists the mind attack!
Insane in the membrain's mind surges with critical power!
Insane in the membrain is invigorated by the attack!
Insane in the membrain's mind surges with critical power!
Insane in the membrain is invigorated by the attack!
Jaegor the champion of Urh'Rok's weapon surges with fire!
Saving game...










































































































