










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Adventurer |
| Level / Exp | 19 / 22% |
| Size | big |
| Lifes / Deaths | Killed by Polathra the blade horror at level 14 on the 29th Dusk 122nd year of Ascendancy at 15:39 0 / 6Killed by Polimikira the mean looking elven guard at level 16 on the 44th Dusk 122nd year of Ascendancy at 03:56 Killed by Zubemira the black mamba at level 18 on the 53rd Dusk 122nd year of Ascendancy at 10:19 Killed by Isatta the dire wolf at level 19 on the 54th Dusk 122nd year of Ascendancy at 14:36 Killed by Xanoma the master vampire at level 19 on the 54th Dusk 122nd year of Ascendancy at 16:01 Killed by Xanoma the master vampire at level 19 on the 54th Dusk 122nd year of Ascendancy at 18:00 |
Primary Stats
| Strength | 16 (base 12) |
| Dexterity | 37 (base 34) |
| Constitution | 15 (base 12) |
| Magic | 57 (base 47) |
| Willpower | 17 (base 12) |
| Cunning | 13 (base 12) |
Resources
| Life | -80/441 |
| Mana | 95/243 |
| Paradox | 336 |
| Positive | 37/104 |
| Healing Factor | 1.3960311219418 |
| Regeneration | 1.7450389024272 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 15 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 40 |
| Accuracy | 38 |
| Crit Chance | 12% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 28 |
| Accuracy | 38 |
| Crit Chance | 13% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 19% |
| Speed | 1 |
| Cooldown Reduction | 5.5511151231258E-15 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +5% |
| Light | +22% |
| Lightning | +3% |
| Cold | +7% |
| Arcane | +24% |
| Mind | +25% |
| All | 0% |
Offense: Damage Penetration
| Physical | +5% |
| Acid | +7% |
| Light | +20% |
| Cold | +6% |
Defense: Base
| Armour (hardiness) | 7 (30%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 1 |
| Physical Save | 31 |
| Spell Save | 27 |
| Mental Save | 13 |
Defense: Resistances
| Lightning | + 28%( 70%) |
| Light | + 39%( 70%) |
| Temporal | + 14%( 70%) |
| Arcane | + 18%( 70%) |
| Mind | + 43%( 70%) |
| All | + 9%( 70%) |
Defense: Immunities
| Silence Resistance | 20% |
| Bleed Resistance | 60% |
| Confusion Resistance | 28% |
| Instadeath Resistance | 100% |
| Poison Resistance | 10% |
| Stun Resistance | 21% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 471 damage for 6 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Spell / Meta | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.00 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Temporal Guardian | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Blade Threading | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Chronomancy / Spacetime Weaving | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 3/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by Glogawe the king cobra. Escort: injured seer (level 2 of Old Forest) | failed |
You failed to protect the lone alchemist from death by Isatta the dire wolf. Escort: lone alchemist (level 3 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Heart of the Gloom. Escort: repented thief (level 1 of Heart of the Gloom)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Equipment
| On feet | Swampviper the pair of rough leather boots (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Effects on melee hit: * 20% chance to slow global speed by 38% Changes stats: +1 Str Changes resistances: +5% arcane Light radius: +3 Infravision radius: +1 A pair of boots made of leather. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(64 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | rough leather cap 'Rainterror' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 2 cold Changes stats: +2 Str Changes resistances: +3% light Mental save: +3 (+3 eff.) Poison immunity: +10% Silence immunity: +20% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A cap made of leather. |
| On hands | storm rough leather gloves of dexterity (+2) (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+4 eff.) Armour: +1 Damage (Melee): 5 lightning Changes stats: +2 Dex Changes resistances: +6% lightning Changes damage: +3% lightning When used to modify unarmed attacks: Power: 92% Range: 1.1x Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +5 Armour Penetration: +1 Crit. chance: +6.0% Attack speed: 100% When this weapon hits: Lightning Breath (10% chance level 1). Damage (radius 2) on crit: +5 lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Prismzeal the elm wand of conjuration [power 105] (32/15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Armour: +2 Light radius: +1 Healing mod.: +15% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% It can be used to fire a magical bolt dealing 112 cold damage Activation puts all charms on cooldown for 15 turns. When used: * Reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Strikeworm the steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 4 lightning Changes resistances: +14% mind / +15% lightning Changes damage: +14% mind Physical save: +12 (+6 eff.) Spell save: +9 (+4 eff.) Cut immunity: +20% Rings make your fingers look great! |
| On fingers | copper citrine ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Damage (Melee): 15 light Damage (Ranged): 13 light Damage when hit (Melee): 2 temporal Changes stats: +2 Mag Changes resistances: +11% mind / +6% temporal Changes damage: +12% light / +11% mind Stun/Freeze immunity: +21% Life regen: +1.00 Mana each turn: +0.04 Spellpower on spell critical (stacks up to 3 times): +4 Light radius: +4 Infravision radius: +4 Rings make your fingers look great! |
| Around neck | Corpseidol the steel amuletInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 6 nature Changes stats: +2 Wil Changes resistances: +12% mind / +5% arcane Changes damage: +9% arcane Cut immunity: +40% Confusion immunity: +28% Healing mod.: +10% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 150 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | elemental iron waraxe of crippling (100% power, 2 apr)Requires: - Magic 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 100% Range: 1.4x Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 76 acid damage (1/turn) On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +6.0% Changes resistances penetration: +7% acid Changes damage: +5% acid One-handed war axes. |
| Around waist | monstrous rough leather belt of transcendenceInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +5 (+3 eff.) Changes stats: +3 Str / +3 Con Physical save: +11 (+5 eff.) Mindpower: +2 (+1 eff.) Size category: +1 A belt that goes around your waist. |
| In off hand | Splendourumbra the steel waraxe (119% power, 3 apr)Requires: - Magic 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Power: 120% Range: 1.4x Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 7% chance to reduce strength, dexterity, and constitution by 23 * Create an explosion dealing 76 cold damage (1/turn) Damage (Melee): +6 blight When wielded/worn: Changes resistances penetration: +20% light / +6% cold Changes damage: +7% cold Equilibrium when hit: +0.08 Light radius: +2 One-handed war axes. |
| Cloak | Belinor the linen cloak (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+3 eff.) Changes resistances penetration: +5% physical Critical mult.: +10.00% Physical save: +9 (+4 eff.) Only die when reaching: -40.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Vestments of the Conclave (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Mag Changes resistances: +9% all Changes damage: +15% arcane Spellpower: +15 (+5 eff.) Spell crit. chance: +15% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Inventory
shielding rune of the sneak (absorb 254; dur 3; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 254 damage for 3 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
restful copper amulet of willpower (+2)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Wil Life regen: +2.00 Amulets make your neck look great! |
steel ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 12% chance to reduce all saves and defense by 13 Damage (Melee): 10 physical Effects on ranged hit: * 12% chance to reduce all saves and defense by 13 Damage (Ranged): 8 physical Changes stats: +2 Cun Hate when firing a critical mind attack: +1.00 Maximum hate: +5.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
titan's copper ring of corrosion (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +22% acid Changes damage: +11% acid Physical save: +4 (+2 eff.) Rings make your fingers look great! |
warrior's steel ring of fire (+24%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +24% fire Changes damage: +12% fire Rings make your fingers look great! |
Coalqueen (102% power, 5 apr)Requires: - Dexterity 11 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 102% Range: 1.3x Uses stats: 50% Mag, 50% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +4 mind When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 11% Changes stats: +4 Str / +3 Dex / +3 Mag / +4 Wil / +7 Cun / +5 Con Critical mult.: +5.00% Maximum psi: +30.00 Mental crit. chance: +1% Sharp, short and deadly. |
Unerring Scalpel (111% power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Power: 111% Range: 1.3x Uses stats: 55% Dex, 45% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+7 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
iron dagger 'Falentir' (101% power, 5 apr)Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 101% Range: 1.3x Uses stats: 50% Mag, 50% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * Wound the target dealing 141 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Armour penetration: +4 Physical crit. chance: +6.0% Physical power: +6 (+3 eff.) Defense: +15 (+7 eff.) Changes stats: +1 Dex / +2 Cun / +5 Con Sharp, short and deadly. |
iron dagger 'Rimecast' (113% power, 5 apr)Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 113% Range: 1.3x Uses stats: 50% Mag, 50% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +8 cold When wielded/worn: Changes resistances: +6% fire / +3% darkness / +6% nature Reduces incoming crit damage: 15.00% Spell save: +3 (+1 eff.) Life regen: +4.00 Sharp, short and deadly. |
Chidil the Brightsaw (109% power, 3 apr)Requires: - Magic 16 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 2 Power: 109% Range: 1.4x Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 7% chance to reduce strength, dexterity, and constitution by 23 * 25% chance for lightning to strike from the target to a second target dealing 76 damage Damage (Melee): +5 blight / +9 cold Damage (radius 1) on hit: +12 light When wielded/worn: Changes resistances: +3% nature Changes resistances penetration: +15% light Changes damage: +3% light Disease immunity: +15% Sharp, long, and deadly. |
balanced iron longsword of erosion (105% power, 2 apr)Requires: - Magic 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 106% Range: 1.4x Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +5 nature When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +6 (+3 eff.) Disarm immunity: +23% Sharp, long, and deadly. |
elemental steel mace (108% power, 3 apr)Requires: - Magic 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Power: 108% Range: 1.4x Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 76 lightning damage (1/turn) When wielded/worn: Changes resistances penetration: +6% lightning Changes damage: +7% lightning Blunt and deadly. |
iron mace 'Tempesttickler' (105% power, 2 apr)Requires: - Magic 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Power: 106% Range: 1.4x Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * 10% chance to reduce all saves and defense by 13 Damage (Melee): +6 mind When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 13 Changes stats: +1 Cun / +2 Wil Changes resistances: +3% lightning Changes resistances penetration: +5% light / +5% lightning Changes damage: +3% lightning Blunt and deadly. |
Zanyyon (104% power, 2 apr)Requires: - Magic 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 105% Range: 1.4x Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Wound the target dealing 141 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 (+3 eff.) Armour: +4 Changes resistances: +6% acid / +9% blight Changes damage: +9% blight Disease immunity: +20% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% One-handed war axes. |
iron waraxe of daylight (105% power, 2 apr)Requires: - Magic 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 106% Range: 1.4x Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +6 light Damage against: +5% Undead One-handed war axes. |
Ce'NimaInfused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% acid / +6% light / +6% blight Changes resistances penetration: +15% physical Spell save: +3 (+1 eff.) Knockback immunity: +20% Life regen: +4.00 A belt that goes around your waist. |
Vorolle the WeepobsidianInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 4 nature Changes resistances: +12% lightning / +3% cold Changes damage: +3% nature / +3% mind Physical save: +7 (+3 eff.) Mental save: +3 (+3 eff.) Mindpower: +3 (+2 eff.) Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A belt that goes around your waist. |
linen robe 'Siliseta' (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Damage when hit (Melee): 2 blight Changes stats: +4 Cun / +3 Wil Changes resistances: +18% light / +7% all Changes damage: +12% light A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven woollen robe of protection (3 def, 2 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Changes resistances: +9% all Physical save: +17 (+8 eff.) Mental save: +17 (+12 eff.) Mindpower: +3 (+2 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Arakath the pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 10% chance to reduce armor by 33% * 20% chance to reduce all saves and defense by 13 Changes resistances: +6% fire / +6% mind / +5% cold Changes resistances penetration: +5% mind / +10% acid Changes damage: +3% acid A pair of boots made of leather. |
Chalilaran the pair of rough leather boots (15 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +15 (+7 eff.) Changes stats: +1 Cun / +2 Con Changes resistances: +5% arcane / +6% blight Physical save: +11 (+5 eff.) Mental save: +11 (+9 eff.) Disease immunity: +10% Healing mod.: +5% A pair of boots made of leather. |
Dawndream the pair of rough leather boots (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Changes stats: +1 Dex Changes resistances: +3% light Changes resistances penetration: +10% light Reduces incoming crit damage: 15.00% Infravision radius: +1 A pair of boots made of leather. |
Barutar (0 def, 3 armour) =DIE AT=Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +2 Physical power: +15 (+7 eff.) Armour: +3 Fatigue: +5% Changes stats: +2 Cun / +1 Str Physical save: +10 (+5 eff.) Hate when firing a critical mind attack: +3.00 Only die when reaching: -60.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Fulolachak the iron helm (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +4 Str Changes damage: +15% physical Stamina each turn: +3.00 Maximum hate: +8.00 Mindpower: +10 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Ivulle (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Wil Changes resistances: +15% light / +3% mind Changes damage: +10% light / +12% mind Spell save: +3 (+1 eff.) Spellpower on spell critical (stacks up to 3 times): +4 A pointy cloth hat, very wizardly... |
dwarven-steel helm 'Scum's kiss' (0 def, 4 armour)Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +4 (+2 eff.) Armour: +4 Fatigue: +4% Damage when hit (Melee): 8 nature Changes stats: +8 Str / +3 Con Changes resistances: +7% nature / +8% blight Changes resistances penetration: +15% light Changes damage: +6% nature A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap 'Lustremonster' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +4 Dex Changes resistances: +6% fire / +11% darkness / +5% arcane Changes damage: +12% light Knockback immunity: +20% Life regen: +4.00 Infravision radius: +3 A cap made of leather. |
rough leather cap 'Sunquell' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * 20% chance to slow global speed by 38% Changes resistances: +6% light / +9% acid Changes resistances penetration: +15% acid Physical save: +11 (+5 eff.) A cap made of leather. |
106 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
crystalomancer's iron pickaxe (dig speed 40 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str / +2 Mag Maximum mana: +23.00 Spell crit. chance: +5% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Shinenigh the brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +9% nature Changes resistances penetration: +5% light Changes damage: +6% light Poison immunity: +10% Pinning immunity: +10% Light radius: +5 Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which WrithesPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects Activation costs 10 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Anilin [power 245] (32/15 cooldown) =DIE AT=Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Damage when hit (Melee): 2 mind Changes stats: +2 Con Critical mult.: +5.00% Only die when reaching: -40.00 life It can be used to project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 245 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Reduce fatigue by 30% for 2 turns. * Gain a 16% chance to evade weapon attacks for 2 turns. * Increase all damage penetration by 14% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
elm wand of lightning storm 'Urthychak' [power 128] (32/15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Changes stats: +12 Dex / +3 Wil See invisible: +6 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 26 lightning damage and will be dazed for 1 turn (131 total damage) Activation puts all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Madness (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Siellanna the Shalore Adventurer level 10
13rd Dusk 122nd year of Ascendancy at 01:14 see stats
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By Siellanna the Shalore Adventurer level 10
13rd Dusk 122nd year of Ascendancy at 01:12 see stats
The Arena (Madness (Adventure) difficulty)
Unlocked Arena mode.By Siellanna the Shalore Adventurer level 10
20th Dusk 122nd year of Ascendancy at 14:25 see stats
The secret city (Madness (Adventure) difficulty)
Discovered the truth about mages.By Siellanna the Shalore Adventurer level 10
22nd Dusk 122nd year of Ascendancy at 09:12 see stats
Log
Siellanna is stunned with fear!
Isatta the dire wolf damages himself through Martyrdom!
Mindrot hits Siellanna for 8 mind, 13 darkness (21 total damage).
Siellanna hits Isatta the dire wolf for (0 flat reduction), 0 mind, (1 flat reduction), 0 darkness (0 total damage).
Siellanna is recovering from the damage!
Xanoma the master vampire's Beyond the Flesh hits Siellanna for 132 physical, 27 physical (158 total damage).
Melee retaliation hits Xanoma the master vampire for 2 lightning, 0 cold, (0 to psi shield), 1 nature, (0 to psi shield), 1 temporal (3 total damage).
Bleeding from Siellanna hits Xanoma the master vampire for (1 to psi shield), 2 physical (2 total damage).
Xanoma the master vampire is a martyr.
Siellanna performs a melee critical strike against Xanoma the master vampire!
You carry too much--you are encumbered!
Drop some of your items.
Weapon of Wrath hits Xanoma the master vampire for 63 fire damage.
Siellanna hits Isatta the dire wolf for (12 flat reduction), 27 acid, (12 flat reduction), 42 cold (68 total damage).
Siellanna hits Xanoma the master vampire for (6 to psi shield), 9 physical, 2 lightning, 22 light, 12 light, (17 to psi shield), (26 ignored), 0 acid, (10 to psi shield), 14 physical, 3 blight, 3 lightning, 27 light, 15 light, 17 cold (125 total damage).
Xanoma the master vampire damages himself through Martyrdom!
Siellanna hits Xanoma the master vampire for 1 blight damage.
Rotting Disease from Xanoma the master vampire hits Siellanna for 25 blight damage.
Xanoma the master vampire uses Telekinetic Smash.
Siellanna deactivates Second Life.
Siellanna has been healed by a blast of positive energy!
Siellanna shrugs off the effect 'Stunned'!
Xanoma the master vampire damages himself through Martyrdom!
Xanoma the master vampire hits Siellanna for 0 physical, 8 blight, 21 physical, 132 physical (160 total damage).
Melee retaliation hits Xanoma the master vampire for 2 lightning, 0 cold, (0 to psi shield), 1 nature, (0 to psi shield), 1 temporal, 2 lightning, 0 cold, (0 to psi shield), 1 nature, (0 to psi shield), 1 temporal (7 total damage).
Siellanna hits Xanoma the master vampire for 0 blight, (0 to psi shield), (0 ignored), 0 physical, (2 to psi shield), (3 ignored), 0 physical (0 total damage).
Siellanna receives 79 healing.
Siellanna the level 19 shalore adventurer was squished to death by Xanoma the master vampire on level 3 of Old Forest.
You are no longer encumbered.
















































































