










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Male |
Race | Shalore |
Class | Archer |
Level / Exp | 42 / 81% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 63 (base 60) |
Dexterity | 72 (base 60) |
Constitution | 18 (base 13) |
Magic | 45 (base 40) |
Willpower | 16 (base 10) |
Cunning | 19 (base 12) |
Resources
Life | 868/868 |
Stamina | 148/148 |
Healing Factor | 1.063829787234 |
Regeneration | 0.26595744680851 |
Speed
Mental | -1.1102230246252E-14% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 13 |
Lite | 8 |
Infravision | 8 |
See Stealth | 20.783939787388 |
See Invisible | 20.783939787388 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
Damage | 153 |
Accuracy | 59 |
Crit Chance | 20% |
APR | 24 |
Speed | 0.80 |
Offense: Spell
Spellpower | 35 |
Crit Chance | 14% |
Speed | 1 |
Offense: Mind
Mindpower | 23 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Physical | +18% |
Offense: Damage Penetration
Mind | +10% |
Physical | +44% |
Defense: Base
Armour (hardiness) | 12 (70.376569037657%) |
Defense | 46 |
Ranged Defense | 46 |
Fatigue | 0 |
Physical Save | 28 |
Spell Save | 20 |
Mental Save | 23 |
Defense: Resistances
Acid | + 14%( 70%) |
Blight | + 6%( 70%) |
Physical | + 16%( 70%) |
Cold | + 8%( 70%) |
All | 0%( 70%) |
Lightning | + 10%( 70%) |
Temporal | + 5%( 70%) |
Fire | + 11%( 70%) |
Nature | + 3%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Disarm Resistance | 45% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 148 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 305 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Archery prowess | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Sniper | 1.50 |
| 4/5 |
| 4/5 |
| 5/5 |
| 3/5 |
Technique / Combat veteran | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Reflexes | 1.30 |
| 2/5 |
| 4/5 |
| 5/5 |
| 1/5 |
Technique / Archery training | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Marksmanship | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.20 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Effects
talent | Aim |
talent | Concealment |
talent | Intuitive Shots |
talent | Trained Reactions |
beneficial effect | The target is concealed, increasing sight and attack range by 3 and chance to avoid damage by 48%. Concealment |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | ![]() 0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+2 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.6 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Quiver | ![]() 3.0 T5 arrow ammo [Ego++] Arcane/Psionic Power 64.0 - 89.6 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.2% crit / acc Apr +24 Crit +3.0% Capacity 51 Rld cld 3 On Hit: * 25% chance to put talents on cooldown Arrows are used with bows to pierce your foes to death. |
Light source | ![]() 1.0 T5 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +66.00 ---------- misc Light +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 2.0 T1 head armor [Ego] Nature/Master While equipped: Stats +3 Dex ----- def ----- Armour +1 Fatigue +1% Resists +5% lightning +5% temporal A cap made of leather. |
Tool | ![]() 3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T3 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -6% ---------- misc Max.enc +23 Rings can have magical properties. |
On fingers | ![]() 0.1 T2 ring jewelry [Ego++] Arcane/Master While equipped: Stats +6 Cun +5 Dex dps ---------- Melee+ 27 light Ranged+ 21 light Acc +7 (+1 eff.) On Hit (Melee): * 12% chance to blind On Hit (Ranged): * 13% chance to blind Rings can have magical properties. |
Around waist | ![]() 1.0 T3 belt armor [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +7.00% Phys.pwr +3 (+1 eff.) Spell.pwr +5 (+2 eff.) Res.pen +10% mind ----- def ----- Resists +3% nature +6% blight Mind.save +7 (+4 eff.) Max.HP +51.00 Disease- +5% ---------- misc Telepathy Demon/Minor Demon/Major A belt that goes around your waist. |
In main hand | ![]() 4.0 T5 longbow 2H weapon [Ego+] Arcane/Master Mastery Master Marksman Acc+ +0.2% crit / acc Atk.spd 125% Range +10 While equipped: dps ---------- Dmg.mod +18% physical Res.pen +44% physical Phasing +80% Longbows are used to shoot arrows at your foes. |
On hands | ![]() 1.5 T5 hands armor [Ego+] Master While equipped: Stats +4 Str +3 Wil +5 Con ----- def ----- Armour +3 Disarm- +45% ---------- misc Masteries +0.20 Technique/Grappling Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() 9.0 T5 light armor [Ego+] Nature While equipped: dps ---------- Mind.pwr +9 (+5 eff.) ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +8% Resists +14% acid +11% physical +8% cold +5% lightning +11% fire A suit of armour made of leather. |
Cloak | ![]() 2.0 T3 cloak armor [Ego+] Nature While equipped: ----- def ----- Defense +2 (+1 eff.) Phys.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T2 amulet jewelry [Ego] Arcane While equipped: Stats +3 Mag Amulets can have magical properties. |
Inventory
![]() 0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +4 Con ----- def ----- Resists +22% light +21% darkness Blind- +43% Amulets can have magical properties. |
![]() 5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Nature Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Spell.crit +5% Spell.pwr +23 (+9 eff.) Dmg.mod +30% cold ----- def ----- HP.reg +1.70 Heal.mod +28% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane/Nature Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Con dps ---------- Spell.crit +5% Spell.pwr +23 (+9 eff.) Dmg.mod +30% lightning ----- def ----- Resists +15% lightning HP.reg +1.30 Heal.mod +26% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T3 battleaxe 2H weapon [Ego++] Arcane/Master Power 30.0 - 45.0 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% On Hit: * Random elemental explosion While equipped: dps ---------- Dmg.mod +14% physical Res.pen +14% acid +14% physical +19% fire +14% lightning +17% cold Apr +14 Massive two-handed battleaxes. |
![]() 3.0 T4 trident 2H weapon [Ego] Arcane/Master Power 61.0 - 97.6 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +13 Crit +3.5% Atk.spd 100% Melee+ +33 cold A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() 3.0 T3 mace 1H weapon [Ego] Disrupt Power 28.5 - 39.9 Physical Uses 100% Str Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% On Hit: * Slows global speed by 13% Blunt and deadly. |
![]() 3.0 T1 waraxe 1H weapon [Normal] Power 11.0 - 15.4 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Unique] Psionic Power 58.0 - 81.2 Phys.bleed Uses 100% Str Acc+ +0.2% crit / acc Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Dmg.mod +10% physical ---------- misc See.Invis +5 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
![]() 17.0 T3 massive armor Reqs Heavy Armour Training 3 [Ego++] Arcane/Master While equipped: Stats +5 Str +5 Mag +6 Wil dps ---------- Phys.crit +7.0% Spell.crit +7% Mind.crit +6% Phys.pwr +16 (+4 eff.) Spell.pwr +16 (+7 eff.) Mind.pwr +15 (+8 eff.) ----- def ----- Armour +19 Defense +5 (+2 eff.) Fatigue +24% Resists +9% acid +10% physical +8% cold +24% lightning +9% fire A suit of armour made of metal plates. |
![]() 2.0 T3 cloak armor [Ego+] Master While equipped: Stats +4 Str +4 Dex +4 Con ----- def ----- Defense +2 (+1 eff.) Spell.save -19 (-18 eff.) ---------- misc Stam/turn +0.60 Mana/turn -0.18 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By HELP ME TOM CRUISE the Shalore Archer level 22
76th Pyre 122nd year of Ascendancy at 08:55 see stats
By HELP ME TOM CRUISE the Shalore Archer level 37
79th Pyre 122nd year of Ascendancy at 14:43 see stats
By HELP ME TOM CRUISE the Shalore Archer level 10
74th Pyre 122nd year of Ascendancy at 23:06 see stats
By HELP ME TOM CRUISE the Shalore Archer level 20
76th Pyre 122nd year of Ascendancy at 03:08 see stats
By HELP ME TOM CRUISE the Shalore Archer level 30
77th Pyre 122nd year of Ascendancy at 18:40 see stats
By HELP ME TOM CRUISE the Shalore Archer level 40
1st Mirth 122nd year of Ascendancy at 03:15 see stats
By HELP ME TOM CRUISE the Shalore Archer level 42
1st Mirth 122nd year of Ascendancy at 16:40 see stats
By HELP ME TOM CRUISE the Shalore Archer level 31
78th Pyre 122nd year of Ascendancy at 06:21 see stats
By HELP ME TOM CRUISE the Shalore Archer level 32
78th Pyre 122nd year of Ascendancy at 09:25 see stats
Log
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
Today is the 2nd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Ran for 1 turns (stop reason: didn't move).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
HELP ME TOM CRUISE deactivates Intuitive Shots.
HELP ME TOM CRUISE deactivates Trained Reactions.
HELP ME TOM CRUISE deactivates Concealment.
HELP ME TOM CRUISE deactivates Aim.