Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Solipsist |
| Level / Exp | 50 / 1502% |
| Size | medium |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 11:57 / 107Killed by Assassin Lord at level 16 on the 25th Haze 122nd year of Ascendancy at 23:34 Killed by Celia at level 22 on the 5th Regrowth 123rd year of Ascendancy at 09:59 Killed by elven guard at level 24 on the 24th Regrowth 123rd year of Ascendancy at 18:22 Killed by fire imp at level 24 on the 24th Regrowth 123rd year of Ascendancy at 22:23 Killed by armoured skeleton warrior at level 24 on the 25th Regrowth 123rd year of Ascendancy at 07:06 Killed by golem (servant of Adalramira the elven guard) at level 24 on the 25th Regrowth 123rd year of Ascendancy at 21:48 Killed by Adalramira the elven guard at level 24 on the 25th Regrowth 123rd year of Ascendancy at 22:45 Killed by elven corruptor at level 24 on the 26th Regrowth 123rd year of Ascendancy at 01:16 Killed by elven corruptor at level 24 on the 26th Regrowth 123rd year of Ascendancy at 02:51 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 26th Regrowth 123rd year of Ascendancy at 22:59 Killed by elven tempest at level 25 on the 27th Regrowth 123rd year of Ascendancy at 06:24 Killed by elven corruptor at level 25 on the 27th Regrowth 123rd year of Ascendancy at 07:25 Killed by ogre rune-spinner at level 27 on the 52nd Regrowth 123rd year of Ascendancy at 02:45 Killed by Headless Horseman at level 29 on the 51st Pyre 123rd year of Ascendancy at 19:52 Killed by elven cultist at level 29 on the 64th Pyre 123rd year of Ascendancy at 04:56 Killed by elven corruptor at level 29 on the 64th Pyre 123rd year of Ascendancy at 05:50 Killed by Cultist at level 29 on the 64th Pyre 123rd year of Ascendancy at 06:52 Killed by elven corruptor at level 29 on the 64th Pyre 123rd year of Ascendancy at 07:55 Killed by Shasshhiy'Kaish at level 29 on the 64th Pyre 123rd year of Ascendancy at 15:14 Killed by Grand Corruptor at level 30 on the 65th Pyre 123rd year of Ascendancy at 15:19 Killed by luminous horror at level 30 on the 1st Mirth 123rd year of Ascendancy at 09:32 Killed by Emelavena the maulotaur at level 30 on the 2nd Mirth 123rd year of Ascendancy at 02:29 Killed by dredgling at level 31 on the 4th Mirth 123rd year of Ascendancy at 15:50 Killed by greater multi-hued wyrm at level 32 on the 2nd Summertide 123rd year of Ascendancy at 01:00 Killed by greater multi-hued wyrm at level 32 on the 2nd Summertide 123rd year of Ascendancy at 02:26 Killed by greater multi-hued wyrm at level 32 on the 2nd Summertide 123rd year of Ascendancy at 06:17 Killed by skeleton master archer at level 32 on the 3rd Summertide 123rd year of Ascendancy at 16:58 Killed by greater multi-hued wyrm at level 32 on the 1st Flare 123rd year of Ascendancy at 17:42 Killed by Mayenor the black mamba at level 34 on the 7th Flare 123rd year of Ascendancy at 19:25 Killed by orc corruptor at level 35 on the 41st Dusk 123rd year of Ascendancy at 20:22 Killed by orc necromancer at level 38 on the 68th Dusk 123rd year of Ascendancy at 08:46 Killed by Saluriaretta the orc necromancer at level 38 on the 16th Haze 123rd year of Ascendancy at 11:48 Killed by orc cryomancer at level 38 on the 74th Haze 123rd year of Ascendancy at 10:23 Killed by orc berserker at level 38 on the 76th Haze 123rd year of Ascendancy at 02:14 Killed by orc necromancer at level 38 on the 76th Haze 123rd year of Ascendancy at 10:00 Killed by Warmaster Gnarg at level 38 on the 76th Haze 123rd year of Ascendancy at 11:14 Killed by orc pyromancer at level 38 on the 76th Haze 123rd year of Ascendancy at 13:32 Killed by orc high cryomancer at level 38 on the 77th Haze 123rd year of Ascendancy at 01:16 Killed by overpowered greater multi-hued wyrm at level 38 on the 77th Haze 123rd year of Ascendancy at 03:05 Killed by multi-hued drake at level 38 on the 77th Haze 123rd year of Ascendancy at 05:11 Killed by overpowered greater multi-hued wyrm at level 38 on the 77th Haze 123rd year of Ascendancy at 06:12 Killed by overpowered greater multi-hued wyrm at level 38 on the 77th Haze 123rd year of Ascendancy at 07:05 Killed by overpowered greater multi-hued wyrm at level 38 on the 77th Haze 123rd year of Ascendancy at 08:03 Killed by overpowered greater multi-hued wyrm at level 38 on the 77th Haze 123rd year of Ascendancy at 09:03 Killed by overpowered greater multi-hued wyrm at level 39 on the 77th Haze 123rd year of Ascendancy at 10:06 Killed by multi-hued drake at level 39 on the 77th Haze 123rd year of Ascendancy at 11:04 Killed by overpowered greater multi-hued wyrm at level 39 on the 77th Haze 123rd year of Ascendancy at 11:58 Killed by overpowered greater multi-hued wyrm at level 39 on the 77th Haze 123rd year of Ascendancy at 15:14 Killed by overpowered greater multi-hued wyrm at level 39 on the 77th Haze 123rd year of Ascendancy at 16:31 Killed by overpowered greater multi-hued wyrm at level 39 on the 77th Haze 123rd year of Ascendancy at 17:53 Killed by overpowered greater multi-hued wyrm at level 39 on the 77th Haze 123rd year of Ascendancy at 18:47 Killed by overpowered greater multi-hued wyrm at level 39 on the 78th Haze 123rd year of Ascendancy at 01:44 Killed by overpowered greater multi-hued wyrm at level 39 on the 78th Haze 123rd year of Ascendancy at 02:37 Killed by overpowered greater multi-hued wyrm at level 39 on the 78th Haze 123rd year of Ascendancy at 03:33 Killed by overpowered greater multi-hued wyrm at level 40 on the 78th Haze 123rd year of Ascendancy at 06:13 Killed by overpowered greater multi-hued wyrm at level 40 on the 78th Haze 123rd year of Ascendancy at 07:08 Killed by overpowered greater multi-hued wyrm at level 40 on the 78th Haze 123rd year of Ascendancy at 08:27 Killed by overpowered greater multi-hued wyrm at level 40 on the 78th Haze 123rd year of Ascendancy at 10:07 Killed by overpowered greater multi-hued wyrm at level 40 on the 78th Haze 123rd year of Ascendancy at 13:14 Killed by overpowered greater multi-hued wyrm at level 40 on the 78th Haze 123rd year of Ascendancy at 17:58 Killed by overpowered greater multi-hued wyrm at level 40 on the 78th Haze 123rd year of Ascendancy at 18:48 Killed by overpowered greater multi-hued wyrm at level 40 on the 78th Haze 123rd year of Ascendancy at 21:01 Killed by overpowered greater multi-hued wyrm at level 40 on the 78th Haze 123rd year of Ascendancy at 22:02 Killed by overpowered greater multi-hued wyrm at level 40 on the 78th Haze 123rd year of Ascendancy at 23:21 Killed by overpowered greater multi-hued wyrm at level 40 on the 79th Haze 123rd year of Ascendancy at 00:16 Killed by overpowered greater multi-hued wyrm at level 40 on the 79th Haze 123rd year of Ascendancy at 01:54 Killed by overpowered greater multi-hued wyrm at level 40 on the 79th Haze 123rd year of Ascendancy at 03:13 Killed by Xanita the fire drake hatchling at level 41 on the 3rd Regrowth 124th year of Ascendancy at 02:25 Killed by Vor, Grand Geomancer of the Pride at level 43 on the 18th Regrowth 124th year of Ascendancy at 11:29 Killed by Vor, Grand Geomancer of the Pride at level 43 on the 18th Regrowth 124th year of Ascendancy at 13:18 Killed by greater multi-hued wyrm at level 43 on the 18th Regrowth 124th year of Ascendancy at 23:08 Killed by orc blood mage at level 43 on the 30th Regrowth 124th year of Ascendancy at 04:05 Killed by multi-hued drake at level 45 on the 15th Pyre 124th year of Ascendancy at 08:44 Killed by greater multi-hued wyrm at level 45 on the 15th Pyre 124th year of Ascendancy at 17:38 Killed by multi-hued drake at level 45 on the 17th Pyre 124th year of Ascendancy at 01:45 Killed by Gorbat, Supreme Wyrmic of the Pride at level 45 on the 19th Pyre 124th year of Ascendancy at 09:54 Killed by Gorbat, Supreme Wyrmic of the Pride's Inner Demon at level 45 on the 19th Pyre 124th year of Ascendancy at 11:01 Killed by Gorbat, Supreme Wyrmic of the Pride at level 45 on the 19th Pyre 124th year of Ascendancy at 13:36 Killed by skeleton mage at level 46 on the 25th Pyre 124th year of Ascendancy at 10:16 Killed by skeleton master archer at level 47 on the 26th Pyre 124th year of Ascendancy at 12:52 Killed by bone horror at level 47 on the 26th Pyre 124th year of Ascendancy at 15:14 Killed by Silylerissra the orc berserker at level 48 on the 49th Pyre 124th year of Ascendancy at 19:56 Killed by orc elite fighter at level 48 on the 50th Pyre 124th year of Ascendancy at 15:37 Killed by Grushnak, Battlemaster of the Pride at level 48 on the 51st Pyre 124th year of Ascendancy at 13:26 Killed by Grushnak, Battlemaster of the Pride at level 48 on the 51st Pyre 124th year of Ascendancy at 14:52 Killed by skeleton warrior at level 50 on the 66th Dusk 124th year of Ascendancy at 17:04 Killed by skeleton mage at level 50 on the 66th Dusk 124th year of Ascendancy at 18:02 Killed by Izgo the daelach at level 50 on the 69th Dusk 124th year of Ascendancy at 22:54 Killed by Unbound at level 50 on the 71st Dusk 124th year of Ascendancy at 17:09 Killed by forge-giant at level 50 on the 73rd Dusk 124th year of Ascendancy at 01:36 Killed by orc high pyromancer at level 50 on the 77th Dusk 124th year of Ascendancy at 01:45 Killed by Elandar at level 50 on the 78th Dusk 124th year of Ascendancy at 09:04 Killed by Elandar at level 50 on the 78th Dusk 124th year of Ascendancy at 10:27 Killed by Elandar at level 50 on the 78th Dusk 124th year of Ascendancy at 12:02 Killed by Atamathon the Giant Golem at level 50 on the 58th Haze 124th year of Ascendancy at 18:55 Killed by Atamathon the Giant Golem at level 50 on the 58th Haze 124th year of Ascendancy at 19:53 Killed by Atamathon the Giant Golem at level 50 on the 58th Haze 124th year of Ascendancy at 21:05 Killed by Atamathon the Giant Golem at level 50 on the 58th Haze 124th year of Ascendancy at 21:55 Killed by Atamathon the Giant Golem at level 50 on the 58th Haze 124th year of Ascendancy at 22:46 Killed by Atamathon the Giant Golem at level 50 on the 58th Haze 124th year of Ascendancy at 23:47 Killed by Atamathon the Giant Golem at level 50 on the 59th Haze 124th year of Ascendancy at 00:42 Killed by Atamathon the Giant Golem at level 50 on the 59th Haze 124th year of Ascendancy at 02:23 Killed by Atamathon the Giant Golem at level 50 on the 59th Haze 124th year of Ascendancy at 03:13 Killed by Atamathon the Giant Golem at level 50 on the 59th Haze 124th year of Ascendancy at 04:03 Killed by Atamathon the Giant Golem at level 50 on the 59th Haze 124th year of Ascendancy at 05:03 Killed by Atamathon the Giant Golem at level 50 on the 59th Haze 124th year of Ascendancy at 05:58 |
Primary Stats
| Strength | 61 (base 47) |
| Dexterity | 47 (base 16) |
| Constitution | 51 (base 43) |
| Magic | 23 (base 12) |
| Willpower | 93.80291614826 (base 62) |
| Cunning | 100.20194409884 (base 64) |
Resources
| Life | 760/760 |
| Equilibrium | 18 |
| Psi | 588/588 |
| Psi_feedback | 0/120 |
| Healing Factor | 1.16 |
| Regeneration | 5.162 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +15% |
| Spell | 0% |
| Global | +144.375% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 7 |
| See Stealth | 9 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 128 |
| Accuracy | 73 |
| Crit Chance | 42% |
| APR | 102 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 145 |
| Accuracy | 73 |
| Crit Chance | 42% |
| APR | 102 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10.75 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Mind
| Mindpower | 82.627613928499 |
| Crit Chance | 66% |
| Speed | 1 |
Offense: Damage Bonus
| All | +19% |
Defense: Base
| Armour (hardiness) | 58.26086157091 (50%) |
| Defense | 47.470287190303 |
| Ranged Defense | 54.13695385697 |
| Fatigue | 0 |
| Physical Save | 76.911611480878 |
| Spell Save | 74.675037513473 |
| Mental Save | 79.262925271621 |
Defense: Resistances
| All | + 7%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Pinning Resistance | 10% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 10% for 6 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 567% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 554 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 20 for 8 turns. While Heroism is active, you will only die when reaching -760 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Thought-Forms | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dream Smith | 1.50 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Psionic / Distortion | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Nightmare | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Discharge | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 4/5 |
| 3/5 |
| 2/5 |
| 4/5 |
| Psionic / Dream Forge | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dreaming | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Mental Tyranny |
| talent | Psiblades |
| talent | Forge Shield |
| talent | Dreamforge |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+44% global speed). Clarity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Norgos Lair. Escort: lost anorithil (level 3 of Norgos Lair)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 8 of Dreadfell. Escort: lost anorithil (level 8 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved Willpower by +2. | done |
You failed to protect the lost warrior from death by Emelavena the maulotaur. Escort: lost warrior (level 2 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Dreadfell. Escort: worried loremaster (level 3 of Dreadfell)As a reward you improved Willpower by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1156. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+3 eff.) Armour: +12 Defense: +2 (+1 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+0 eff.) Mental save: +10 (+2 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for 4 turns (does not use a turn), costing 32 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Light source | dreamer's dwarven lantern of clarity dreamer's dwarven lantern of clarityInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Mental save: +18 (+4 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +6% Light radius: +4 See stealth: +9 See invisible: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Omniscience (7 def, 0 armour) Omniscience (7 def, 0 armour)Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +7 (+2 eff.) Changes resistances: +15% mind Changes resistances cap: +10% mind Changes resistances penetration: +10% mind Mental save: +25 (+5 eff.) Confusion immunity: +40% Psi when firing a critical mind attack: +6.00 Maximum psi: +50.00 Mindpower: +20 (+4 eff.) Mental crit. chance: +9% Infravision radius: +5 It can be used to reveal the surrounding area (range 20), costing 30 power out of 30/30. This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
| On hands | hardened leather gloves 'Heregohir' (0 def, 2 armour) hardened leather gloves 'Heregohir' (0 def, 2 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +2 Changes resistances: +9% blight Physical save: +5 (+0 eff.) Mental save: +5 (+1 eff.) Disarm immunity: +20% Pinning immunity: +10% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | warded voratun torque of thermal psionic shield [power 169] (20 cooldown) warded voratun torque of thermal psionic shield [power 169] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Maximum wards: +2 physical / +3 mind / +4 darkness Talent granted: +1 Ward It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 169 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+2 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+2 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| On fingers | Mnemonic MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+4 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+2 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). It can be used to activate talent Mental Shielding (costing 30 power out of 30/30) : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 3 mental effects will be affected. This talent takes no time to use. As long as you wear this ring, you will never forget who you are. |
| Around neck | Limmir's Amulet of the Moon Limmir's Amulet of the Moon0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Defense: +8 (+3 eff.) Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning / +10% all Damage affinity(heal): +20% lightning Physical save: +8 (+0 eff.) Spell save: +8 (+0 eff.) Mental save: +8 (+2 eff.) Spell crit. chance: +5% Mental crit. chance: +5% Movement speed: +15% Chance to avoid any damage: +8% Amulets can have magical properties. |
| In main hand | Brain Geyser (15.5-17.05 power, 72 apr, nature damage) Brain Geyser (15.5-17.05 power, 72 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This harmonious mindstar will complement other natural mindstars. Base power: 15.5 - 17.1 Uses stats: 90% Wil, 54% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +72 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 47% * disrupts spell-casting Damage (Melee): +12 lightning / +12 light Burst (radius 1) on hit: +8 lightning Damage against: +30% Unnatural When wielded/worn: Armour: +0 Damage when hit (Melee): 4 lightning Changes resistances: +10% blight / +8% nature / +3% lightning Changes resistances penetration: +10% nature Changes damage: +19% nature Talent mastery: +0.20 Wild-gift / Harmony Spell save: +9 (+0 eff.) Mental save: +10 (+2 eff.) Disease immunity: +25% Equilibrium when hit: +2.00 Maximum psi: +37.00 Mindpower: +18 (+4 eff.) Mental crit. chance: +5% Global speed: +0% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+6 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 35% chance to completely evade them and granting you 37 defense for 14 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In off hand | Core of the Forge (24-26.4 power, 72 apr, dreamforge damage) Core of the Forge (24-26.4 power, 72 apr, dreamforge damage)Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 24.0 - 26.4 Uses stats: 108% Wil, 36% Cun Damage type: Dreamforge Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +72 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+2 eff.) Damage (Melee): 30 dreamforge Changes stats: +7 Cun / +11 Wil Changes resistances: +5% physical / +5% mind / +15% fire Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% mind / +10% fire Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +29 (+6 eff.) Mental crit. chance: +8% It can be used to activate talent Forge Bellows (costing 24 power out of 30/30) : Effective talent level: 4.5 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 66.53 mind damage, 61.74 burning damage, and knocking back your enemies in a radius 5 cone. Empty terrain may be changed (50% chance) for 4 turns into forge walls, which block movement and inflict 5.95 mind and 5.52 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
| Cloak | elven-silk cloak 'Unlightworm' (18 def, 13 armour) elven-silk cloak 'Unlightworm' (18 def, 13 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +49 (+12 eff.) Armour penetration: +15 Armour: +13 Defense: +18 (+6 eff.) Fatigue: -9% Effects on melee hit: * 45% chance to inflict damage reduction Damage when hit (Melee): 12 arcane / 8 blight Changes resistances: +12% blight / +30% cold Changes damage: +12% arcane Critical mult.: +27.00% Stealth bonus: +8 Physical save: +14 (+1 eff.) Maximum life: +110.00 Maximum stamina: +28.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | dreamer's elven-silk robe of life (5 def, 0 armour) dreamer's elven-silk robe of life (5 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +12% blight / +18% mind / +13% darkness Physical save: +20 (+1 eff.) Spell save: +15 (+1 eff.) Mental save: +30 (+6 eff.) Life regen: +4.20 Maximum life: +100.00 Healing mod.: +16% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Taint of Telepathy (Range 10 telepathy for 5 turns) Taint of Telepathy (Range 10 telepathy for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. It can be used to inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Unflinching Eye Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
mindweaver's voratun amulet of soulsearing mindweaver's voratun amulet of soulsearingPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +4 Wil Changes damage: +13% blight / +13% fire Critical mult.: +15.00% Mental save: +11 (+2 eff.) Confusion immunity: +17% Spellpower: +11 (+3 eff.) Mindpower: +13 (+3 eff.) Amulets can have magical properties. |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Atamathon's Ruby Eye ring Atamathon's Ruby Eye ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 Rings can have magical properties. |
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
solipsist's stralite ring of power solipsist's stralite ring of powerPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +7 Cun / +6 Wil Spellpower: +9 (+2 eff.) Mindpower: +18 (+4 eff.) Rings can have magical properties. |
solipsist's voratun ring of speed solipsist's voratun ring of speedCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+3 eff.) Defense: +7 (+2 eff.) Changes stats: +6 Cun / +6 Wil Mindpower: +9 (+2 eff.) Movement speed: +24% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
voratun ring 'Ragusasus' voratun ring 'Ragusasus'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+4 eff.) Changes stats: +12 Str / +2 Mag / +1 Cun / +7 Con Changes resistances: +12% lightning / +21% blight / +3% cold / +12% nature / +9% fire Reduces incoming crit damage: 5.00% Poison immunity: +30% Disease immunity: +23% Disarm immunity: +42% Pinning immunity: +50% Knockback immunity: +46% Maximum life: +44.00 Rings can have magical properties. |
Icy Kill (35-45.5 power, 10 apr) Icy Kill (35-45.5 power, 10 apr)Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +15.0% Attack speed: 100% On weapon crit: * freezes the target On weapon kill: * explodes a frozen creature (damage scales with willpower) Damage (Melee): +30 cold When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes damage: +25% cold Hate per kill: +4.00 Ice block penetration: +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Anmalice (47-65.8 power, 20 apr) Anmalice (47-65.8 power, 20 apr)Requires: - Willpower 20 - Strength 32 Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stats: 10% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +20 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * torments the target with many mental effects On weapon kill: * reduces mental save penalty When wielded/worn: Changes damage: +8% mind Mental save: -30 (-8 eff.) Mindpower: +9 (+2 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
Bregaradar the Splendourveil (17-18.7 power, 40 apr, nature damage) Bregaradar the Splendourveil (17-18.7 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural fire should be returned to the wyrm. This parasitic mindstar will draw strength from other psionic mindstars. Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to gain 10% of a turn * 40% chance to blind When wielded/worn: Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 8 fire Changes resistances: +6% light / +14% fire Changes resistances penetration: +5% temporal / +15% fire Changes damage: +16% fire Mental save: +8 (+2 eff.) Hate when firing a critical mind attack: +4.00 Maximum hate: +18.00 Maximum psi: +25.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Global speed: +5% Life leech chance: +21% Life leech: +11% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Awakened Staff of Absorption (60-72 power, 60 apr, physical element) Awakened Staff of Absorption (60-72 power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+11 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Evermoss Robe (12 def, 0 armour) Evermoss Robe (12 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 35 nature slow Changes stats: +5 Wil Changes resistances: +25% nature Changes resistances penetration: +10% nature Changes damage: +30% nature Talent mastery: +0.10 Wild-gift / Moss Physical save: +15 (+1 eff.) Life regen: +0.20 Mindpower: +12 (+2 eff.) Mental crit. chance: +5% Healing mod.: +15% This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
dreamer's elven-silk robe (5 def, 0 armour) dreamer's elven-silk robe (5 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +25% mind / +27% darkness Physical save: +13 (+0 eff.) Spell save: +18 (+1 eff.) Mental save: +30 (+6 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
232 alchemist agate 232 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+0 eff.) Spell save: +8 (+0 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+0 eff.) Spell save: +8 (+0 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 (+0 eff.) Spell save: +7 (+0 eff.) Mental save: +7 (+2 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
watchleader's alchemist's lamp of corpselight watchleader's alchemist's lamp of corpselightPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +9% blight / +7% darkness Blindness immunity: +29% Confusion immunity: +10% Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Light radius: +6 Infravision radius: +4 See stealth: +13 See invisible: +14 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 32 blight damage or heals 41 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +12 Defense: +12 (+4 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+0 eff.) Spell save: +10 (+0 eff.) Mental save: +10 (+2 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 36 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Plumpkin PlumpkinPowered by unknown forces 15.00 Encumbrance. [Plot Item] Type: misc / plant ; tier 3 When carried: Changes damage: +2% all Damage against: +20% Immovable It can be used to become the plumpkin, costing 100 power out of 100/100. The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
67 alchemist bloodstone 67 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
9 bloodstone 9 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 fire opal 10 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 258/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 402.96 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Wand of Soul-Draining [power 19] (9 cooldown) Wand of Soul-Draining [power 19] (9 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal / 12 arcane / 12 fire Changes resistances: +6% fire Changes resistances penetration: +15% fire Changes damage: +3% arcane / +3% temporal Maximum vim: +20.00 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 19), putting all charms on cooldown for 9 turns. When used: 200% chance to regenerate 14 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
18 diamond 18 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 moonstone 8 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+0 eff.) Spell save: +10 (+0 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+0 eff.) Spell save: +10 (+0 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 pearl 12 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Unbound the Cornac Solipsist level 34
5th Flare 123rd year of Ascendancy at 07:26 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Unbound the Cornac Solipsist level 43
19th Regrowth 124th year of Ascendancy at 05:28 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Unbound the Cornac Solipsist level 33
3rd Flare 123rd year of Ascendancy at 12:33 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Unbound the Cornac Solipsist level 41
5th Regrowth 124th year of Ascendancy at 15:27 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Unbound the Cornac Solipsist level 38
76th Haze 123rd year of Ascendancy at 23:22 see stats
Atamathoned! (Exploration mode)
Killed the giant golem Atamathon after foolishly reactivating it.By Unbound the Cornac Solipsist level 50
59th Haze 124th year of Ascendancy at 07:08 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Unbound the Cornac Solipsist level 50
13rd Dusk 124th year of Ascendancy at 09:34 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Unbound the Cornac Solipsist level 38
57th Dusk 123rd year of Ascendancy at 12:08 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Unbound the Cornac Solipsist level 21
7th Allure 123rd year of Ascendancy at 04:54 see stats
Catch that Plumpkin! (Exploration mode)
Finish the Plumpkin event.By Unbound the Cornac Solipsist level 29
51st Pyre 123rd year of Ascendancy at 21:05 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Unbound the Cornac Solipsist level 41
8th Allure 124th year of Ascendancy at 12:40 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Unbound the Cornac Solipsist level 14
44th Dusk 122nd year of Ascendancy at 20:14 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Unbound the Cornac Solipsist level 37
46th Dusk 123rd year of Ascendancy at 03:41 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Unbound the Cornac Solipsist level 43
18th Regrowth 124th year of Ascendancy at 17:38 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Unbound the Cornac Solipsist level 18
1st Decay 122nd year of Ascendancy at 03:51 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By Unbound the Cornac Solipsist level 50
78th Dusk 124th year of Ascendancy at 14:47 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Unbound the Cornac Solipsist level 18
56th Haze 122nd year of Ascendancy at 18:15 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Unbound the Cornac Solipsist level 23
23rd Regrowth 123rd year of Ascendancy at 10:27 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Unbound the Cornac Solipsist level 35
16th Dusk 123rd year of Ascendancy at 08:22 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Unbound the Cornac Solipsist level 50
66th Dusk 124th year of Ascendancy at 19:31 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Unbound the Cornac Solipsist level 45
13rd Pyre 124th year of Ascendancy at 17:32 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Unbound the Cornac Solipsist level 21
5th Allure 123rd year of Ascendancy at 03:38 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Unbound the Cornac Solipsist level 40
79th Haze 123rd year of Ascendancy at 04:11 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Unbound the Cornac Solipsist level 10
8th Mirth 122nd year of Ascendancy at 23:12 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Unbound the Cornac Solipsist level 20
3rd Decay 122nd year of Ascendancy at 20:29 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Unbound the Cornac Solipsist level 30
64th Pyre 123rd year of Ascendancy at 16:32 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Unbound the Cornac Solipsist level 40
78th Haze 123rd year of Ascendancy at 04:28 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Unbound the Cornac Solipsist level 50
6th Dusk 124th year of Ascendancy at 17:27 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Unbound the Cornac Solipsist level 48
51st Pyre 124th year of Ascendancy at 16:19 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Unbound the Cornac Solipsist level 44
67th Regrowth 124th year of Ascendancy at 14:22 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Unbound the Cornac Solipsist level 16
26th Haze 122nd year of Ascendancy at 01:27 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Unbound the Cornac Solipsist level 36
45th Dusk 123rd year of Ascendancy at 18:33 see stats
Sheer Badassery! (Exploration mode)
Demonstrate your epic badassness to at least 100 foes!By Unbound the Cornac Solipsist level 35
40th Dusk 123rd year of Ascendancy at 04:16 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Unbound the Cornac Solipsist level 30
2nd Mirth 123rd year of Ascendancy at 05:50 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Unbound the Cornac Solipsist level 37
46th Dusk 123rd year of Ascendancy at 10:19 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Unbound the Cornac Solipsist level 50
78th Dusk 124th year of Ascendancy at 14:47 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Unbound the Cornac Solipsist level 38
76th Haze 123rd year of Ascendancy at 10:58 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Unbound the Cornac Solipsist level 10
2nd Summertide 122nd year of Ascendancy at 10:04 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Unbound the Cornac Solipsist level 48
52nd Pyre 124th year of Ascendancy at 00:47 see stats
The Old Ones (Exploration mode)
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By Unbound the Cornac Solipsist level 41
10th Regrowth 124th year of Ascendancy at 00:25 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Unbound the Cornac Solipsist level 22
21st Regrowth 123rd year of Ascendancy at 14:17 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Unbound the Cornac Solipsist level 49
78th Pyre 124th year of Ascendancy at 08:11 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Unbound the Cornac Solipsist level 21
7th Allure 123rd year of Ascendancy at 12:38 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Unbound the Cornac Solipsist level 29
51st Pyre 123rd year of Ascendancy at 19:25 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Unbound the Cornac Solipsist level 17
56th Haze 122nd year of Ascendancy at 15:08 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Unbound the Cornac Solipsist level 33
3rd Flare 123rd year of Ascendancy at 01:00 see stats
Log
Unbound receives 1 healing (2 psi heal).
Space around you starts to dissolve...
Resting starts...
Rested for 1 turns (stop reason: all resources and life at maximum).
There is a Passage to the caverns here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).
Unbound strikes the dreamforge!
Unbound strikes the dreamforge!
Unbound strikes the dreamforge!
Unbound strikes the dreamforge!
Unbound begins breaking dreams!
You are yanked out of this place!
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Unbound deactivates Mental Tyranny.
Unbound deactivates Dreamforge.
Unbound deactivates Forge Shield.
Unbound deactivates Psiblades.
