
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Alchemist |
| Level / Exp | 50 / 1549% |
| Size | medium |
| Lifes / Deaths | Killed by thief at level 14 on the 55th Haze 122nd year of Ascendancy at 16:01 / 102Killed by Polenne the bandit lord at level 14 on the 55th Haze 122nd year of Ascendancy at 18:31 Killed by Polenne the bandit lord at level 14 on the 55th Haze 122nd year of Ascendancy at 20:22 Killed by Bolond the krog at level 16 on the 7th Regrowth 123rd year of Ascendancy at 08:04 Killed by corrupted black jelly at level 17 on the 16th Regrowth 123rd year of Ascendancy at 10:56 Killed by Assassin Lord at level 20 on the 43rd Regrowth 123rd year of Ascendancy at 21:04 Killed by Weirdling Beast at level 20 on the 70th Regrowth 123rd year of Ascendancy at 20:04 Killed by Belalenne the Guardian at level 23 on the 74th Pyre 123rd year of Ascendancy at 22:57 Killed by Emelolle the Guardian at level 23 on the 75th Pyre 123rd year of Ascendancy at 08:34 Killed by fiery orc wyrmic at level 23 on the 75th Pyre 123rd year of Ascendancy at 11:57 Killed by Aryriassra the gelatinous cube at level 23 on the 75th Pyre 123rd year of Ascendancy at 22:47 Killed by golem (servant of Cecille) at level 23 on the 76th Pyre 123rd year of Ascendancy at 00:58 Killed by Shasshhiy'Kaish at level 25 on the 10th Mirth 123rd year of Ascendancy at 11:24 Killed by fire drake at level 25 on the 10th Mirth 123rd year of Ascendancy at 18:02 Killed by elven blood mage at level 26 on the 2nd Flare 123rd year of Ascendancy at 08:09 Killed by Veleda the elven cultist at level 26 on the 2nd Flare 123rd year of Ascendancy at 13:05 Killed by Veleda the elven cultist at level 26 on the 2nd Flare 123rd year of Ascendancy at 14:24 Killed by Ce'Nywyn the elven elite warrior at level 26 on the 2nd Flare 123rd year of Ascendancy at 22:35 Killed by elven corruptor at level 26 on the 3rd Flare 123rd year of Ascendancy at 01:04 Killed by elven blood mage at level 27 on the 4th Flare 123rd year of Ascendancy at 01:43 Killed by Grand Corruptor at level 28 on the 36th Dusk 123rd year of Ascendancy at 03:21 Killed by elven cultist at level 28 on the 36th Dusk 123rd year of Ascendancy at 04:35 Killed by Borfast the Broken at level 29 on the 45th Dusk 123rd year of Ascendancy at 01:39 Killed by Dozing Velatira at level 30 on the 49th Dusk 123rd year of Ascendancy at 01:03 Killed by Dozing Glelralaith at level 30 on the 49th Dusk 123rd year of Ascendancy at 01:24 Killed by Dozing Velatira at level 30 on the 49th Dusk 123rd year of Ascendancy at 01:35 Killed by Sleeping Isith at level 30 on the 49th Dusk 123rd year of Ascendancy at 02:35 Killed by Dozing Glelralaith at level 30 on the 49th Dusk 123rd year of Ascendancy at 03:45 Killed by Dozing Velatira at level 30 on the 49th Dusk 123rd year of Ascendancy at 04:42 Killed by Dozing Glelralaith at level 30 on the 49th Dusk 123rd year of Ascendancy at 06:03 Killed by Sleeping Isith at level 30 on the 49th Dusk 123rd year of Ascendancy at 07:15 Killed by Sleeping Isith at level 30 on the 49th Dusk 123rd year of Ascendancy at 08:37 Killed by Sleeping Isith at level 30 on the 49th Dusk 123rd year of Ascendancy at 10:37 Killed by Sleeping Isith at level 30 on the 49th Dusk 123rd year of Ascendancy at 12:15 Killed by Sleeping Isith at level 30 on the 49th Dusk 123rd year of Ascendancy at 12:39 Killed by Sleeping Isith at level 30 on the 49th Dusk 123rd year of Ascendancy at 13:28 Killed by Sleeping Isith at level 30 on the 49th Dusk 123rd year of Ascendancy at 14:18 Killed by Lord of Skulls (warrior) at level 31 on the 51st Dusk 123rd year of Ascendancy at 04:00 Killed by The Master at level 31 on the 51st Dusk 123rd year of Ascendancy at 05:50 Killed by The Master at level 31 on the 51st Dusk 123rd year of Ascendancy at 06:11 Killed by skeleton mage at level 31 on the 51st Dusk 123rd year of Ascendancy at 06:21 Killed by Lord of Skulls (mage) at level 31 on the 51st Dusk 123rd year of Ascendancy at 06:31 Killed by The Master at level 31 on the 51st Dusk 123rd year of Ascendancy at 06:54 Killed by grave wight at level 31 on the 51st Dusk 123rd year of Ascendancy at 08:30 Killed by Lord of Skulls (warrior) at level 31 on the 51st Dusk 123rd year of Ascendancy at 08:57 Killed by Lord of Skulls (warrior) at level 31 on the 51st Dusk 123rd year of Ascendancy at 09:10 Killed by The Master at level 31 on the 51st Dusk 123rd year of Ascendancy at 10:11 Killed by golem (servant of Cecille) at level 31 on the 51st Dusk 123rd year of Ascendancy at 12:02 Killed by elder vampire at level 31 on the 51st Dusk 123rd year of Ascendancy at 12:50 Killed by The Master at level 31 on the 51st Dusk 123rd year of Ascendancy at 13:01 Killed by The Master at level 31 on the 51st Dusk 123rd year of Ascendancy at 13:20 Killed by armoured skeleton warrior at level 31 on the 51st Dusk 123rd year of Ascendancy at 13:58 Killed by The Master at level 31 on the 51st Dusk 123rd year of Ascendancy at 14:42 Killed by The Master at level 31 on the 51st Dusk 123rd year of Ascendancy at 15:15 Killed by ghast at level 31 on the 51st Dusk 123rd year of Ascendancy at 15:48 Killed by The Master at level 31 on the 51st Dusk 123rd year of Ascendancy at 16:39 Killed by netherworm mass at level 35 on the 78th Dusk 123rd year of Ascendancy at 12:29 Killed by orc high pyromancer at level 35 on the 78th Dusk 123rd year of Ascendancy at 17:36 Killed by overpowered greater multi-hued wyrm at level 35 on the 78th Dusk 123rd year of Ascendancy at 20:16 Killed by overpowered greater multi-hued wyrm at level 35 on the 78th Dusk 123rd year of Ascendancy at 20:58 Killed by overpowered greater multi-hued wyrm at level 35 on the 78th Dusk 123rd year of Ascendancy at 21:24 Killed by overpowered greater multi-hued wyrm at level 36 on the 78th Dusk 123rd year of Ascendancy at 22:07 Killed by Lord of Skulls (warrior) at level 38 on the 23rd Haze 123rd year of Ascendancy at 10:23 Killed by Aronor the ghoul at level 40 on the 39th Regrowth 124th year of Ascendancy at 00:56 Killed by The Shade of Telos at level 40 on the 39th Regrowth 124th year of Ascendancy at 02:10 Killed by The Shade of Telos at level 40 on the 39th Regrowth 124th year of Ascendancy at 03:53 Killed by Drolem at level 41 on the 41st Regrowth 124th year of Ascendancy at 14:05 Killed by Slasul at level 42 on the 57th Regrowth 124th year of Ascendancy at 23:29 Killed by Mayalrama the orc high cryomancer at level 44 on the 1st Summertide 124th year of Ascendancy at 12:52 Killed by Xerymith the orc pyromancer at level 44 on the 2nd Summertide 124th year of Ascendancy at 11:23 Killed by golem (servant of Cecille) at level 44 on the 2nd Summertide 124th year of Ascendancy at 16:50 Killed by Zuboseriaba the orc cryomancer at level 45 on the 3rd Summertide 124th year of Ascendancy at 13:06 Killed by Vor, Grand Geomancer of the Pride at level 45 on the 3rd Summertide 124th year of Ascendancy at 14:18 Killed by orc master assassin at level 45 on the 3rd Summertide 124th year of Ascendancy at 17:49 Killed by aether beam at level 45 on the 3rd Summertide 124th year of Ascendancy at 20:47 Killed by Vor, Grand Geomancer of the Pride at level 45 on the 3rd Summertide 124th year of Ascendancy at 23:30 Killed by Zubibeth the orc pyromancer at level 45 on the 1st Flare 124th year of Ascendancy at 07:58 Killed by Eilinelaith the Flamebringer at level 45 on the 1st Flare 124th year of Ascendancy at 17:01 Killed by Layunn the blinkwyrm at level 46 on the 9th Dusk 124th year of Ascendancy at 21:52 Killed by minotaur at level 47 on the 13rd Dusk 124th year of Ascendancy at 01:51 Killed by Glorudhethra the storm wyrm at level 48 on the 14th Dusk 124th year of Ascendancy at 02:49 Killed by rimebark at level 48 on the 14th Dusk 124th year of Ascendancy at 04:20 Killed by rimebark at level 48 on the 14th Dusk 124th year of Ascendancy at 08:18 Killed by Vorylelle the brown bear at level 49 on the 17th Dusk 124th year of Ascendancy at 16:10 Killed by Cecille at level 49 on the 17th Dusk 124th year of Ascendancy at 19:56 Killed by Lord of Skulls (warrior) at level 50 on the 7th Allure 125th year of Ascendancy at 12:17 Killed by orc high pyromancer at level 50 on the 8th Allure 125th year of Ascendancy at 16:36 Killed by Layotta the blinkwyrm at level 50 on the 43rd Regrowth 125th year of Ascendancy at 12:14 Killed by Layotta the blinkwyrm at level 50 on the 43rd Regrowth 125th year of Ascendancy at 14:25 Killed by golem (servant of Cecille) at level 50 on the 56th Regrowth 125th year of Ascendancy at 01:12 Killed by Ce'Nadhelaith the orc summoner at level 50 on the 79th Haze 125th year of Ascendancy at 13:54 Killed by ritch flamespitter at level 50 on the 79th Haze 125th year of Ascendancy at 15:36 Killed by Combat Trainer Zubodanor at level 50 on the 10th Allure 126th year of Ascendancy at 10:22 Killed by Combat Trainer Zubodanor at level 50 on the 10th Allure 126th year of Ascendancy at 12:04 Killed by Nereth the crimson ooze at level 50 on the 1st Regrowth 126th year of Ascendancy at 14:11 Killed by Nereth the crimson ooze at level 50 on the 1st Regrowth 126th year of Ascendancy at 18:18 Killed by wretchling at level 50 on the 2nd Regrowth 126th year of Ascendancy at 12:20 Killed by Atamathon the Giant Golem at level 50 on the 50th Pyre 126th year of Ascendancy at 13:50 Killed by Atamathon the Giant Golem at level 50 on the 50th Pyre 126th year of Ascendancy at 15:23 Killed by Atamathon the Giant Golem at level 50 on the 50th Pyre 126th year of Ascendancy at 15:51 Killed by Ivudhema the patchwork troll at level 50 on the 71st Dusk 126th year of Ascendancy at 00:18 Killed by Lisoserin the worm that walks at level 50 on the 6th Decay 126th year of Ascendancy at 12:22 |
Primary Stats
| Strength | 40 (base 15) |
| Dexterity | 57 (base 26) |
| Constitution | 91 (base 59) |
| Magic | 88 (base 57) |
| Willpower | 38 (base 15) |
| Cunning | 110 (base 58) |
Resources
| Life | 1735/1735 |
| Mana | 553/553 |
| Equilibrium | 20 |
| Vim | 296/296 |
| Healing Factor | 1.8157453763918 |
| Regeneration | 5.9011724732733 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +121.88948431535% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 54 |
| Accuracy | 41 |
| Crit Chance | 52% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 57 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Mind
| Mindpower | 49 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +41% |
| Acid | +48% |
| Nature | +47% |
| Lightning | +40% |
| Cold | +28% |
| Arcane | +24% |
| Fire | +45% |
| All | +18% |
Offense: Damage Penetration
| Physical | +35% |
| Acid | +55% |
| Arcane | +50% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 63 (55.65183292883%) |
| Defense | 73 |
| Ranged Defense | 78 |
| Fatigue | 0 |
| Physical Save | 54 |
| Spell Save | 52 |
| Mental Save | 45 |
Defense: Resistances
| Acid | + 64%( 70%) |
| Blight | + 70%( 70%) |
| Cold | + 43%( 70%) |
| All | + 25%( 70%) |
| Darkness | + 53%( 70%) |
| Light | + 20%( 70%) |
| Temporal | + 47%( 70%) |
| Lightning | + 48%( 70%) |
| Fire | + 44%( 70%) |
| Nature | + 47%( 70%) |
Defense: Immunities
| Disarm Resistance | 100% |
| Pinning Resistance | 31% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 24% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 33 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -814 life. The duration and life will increase by 1% for every 1% life you have lost (currently 814 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 108 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1925% for 10 turns (2963 total) and instantly restoring 96 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 298 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 8 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 29%, your defense is increased by 29 and all your resistances by 29%. Its effects scale with your Constitution stat. |
Class Talents
| Spell / Fire alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Golemancy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Acid alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Spell / Frost alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Advanced-golemancy | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Race / Parasite | 1.00 |
| 1/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Spell / Staff combat | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Corruption / Hexes | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Elemental Harmony |
| talent | Acid Infusion |
| beneficial effect | The mana surge engulfs the target, regenerating 14.63 mana per turn. Surging mana |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You failed to protect the lost warrior from death by Cecille. Escort: lost warrior (level 1 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the lost warrior from death by Cecille. Escort: lost warrior (level 2 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by Cecille. Escort: lost warrior (level 6 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Cecille. Escort: lost warrior (level 8 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2006. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of drakeskin leather boots 'Aerytta' (0 def, 11 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Armour: +11 Changes stats: +3 Str / +3 Dex / +2 Cun / +2 Con Changes resistances: +9% lightning / +8% temporal Psi when hit: +0.08 It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
| Light source | Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+4 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+3 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 35.94 cold damage and 39.59 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
| On head | Fanged Collar Fanged Collar0.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It's a head... but is it yours? |
| Tool | Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+2 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns Activation costs 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
| On fingers | Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Armour penetration: +1 Physical power: +20 (+7 eff.) Armour: +10 Changes stats: +2 Str / +3 Mag / +6 Con Changes resistances: +9% cold Changes resistances penetration: +10% physical Changes damage: +6% fire / +6% all Physical save: +12 (+4 eff.) Spell save: +6 (+2 eff.) Spellpower: +11 (+3 eff.) Mindpower: +10 (+3 eff.) Can be unequipped, can't be rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | gold ring 'Arcmortal'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +10 (+3 eff.) Changes stats: +1 Str Changes resistances: +6% lightning Changes resistances penetration: +25% acid Changes damage: +12% physical Critical mult.: +20.00% Disarm immunity: +26% Pinning immunity: +31% Knockback immunity: +24% Stamina each turn: +3.00 Maximum life: +29.00 Rings make your fingers look great! |
| Around waist | Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+4 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 31% chance to evade melee and ranged attacks and 31 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In main hand | Tirakai's Maul (44-57 power, 9 apr)Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 44.0 - 57.2 Uses stats: 10% Mag, 120% Str Damage type: Lightning Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (radius 2) on crit: +36 dazing lightning When wielded/worn: Changes stats: +6 Dex / +11 Mag / +6 Cun / +5 Con Changes damage: +22% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Prothotipe's Prismatic Eye: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). It can be used to imbue the hammer with a gem of your choice Activation costs 10 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
| On hands | Grappling (0 def, 12 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +12 Effects on melee hit: * 24% chance to slow global speed by 58% * 10% chance to reduce damage dealt by 25% Damage (Melee): 9 fire / 13 physical Changes stats: +9 Str / +10 Wil / +9 Con Changes resistances: +3% nature / +10% fire Changes resistances penetration: +25% arcane Changes damage: +9% nature / +11% physical / +6% arcane / +11% fire Talent mastery: +0.40 Technique / Grappling Disarm immunity: +83% When used to modify unarmed attacks: Base power: 27.0 - 29.7 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Disarm (20% chance level 5). When this weapon hits: Sand Breath (10% chance level 5). When this weapon hits: Fire Breath (10% chance level 5). Damage (radius 1) on hit: +15 physical Damage (radius 2) on crit: +13 physical / +11 fire Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Aeraharavor the elven-silk robe (20 def, 4 armour)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Armour: +4 Defense: +20 (+5 eff.) Changes stats: +7 Mag / +7 Wil / +14 Cun Changes resistances: +15% all Changes resistances penetration: +5% acid Changes damage: +10% all Critical mult.: +33.00% Disease immunity: +20% Mana each turn: +0.26 Psi each turn: +0.34 Hate when firing a critical mind attack: +9.00 Psi when firing a critical mind attack: +7.00 Only die when reaching: -60.00 life Spell crit. chance: +5% Mental crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | restorative cashmere cloak of backstabbing (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +10 (+4 eff.) Armour penetration: +8 Defense: +2 (+1 eff.) Changes resistances: +13% nature / +14% blight Critical mult.: +12.00% Stealth bonus: +7 Life regen: +3.00 Healing mod.: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Fanged CollarPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+5 eff.) Spell save: +15 (+5 eff.) Mental save: -7 (-2 eff.) Maximum life: +20.00 You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Inventory
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+7 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+4 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 30 power out of 30/30) : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Writhing Ring of the HunterPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
voratun greatsword 'Voidshaper' (60-95 power, 4 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.5 - 95.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to slow global speed by 58% Damage (radius 2) on crit: +63 lightning / +63 cold / +12 darkness When wielded/worn: Changes stats: +4 Con / +2 Mag Changes resistances: +6% temporal Changes resistances penetration: +34% lightning / +33% cold Changes damage: +15% darkness Light radius: +3 See invisible: +12 Movement speed: +55% Massive two-handed swords. |
Chalylar the voratun longsword (42-59 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 42.5 - 59.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (radius 2) on crit: +37 acid / +43 nature When wielded/worn: Accuracy: +13 (+5 eff.) Armour penetration: +26 Physical crit. chance: +13.0% Defense: +12 (+3 eff.) Effects on melee hit: * 20% chance to reduce armor by 37% Changes stats: +3 Mag Changes resistances penetration: +26% acid / +20% nature Changes damage: +12% acid Critical mult.: +16.00% Disarm immunity: +42% Maximum mana: +40.00 Sharp, long, and deadly. |
Lightning CatcherInfused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Fatigue: +5% Changes resistances: +30% lightning Stun/Freeze immunity: +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Mindpower: +6 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.0 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 50 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Lavaripper the elven-silk robe (0 def, 0 armour)Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour penetration: +3 Effects when hit in melee: * 8% chance to slow global speed by 58% * 8 arcane resource burn Damage when hit (Melee): 8 physical Changes stats: +6 Str / +8 Mag / +6 Wil Changes resistances: +42% lightning / +12% cold / +3% fire / +15% all Changes resistances penetration: +15% physical Changes damage: +51% lightning / +22% physical / +15% cold Only die when reaching: -20.00 life Maximum stamina: +30.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Betavea the Blazestrider (4 def, 5 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +4 (+1 eff.) Fatigue: +4% Changes stats: +3 Cun / +1 Con Changes resistances: +10% lightning / +12% temporal / +12% cold Changes resistances penetration: +10% lightning / +10% cold Changes damage: +6% lightning / +12% cold Physical save: +18 (+6 eff.) Mental save: +24 (+8 eff.) Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 31% chance to evade melee and ranged attacks and 31 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
drakeskin leather cap 'Eclipsethorn' (8 def, 14 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +14 Defense: +8 (+2 eff.) Fatigue: +5% Effects on melee hit: * 20% chance to reduce damage dealt by 25% Changes resistances: +24% cold / +7% all Physical save: +23 (+7 eff.) Mental save: +18 (+6 eff.) Disarm immunity: +20% Stun/Freeze immunity: +20% Knockback immunity: +20% Life regen: +4.08 A cap made of leather. |
307 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 alchemist onyx0.00 Encumbrance. Type: alchemist-gem / black ; tier 3 When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Gloomrune the dwarven lanternInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 58% * 20% chance to reduce damage dealt by 25% Changes stats: +5 Con Changes resistances: +16% blight / +18% darkness / +3% acid Changes damage: +9% lightning Life regen: +12.00 Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
12 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
31 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 138% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
31 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
23 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
16 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Cecille the Cornac Alchemist level 31
54th Dusk 123rd year of Ascendancy at 02:19 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Cecille the Cornac Alchemist level 45
1st Flare 124th year of Ascendancy at 05:51 see stats
A living one! (Exploration mode)
Was teleported into Caldizar's Fortress, far into the void between the stars.By Cecille the Cornac Alchemist level 50
21st Pyre 126th year of Ascendancy at 13:37 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Cecille the Cornac Alchemist level 28
36th Dusk 123rd year of Ascendancy at 07:37 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Cecille the Cornac Alchemist level 35
78th Dusk 123rd year of Ascendancy at 19:58 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Cecille the Cornac Alchemist level 41
41st Regrowth 124th year of Ascendancy at 18:07 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Cecille the Cornac Alchemist level 34
73rd Dusk 123rd year of Ascendancy at 16:17 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Cecille the Cornac Alchemist level 50
5th Haze 124th year of Ascendancy at 22:05 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Cecille the Cornac Alchemist level 50
5th Decay 125th year of Ascendancy at 15:43 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Cecille the Cornac Alchemist level 13
76th Dusk 122nd year of Ascendancy at 13:59 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Cecille the Cornac Alchemist level 44
1st Summertide 124th year of Ascendancy at 16:42 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Cecille the Cornac Alchemist level 42
57th Regrowth 124th year of Ascendancy at 23:50 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Cecille the Cornac Alchemist level 33
71st Dusk 123rd year of Ascendancy at 04:46 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Cecille the Cornac Alchemist level 50
37th Regrowth 126th year of Ascendancy at 20:36 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Cecille the Cornac Alchemist level 50
55th Dusk 124th year of Ascendancy at 19:49 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Cecille the Cornac Alchemist level 23
9th Mirth 123rd year of Ascendancy at 06:08 see stats
Explorer (Exploration mode)
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Cecille the Cornac Alchemist level 50
43rd Regrowth 125th year of Ascendancy at 20:14 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Cecille the Cornac Alchemist level 20
70th Regrowth 123rd year of Ascendancy at 16:47 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Cecille the Cornac Alchemist level 42
68th Regrowth 124th year of Ascendancy at 21:34 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Cecille the Cornac Alchemist level 50
33rd Pyre 126th year of Ascendancy at 22:22 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Cecille the Cornac Alchemist level 42
58th Regrowth 124th year of Ascendancy at 05:13 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Cecille the Cornac Alchemist level 50
35th Pyre 125th year of Ascendancy at 22:55 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Cecille the Cornac Alchemist level 21
70th Regrowth 123rd year of Ascendancy at 23:11 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Cecille the Cornac Alchemist level 37
78th Dusk 123rd year of Ascendancy at 23:08 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Cecille the Cornac Alchemist level 50
22nd Pyre 125th year of Ascendancy at 17:34 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Cecille the Cornac Alchemist level 32
58th Dusk 123rd year of Ascendancy at 15:08 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Cecille the Cornac Alchemist level 10
8th Flare 122nd year of Ascendancy at 01:04 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Cecille the Cornac Alchemist level 20
43rd Regrowth 123rd year of Ascendancy at 16:01 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Cecille the Cornac Alchemist level 30
48th Dusk 123rd year of Ascendancy at 02:55 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Cecille the Cornac Alchemist level 40
6th Allure 124th year of Ascendancy at 01:55 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Cecille the Cornac Alchemist level 50
46th Dusk 124th year of Ascendancy at 17:09 see stats
Merry wintertide! (Exploration mode)
Finish the Santascape event and free the little helper elves.By Cecille the Cornac Alchemist level 50
76th Pyre 125th year of Ascendancy at 01:23 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Cecille the Cornac Alchemist level 50
55th Regrowth 125th year of Ascendancy at 08:06 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Cecille the Cornac Alchemist level 50
1st Regrowth 126th year of Ascendancy at 10:38 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Cecille the Cornac Alchemist level 50
24th Pyre 125th year of Ascendancy at 22:47 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Cecille the Cornac Alchemist level 20
43rd Regrowth 123rd year of Ascendancy at 22:55 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Cecille the Cornac Alchemist level 27
4th Flare 123rd year of Ascendancy at 14:16 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Cecille the Cornac Alchemist level 49
21st Dusk 124th year of Ascendancy at 06:31 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Cecille the Cornac Alchemist level 20
59th Regrowth 123rd year of Ascendancy at 09:36 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Cecille the Cornac Alchemist level 34
71st Dusk 123rd year of Ascendancy at 06:31 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Cecille the Cornac Alchemist level 37
78th Dusk 123rd year of Ascendancy at 23:08 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Cecille the Cornac Alchemist level 7
79th Pyre 122nd year of Ascendancy at 06:05 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Cecille the Cornac Alchemist level 50
1st Regrowth 126th year of Ascendancy at 06:51 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Cecille the Cornac Alchemist level 20
60th Regrowth 123rd year of Ascendancy at 07:20 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Cecille the Cornac Alchemist level 18
21st Regrowth 123rd year of Ascendancy at 17:28 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Cecille the Cornac Alchemist level 38
28th Haze 123rd year of Ascendancy at 16:19 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Cecille the Cornac Alchemist level 30
50th Dusk 123rd year of Ascendancy at 03:30 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Cecille the Cornac Alchemist level 19
30th Regrowth 123rd year of Ascendancy at 19:04 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Cecille the Cornac Alchemist level 31
51st Dusk 123rd year of Ascendancy at 16:50 see stats
Log
There is an item here: Daimuntir (59-88 power, 4 apr)
There is an item here: Nyrab the Skywhisper (78-116 power, 4 apr)
There is an item here: Brodivon the Icebane (58-87 power, 4 apr)
There is an item here: Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)
There is an item here: Eksatin's Ultimatum (63-94 power, 25 apr)
There is an item here: Stormfront (30-45 power, 15 apr)
There is an item here: Olavon (34-50 power, 2 apr)
Ran for 2 turns (stop reason: object seen).
There is an item here: voratun helm 'Xanimikira' (0 def, 5 armour)
There is an item here: Omniscience (7 def, 0 armour)
There is an item here: Shadowpyre (3 def, 0 armour)
There is an item here: Crown of Eternal Night (0 def, 3 armour)
There is an item here: Malslek the Accursed's Hat (2 def, 0 armour)
There is an item here: Offalrigor (0 def, 5 armour)
There is an item here: voratun helm 'Fuleronik' (0 def, 5 armour)
There is an item here: Ulatorion the Noonkin (0 def, 5 armour)
There is an item here: Crown of the Elements (0 def, 10 armour)
There is an item here: Velann the voratun helm (15 def, 5 armour)
There is an item here: Corrupted Gaze (4 def, 8 armour)
There is an item here: Dragon-helm of Kroltar (5 def, 9 armour)
There is an item here: Hat of Arcane Understanding (2 def, 0 armour)
There is an item here: Aletta's Diadem (0 def, 0 armour)
There is an item here: hardened leather cap 'Lightgore' (0 def, 3 armour)
There is an item here: Crown of Command (3 def, 6 armour)
There is an item here: Helm of the Dominated (0 def, 9 armour)
There is an item here: Decayed Visage (0 def, 0 armour)
There is an item here: Crown of Burning Pain (9 def, 0 armour)















































































































