





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Runic Golem |
Class | Golem |
Level / Exp | 8 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
Strength | 28 (base 28) |
Dexterity | 12 (base 12) |
Constitution | 12 (base 12) |
Magic | 12 (base 12) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 216/216 |
Mana | 128/128 |
Stamina | 121/121 |
Healing Factor | 0.8191526171258 |
Regeneration | 0.8191526171258 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 34 |
Accuracy | 30 |
Crit Chance | 3% |
APR | 3 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 12 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 25.26934837382 (74.651787968034%) |
Defense | 1 |
Ranged Defense | 1 |
Fatigue | 30 |
Physical Save | 15 |
Spell Save | 18 |
Mental Save | 8 |
Defense: Resistances
Arcane | + 14%(100%) |
Temporal | + 11%(100%) |
All | + 3%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Confusion Resistance | 10% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
beneficial effect | The target is in a zone of necrotic air, granting -40% healing mod. Undead creatures also get +15% to all resistances. Necrotic Air |
Quests
Equipment
In off hand | ![]() Requires: - Shield usage training - Strength 11 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Power: 93% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +38 When wielded/worn: Armour: +5 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
Main armor | ![]() Requires: - Massive armour training - Strength 22 Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +11 Fatigue: +22% Changes resistances: +11% arcane Spell save: +10 (+6 eff.) Cut immunity: +10% Confusion immunity: +10% A suit of armour made of metal plates. |
In main hand | ![]() Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Power: 111% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 5% chance to reduce strength, dexterity, and constitution by 7 Damage (Melee): +7 blight Damage (radius 1) on hit: +6 fire Sharp, long, and deadly. |
Inventory
![]() Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Power: 111% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
![]() Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 101% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 10% chance to reduce damage dealt by 6% Damage (Melee): +6 nature Damage (radius 1) on hit: +12 cold When wielded/worn: Changes resistances: +5% arcane Changes damage: +3% darkness / +9% cold Sharp, long, and deadly. |
![]() Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
Achievements
Log
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a next level here (press '' or right click to use).
Ran for 44 turns (stop reason: at exit).
You give flaming steel longsword of vileness (111% power, 3 apr) to golem (servant of Sucrose).
You give Baryvor the Eclipsevalor (101% power, 2 apr) to golem (servant of Sucrose).
Sucrose wears (replacing enveloping linen cloak of Eldoral (7 def, 0 armour)): resilient linen cloak of battle (1 def, 0 armour).
You give Bregugrim the iron plate armour (0 def, 11 armour) to golem (servant of Sucrose).
Sucrose wears (replacing brass lantern): bright brass lantern of clarity.
You give reinforced iron shield (0 def, 5 armour, 93% power, 38.5 block) to golem (servant of Sucrose).
Character control switched to golem (servant of Sucrose).
Golem (servant of Sucrose) wears (replacing iron mail armour (2 def, 4 armour)): Bregugrim the iron plate armour (0 def, 11 armour).
Golem (servant of Sucrose) can not wear (in off hand): reinforced iron shield (0 def, 5 armour, 93% power, 38.5 block) (cannot use currently due to an other worn object).
Golem (servant of Sucrose) wears (replacing iron battleaxe (111% power, 1 apr)): flaming steel longsword of vileness (111% power, 3 apr).
Golem (servant of Sucrose) wears: reinforced iron shield (0 def, 5 armour, 93% power, 38.5 block).
Resting starts...
Rested for 2 turns (stop reason: all resources and life at maximum).
Resting starts...
Talent Block is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).