Mecromancer the level 2 Higher Necromancer by naului

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassNecromancer
Level / Exp2 / 95%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution12 (base 12)
Magic25 (base 19)
Willpower14 (base 13)
Cunning11 (base 11)

Resources

Life107/107
Mana87/87
Soul10/10
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage11
Accuracy5
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance4%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Offense: Damage Bonus

Acid+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save8
Spell Save24
Mental Save8

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
2/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Charnel1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Cunning / Dead secrets1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
2/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
active
active
active

Equipment

Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log

Mecromancer picks up (d.): shatter afflictions rune (absorb 23; cd 17).
Mecromancer picks up (c.):
regeneration infusion of the psychic (heal 108; 14 cd).
Mecromancer picks up (g.):
shielding rune (absorb 58; dur 3; cd 18).
Mecromancer picks up (f.):
shatter afflictions rune (absorb 22; cd 16).
Mecromancer picks up (f.):
shatter afflictions rune (absorb 20; cd 13).
Skeleton master archer decays into a pile of ash!
Skeleton master archer says: 'Grave circumstances, Master....'

Degenerated skeleton warrior decays into a pile of ash!
Armoured skeleton warrior decays into a pile of ash!
There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.96 gold from the transmogrification of
mossy mindstar of resolve (3-3.3 power, 12 apr, nature damage).
You gain 1.45 gold from the transmogrification of
creative mossy mindstar (2-2.2 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron greatmaul (18.5-27.75 power, 1 apr).
You gain 1.17 gold from the transmogrification of
shielding rune (absorb 58; dur 3; cd 18).
You gain 1.06 gold from the transmogrification of
shatter afflictions rune of the wizard (absorb 45; cd 15).
You gain 0.55 gold from the transmogrification of
shatter afflictions rune (absorb 20; cd 13).
You gain 0.56 gold from the transmogrification of
shatter afflictions rune (absorb 23; cd 17).
You gain 0.56 gold from the transmogrification of
shatter afflictions rune (absorb 22; cd 16).
You gain 0.59 gold from the transmogrification of
manasurge rune (regen 625% over 10 turns; mana 31; cd 17).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 403%; cd 13).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 43; cd 14).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
Mecromancer deactivates
Necrotic Aura.
Mecromancer deactivates
Blurred Mortality.