Alexander the level 10 Yeek Archmage by siradein

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassArchmage
Level / Exp10 / 82%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution7 (base 10)
Magic33 (base 33)
Willpower28 (base 22)
Cunning21 (base 11)

Resources

Life112/112
Mana138/138
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage12
Accuracy2
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower37.352161368562
Crit Chance5%
Speed1

Offense: Mind

Mindpower24
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)5 (30%)
Defense18.3
Ranged Defense18.3
Fatigue0
Physical Save4.9
Spell Save20.675
Mental Save25.075

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Confusion Resistance35%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
2/5
4/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
0/5
0/5
0/5
Spell / Water1.40
0/5
0/5
0/5
0/5
Spell / Air1.30
3/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
1/5
1/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around neck
In main hand
Main armor
Around waist

Inventory

Achievements

Level 10 Got a character to level 10.
By Alexander the Yeek Archmage level 10
7th Mirth 122nd year of Ascendancy at 23:52
see stats

Log

Ran for 40 turns (stop reason: at exit).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Today is the 9th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

There is a Long tunnel to the island of Rel here (press '' or right click to use).
Ran for 40 turns (stop reason: at exit).


Alexander wears:
Nightsong.

You gain 1.31 gold from the transmogrification of
prismatic steel plate armour (4 def, 9 armour).
You gain 1.07 gold from the transmogrification of
prismatic cured leather armour (2 def, 4 armour).
You gain 1.25 gold from the transmogrification of
steel mail armour (2 def, 6 armour).
You gain 3.04 gold from the transmogrification of
slime-covered dwarven-steel waraxe of dampening (20-28 power, 4 apr).
You gain 4.15 gold from the transmogrification of
balanced steel waraxe of erosion (12-16.8 power, 3 apr).
You gain 7.32 gold from the transmogrification of
Mardoromirain the ash vilestaff (15-18 power, 3 apr, blight element).
You gain 0.50 gold from the transmogrification of
vined mindstar (5-5.5 power, 18 apr, mind damage).
You gain 0.50 gold from the transmogrification of
steel longsword (13.5-18.9 power, 3 apr).
You gain 2.18 gold from the transmogrification of
hateful steel longsword of massacre (21.5-30.1 power, 3 apr).
You gain 3.08 gold from the transmogrification of
thought-forged steel dagger of projection (12.5-16.25 power, 6 apr).
You gain 0.50 gold from the transmogrification of
steel dagger (13.5-17.55 power, 6 apr).
You gain 12.50 gold from the transmogrification of
Umbral Razor (25-32.5 power, 10 apr).
There is a Tunnel to Maj'Eyal here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Run in which direction?

Saving done.

Alexander deactivates Arcane Power.

Alexander deactivates Shielding.

Alexander deactivates Arcane Shield.