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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Quick Drown NPCs AOE 1.5.10 Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Krog |
| Class | Oozemancer |
| Level / Exp | 50 / 397% |
| Size | big |
| Lifes / Deaths | Killed by Aeryrima the sick wolf at level 11 on the 19th Dusk 122nd year of Ascendancy at 20:40 4 / 6Killed by Emelissra the large brown snake at level 19 on the 78th Dusk 122nd year of Ascendancy at 11:06 Killed by Adagawen the elven guard at level 26 on the 29th Haze 122nd year of Ascendancy at 22:20 Killed by Layyvena the elven warrior at level 26 on the 30th Haze 122nd year of Ascendancy at 08:08 Killed by Xanyth the mean looking elven guard at level 26 on the 31st Haze 122nd year of Ascendancy at 07:02 Killed by poolder's Inner Demon at level 32 on the 1st Regrowth 123rd year of Ascendancy at 07:43 |
| Antimagic | Follower |
Primary Stats
| Strength | 82 (base 59) |
| Dexterity | 60 (base 14) |
| Constitution | 105 (base 63) |
| Magic | 14 (base 13) |
| Willpower | 176.41224696721 (base 64) |
| Cunning | 139.43265857923 (base 61) |
Resources
| Life | 2005/2005 |
| Equilibrium | 88 |
| Healing Factor | 1.8182089082942 |
| Regeneration | 309.14886292813 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 6 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 213 |
| Accuracy | 92 |
| Crit Chance | 117% |
| APR | 111 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 209 |
| Accuracy | 92 |
| Crit Chance | 119% |
| APR | 111 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 12.333333333333 |
| Crit Chance | 64% |
| Speed | 1 |
Offense: Mind
| Mindpower | 128 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +63% |
| Physical | +94% |
| Mind | +79% |
| All | +16% |
| Darkness | +94% |
| Temporal | +28% |
| Lightning | +39% |
| Fire | +132% |
| Nature | +131% |
Offense: Damage Penetration
| Acid | +60% |
| Lightning | +10% |
| Nature | +55% |
| Darkness | +14% |
| Physical | +50% |
| Fire | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 38 (75.424926284044%) |
| Defense | 64 |
| Ranged Defense | 64 |
| Fatigue | 0 |
| Physical Save | 61 |
| Spell Save | 81 |
| Mental Save | 68 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 68%( 70%) |
| Arcane | + 70%( 70%) |
| Cold | + 59%( 70%) |
| All | + 33%( 70%) |
| Physical | + 70%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 43%( 70%) |
| Temporal | + 47%( 70%) |
| Mind | + 50%( 70%) |
| Darkness | + 64%( 70%) |
| Fire | + 47%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Pinning Resistance | 24% |
| Bleed Resistance | 65% |
| Confusion Resistance | 30% |
| Instadeath Resistance | 100% |
| Stun Resistance | 60% |
| Poison Resistance | 100% |
| Blind Resistance | 65% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 656 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 43% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 406 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Corrosive blades | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Moss | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Eyal's fury | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Ooze | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Slime | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mucus | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.60 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.60 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Acidic Soil |
| talent | Unstoppable Nature |
| talent | Psiblades |
| talent | Mitosis |
| talent | Antimagic Shield |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 131.21 life per turn. Regeneration |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You failed to protect the injured seer from death by emperor wight. Escort: injured seer (level 2 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 7 of Dreadfell. Escort: lost defiler (level 7 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2046. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Marus of Elvala in creating an elixir of mysticism. Agrimley the hermit has completed an elixir of serendipity without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | ok (0 def, 29 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +3 Str +8 Dex +4 Con +13 Lck dps ---------- Crit.mult +23.66% Res.pen +10% physical Melee Ret 8 darkness ----- def ----- Armour +29 Resists +15% acid +15% temporal +15% fire +15% cold +28% lightning Stealth +15 Rush: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Quiver | Arkul's Siege Arrows (14/14, 68-95 power, 100 apr)3.0 T5 arrow ammo [Unique] Master Power 68.0 - 95.2 Physical Uses 40% Wil, 50% Dex, 70% Str Acc+ +0.2% crit chance (max 25%) Apr +100 Crit +10.0% Capacity 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
| Light source | Glorida the Radianceripper1.0 T5 lite [Random Unique] Nature/Psionic While equipped: Stats +21 Wil dps ---------- Phys.crit +12.0% Crit.mult +38.00% Phys.pwr +20 (+4 eff.) Dmg.mod +15% mind Melee Ret 4 light ----- def ----- Resists +6% blight +6% fire +21% lightning Phys.save +15 (+4 eff.) Spell.save +15 (+3 eff.) Heal.mod +30% ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Lelyrain the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Random Unique] Master/Psionic While equipped: Stats +23 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+3 eff.) Dmg.mod +39% darkness +38% physical Res.pen +10% acid ----- def ----- Defense +3 (+1 eff.) Resists +40% darkness +37% physical Phys.save +28 (+7 eff.) Spell.save +18 (+4 eff.) ---------- misc Max.hate +35.00 Max.psi +40.00 A pointy cloth hat, very wizardly... |
| On hands | Dagovon (15 def, 3 armour)1.0 T4 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Dex dps ---------- Phys.crit +19.0% Spell.crit +20% Mind.crit +19% Crit.mult +27.00% Mind.pwr +9 (+1 eff.) Melee+ 27 acid 40 mind 39 darkness Dmg.mod +21% acid On Hit (Melee): * 25% chance to reduce all saves and defense by 58 ----- def ----- Armour +3 Defense +15 (+4 eff.) Resists +20% acid +5% arcane Mind.save -2 (+0 eff.) HP.reg +4.73 Pinning- +24% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | voratun pickaxe 'Glorunne' (dig speed 4 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +3 Cun +3 Str dps ---------- Crit.mult +34.00% Phys.pwr +10 (+2 eff.) Dmg.mod +6% acid Res.pen +21% physical Apr +8 Melee Ret 2 mind ----- def ----- Resists +6% light ---------- misc Hate/m.crit +3.00 Max.hate +6.00 Infravis +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Torygorn the Forestlord0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Cun +8 Wil dps ---------- Phys.pwr +19 (+4 eff.) Spell.pwr +20 (+2 eff.) Mind.pwr +35 (+5 eff.) Dmg.mod +9% darkness +17% mind +3% fire +17% nature +8% all Res.pen +5% nature On Hit (Melee): * 24% chance to slow global speed by 89% * 10% chance to reduce damage dealt by 46% ----- def ----- Resists +3% lightning +6% temporal +6% cold +17% mind +34% nature Rings make your fingers look great! |
| On fingers | acid0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Cun +8 Wil dps ---------- Phys.pwr +18 (+4 eff.) Spell.pwr +20 (+2 eff.) Mind.pwr +34 (+5 eff.) Dmg.mod +20% acid +23% lightning +8% all Res.pen +10% lightning On Hit (Melee): * 24 arcane resource burn ----- def ----- Resists +40% acid +6% light +3% nature +9% mind +49% lightning Rings make your fingers look great! |
| Around neck | necck0.1 T5 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +18 Dex +6 Wil +7 Cun +10 Con dps ---------- Crit.mult +10.00% Phys.pwr +25 (+5 eff.) Mind.pwr +13 (+2 eff.) Mov.spd +10% Phys.spd +10% Dmg.mod +10% physical Apr +1 On Hit (Melee): * 20% chance to slow global speed by 89% ----- def ----- Fatigue -10% Resists +12% blight +9% cold Mind.save +12 (+3 eff.) HP.reg +5.00 Confus- +20% ---------- misc Stam/turn +1.50 Amulets make your neck look great! |
| In main hand | living mindstar 'Airvagrant' (18-19 power, 78 apr, nature damage)3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 17.5 - 19.2 Nature Uses 135% Wil, 57% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +78 Crit +5.0% Atk.spd 100% On Hit.r1 +23 lightning While equipped: Stats +15 Cun +11 Wil dps ---------- Mind.crit +5% Crit.mult +17.00% Mind.pwr +76 (+11 eff.) Dmg.mod +12% temporal ----- def ----- Mind.save +18 (+5 eff.) ---------- misc Equi/ret +0.12 Psi/ret +0.28 Hate/m.crit +4.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | supcrit1.0 T5 belt armor [Random Unique] Disrupt/Master While equipped: Stats +12 Cun +12 Dex dps ---------- Phys.crit +33.0% Mind.crit +30% Crit.mult +15.00% Phys.pwr +5 (+1 eff.) Res.pen +10% fire Melee Ret 2 light On Hit (Melee): * 24% chance to reduce all saves and defense by 58 ----- def ----- Resists +15% acid +6% darkness +15% blight +9% cold +3% nature Spell.save +9 (+2 eff.) A belt that goes around your waist. |
| In off hand | Crit (16-18 power, 78 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic Power 16.5 - 18.2 Mind Uses 135% Wil, 57% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +78 Crit +7.0% Atk.spd 100% Against +22% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +15 Cun dps ---------- Mind.crit +11% Crit.mult +34.00% Mind.pwr +30 (+5 eff.) Dmg.mod +31% mind +9% nature Apr +2 ----- def ----- Defense +15 (+4 eff.) Resists +19% blight +6% acid Disease- +23% ---------- misc Psi/m.crit +4.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Beryhell the elven-silk cloak (16 def, 6 armour)2.0 T5 cloak armor [Random Unique] Master While equipped: Stats +6 Str +6 Dex +13 Con dps ---------- Phys.crit +5.0% Crit.mult +30.00% Phys.pwr +4 (+1 eff.) Acc +15 (+4 eff.) Apr +15 On Hit (Melee): * 24 arcane resource burn ----- def ----- Armour +6 Defense +16 (+4 eff.) Fatigue -6% Resists +6% arcane +3% light Phys.save +15 (+4 eff.) Spell.save +15 (+3 eff.) Stealth +12 ---------- misc Stam/turn +1.30 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Olorab the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +5 Cun +10 Con dps ---------- Mind.crit +8% Mind.pwr +35 (+5 eff.) Dmg.mod +30% physical +30% darkness +89% nature Res.pen +14% darkness +19% physical On Hit (Melee): * 24 arcane resource burn ----- def ----- Resists +6% arcane +90% nature +15% all Poison- +50% Disease- +46% ---------- misc Max.hate +15.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
regeneration infusion of the psychic (heal 830; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 830 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the duelist (res 33%; physical; dur 2; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 33% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the warrior (res 31%; physical; dur 4; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 31% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
voratun amulet0.1 T5 amulet jewelry [Normal] Amulets make your neck look great! |
voratun amulet0.1 T5 amulet jewelry [Normal] Amulets make your neck look great! |
warmaker's voratun amulet of perfection (0.38 Wild-gift / Corrosive blades,0.38 Wild-gift / Mucus)0.1 T5 amulet jewelry [Ego++] Master While equipped: Stats +9 Str +9 Dex +9 Wil ---------- misc Masteries +0.38 Wild-gift/Corrosive blades +0.38 Wild-gift/Mucus Amulets make your neck look great! |
The Black Ring0.1 T3 ring jewelry [Unique] Arcane While equipped: ----- def ----- Spell.save +7 (+1 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
MP (16-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 16.5 - 18.2 Nature Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to slow global speed by 89% While equipped: Stats +9 Wil dps ---------- Mind.crit +7% Mind.pwr +25 (+4 eff.) Dmg.mod +20% nature Res.pen +20% nature On Hit (Melee): * 24 arcane resource burn ----- def ----- Resists +6% temporal +20% nature +9% cold Spell.save +10 (+2 eff.) Mind.save +8 (+2 eff.) ---------- misc Equi/ret +0.08 Max.psi +42.00 Talents +1 Attune Mindstar Masteries +0.30 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Belidhevena the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +9 Cun dps ---------- Crit.mult +20.00% Dmg.mod +30% lightning +26% cold ----- def ----- Resists +45% lightning +20% darkness +3% light +6% nature +39% cold +18% mind +15% all Phys.save +17 (+4 eff.) Spell.save +19 (+4 eff.) Mind.save +46 (+12 eff.) Die.at -60.00 life HP.reg +4.73 Heal.mod +20% ---------- misc Hate/m.crit +5.00 Psi/m.crit +5.00 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Crimson Robe (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+3 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+3 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.10 Psionic/Solipsism +0.20 Cursed/Slaughter +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Cuthozilagas the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +8 Mag +8 Wil +10 Con dps ---------- Dmg.mod +30% acid +30% cold +30% nature ----- def ----- Resists +45% acid +9% blight +45% cold +3% nature +15% all Phys.save +12 (+3 eff.) Spell.save +3 (+1 eff.) Die.at -40.00 life Poison- +50% Disease- +49% ---------- misc Mana/turn +0.35 Psi/turn +0.40 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Harayachik the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +1 Str +2 Mag +11 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +27% mind +29% physical +28% nature +30% fire Res.pen +35% mind ----- def ----- Resists +9% lightning +45% fire +29% physical +15% all Crit.chn- 17.75% Die.at -60.00 life Blind- +20% Poison- +50% Disease- +40% ---------- misc Psi/turn +1.00 Max.psi +34.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Xanydhelaith the Filthhunger (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +10 Con dps ---------- Mind.crit +6% Mind.pwr +5 (+1 eff.) Dmg.mod +30% mind +28% nature Melee Ret 2 acid 4 nature ----- def ----- Resists +25% blight +18% light +30% mind +15% all Spell.save +6 (+1 eff.) Mind.save +30 (+8 eff.) Max.HP +90.00 HP.reg +4.10 Heal.mod +30% Poison- +46% Disease- +50% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Zeragachak' (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Disrupt While equipped: Stats +9 Str +8 Mag +8 Wil +10 Con dps ---------- Dmg.mod +44% lightning +34% physical +29% nature +25% cold Res.pen +15% physical Acc +10 (+2 eff.) On Melee Ret: * 9% chance to slow global speed by 89% * 10 arcane resource burn ----- def ----- Resists +60% lightning +24% cold +9% acid +15% all Poison- +50% Disease- +50% ---------- misc Max.stam +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+2 eff.) Mind.save +12 (+3 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.6 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 9. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
duelist's hardened leather armour of the deep (13 def, 14 armour)9.0 T3 light armor [Ego++] Nature/Master While equipped: Stats +4 Cun +5 Dex ----- def ----- Armour +14 Defense +13 (+3 eff.) Fatigue +8% Resists +7% acid +9% cold ---------- misc Breathe water A suit of armour made of leather. |
280 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Polathra the dwarven lantern1.0 T5 lite [Random Unique] Master/Psionic While equipped: Stats +2 Cun dps ---------- Mind.crit +2% Res.pen +15% all Apr +15 ----- def ----- Resists +15% blight +6% fire +3% darkness Mind.save +18 (+5 eff.) Blind- +50% Confus- +30% ---------- misc Light +16 See.Stealth +46 See.Invis +47 Track: Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 31 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 Item imbue powers: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
4 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 64% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By poolder the Krog Oozemancer level 42
26th Haze 123rd year of Ascendancy at 12:19 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By poolder the Krog Oozemancer level 29
40th Haze 122nd year of Ascendancy at 12:03 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By poolder the Krog Oozemancer level 42
22nd Haze 123rd year of Ascendancy at 17:38 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By poolder the Krog Oozemancer level 17
64th Dusk 122nd year of Ascendancy at 19:11 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By poolder the Krog Oozemancer level 46
79th Haze 123rd year of Ascendancy at 13:17 see stats
Atamathoned! (Insane (Adventure) difficulty)
Killed the giant golem Atamathon after foolishly reactivating it.By poolder the Krog Oozemancer level 50
45th Pyre 124th year of Ascendancy at 19:00 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By poolder the Krog Oozemancer level 45
72nd Haze 123rd year of Ascendancy at 13:35 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By poolder the Krog Oozemancer level 17
60th Dusk 122nd year of Ascendancy at 17:51 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By poolder the Krog Oozemancer level 44
56th Haze 123rd year of Ascendancy at 18:10 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By poolder the Krog Oozemancer level 4
9th Mirth 122nd year of Ascendancy at 15:02 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By poolder the Krog Oozemancer level 24
24th Haze 122nd year of Ascendancy at 05:52 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By poolder the Krog Oozemancer level 22
22nd Haze 122nd year of Ascendancy at 05:17 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By poolder the Krog Oozemancer level 30
67th Haze 122nd year of Ascendancy at 18:22 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By poolder the Krog Oozemancer level 48
80th Haze 123rd year of Ascendancy at 09:35 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By poolder the Krog Oozemancer level 29
40th Haze 122nd year of Ascendancy at 09:44 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By poolder the Krog Oozemancer level 47
79th Haze 123rd year of Ascendancy at 15:58 see stats
Is that how it feels to be an escort quest?! (Insane (Adventure) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By poolder the Krog Oozemancer level 33
2nd Regrowth 123rd year of Ascendancy at 09:36 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By poolder the Krog Oozemancer level 10
17th Dusk 122nd year of Ascendancy at 00:27 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By poolder the Krog Oozemancer level 20
3rd Haze 122nd year of Ascendancy at 20:06 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By poolder the Krog Oozemancer level 30
62nd Haze 122nd year of Ascendancy at 19:37 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By poolder the Krog Oozemancer level 40
16th Haze 123rd year of Ascendancy at 13:34 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By poolder the Krog Oozemancer level 50
46th Regrowth 124th year of Ascendancy at 06:51 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By poolder the Krog Oozemancer level 33
5th Pyre 123rd year of Ascendancy at 18:42 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By poolder the Krog Oozemancer level 29
62nd Haze 122nd year of Ascendancy at 05:12 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By poolder the Krog Oozemancer level 17
52nd Dusk 122nd year of Ascendancy at 20:12 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By poolder the Krog Oozemancer level 44
63rd Haze 123rd year of Ascendancy at 11:22 see stats
Take you with me (Insane (Adventure) difficulty)
Killed a boss while already dead.By poolder the Krog Oozemancer level 19
78th Dusk 122nd year of Ascendancy at 11:06 see stats
Tales of the Spellblaze (Insane (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By poolder the Krog Oozemancer level 29
40th Haze 122nd year of Ascendancy at 12:03 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By poolder the Krog Oozemancer level 11
19th Dusk 122nd year of Ascendancy at 20:39 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By poolder the Krog Oozemancer level 29
40th Haze 122nd year of Ascendancy at 12:03 see stats
The Restless Dead (Insane (Adventure) difficulty)
Disturbed an old battlefield and survived the consequences.By poolder the Krog Oozemancer level 35
16th Dusk 123rd year of Ascendancy at 02:52 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By poolder the Krog Oozemancer level 35
58th Pyre 123rd year of Ascendancy at 10:06 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By poolder the Krog Oozemancer level 49
28th Regrowth 124th year of Ascendancy at 03:38 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By poolder the Krog Oozemancer level 49
13rd Regrowth 124th year of Ascendancy at 07:56 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By poolder the Krog Oozemancer level 4
9th Mirth 122nd year of Ascendancy at 15:02 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By poolder the Krog Oozemancer level 4
9th Mirth 122nd year of Ascendancy at 15:02 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By poolder the Krog Oozemancer level 41
22nd Haze 123rd year of Ascendancy at 08:00 see stats
Log
Talent Infusion: Regeneration is ready to use.
Poolder stops regenerating health quickly.
Poolder uses Infusion: Regeneration.
Poolder starts regenerating health quickly.
Rested for 133 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Talent Infusion: Regeneration is ready to use.
Poolder stops regenerating health quickly.
Poolder uses Infusion: Regeneration.
Poolder starts regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
Poolder stops regenerating health quickly.
Poolder uses Infusion: Regeneration.
Poolder starts regenerating health quickly.
Human citizen says: 'I have heard there is a dragon hunter in the Daikara that is unhappy about the wyrm being already dead.'
Saving done.
Talent Infusion: Regeneration is ready to use.
Poolder stops regenerating health quickly.
Poolder uses Infusion: Regeneration.
Poolder starts regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
Poolder stops regenerating health quickly.
Poolder uses Infusion: Regeneration.
Poolder starts regenerating health quickly.
You feel mildly anxious, and walk with caution.
Quest 'Back and there again' status updated! (Press 'j' to see the quest log)








































































































