Freri the level 6 Yeek Mindslayer by alkaiser

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceYeek
ClassMindslayer
Level / Exp6 / 55%
Sizesmall
Lifes / Deaths

Primary Stats

Strength16 (base 19)
Dexterity8 (base 10)
Constitution5 (base 10)
Magic10 (base 10)
Willpower33 (base 24)
Cunning18 (base 14)

Resources

Life120/120
Psi93/93
Healing Factor0.94571268249155
Regeneration0.23642817062289

Speed

Mental0%
Attack0%
Movement+51.277692556636%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage30
Accuracy27
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower5
Crit Chance3%
Speed1

Offense: Mind

Mindpower25
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save15
Mental Save17

Defense: Resistances

Cold+ 16%( 70%)
Fire+ 17%( 70%)
All+ 7%( 70%)

Defense: Immunities

Confusion Resistance35%
Instadeath Resistance100%
Knockback Resistance0%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Psionic / Absorption1.30
4/5
0/5
0/5
0/5
Psionic / Augmented striking1.30
0/5
1/5
0/5
0/5
Psionic / Voracity1.30
0/5
1/5
0/5
0/5
Psionic / Focus1.30
1/5
1/5
0/5
0/5
Psionic / Projection1.30
1/5
0/5
0/5
0/5
Psionic / Psi-fighting1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Psionic / Finer energy manipulations1.30
1/5
0/5
0/5
0/5
Psionic / Augmented mobility1.30
4/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
2/5
1/5
0/5

Effects

talent
talent
talent
talent

Quests

done
active

Equipment

Psionic focus
Around neck
In main hand
Light source
Main armor

Inventory

Achievements

Log

Talent Pyrokinesis is ready to use.
Talent Thermal Leech is ready to use.
Rested for 27 turns (stop reason: all resources and life at maximum).


There is a ladder to the previous level here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 5.25 gold from the transmogrification of
piercing elm wand of conjuration [power 110] (15 cooldown).
You gain 0.86 gold from the transmogrification of
rough leather armour of temporal resistance (3 def, 2 armour).
You gain 1.17 gold from the transmogrification of
iron waraxe of erosion (12-17 power, 2 apr).
You gain 2.47 gold from the transmogrification of
surging elm magestaff of fate (10-12 power, 2 apr, lightning element).
You gain 1.60 gold from the transmogrification of
creative mossy mindstar (3-3 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
iron mace (14-19 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (10-14 power, 2 apr).
You gain 1.31 gold from the transmogrification of
elm longbow of acid.
You gain 0.25 gold from the transmogrification of
elm longbow.
There is a Tunnel into the ritchs grounds here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.