
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Male |
Race | Higher |
Class | Alchemist |
Level / Exp | 50 / 3293% |
Size | medium |
Lifes / Deaths | Killed by elven cultist at level 11 on the 12nd Dusk 122nd year of Ascendancy at 21:12 / 44Killed by corrupted golem at level 18 on the 34th Haze 122nd year of Ascendancy at 05:46 Killed by corrupted golem at level 18 on the 34th Haze 122nd year of Ascendancy at 08:06 Killed by Shasshhiy'Kaish at level 19 on the 50th Haze 122nd year of Ascendancy at 23:06 Killed by Shasshhiy'Kaish at level 19 on the 51st Haze 122nd year of Ascendancy at 01:36 Killed by Shasshhiy'Kaish at level 19 on the 51st Haze 122nd year of Ascendancy at 04:08 Killed by Gloromira the skeleton warrior at level 24 on the 13rd Regrowth 123rd year of Ascendancy at 00:13 Killed by golem (servant of Zumiar) at level 24 on the 13rd Regrowth 123rd year of Ascendancy at 10:29 Killed by Chronolith Twin at level 25 on the 20th Regrowth 123rd year of Ascendancy at 05:51 Killed by Poltergeist Crooked Club at level 26 on the 27th Regrowth 123rd year of Ascendancy at 00:02 Killed by Subject Z at level 26 on the 27th Regrowth 123rd year of Ascendancy at 14:18 Killed by golem (servant of Zumiar) at level 27 on the 76th Regrowth 123rd year of Ascendancy at 07:22 Killed by Urkis, the High Tempest at level 27 on the 76th Regrowth 123rd year of Ascendancy at 09:27 Killed by Urkis, the High Tempest at level 27 on the 16th Pyre 123rd year of Ascendancy at 22:13 Killed by Urkis, the High Tempest at level 27 on the 24th Pyre 123rd year of Ascendancy at 19:45 Killed by Aroda the grizzly bear at level 28 on the 40th Pyre 123rd year of Ascendancy at 14:05 Killed by fire drake at level 29 on the 48th Pyre 123rd year of Ascendancy at 12:44 Killed by Aduriatta the scourge drake at level 30 on the 59th Pyre 123rd year of Ascendancy at 21:59 Killed by golem (servant of Zumiar) at level 30 on the 60th Pyre 123rd year of Ascendancy at 17:41 Killed by golem (servant of Zumiar) at level 30 on the 61st Pyre 123rd year of Ascendancy at 22:13 Killed by shadow at level 31 on the 76th Pyre 123rd year of Ascendancy at 01:54 Killed by Celia at level 31 on the 5th Mirth 123rd year of Ascendancy at 10:56 Killed by Celia at level 31 on the 5th Mirth 123rd year of Ascendancy at 14:02 Killed by Celia at level 31 on the 5th Mirth 123rd year of Ascendancy at 16:29 Killed by golem (servant of Zumiar) at level 33 on the 74th Dusk 123rd year of Ascendancy at 09:40 Killed by Silaritta the vampire at level 37 on the 59th Haze 123rd year of Ascendancy at 00:18 Killed by overpowered greater multi-hued wyrm at level 41 on the 80th Haze 123rd year of Ascendancy at 11:10 Killed by multi-hued drake at level 41 on the 80th Haze 123rd year of Ascendancy at 13:11 Killed by golem (servant of Zumiar) at level 41 on the 7th Decay 123rd year of Ascendancy at 15:06 Killed by orc necromancer at level 41 on the 7th Decay 123rd year of Ascendancy at 17:47 Killed by orc necromancer at level 41 on the 7th Decay 123rd year of Ascendancy at 20:29 Killed by Yvywe the orc fighter at level 42 on the 9th Allure 124th year of Ascendancy at 13:13 Killed by golem (servant of Zumiar) at level 50 on the 63rd Pyre 125th year of Ascendancy at 15:26 Killed by golem (servant of Zumiar) at level 50 on the 63rd Pyre 125th year of Ascendancy at 18:41 Killed by golem (servant of Zumiar) at level 50 on the 25th Dusk 125th year of Ascendancy at 19:17 Killed by Ivurin the large brown snake at level 50 on the 25th Haze 125th year of Ascendancy at 06:45 Killed by golem (servant of Zumiar) at level 50 on the 26th Haze 125th year of Ascendancy at 14:27 Killed by Elandar at level 50 on the 26th Haze 125th year of Ascendancy at 16:20 Killed by Argoniel at level 50 on the 26th Haze 125th year of Ascendancy at 19:21 Killed by Elandar at level 50 on the 26th Haze 125th year of Ascendancy at 23:56 Killed by Mirror Image (Elandar) at level 50 on the 27th Haze 125th year of Ascendancy at 02:27 Killed by Argoniel at level 50 on the 27th Haze 125th year of Ascendancy at 04:46 Killed by Argoniel at level 50 on the 27th Haze 125th year of Ascendancy at 08:09 Killed by Zumiar at level 50 on the 27th Haze 125th year of Ascendancy at 12:26 |
Primary Stats
Strength | 43 (base 27) |
Dexterity | 47 (base 32) |
Constitution | 36 (base 31) |
Magic | 135 (base 65) |
Willpower | 89 (base 60) |
Cunning | 82 (base 41) |
Resources
Life | 823/1206 |
Mana | 526/838 |
Positive | 177/197 |
Vim | 296/296 |
Healing Factor | 1.947920234023 |
Regeneration | 18.018262164713 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +32% |
Spell | 0% |
Global | +100% |
Vision
Sight | 13 |
Lite | 14 |
Infravision | 5 |
See Stealth | 24 |
See Invisible | 32 |
ESP Range | 10 |
ESP Kinds | demon/major, demon/minor |
Offense: Mainhand
Damage | 124 |
Accuracy | 38 |
Crit Chance | 33% |
APR | 20 |
Speed | 1.00 |
Offense: Spell
Spellpower | 93 |
Crit Chance | 75% |
Speed | 1 |
Offense: Mind
Mindpower | 66 |
Crit Chance | 40% |
Speed | 1 |
Offense: Damage Bonus
Cold | +47% |
Lightning | +52% |
Acid | +71% |
Temporal | +40% |
Blight | +43% |
Arcane | +58% |
Fire | +35% |
All | +21% |
Offense: Damage Penetration
Acid | +15% |
Lightning | +5% |
Temporal | +15% |
Cold | +15% |
Arcane | +10% |
Mind | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 26 (44.574340358689%) |
Defense | 49 |
Ranged Defense | 49 |
Fatigue | 0 |
Physical Save | 36 |
Spell Save | 66 |
Mental Save | 50 |
Defense: Resistances
Acid | + 56%( 70%) |
Blight | + 33%( 70%) |
Arcane | + 43%( 70%) |
Cold | + 66%( 70%) |
All | + 21%( 70%) |
Darkness | + 40%( 70%) |
Light | + 33%( 70%) |
Temporal | + 46%( 70%) |
Physical | + 29%( 70%) |
Lightning | + 49%( 70%) |
Fire | + 49%( 70%) |
Nature | + 33%( 70%) |
Defense: Immunities
Silence Resistance | 46% |
Confusion Resistance | 92% |
Instadeath Resistance | 100% |
Stun Resistance | 100% |
Poison Resistance | 20% |
Blind Resistance | 87% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 313 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 843% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 91 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Spell / Fire alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Frost alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Energy alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Spell / Acid alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Spell / Golemancy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Advanced-golemancy | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Celestial / Chants | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Spell / Staff combat | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Race / Higher | 1.00 |
| 5/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Corruption / Hexes | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You failed to protect the lost defiler from death by Aletta Soultorn. Escort: lost defiler (level 3 of Dreadfell) | failed |
You failed to protect the lost defiler from death by Emutta the wolf. Escort: lost defiler (level 4 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 5 of Dreadfell. Escort: lost defiler (level 5 of Dreadfell)As a reward you improved talent Curse of Defenselessness (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by bloated horror. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the repented thief from death by ruin banshee. Escort: repented thief (level 8 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 7 of Dreadfell. Escort: worried loremaster (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2614. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Cun +4 Dex dps ---------- Spell.pwr +11 (+2 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Heal.mod +10% Blind- +10% Poison- +20% Disease- +20% Silence- +46% Confus- +50% Stun/Frz- +46% Disengage: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Quiver | ![]() 0.0 T5 white alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. |
Light source | ![]() 1.0 T5 lite [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +9% lightning +6% arcane Res.pen +10% arcane +5% lightning ----- def ----- Resists +9% darkness Max.HP +71.00 Blind- +39% Confus- +22% ---------- misc Light +14 See.Stealth +24 See.Invis +18 Track: Puts all charms on 40 cooldown Level 5.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 30 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 2.0 T5 head armor [Random Unique] Arcane While equipped: Stats +16 Mag +10 Wil dps ---------- Spell.pwr +6 (+1 eff.) Mind.pwr +25 (+6 eff.) Dmg.mod +14% acid +11% cold +11% fire +10% arcane +13% lightning ----- def ----- Defense +3 (+1 eff.) Resists +5% arcane Spell.save +13 (+3 eff.) Mind.save +6 (+2 eff.) ---------- misc Psi/ret +0.16 A pointy cloth hat, very wizardly... |
Tool | ![]() 2.0 T4 torque charm [Ego] Psionic Blast the opponent's mind dealing 448 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage by 16% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +9 Str +8 Mag +8 Wil +16 Cun dps ---------- Spell.pwr +15 (+3 eff.) Mind.pwr +13 (+3 eff.) Dmg.mod +9% lightning +12% cold +6% acid Melee Ret 4 lightning ----- def ----- Armour +18 Resists +9% acid +6% cold Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | ![]() 0.1 T4 ring jewelry [Random Unique] Arcane/Nature While equipped: Stats +6 Cun +7 Mag dps ---------- Phys.pwr +13 (+5 eff.) Spell.pwr +19 (+4 eff.) Mind.pwr +13 (+3 eff.) Dmg.mod +3% fire Res.pen +15% cold Melee Ret 6 fire ----- def ----- Resists +15% cold Max.HP +84.00 HP.reg +9.00 Heal.mod +15% Rings make your fingers look great! |
Around waist | ![]() 1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+6 eff.) Spell.save +15 (+3 eff.) Mind.save +15 (+5 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
In main hand | ![]() 5.0 T5 staff 2H weapon [Random Unique] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +30% Crit.mult +15.00% Spell.pwr +15 (+3 eff.) Dmg.mod +30% acid +9% temporal +3% cold Res.pen +15% acid +15% temporal ----- def ----- Resists +6% temporal Anom.red +5 ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() 1.0 T4 hands armor [Random Unique] Arcane While equipped: Stats +12 Mag dps ---------- Spell.crit +8% Spell.pwr +35 (+7 eff.) Melee+ 16 temporal Ranged+ 16 temporal Dmg.mod +21% arcane +10% temporal ----- def ----- Armour +3 Resists +10% temporal Spell.save +3 (+0 eff.) ---------- misc Mana/turn +0.30 Mana/s.crit +2.19 Unarmed combat: Power 132% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% Melee+ +26 arcane On Crit.r2 +12 arcane On Hit: 10% Elemental Bolt 5 On Hit: * 13% chance to gain 10% of a turn (3/turn limit) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+3 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Stun/Frz- +60% Carrion Feet: Level 3.0 Pwr.cost 15 out of 20/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
Cloak | ![]() 2.0 T5 cloak armor [Random Unique] Master/Psionic While equipped: Stats +4 Dex +5 Wil +9 Cun dps ---------- Mind.crit +11% Crit.mult +21.00% Res.pen +10% mind Acc +13 (+5 eff.) Apr +14 Melee Ret 2 mind ----- def ----- Defense +3 (+1 eff.) Stealth +10 ---------- misc Psi/ret +0.12 Hate/m.crit +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T5 amulet jewelry [Unique] While equipped: dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Phys.pwr +12 (+4 eff.) Spell.pwr +16 (+3 eff.) Dmg.mod +19% all Melee Ret 34 darkness ----- def ----- Defense +10 (+3 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Heal.mod +50% ---------- misc Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Amulets make your neck look great! |
Inventory
![]() 0.1 T3 infusion scroll [Plot Item] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 99.87 physical damage and 199.73 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 775 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +10 Str +6 Cun +9 Con dps ---------- Phys.pwr +13 (+5 eff.) Melee+ 31 physical Ranged+ 32 physical On Hit (Melee): * 17% chance to reduce all saves and defense by 37 On Hit (Ranged): * 19% chance to reduce all saves and defense by 37 ---------- misc Hate/m.crit +2.00 Max.hate +15.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +13 (+5 eff.) Apr +16 ----- def ----- Defense +16 (+5 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 3.0 T5 mace 1H weapon Reqs Str 48 [Ego++] Master Power 155% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +6 Dex dps ---------- Phys.crit +15.0% Phys.spd +10% Acc +24 (+9 eff.) Blunt and deadly. |
![]() 5.0 T5 staff 2H weapon [Ego] Arcane Power 151% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +36 (+7 eff.) Dmg.mod +41% light ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Nature/Master Power 167% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +37 acid +34 nature While equipped: dps ---------- Res.pen +25% acid +24% nature Apr +15 One-handed war axes. |
![]() 1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight +5% light +5% darkness The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 50 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T5 digger tool [Rare] Psionic While equipped: Stats +3 Str +3 Wil dps ---------- Spell.crit +3% Mind.crit +3% Crit.mult +20.00% S.pwr/crit +10 Dmg.mod +15% mind +15% fire Phasing +30% Melee Ret 10 blight ----- def ----- Mind.save +14 (+5 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
![]() 5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() 1.0 T5 lite [Rare] Master While equipped: dps ---------- Dmg.mod +9% temporal Res.pen +20% temporal +31% arcane +31% nature On Hit (Melee): * 25% chance to slow global speed by 66% ----- def ----- Resists +12% nature +12% temporal Blind- +46% Confus- +30% ---------- misc Light +11 See.Stealth +22 See.Invis +25 Track: Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 25 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+4 eff.) Spell.pwr +12 (+2 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 66.45 cold damage and 54.69 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() 2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 185% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 895.40 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
By Zumiar the Higher Alchemist level 27
68th Regrowth 123rd year of Ascendancy at 13:06 see stats
By Zumiar the Higher Alchemist level 37
45th Haze 123rd year of Ascendancy at 00:24 see stats
By Zumiar the Higher Alchemist level 50
6th Regrowth 125th year of Ascendancy at 12:05 see stats
By Zumiar the Higher Alchemist level 37
41st Haze 123rd year of Ascendancy at 20:35 see stats
By Zumiar the Higher Alchemist level 33
6th Haze 123rd year of Ascendancy at 03:36 see stats
By Zumiar the Higher Alchemist level 41
75th Haze 123rd year of Ascendancy at 06:43 see stats
By Zumiar the Higher Alchemist level 41
80th Haze 123rd year of Ascendancy at 11:08 see stats
By Zumiar the Higher Alchemist level 46
1st Pyre 124th year of Ascendancy at 17:21 see stats
By Zumiar the Higher Alchemist level 50
64th Pyre 125th year of Ascendancy at 02:14 see stats
By Zumiar the Higher Alchemist level 39
67th Haze 123rd year of Ascendancy at 08:53 see stats
By Zumiar the Higher Alchemist level 47
28th Pyre 124th year of Ascendancy at 03:11 see stats
By Zumiar the Higher Alchemist level 29
44th Pyre 123rd year of Ascendancy at 05:43 see stats
By Zumiar the Higher Alchemist level 49
14th Haze 124th year of Ascendancy at 01:26 see stats
By Zumiar the Higher Alchemist level 8
2nd Flare 122nd year of Ascendancy at 11:02 see stats
By Zumiar the Higher Alchemist level 49
10th Mirth 124th year of Ascendancy at 18:03 see stats
By Zumiar the Higher Alchemist level 39
63rd Haze 123rd year of Ascendancy at 11:19 see stats
By Zumiar the Higher Alchemist level 50
75th Regrowth 125th year of Ascendancy at 00:53 see stats
By Zumiar the Higher Alchemist level 32
12nd Dusk 123rd year of Ascendancy at 13:58 see stats
By Zumiar the Higher Alchemist level 50
45th Regrowth 125th year of Ascendancy at 15:54 see stats
By Zumiar the Higher Alchemist level 21
78th Haze 122nd year of Ascendancy at 15:06 see stats
By Zumiar the Higher Alchemist level 33
18th Haze 123rd year of Ascendancy at 02:28 see stats
By Zumiar the Higher Alchemist level 50
61st Dusk 125th year of Ascendancy at 07:46 see stats
By Zumiar the Higher Alchemist level 48
10th Mirth 124th year of Ascendancy at 11:50 see stats
By Zumiar the Higher Alchemist level 50
59th Haze 124th year of Ascendancy at 22:23 see stats
By Zumiar the Higher Alchemist level 49
10th Flare 124th year of Ascendancy at 05:58 see stats
By Zumiar the Higher Alchemist level 50
8th Allure 125th year of Ascendancy at 14:57 see stats
By Zumiar the Higher Alchemist level 10
9th Dusk 122nd year of Ascendancy at 06:35 see stats
By Zumiar the Higher Alchemist level 20
52nd Haze 122nd year of Ascendancy at 01:58 see stats
By Zumiar the Higher Alchemist level 30
59th Pyre 123rd year of Ascendancy at 21:51 see stats
By Zumiar the Higher Alchemist level 40
71st Haze 123rd year of Ascendancy at 11:11 see stats
By Zumiar the Higher Alchemist level 50
14th Haze 124th year of Ascendancy at 01:37 see stats
By Zumiar the Higher Alchemist level 18
79th Dusk 122nd year of Ascendancy at 04:33 see stats
By Zumiar the Higher Alchemist level 50
66th Pyre 125th year of Ascendancy at 16:52 see stats
By Zumiar the Higher Alchemist level 18
1st Time of Equilibrium 122nd year of Ascendancy at 04:49 see stats
By Zumiar the Higher Alchemist level 50
27th Haze 125th year of Ascendancy at 12:26 see stats
By Zumiar the Higher Alchemist level 19
51st Haze 122nd year of Ascendancy at 06:58 see stats
By Zumiar the Higher Alchemist level 45
76th Regrowth 124th year of Ascendancy at 03:56 see stats
By Zumiar the Higher Alchemist level 25
18th Regrowth 123rd year of Ascendancy at 07:05 see stats
By Zumiar the Higher Alchemist level 39
63rd Haze 123rd year of Ascendancy at 19:04 see stats
By Zumiar the Higher Alchemist level 50
27th Haze 125th year of Ascendancy at 12:24 see stats
By Zumiar the Higher Alchemist level 28
40th Pyre 123rd year of Ascendancy at 14:03 see stats
By Zumiar the Higher Alchemist level 7
79th Pyre 122nd year of Ascendancy at 15:14 see stats
By Zumiar the Higher Alchemist level 50
56th Regrowth 125th year of Ascendancy at 14:23 see stats
By Zumiar the Higher Alchemist level 50
10th Dusk 125th year of Ascendancy at 19:28 see stats
By Zumiar the Higher Alchemist level 15
50th Dusk 122nd year of Ascendancy at 01:45 see stats
By Zumiar the Higher Alchemist level 42
1st Regrowth 124th year of Ascendancy at 23:41 see stats
By Zumiar the Higher Alchemist level 37
41st Haze 123rd year of Ascendancy at 18:56 see stats
By Zumiar the Higher Alchemist level 18
50th Haze 122nd year of Ascendancy at 09:51 see stats
By Zumiar the Higher Alchemist level 36
40th Haze 123rd year of Ascendancy at 22:24 see stats
By Zumiar the Higher Alchemist level 50
73rd Regrowth 125th year of Ascendancy at 13:09 see stats
Log
Zumiar hits Argoniel for 19 temporal, 8 blight (28 total damage).
Talent Caustic Mire is ready to use.
Talent Throw Bomb is ready to use.
Talent Shockwave Bomb is ready to use.
Argoniel damages herself through Martyrdom!
Epidemic from Argoniel hits Zumiar for (22 flat reduction), 51 blight (51 total damage).
Decrepitude Disease from Argoniel hits Zumiar for (22 flat reduction), 11 blight (11 total damage).
Zumiar hits Argoniel for 4 temporal, 2 blight, 1 temporal, 0 blight (8 total damage).
Argoniel rearms.
Argoniel is no longer cursed.
Zumiar casts Throw Bomb.
Zumiar's spell attains critical power!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Zumiar hits Argoniel for 624 temporal damage.
Zumiar killed Argoniel!
Zumiar's aura of power vanishes.
Talent Born into Magic is ready to use.
Epidemic from Argoniel hits Zumiar for (22 flat reduction), 46 blight (46 total damage).
Decrepitude Disease from Argoniel hits Zumiar for (22 flat reduction), 9 blight (9 total damage).
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
Option unlocked: New Class: Adventurer
Option unlocked: New game difficulty mode: Insane
Saving game...
Saving done.