Gore the level 16 Cornac Archmage by ProEVEN

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassArchmage
Level / Exp16 / 78%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic69 (base 43)
Willpower47 (base 33)
Cunning30 (base 11)

Resources

Life209/209
Mana278/278
Healing Factor1.3
Regeneration0.325

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
See Stealth23.285626605254
See Invisible35.257290266374

Offense: Mainhand

Damage27
Accuracy6
Crit Chance11%
APR4
Speed1.00

Offense: Spell

Spellpower55
Crit Chance38%
Speed1

Offense: Mind

Mindpower35
Crit Chance8%
Speed1

Offense: Damage Bonus

Lightning+20%
Blight+10%
Arcane+37%
Fire+25%
Cold+20%

Offense: Damage Penetration

Mind+10%

Defense: Base

Armour (hardiness)3 (30%)
Defense20
Ranged Defense25
Fatigue0
Physical Save21
Spell Save33
Mental Save40

Defense: Resistances

Lightning+ 6%( 70%)
Nature+ 27%( 70%)
Cold+ 20%( 70%)
Blight+ 35%( 70%)
Arcane+ 17%( 70%)
Fire+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance10%
Instadeath Resistance100%
Silence Resistance20%
Pinning Resistance19%
Poison Resistance12%
Knockback Resistance5%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
1/5
3/5
1/5
0/5
Spell / Arcane1.30
3/5
3/5
4/5
2/5
Spell / Phantasm1.30
1/5
1/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
3/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
4/5
2/5
1/5
Spell / Divination1.30
1/5
2/5
0/5
0/5
Spell / Staff combat1.00
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
2/5
0/5

Effects

talent
talent
talent
talent
talent
talent

Quests

done
done
failed
failed
done
done
active
done
done
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Gore the Cornac Archmage level 10
1st Summertide 122nd year of Ascendancy at 19:40
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Gore the Cornac Archmage level 2
75th Pyre 122nd year of Ascendancy at 08:18
see stats
Poisonous Sided with the assassin lord.
By Gore the Cornac Archmage level 12
12nd Dusk 122nd year of Ascendancy at 01:44
see stats
The Arena Unlocked Arena mode.
By Gore the Cornac Archmage level 12
8th Dusk 122nd year of Ascendancy at 03:32
see stats

Log

You gain 5.60 gold from the transmogrification of rejuvenating cured leather armour of lightning resistance (2 def, 4 armour).
You gain 2.16 gold from the transmogrification of
hardened leather cap of might (0 def, 3 armour).
You gain 4.29 gold from the transmogrification of
wanderer's pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 3.50 gold from the transmogrification of
woollen robe of alchemy (0 def, 0 armour).
You gain 1.50 gold from the transmogrification of
steel waraxe of purging (12.5-17.5 power, 3 apr).
You gain 1.12 gold from the transmogrification of
steel greatsword of projection (24.5-39.2 power, 2 apr).
You gain 4.13 gold from the transmogrification of
elemental steel greatsword (26.5-42.4 power, 2 apr).
You gain 4.69 gold from the transmogrification of
plaguebringer's steel dagger of amnesia (11.5-14.95 power, 6 apr).
You gain 3.93 gold from the transmogrification of
balanced steel dagger of paradox (12.5-16.25 power, 6 apr).
You gain 2.49 gold from the transmogrification of
chilling iron battleaxe of daylight (14-21 power, 1 apr).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.

There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).

There is a portal back here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Saving game...


Saving done.


The staff carver spends a substantial amount of time teaching you all of the techniques of staff combat.


Saving game...

Saving done.

Gore deactivates Blur Sight.

Gore deactivates Feather Wind.

Gore deactivates Keen Senses.

Gore deactivates Arcane Power.

Gore deactivates Shielding.

Gore deactivates Arcane Shield.