Dante the level 2 Higher Necromancer by madhare

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHigher
ClassNecromancer
Level / Exp2 / 98%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic22 (base 21)
Willpower14 (base 13)
Cunning11 (base 11)

Resources

Life-6/99
Mana5/117
Soul10/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage9
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower22
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Offense: Damage Bonus

Fire+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save12
Mental Save8

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
0/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
1/5
0/5
0/5
0/5
Spell / Grave1.30
2/5
0/5
0/5
0/5
Spell / Nightfall1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Divination1.20
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
2/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log


Dante casts Invoke Darkness.

Dante's Invoke Darkness hits Hornet swarm for
76 darkness damage.
Dante's Invoke Darkness killed Hornet swarm!

Resting starts...

Talent Invoke Darkness is ready to use.
Rested for 4 turns (stop reason: hostile spotted to the southwest (green worm mass)).


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the southwest (green worm mass)).

Dante casts Chill of the Tomb.


You collect a new ingredient:
green worm (1).
Dante's Chill of the Tomb hits Green worm mass for
98 cold damage.
Dante's Chill of the Tomb killed Green worm mass!

Dante casts Invoke Darkness.

Dante's Invoke Darkness hits Forest troll for
77 darkness damage.

Dante stops surging mana.


Talent Invoke Darkness is ready to use.

Chill of the Tomb is still on cooldown for 1 turns.

Talent Chill of the Tomb is ready to use.

Dante casts Chill of the Tomb.


Saving game...