










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.8 |
| Addons | Player AI 1.3.1Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Minstrel 1.5.5Adds the Minstrel, a lightly armored duelist who uses the power of song to bolster strength and incapacitate foes. Implements 20 new abilities split across 5 ability trees and 2 additional artifacts (which form a set). This is my first mod for ToME4, so if you encounter any bugs or balance issues, feel free to let me know! The source code is available here: https://github.com/ArtixBot/tome4-minstrel Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Beholder (Continuation) 1.1.5Adds Beholders as a playable race. Created by ajfluffy (design, code and conception) and rexorcorum (ideas and artwork), this addon is now being maintained by Nagyhal under the guidance of rexorcorum in ajfluffy's absence. Edit: Had to change the addon's short_name, and so v1.0.6's automatic upload helpfully made us a completely new addon page. Of course it's all on Steam, which is beautiful (thank you DG!), but I'm hoping we can merge the older versions into this thread. We'll look at it tomorrow. Edit of the edit: In the meantime, players who have fallen afoul of my clumsy Flame Laser bug are encouraged to upgrade to v5.9.2 for compatibility reasons. Have fun and happy facemelting! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Rogue |
| Level / Exp | 20 / 99% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton warrior at level 7 on the 1st Flare 122nd year of Ascendancy at 08:36 / 64Killed by orc corruptor at level 10 on the 3rd Dusk 122nd year of Ascendancy at 04:05 Killed by blue crystal at level 10 on the 17th Dusk 122nd year of Ascendancy at 07:41 Killed by elven cultist at level 11 on the 44th Dusk 122nd year of Ascendancy at 20:37 Killed by skeleton warrior at level 12 on the 58th Dusk 122nd year of Ascendancy at 17:33 Killed by ghoul at level 12 on the 58th Dusk 122nd year of Ascendancy at 18:39 Killed by poisoned deep water at level 12 on the 59th Dusk 122nd year of Ascendancy at 06:37 Killed by Zubovea the blade horror at level 13 on the 61st Dusk 122nd year of Ascendancy at 19:31 Killed by devourer at level 13 on the 61st Dusk 122nd year of Ascendancy at 19:56 Killed by Zubovea the blade horror at level 13 on the 61st Dusk 122nd year of Ascendancy at 20:08 Killed by devourer at level 13 on the 61st Dusk 122nd year of Ascendancy at 20:22 Killed by shadow at level 13 on the 61st Dusk 122nd year of Ascendancy at 20:38 Killed by devourer at level 13 on the 61st Dusk 122nd year of Ascendancy at 20:54 Killed by bloated horror at level 13 on the 61st Dusk 122nd year of Ascendancy at 21:08 Killed by devourer at level 13 on the 61st Dusk 122nd year of Ascendancy at 21:24 Killed by devourer at level 13 on the 61st Dusk 122nd year of Ascendancy at 21:47 Killed by Weirdling Beast at level 13 on the 64th Dusk 122nd year of Ascendancy at 01:51 Killed by Weirdling Beast at level 13 on the 64th Dusk 122nd year of Ascendancy at 02:30 Killed by Weirdling Beast at level 13 on the 64th Dusk 122nd year of Ascendancy at 03:20 Killed by Weirdling Beast at level 13 on the 64th Dusk 122nd year of Ascendancy at 04:35 Killed by Weirdling Beast at level 13 on the 64th Dusk 122nd year of Ascendancy at 05:32 Killed by Weirdling Beast at level 13 on the 64th Dusk 122nd year of Ascendancy at 06:13 Killed by Weirdling Beast at level 13 on the 64th Dusk 122nd year of Ascendancy at 06:46 Killed by Weirdling Beast at level 13 on the 64th Dusk 122nd year of Ascendancy at 08:22 Killed by Weirdling Beast at level 13 on the 64th Dusk 122nd year of Ascendancy at 08:59 Killed by Weirdling Beast at level 13 on the 64th Dusk 122nd year of Ascendancy at 09:27 Killed by gwelgoroth at level 14 on the 66th Dusk 122nd year of Ascendancy at 04:27 Killed by ultimate gwelgoroth at level 14 on the 66th Dusk 122nd year of Ascendancy at 07:14 Killed by ultimate gwelgoroth at level 14 on the 66th Dusk 122nd year of Ascendancy at 07:34 Killed by ultimate gwelgoroth at level 14 on the 66th Dusk 122nd year of Ascendancy at 08:41 Killed by gwelgoroth at level 14 on the 66th Dusk 122nd year of Ascendancy at 15:05 Killed by snow giant thunderer at level 14 on the 75th Dusk 122nd year of Ascendancy at 04:33 Killed by Emelyrenor the snow giant thunderer at level 14 on the 75th Dusk 122nd year of Ascendancy at 05:20 Killed by Urkis, the High Tempest at level 14 on the 77th Dusk 122nd year of Ascendancy at 12:54 Killed by enthralled slave at level 15 on the 12nd Haze 122nd year of Ascendancy at 08:59 Killed by zombie bunny at level 15 on the 78th Haze 122nd year of Ascendancy at 04:38 Killed by zombie bunny at level 15 on the 78th Haze 122nd year of Ascendancy at 08:22 Killed by zombie bunny at level 16 on the 78th Haze 122nd year of Ascendancy at 12:47 Killed by zombie bunny at level 16 on the 78th Haze 122nd year of Ascendancy at 13:11 Killed by zombie bunny at level 16 on the 78th Haze 122nd year of Ascendancy at 14:29 Killed by zombie bunny at level 16 on the 79th Haze 122nd year of Ascendancy at 13:05 Killed by zombie bunny at level 16 on the 79th Haze 122nd year of Ascendancy at 13:39 Killed by mad druid at level 16 on the 79th Haze 122nd year of Ascendancy at 14:04 Killed by zombie bunny at level 16 on the 79th Haze 122nd year of Ascendancy at 18:10 Killed by ritch flamespitter at level 17 on the 79th Haze 122nd year of Ascendancy at 21:36 Killed by zombie bunny at level 17 on the 79th Haze 122nd year of Ascendancy at 22:11 Killed by zombie bunny at level 17 on the 79th Haze 122nd year of Ascendancy at 23:02 Killed by zombie bunny at level 17 on the 79th Haze 122nd year of Ascendancy at 23:23 Killed by zombie bunny at level 17 on the 79th Haze 122nd year of Ascendancy at 23:36 Killed by zombie bunny at level 17 on the 80th Haze 122nd year of Ascendancy at 05:21 Killed by Fish at level 18 on the 1st Wintertide 123rd year of Ascendancy at 17:48 Killed by Yvatha the gigantic corrosive tunneler at level 18 on the 2nd Wintertide 123rd year of Ascendancy at 04:35 Killed by Nerolrann the brown bear at level 19 on the 4th Regrowth 123rd year of Ascendancy at 21:20 Killed by Polamina the war bear at level 19 on the 4th Regrowth 123rd year of Ascendancy at 21:38 Killed by Silimira the black bear at level 19 on the 5th Regrowth 123rd year of Ascendancy at 03:14 Killed by Betawe the cave bear at level 19 on the 5th Regrowth 123rd year of Ascendancy at 03:57 Killed by Layylle the war bear at level 19 on the 5th Regrowth 123rd year of Ascendancy at 07:42 Killed by Bethebrewyn the black bear at level 19 on the 8th Regrowth 123rd year of Ascendancy at 07:26 Killed by Salyrithra the war bear at level 20 on the 8th Regrowth 123rd year of Ascendancy at 17:36 Killed by skeleton archer at level 20 on the 44th Regrowth 123rd year of Ascendancy at 23:42 Killed by Salubeth the ancient elven mummy at level 20 on the 46th Regrowth 123rd year of Ascendancy at 08:26 Killed by Salubeth the ancient elven mummy at level 20 on the 46th Regrowth 123rd year of Ascendancy at 09:05 Killed by skeleton magus at level 20 on the 46th Regrowth 123rd year of Ascendancy at 18:15 Killed by multi-hued drake at level 20 on the 50th Regrowth 123rd year of Ascendancy at 05:19 |
| Antimagic | Follower |
Primary Stats
| Strength | 15 (base 11) |
| Dexterity | 49 (base 36) |
| Constitution | 36 (base 30) |
| Magic | 10 (base 10) |
| Willpower | 28 (base 10) |
| Cunning | 41 (base 35) |
Resources
| Life | 521/521 |
| Stamina | 202/202 |
| Equilibrium | 0 |
| Healing Factor | 1.6093203883495 |
| Regeneration | 9.2535922330097 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 34.555455561842 |
| See Invisible | 34.555455561842 |
Offense: Mainhand
| Damage | 52 |
| Accuracy | 59 |
| Crit Chance | 33% |
| APR | 21 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 38 |
| Accuracy | 59 |
| Crit Chance | 31% |
| APR | 22 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 3.3333333333333 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +15% |
| Acid | +21% |
| Light | +3% |
| Darkness | +9% |
| Cold | +12% |
| Physical | +13% |
| Fire | +4% |
| All | 0% |
Offense: Damage Penetration
| Acid | +25% |
| Light | +25% |
| Darkness | +15% |
| Mind | +15% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 22 (57.811550151976%) |
| Defense | 37 |
| Ranged Defense | 37 |
| Fatigue | 0 |
| Physical Save | 38 |
| Spell Save | 39 |
| Mental Save | 27 |
Defense: Resistances
| Acid | + 21%( 70%) |
| Blight | + 55%( 70%) |
| Physical | + 21%( 70%) |
| Mind | + 12%( 70%) |
| All | + 9%( 70%) |
| Lightning | + 23%( 70%) |
| Light | + 24%( 70%) |
| Temporal | + 23%( 70%) |
| Darkness | + 32%( 70%) |
| Cold | + 31%( 70%) |
| Fire | + 25%( 70%) |
| Nature | + 41%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 26% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 182 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 87 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Duelist | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 0.80 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 2/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you gained talent category Psionic / Feedback (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Heart of the Gloom. Escort: lost warrior (level 1 of Heart of the Gloom)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 85. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed length of troll intestine. * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed naga tongue. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Mayulaith the Woesting (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: -3% Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes resistances penetration: +25% acid Changes damage: +9% darkness / +21% acid Maximum encumbrance: +25 Physical save: +8 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Shinesaw the alchemist's lampInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 12 light Changes resistances: +3% mind Changes resistances penetration: +25% light / +15% mind Changes damage: +3% light / +6% mind Physical save: +10 (+4 eff.) Light radius: +3 Healing mod.: +19% A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | drakeskin leather cap 'Manodunarion' (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 20 arcane resource burn Changes stats: +5 Wil Changes resistances: +22% blight / +9% nature Changes damage: +9% mind Spell save: +3 (+1 eff.) Mental save: +5 (+3 eff.) A cap made of leather. |
| On hands | cinder iron gauntlets of dexterity (+3) (0 def, 1 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+2 eff.) Armour: +1 Damage (Melee): 5 fire Changes stats: +3 Dex Changes resistances: +5% fire Changes damage: +4% fire Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 11/100. The very essence of bearness! |
| On fingers | stralite ring 'Poroyarewen'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes resistances: +6% temporal / +12% darkness / +24% cold / +12% nature / +6% light Changes damage: +12% cold Rings can have magical properties. |
| On fingers | GetasinInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +6% acid / +9% temporal / +12% fire / +15% lightning / +13% physical Changes damage: +13% physical Spell save: +42 (+14 eff.) Rings can have magical properties. |
| Around neck | Silatira the steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Changes stats: +5 Dex / +5 Wil / +2 Cun Changes resistances: +10% light / +13% darkness Blindness immunity: +26% Amulets can have magical properties. |
| In main hand | Pusfame the voratun dagger (40-52 power, 9 apr)Requires: - Dexterity 48 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 45% Cun, 45% Dex Damage type: Nature Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 10 arcane resource burn When wielded/worn: Changes stats: +2 Str / +2 Mag / +5 Wil / +4 Cun / +3 Con Changes resistances penetration: +5% nature Sharp, short and deadly. |
| Around waist | Ebonynaught the hardened leather beltInfused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Armour: +8 Changes stats: +2 Con Changes resistances: +7% acid / +10% blight Changes resistances penetration: +15% darkness Stamina each turn: +0.40 A belt that goes around your waist. |
| In off hand | Silent Blade (25-32.5 power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Cun, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+2 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. This item has been sent to the Item's Vault. |
| Cloak | Betedatta (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +4 Defense: +3 (+1 eff.) Changes stats: +2 Dex Changes resistances: +14% nature / +15% blight Critical mult.: +3.00% Physical save: +15 (+5 eff.) Life regen: +1.70 Healing mod.: +11% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | troll-hide cured leather armour of Toknor (2 def, 4 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 (+2 eff.) Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Critical mult.: +11.00% Life regen: +3.80 Maximum life: +30.00 Healing mod.: +12% A suit of armour made of leather. |
Inventory
This item will automatically be transmogrified when you leave the level.wild infusion of the titan (resist 21%; cure physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.phase door rune of the sneak (range 11; power 35; dur 5) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 11. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 35%, your defense is increased by 35 and all your resistances by 35%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.protective stralite amulet Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +5 Defense: +9 (+4 eff.) Changes resistances cap: +2% all Physical save: +12 (+4 eff.) Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level.serendipitous stralite amulet of vision Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Defense: +11 (+4 eff.) Changes stats: +11 Lck Blindness immunity: +22% Infravision radius: +4 Sight radius: +2 See invisible: +9 Reduce all damage from unseen attackers: 14% Amulets can have magical properties. |
Branihor the RadiancecutCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +4 Con Changes resistances: +9% light Changes damage: +12% physical Physical save: +12 (+4 eff.) Stun/Freeze immunity: +29% Life regen: +2.30 Stamina each turn: +0.60 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.stralite battleaxe of crippling (46.5-69.75 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 46.5 - 69.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +13.0% Massive two-handed battleaxes. |
Silent Blade (25-32.5 power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Cun, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+2 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. This item has been sent to the Item's Vault. |
Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr)Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 129% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +9 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
This item will automatically be transmogrified when you leave the level.insidious stralite mace of the leech (33.5-46.9 power, 5 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 33.5 - 46.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * Slows global speed by 7% * leeches stamina from the target Damage (Melee): +32 insidious poison When wielded/worn: Damage when hit (Melee): 7 nature slow Blunt and deadly. |
absorbing thorny mindstar of storms (9-9.9 power, 24 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This natural lightning should be returned to the wyrm. This mindstar absorbs psionic energy that needs to be projected. Base power: 9.0 - 9.9 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 7 lightning Changes stats: +2 Str / +1 Dex / +2 Mag / +1 Wil / +2 Cun / +2 Con Changes resistances: +13% lightning / +8% fire / +7% cold Changes resistances penetration: +6% lightning Changes damage: +4% lightning Talent masteries: +0.10 Psionic / Voracity +0.10 Psionic / Absorption Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.surging elven-wood vilestaff of might (25-30 power, 5 apr, blight element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% blight Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +12 (+4 eff.) Spell crit. chance: +11% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.truestriking deep-steel trident of vileness (26-41.6 power, 10 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 3 It must be held with both hands. Base power: 26.0 - 41.6 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 19% chance to disease Damage (Melee): +16 blight When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +7 Changes resistances penetration: +12% physical A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level.blazebringer's stralite waraxe of disruption (31-43.4 power, 5 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.0 - 43.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * disrupts spell-casting Burst (radius 2) on crit: +9 fire Damage against: +10% Unnatural When wielded/worn: Changes resistances penetration: +9% fire Global speed: +3% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.hardened leather belt 1.00 Encumbrance. Type: armor / belt ; tier 3 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.polar dwarven-steel gauntlets of the verdant (0 def, 2 armour) Requires: - Talent Armour Training Infused by nature Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 8 cold Changes resistances: +8% blight / +8% cold / +10% darkness / +14% arcane Changes damage: +6% cold Damage affinity(heal): +8% nature Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +13 (+4 eff.) Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.cleansing stralite mail armour of stability (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +16% Changes resistances: +10% blight / +7% physical / +10% nature Physical save: +11 (+4 eff.) A suit of armour made of mail. |
Mayegamina (4 def, 7 armour)Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+2 eff.) Fatigue: +8% Changes stats: +2 Dex / +4 Con Changes resistances: +12% acid / +23% cold / +6% lightning See invisible: +12 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.enlightening mummy wrappings (5 def, 2 armour) Requires: - Dexterity 15 Infused by psionic forces 6.00 Encumbrance. Type: armor / mummy ; tier 3 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Changes stats: +5 Cun / +4 Wil Changes resistances: -25% fire Mental save: +16 (+8 eff.) Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level.radiant mummy wrappings of fire resistance (5 def, 2 armour) Requires: - Dexterity 15 Infused by nature Crafted by a master 6.00 Encumbrance. Type: armor / mummy ; tier 3 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Damage when hit (Melee): 7 light Changes stats: +3 Wil Changes resistances: +15% blight / -10% fire / +18% darkness Light radius: +2 Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level.spiked mummy wrappings of Eyal (5 def, 2 armour) Requires: - Dexterity 15 Infused by nature Crafted by a master 6.00 Encumbrance. Type: armor / mummy ; tier 3 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Damage when hit (Melee): 13 physical Changes resistances: -25% fire Life regen: +2.10 Maximum life: +53.00 Healing mod.: +15% Decaying mummy wrappings. |
7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
45 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 35.67 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 35.67 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (81 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 53.24 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.warded elven-wood totem of cure ailments [power 3] (10 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Maximum wards: +2 acid / +4 nature / +2 light Talent granted: +1 Ward It can be used to remove up to 3 poisons or diseases from a target within range 7 (based on Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Fish the Thalore Rogue level 10
3rd Dusk 122nd year of Ascendancy at 05:45 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Fish the Thalore Rogue level 19
8th Regrowth 123rd year of Ascendancy at 05:52 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Fish the Thalore Rogue level 16
79th Haze 122nd year of Ascendancy at 12:39 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Fish the Thalore Rogue level 14
77th Dusk 122nd year of Ascendancy at 13:05 see stats
Got eggs? (Exploration mode)
Finish the Pikataclysm event.By Fish the Thalore Rogue level 17
79th Haze 122nd year of Ascendancy at 22:04 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Fish the Thalore Rogue level 14
64th Dusk 122nd year of Ascendancy at 10:23 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Fish the Thalore Rogue level 10
9th Flare 122nd year of Ascendancy at 06:48 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Fish the Thalore Rogue level 20
8th Regrowth 123rd year of Ascendancy at 09:56 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Fish the Thalore Rogue level 15
72nd Haze 122nd year of Ascendancy at 02:09 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Fish the Thalore Rogue level 6
9th Mirth 122nd year of Ascendancy at 23:54 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Fish the Thalore Rogue level 12
58th Dusk 122nd year of Ascendancy at 17:01 see stats
Log
Multi-hued drake recovers sight.
Multi-hued drake hatchling speeds up.
Multi-hued drake hatchling is no longer poisoned.
Bleeding from Fish hits Multi-hued drake for 10 physical damage.
Deadly Poison from Fish hits Multi-hued drake for 26 nature damage.
Burning from Adoyawyn the greater multi-hued wyrm hits Multi-hued drake for 13 fire damage.
Poison from Adoyawyn the greater multi-hued wyrm hits Multi-hued drake for 41 nature damage.
Multi-hued drake hatchling misses Fish.
Multi-hued drake breathes sand!
Multi-hued drake hatchling resists the sandstorm!
Multi-hued drake hatchling loses sight!
Multi-hued drake hits Fish for 52 physical damage.
Multi-hued drake hits Multi-hued drake hatchling for 53 physical damage.
Multi-hued drake hits Multi-hued drake hatchling for 44 physical damage.
Fish the level 20 thalore rogue was decapitated to death by a multi-hued drake on level 3 of Elven Ruins.
Fish deactivates Lacerating Strikes.
Fish stops burning.
Fish deactivates Apply Poison.
Fish has finished recovering.
Fish is not silenced anymore.
Fish deactivates Insidious Poison.
Fish deactivates Numbing Poison.
Fish deactivates Psiblades.
Fish speeds up.
Fish is no longer attuned.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Multi-hued drake killed Fish!
Saving done.













































































































