fifa peaceprize the level 3 Halfling Wanderer by TomePlayer

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceHalfling
ClassWanderer
Level / Exp3 / 48%
Sizesmall
Lifes / Deaths

Primary Stats

Strength9 (base 12)
Dexterity17 (base 14)
Constitution13 (base 12)
Magic12 (base 12)
Willpower12 (base 12)
Cunning22 (base 19)

Resources

Life187/187
Stamina101/101
Equilibrium0
Healing Factor1.0283363011315
Regeneration1.5095576467181

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage18
Accuracy23
Crit Chance9%
APR5
Speed1.00

Offense: Offhand

Damage9
Accuracy23
Crit Chance9%
APR5
Speed1.00

Offense: Spell

Spellpower12
Crit Chance6%
Speed1

Offense: Mind

Mindpower17
Crit Chance6%
Speed1

Offense: Damage Bonus

Physical+11%

Defense: Base

Armour (hardiness)2 (35.65183292883%)
Defense21
Ranged Defense21
Fatigue0
Physical Save8
Spell Save9
Mental Save12

Defense: Resistances

Cold+ 12%( 70%)
Physical+ 17%( 70%)
Fire+ 12%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Poisons1.00
4/5
0/5
0/5
0/5
Wild-gift / Moss1.00
1/5
0/5
0/5
0/5
Spell / Rime wraith1.00
0/5
0/5
0/5
0/5

Generic Talents

Technique / Mobility1.00
1/5
0/5
0/5
0/5
Wild-gift / Fungus1.00
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
1/5
1/5
0/5
1/5

Effects

talent

Quests

active
active

Equipment

On feet
Quiver
On hands
On fingers
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Talent Infusion: Healing is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).


There is a way to the next level here (press '' or right click to use).
Ran for 61 turns (stop reason: at exit).


Fifa peaceprize wears:
copper ring of the mountain (+11%).

Fifa peaceprize wears:
insulating pair of rough leather boots (0 def, 1 armour).

You gain 3.00 gold from the melting of
Coral Spray (8 def, 8 armour, 48 block).
You collect a new ingredient:
lump of iron (1).
You gain 0.95 gold from the melting of
umbral iron gauntlets (0 def, 1 armour).
You gain 0.02 gold from the melting of
linen robe (0 def, 0 armour).
You collect a new ingredient:
lump of iron (1).
You gain 1.74 gold from the melting of
iron waraxe of daylight (13-18 power, 2 apr).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 1.06 gold from the melting of
gifted mossy mindstar of clarity (2-3 power, 12 apr, nature damage).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 2.22 gold from the melting of
creative mossy mindstar of balance (2-3 power, 12 apr, mind damage).
You collect a new ingredient:
lump of iron (1).
You gain 2.07 gold from the melting of
thought-forged iron mace of massacre (16-22 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.75 gold from the melting of
acidic iron mace (13-18 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron greatmaul (18-27 power, 1 apr).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 1.11 gold from the melting of
healing infusion of the psychic (heal 64; cd 13).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)