















Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Generous Levels Kobblin Version 1.7.6Original addon by Chaotic_Heretic, I just changed some values and lowered prodigy requirements. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) The Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Some changes Infinite Dungeon 1.7.6Some changes for Infinite Dungeon Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Elkan's Infinite Dungeon Tweaks And Zlefin's Fixes 1.7.4Infinite Dungeon challenges occur on every level after the first. Rewards are tweaked to be a little more generous, and character advancement after level 50 does not slow down until after level 1000 instead, this version disbles mirror matches. (From Elkan) Infinite Mastery 1.7.4Increases the mastery value increase to 0.4, and removes the 1 increase limit. Originally made by jojolagger, I only bumped up addon weight so it can work with my addon collection with online profile on. |
Campaign | Infinite |
Mode | Madness Roguelike |
Sex | Male |
Race | Dwarf |
Class | Adventurer |
Level / Exp | 8 / 36% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 245 (base 32) |
Dexterity | 93 (base 32) |
Constitution | 193 (base 32) |
Magic | 50 (base 32) |
Willpower | 43 (base 32) |
Cunning | 32 (base 32) |
Resources
Mana | 42/42 |
Negative | 51/51 |
Life | 397/397 |
Paradox | 300 |
Hate | 78/100 |
Equilibrium | 45 |
Vim | 335/335 |
Steam | 100/100 |
Positive | 51/51 |
Stamina | 106/106 |
Psi | 103/103 |
Healing Factor | 2.0459023884498 |
Regeneration | 101.4218035971 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +100% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 11 |
Infravision | 12 |
See Stealth | 68.806125894796 |
See Invisible | 68.806125894796 |
Offense: Mainhand
Damage | 507 |
Accuracy | 96 |
Crit Chance | 86% |
APR | 0 |
Speed | 1.00 |
Offense: Offhand
Damage | 438 |
Accuracy | 96 |
Crit Chance | 86% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 115 |
Crit Chance | 13% |
Speed | 1 |
Offense: Mind
Mindpower | 85 |
Crit Chance | 13% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +12% |
Darkness | +55% |
Cold | +9% |
Fire | +31% |
Mind | +5% |
All | 0% |
Offense: Damage Penetration
Cold | +5% |
Defense: Base
Armour (hardiness) | 788.33350628542 (100%) |
Defense | 44 |
Ranged Defense | 44 |
Fatigue | 0 |
Physical Save | 82 |
Spell Save | 86 |
Mental Save | 45 |
Defense: Resistances
Acid | + 70%( 70%) |
Lightning | + 70%( 70%) |
Cold | + 70%( 70%) |
Physical | + 60%( 70%) |
Fire | + 70%( 70%) |
All | + 49%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 23% |
Poison Resistance | 10% |
Blind Resistance | 82% |
Silence Resistance | 34% |
Bleed Resistance | 10% |
Pinning Resistance | 61% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Spell / Golemancy | 2.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Golem / Arcane | 6.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Gloom | 10.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Shield defense | 2.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat veteran | 2.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Eldritch shield | 10.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Corruption / Demonic pact | 2.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Flux | 4.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Shadow magic | 6.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Psionic / Psi-fighting | 10.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen vines | 10.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Enhancement | 2.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Magical combat | 6.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Corruption / Reaving combat | 2.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Earth | 2.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Eldritch stone | 10.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Corruption / Doom shield | 10.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen power | 6.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 2.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 2.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Steamtech / Engineering | 2.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Race / Halfling | 2.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 2.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Celestial / Hymns | 2.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Steamtech / Blacksmith | 2.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Steamtech / Physics | 2.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 6.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Technique / Unarmed training | 10.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Undead / Lich | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 2.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Race / Doomelf | 2.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Dirges | 2.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Race / Ogre | 2.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 2.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 2.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Dwarf | 2.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Necrosis | 10.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Psionic / Dreaming | 2.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Higher | 2.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Energy | 2.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 2.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Yeti | 2.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 2.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Corruption / Demonic strength | 10.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Undead / Skeleton | 2.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Race / Thalore | 2.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 2.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Ghoul | 2.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Orc | 2.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Drem | 10.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 2.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Cursed / Dark sustenance | 10.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Conveyance | 2.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Whitehooves | 2.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 10.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Effects
talent | Stone Skin |
talent | Arcane Combat |
talent | Shadow Combat |
talent | Lucid Dreamer |
talent | Stone Vines |
talent | Shield Wall |
talent | Shards |
talent | Reflective Skin |
talent | Hardened Core |
talent | Shielding |
talent | Energy Decomposition |
talent | Hymn of Perseverance |
talent | Chant of Resistance |
talent | Daunting Presence |
talent | Augmentation |
talent | Reality Smearing |
talent | Eldritch Infusion |
talent | Dirge of Famine |
talent | Gloom |
talent | Fiery Hands |
talent | Shock Hands |
beneficial effect | You have 5 charges. Death Momentum |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 2): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 3): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 4): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 5): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 6): Pacifist | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Psionic focus | ![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Light source | ![]() Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes damage: +5% mind Light radius: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +2 Fatigue: +1% Changes stats: +4 Con A cap made of leather. |
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +2 Fatigue: -5% Maximum encumbrance: +20 Physical save: +8 (+1 eff.) A pair of boots made of leather. |
Tool | ![]() 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag / +4 Wil Changes damage: +3% cold Mental save: +6 (+2 eff.) Spellpower: +15 (+3 eff.) Rings make your fingers look great! |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +12 (+4 eff.) Stealth bonus: +5 Poison immunity: +10% Disease immunity: +10% Cut immunity: +10% A belt that goes around your waist. |
In main hand | ![]() Requires: - Shield usage training - Strength 11 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 7.5 - 9.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +20 When wielded/worn: Armour: +2 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
On hands | ![]() Requires: - Heavy armour training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% When used to modify unarmed attacks: Base power: 11.0 - 15.4 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.0% Attack speed: 100% Metal gloves protecting the hands up to the middle of the lower arm. |
In off hand | ![]() Requires: - Shield usage training - Strength 11 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 10.5 - 12.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +18 When wielded/worn: Armour: +2 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
Cloak | ![]() 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +5 Defense: +3 (+1 eff.) Fatigue: +12% Damage when hit (Melee): 2 fire Changes resistances: +3% acid / +15% fire Changes resistances penetration: +5% cold Changes damage: +6% fire / +6% cold A suit of armour made of mail. |
Inventory
![]() medical injector implant of the wizard (efficiency 122% / cooldown 85%) Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 122% efficiency and cooldown mod of 85%. Its effects scale with your Magic stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() steam generator implant (steam 4) Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 4.0 steam per turn. Can be activated for an instant burst of 20 steam. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 628 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Aditira the iron greatmaul (16-24 power, 1 apr) Requires: - Strength 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 16.0 - 24.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% Damage (radius 1) on hit: +9 fire When wielded/worn: Changes stats: +2 Wil Mental save: +12 (+4 eff.) Maximum life: +20.00 Healing mod.: +5% Massive two-handed mauls. |
![]() iron greatsword 'Yarodin' (16-25 power, 1 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 15.5 - 24.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +19 (+7 eff.) Changes resistances: +3% light Changes damage: +6% blight Disarm immunity: +29% Healing mod.: +5% Massive two-handed swords. |
![]() horrifying mossy mindstar of balance (2-3 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage (Melee): 4 mind / 4 darkness Changes damage: +2% mind / +3% darkness Talent granted: +1 Attune Mindstar Physical save: +3 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +3 (+1 eff.) Equilibrium when hit: +0.50 Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Yvatta the rough leather hat (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +1% Effects on melee hit: * 20 arcane resource burn Changes resistances: +3% darkness / +3% acid Infravision radius: +1 A hat made of leather. Very stylish. |
![]() miner's rough leather hat of the depths (0 def, 2 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +2 Fatigue: +1% Changes resistances: +5% cold Allows you to breathe in: water Infravision radius: +1 A hat made of leather. Very stylish. |
![]() Unriruidas (0 def, 7 armour) Requires: - Massive armour training - Strength 22 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Changes resistances: +6% temporal / +3% darkness / +19% cold Confusion immunity: +10% A suit of armour made of metal plates. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 When attach to an other item: Talent granted: +1 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 When attach to an other item: Talent granted: +1 Farstrike Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 When attach to an other item: Talent granted: +1 Frost Grab Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 When attach to an other item: Talent granted: +1 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Ruxin the Dwarf Adventurer level 7
20th Voratun 122nd year of Ascendancy at 04:09 see stats
By Ruxin the Dwarf Adventurer level 4
18th Voratun 122nd year of Ascendancy at 03:35 see stats
Log
Voregatira the blue jelly uses Slime Spit.
Ruxin speeds up.
Voregatira the blue jelly's morale has been lowered.
Ran for 2 turns (stop reason: hostile spotted to the south (Voregatira the blue jelly)).
Ruxin slows down.
Ruxin reflects damage back to Voregatira the blue jelly!
Ruxin hits Voregatira the blue jelly for 0 cold damage.
Voregatira the blue jelly's Slime Spit hits Ruxin for (7 flat reduction), (0 dissipated), 0 cold (0 total damage).
Voregatira the blue jelly is seized by a stone vine.
Ruxin speeds up.
Ruxin has recovered!
Mindrot hits Voregatira the blue jelly for 159 mind, 218 darkness (377 total damage).
Ruxin slows down.
Ruxin performs a melee critical strike against Voregatira the blue jelly!
Ruxin performs a melee critical strike against Voregatira the blue jelly!
Ruxin hits Voregatira the blue jelly for 1226 physical damage.
Ruxin killed Voregatira the blue jelly!
Ruxin's mind surges with critical power!
Ruxin picks up (h.): Yvatta the rough leather hat (0 def, 3 armour).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Black jelly's morale has been lowered.
Ran for 4 turns (stop reason: hostile spotted to the north (black jelly)).
A shield forms around Ruxin.