
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Alchemist |
| Level / Exp | 50 / 3172% |
| Size | medium |
| Lifes / Deaths | Killed by Cécile at level 11 on the 18th Dusk 122nd year of Ascendancy at 13:38 / 30Killed by Arumira the blue ooze at level 12 on the 19th Dusk 122nd year of Ascendancy at 08:28 Killed by bone giant at level 13 on the 32nd Dusk 122nd year of Ascendancy at 11:37 Killed by luminous horror at level 17 on the 35th Haze 122nd year of Ascendancy at 02:03 Killed by snow giant boulder thrower at level 18 on the 45th Haze 122nd year of Ascendancy at 21:56 Killed by degenerated ogric mass at level 19 on the 78th Haze 122nd year of Ascendancy at 14:54 Killed by Xaneba the gwelgoroth at level 22 on the 9th Pyre 123rd year of Ascendancy at 22:29 Killed by Urkis, the High Tempest at level 22 on the 10th Pyre 123rd year of Ascendancy at 00:43 Killed by Ceryll VI (servant of Cécile) at level 25 on the 59th Pyre 123rd year of Ascendancy at 17:31 Killed by Ceryll VI (servant of Cécile) at level 27 on the 68th Pyre 123rd year of Ascendancy at 07:26 Killed by elven corruptor at level 28 on the 69th Pyre 123rd year of Ascendancy at 06:31 Killed by orc pyromancer at level 31 on the 1st Dusk 123rd year of Ascendancy at 19:44 Killed by Warmaster Gnarg at level 31 on the 1st Dusk 123rd year of Ascendancy at 21:31 Killed by Fardaath the giant at level 33 on the 35th Haze 123rd year of Ascendancy at 15:13 Killed by Kepoku the dwarf at level 33 on the 64th Haze 123rd year of Ascendancy at 08:19 Killed by Isidalaith the skeleton assassin at level 33 on the 46th Pyre 124th year of Ascendancy at 11:08 Killed by Abocma the thalore at level 34 on the 9th Flare 124th year of Ascendancy at 22:07 Killed by Zalle the halfling at level 34 on the 8th Haze 124th year of Ascendancy at 03:05 Killed by Henarro the halfling at level 34 on the 10th Haze 124th year of Ascendancy at 22:25 Killed by Massok the Dragonslayer at level 35 on the 8th Decay 124th year of Ascendancy at 01:23 Killed by ghast at level 37 on the 77th Pyre 125th year of Ascendancy at 14:51 Killed by armoured skeleton warrior at level 37 on the 77th Pyre 125th year of Ascendancy at 16:21 Killed by greater multi-hued wyrm at level 38 on the 78th Pyre 125th year of Ascendancy at 21:46 Killed by Aerinn the copperhead snake at level 38 on the 31st Dusk 125th year of Ascendancy at 07:14 Killed by Iveganne the rogue's temporal clone at level 38 on the 31st Dusk 125th year of Ascendancy at 15:14 Killed by Poriwe the ghoul at level 38 on the 21st Haze 125th year of Ascendancy at 00:10 Killed by Neroth the ghoul at level 38 on the 21st Haze 125th year of Ascendancy at 02:59 Killed by luminous horror at level 43 on the 28th Haze 126th year of Ascendancy at 16:11 Killed by Ceryll VI (servant of Cécile) at level 50 on the 14th Pyre 128th year of Ascendancy at 01:54 Killed by Morzuaz the champion of Urh'Rok at level 50 on the 43rd Dusk 128th year of Ascendancy at 20:56 |
Primary Stats
| Strength | 99 (base 50) |
| Dexterity | 40 (base 10) |
| Constitution | 70 (base 60) |
| Magic | 112 (base 60) |
| Willpower | 65 (base 12) |
| Cunning | 73 (base 40) |
Resources
| Life | 1423/1423 |
| Mana | 548/548 |
| Healing Factor | 2.3750000000001 |
| Regeneration | 16.506250000001 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +43.4811719639% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 17 |
| See Invisible | 15 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 220 |
| Accuracy | 44 |
| Crit Chance | 45% |
| APR | 81 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 78 |
| Crit Chance | 76% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +24% |
| Arcane | +76% |
| Cold | +84% |
| All | +16% |
| Lightning | +189% |
| Light | +37% |
| Physical | +26% |
| Fire | +84% |
| Mind | +22% |
Offense: Damage Penetration
| Lightning | +71% |
| Fire | +41% |
| Cold | +41% |
| Arcane | +41% |
| Mind | +26% |
| All | +11% |
Defense: Base
| Armour (hardiness) | 72.766605679076 (45%) |
| Defense | 43 |
| Ranged Defense | 43 |
| Fatigue | 9 |
| Physical Save | 66 |
| Spell Save | 46 |
| Mental Save | 43 |
Defense: Resistances
| Acid | + 45%( 77%) |
| Blight | + 36%( 77%) |
| Physical | + 29%( 77%) |
| Cold | + 45%( 77%) |
| All | + 22%( 77%) |
| Lightning | + 70%( 77%) |
| Light | + 34%( 77%) |
| Mind | + 27%( 77%) |
| Darkness | + 27%( 77%) |
| Fire | + 59%( 77%) |
| Nature | + 33%( 77%) |
Defense: Immunities
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 15% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 289 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 13. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1248% for 10 turns and instantly restoring 62 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 16% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Fire alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Frost alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Energy alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Acid alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Golemancy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Spell / Advanced-golemancy | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Staff combat | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Lightning Infusion |
| talent | Secrets of the Eternals |
| talent | Defensive Posture |
| talent | Living Lightning |
| talent | Chant of Fortress |
| talent | Premonition |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Scintillating Caves. Escort: lone alchemist (level 3 of Scintillating Caves)As a reward you learnt talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you learnt talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you learnt talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you learnt talent Precognition (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1882. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Boltsage (0 def, 5 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Effects on melee hit: * 30% chance to blind * 30% chance to daze at end of turn Changes resistances penetration: +15% lightning Changes damage: +12% lightning Stamina each turn: +1.20 Maximum stamina: +38.00 Light radius: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | 1682 alchemist diamond0.00 Encumbrance. Type: alchemist-gem / white ; tier 5 When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. |
| Light source | Poroba the BlazerotRequires: - Level 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +11 Damage when hit (Melee): 4 acid / 30 fire Changes resistances: +12% lightning / +6% fire / +7% darkness Changes resistances penetration: +11% all Changes damage: +12% light / +18% lightning Damage affinity(heal): +5% light Light radius: +9 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 80.58 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. This item has been sent to the Item's Vault. |
| On head | Crown of the Elements (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +5 Con / +3 Wil Changes resistances: +15% acid / +15% fire / +15% cold / +15% lightning Changes damage: +8% acid / +8% fire / +8% cold / +8% lightning See invisible: +15 This jeweled crown shimmers with colors. |
| Tool | Eilinagath the Glitterdare (dig speed 10 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Damage when hit (Melee): 12 mind / 16 light Changes stats: +3 Str Changes resistances: +6% mind / +15% light Changes resistances penetration: +15% mind Changes damage: +9% light / +6% mind Maximum life: +40.00 Maximum stamina: +30.00 Light radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +18 Damage when hit (Melee): 16 acid Changes stats: +9 Str Life regen: +2.50 Hate when firing a critical mind attack: +5.00 Maximum life: +180.00 Maximum hate: +6.00 Healing mod.: +44% Can be unequipped, can't be rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | painweaver's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +14 (+4 eff.) Changes damage: +7% all Life regen: +1.20 Maximum life: +99.00 Spellpower: +12 (+2 eff.) Mindpower: +8 (+3 eff.) Healing mod.: +29% Rings can have magical properties. |
| Around waist | reinforced drakeskin leather belt of mageryPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +12 Defense: +14 (+5 eff.) Changes stats: +6 Mag / +5 Wil Physical save: +22 (+5 eff.) Spell crit. chance: +6% A belt that goes around your waist. |
| In main hand | Awakened Staff of Absorption (60-72 power, 60 apr, fire element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+10 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Main armor | The Calm (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+5 eff.) Changes stats: +8 Dex / +10 Mag / +8 Wil / +14 Cun Changes resistances: +20% lightning Changes resistances penetration: +15% lightning Changes damage: +45% lightning Damage affinity(heal): +20% lightning Spellpower: +20 (+4 eff.) Movement speed: +25% Chance to avoid any damage: +8% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
| Cloak | Bethumina (3 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +4 (+2 eff.) Physical crit. chance: +1.0% Defense: +3 (+1 eff.) Changes stats: +2 Str / +4 Mag / +6 Wil Changes resistances: +14% nature / +18% blight Spell save: +15 (+5 eff.) Mental save: +20 (+7 eff.) Knockback immunity: +15% Life regen: +3.00 Maximum life: +48.00 Spell crit. chance: +7% Healing mod.: +27% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Kindlemaim the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour penetration: +3 Armour: +8 Defense: +12 (+4 eff.) Changes stats: +20 Str / +10 Dex / +10 Wil / +7 Cun Changes resistances: +12% fire Changes resistances cap: +7% all Physical save: +39 (+10 eff.) Stamina each turn: +0.60 Maximum life: +40.00 Maximum stamina: +5.00 Amulets can have magical properties. |
Inventory
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Demonic SoulPowered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Rungof's FangRequires: - Level 15 Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. This item has been sent to the Item's Vault. |
110 alchemist jade0.00 Encumbrance. Type: alchemist-gem / green ; tier 4 When used as an alchemist bomb: Slows by 17% Gems can be sold for money or used in arcane rituals. |
4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 Crystal FocusRequires: - Level 15 Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. This item has been sent to the Item's Vault. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Plumpkin PlumpkinPowered by unknown forces 15.00 Encumbrance. [Plot Item] Type: misc / plant ; tier 3 When carried: Changes damage: +2% all Damage against: +20% Immovable It can be used to become the plumpkin, costing 100 power out of 100/100. The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
36 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
35 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burning StarRequires: - Level 15 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. This item has been sent to the Item's Vault. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
6 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
43 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Cécile the Shalore Alchemist level 28
76th Pyre 123rd year of Ascendancy at 14:50 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Cécile the Shalore Alchemist level 46
23rd Regrowth 127th year of Ascendancy at 19:43 see stats
A living one! (Exploration mode)
Was teleported into Caldizar's Fortress, far into the void between the stars.By Cécile the Shalore Alchemist level 50
31st Pyre 127th year of Ascendancy at 21:13 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Cécile the Shalore Alchemist level 27
61st Pyre 123rd year of Ascendancy at 00:30 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Cécile the Shalore Alchemist level 40
8th Mirth 126th year of Ascendancy at 06:14 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Cécile the Shalore Alchemist level 43
2nd Wintertide 127th year of Ascendancy at 02:57 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Cécile the Shalore Alchemist level 37
43rd Pyre 125th year of Ascendancy at 01:31 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Cécile the Shalore Alchemist level 31
1st Flare 123rd year of Ascendancy at 19:14 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Cécile the Shalore Alchemist level 23
23rd Pyre 123rd year of Ascendancy at 19:15 see stats
Catch that Plumpkin! (Exploration mode)
Finish the Plumpkin event.By Cécile the Shalore Alchemist level 50
10th Mirth 127th year of Ascendancy at 20:16 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Cécile the Shalore Alchemist level 46
28th Regrowth 127th year of Ascendancy at 19:52 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Cécile the Shalore Alchemist level 14
42nd Dusk 122nd year of Ascendancy at 10:58 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Cécile the Shalore Alchemist level 29
2nd Summertide 123rd year of Ascendancy at 04:28 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Cécile the Shalore Alchemist level 50
39th Haze 128th year of Ascendancy at 00:10 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Cécile the Shalore Alchemist level 50
45th Dusk 128th year of Ascendancy at 23:28 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By Cécile the Shalore Alchemist level 50
39th Haze 128th year of Ascendancy at 07:58 see stats
Explorer (Exploration mode)
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Cécile the Shalore Alchemist level 48
58th Regrowth 127th year of Ascendancy at 23:06 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Cécile the Shalore Alchemist level 18
45th Haze 122nd year of Ascendancy at 18:14 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Cécile the Shalore Alchemist level 22
10th Pyre 123rd year of Ascendancy at 02:30 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Cécile the Shalore Alchemist level 48
47th Regrowth 127th year of Ascendancy at 01:25 see stats
Guiding Hand (Exploration mode)
Saved all escorted adventurers.By Cécile the Shalore Alchemist level 24
56th Pyre 123rd year of Ascendancy at 20:10 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Cécile the Shalore Alchemist level 18
36th Haze 122nd year of Ascendancy at 10:45 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Cécile the Shalore Alchemist level 44
2nd Wintertide 127th year of Ascendancy at 07:15 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Cécile the Shalore Alchemist level 10
4th Dusk 122nd year of Ascendancy at 14:54 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Cécile the Shalore Alchemist level 20
79th Haze 122nd year of Ascendancy at 01:36 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Cécile the Shalore Alchemist level 30
2nd Summertide 123rd year of Ascendancy at 04:28 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Cécile the Shalore Alchemist level 40
6th Mirth 126th year of Ascendancy at 07:25 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Cécile the Shalore Alchemist level 50
61st Regrowth 127th year of Ascendancy at 18:13 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Cécile the Shalore Alchemist level 47
45th Regrowth 127th year of Ascendancy at 17:15 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Cécile the Shalore Alchemist level 50
7th Haze 128th year of Ascendancy at 02:14 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Cécile the Shalore Alchemist level 16
66th Dusk 122nd year of Ascendancy at 22:47 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Cécile the Shalore Alchemist level 28
69th Pyre 123rd year of Ascendancy at 19:19 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Cécile the Shalore Alchemist level 34
40th Haze 124th year of Ascendancy at 18:20 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Cécile the Shalore Alchemist level 16
31st Haze 122nd year of Ascendancy at 07:12 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Cécile the Shalore Alchemist level 30
2nd Summertide 123rd year of Ascendancy at 08:45 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Cécile the Shalore Alchemist level 50
39th Haze 128th year of Ascendancy at 07:56 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Cécile the Shalore Alchemist level 6
7th Mirth 122nd year of Ascendancy at 02:30 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Cécile the Shalore Alchemist level 48
46th Regrowth 127th year of Ascendancy at 11:51 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Cécile the Shalore Alchemist level 23
24th Pyre 123rd year of Ascendancy at 06:53 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Cécile the Shalore Alchemist level 40
1st Flare 126th year of Ascendancy at 15:29 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Cécile the Shalore Alchemist level 8
6th Flare 122nd year of Ascendancy at 05:16 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Cécile the Shalore Alchemist level 32
22nd Haze 123rd year of Ascendancy at 08:56 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Cécile the Shalore Alchemist level 24
57th Pyre 123rd year of Ascendancy at 07:29 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Cécile the Shalore Alchemist level 16
26th Haze 122nd year of Ascendancy at 11:38 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Cécile the Shalore Alchemist level 26
60th Pyre 123rd year of Ascendancy at 13:58 see stats
Log
There is an item here: Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)
There is an item here: Eksatin's Ultimatum (63-94.5 power, 25 apr)
There is an item here: The Gaping Maw (72-108 power, 4 apr)
Ran for 2 turns (stop reason: object seen).
There is an item here: Unrirand the Searcrack (21/21, 71-99.4 power, 36 apr)
There is an item here: Quiver of the Sun (4/25, 34-47.6 power, 15 apr)
There is an item here: Searscar the quiver of elven-wood arrows (19/19, 64-89.6 power, 14 apr)
There is an item here: Torchravager (20/20, 53-74.2 power, 18 apr)
There is an item here: Void Quiver (0/0, 45-63 power, 30 apr)
There is an item here: Tempestresolve the quiver of dragonbone arrows (23/23, 54-75.6 power, 18 apr)
There is an item here: Adothra the Vilebait (21/21, 55-77 power, 18 apr)
There is an item here: The Titan's Quiver (18/18, 62-86.8 power, 20 apr)
Ran for 2 turns (stop reason: object seen).
There is an item here: elven-wood longbow 'Blasthunt'
There is an item here: Storm Fury
There is an item here: Darktreason the dragonbone longbow
There is an item here: Radiancebreaker
There is an item here: Eremerig the dragonbone longbow
There is an item here: Ulbella
Ran for 2 turns (stop reason: object seen).
Cécile uses Dig.
Cécile deactivates Secrets of the Eternals.
Cécile deactivates Premonition.
Cécile deactivates Defensive Posture.
Cécile deactivates Living Lightning.
Cécile deactivates Lightning Infusion.
Cécile deactivates Chant of Fortress.




















































































