Dune the level 5 Dwarf Stone Warden by madhare

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceDwarf
ClassStone Warden
Level / Exp5 / 7%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 16)
Dexterity9 (base 10)
Constitution13 (base 10)
Magic16 (base 18)
Willpower20 (base 17)
Cunning11 (base 10)

Resources

Life188/188
Mana164/174
Equilibrium0
Healing Factor1.0245901639344
Regeneration0.25614754098361

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth5
See Invisible8

Offense: Mainhand

Damage29
Accuracy13
Crit Chance3%
APR0
Speed1.00

Offense: Offhand

Damage15
Accuracy13
Crit Chance3%
APR0
Speed1.00

Offense: Spell

Spellpower16
Crit Chance1%
Speed1

Offense: Mind

Mindpower18
Crit Chance1%
Speed1

Offense: Damage Bonus

Fire+10%

Defense: Base

Armour (hardiness)15.413408721348 (66.666666666667%)
Defense19
Ranged Defense24
Fatigue25
Physical Save16
Spell Save12
Mental Save16

Defense: Resistances

Temporal+ 6%( 70%)
Lightning+ 6%( 70%)
Fire+ 20%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Spell / Eldritch shield1.30
1/5
0/5
0/5
0/5
Spell / Earth1.20
1/5
0/5
0/5
0/5
Wild-gift / Earthen power1.30
3/5
0/5
0/5
0/5
Wild-gift / Earthen vines1.30
0/5
0/5
0/5
0/5
Wild-gift / Dwarven nature1.30
2/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
1/5
0/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
1/5
0/5
0/5

Effects

Quests

active
active
done

Equipment

Tool
On feet
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Squadmate (Roguelike) Escaped from Reknor alive with your squadmate Norgan.
By Dune the Dwarf Stone Warden level 4
20th Voratun 122nd year of Ascendancy at 15:16
see stats

Log


You pickup 0.80 gold pieces.

Bleeding from Dremling hits
Dune for 1 physical damage.

You pickup 0.55 gold pieces.

Bleeding from Dremling hits
Dune for 1 physical damage.

Resting starts...

Bleeding from Dremling hits
Dune for 1 physical damage.
Dune stops regenerating health quickly.

Bleeding from Dremling hits
Dune for 1 physical damage.
Infusion: Regeneration is still on cooldown for 5 turns.

Dune stops bleeding.

Talent Elemental Split is ready to use.
Infusion: Regeneration is still on cooldown for 4 turns.

Infusion: Regeneration is still on cooldown for 3 turns.

Infusion: Regeneration is still on cooldown for 2 turns.

Infusion: Regeneration is still on cooldown for 1 turns.

Talent Infusion: Regeneration is ready to use.
Dune starts regenerating health quickly.

Talent Infusion: Healing is ready to use.
Dune stops regenerating health quickly.

Talent Resilience of the Dwarves is ready to use.
Talent Infusion: Regeneration is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 10 turns (stop reason: hostile spotted to the south (brecklorn)).