Roari the level 7 Halfling Skirmisher by alkaiser

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceHalfling
ClassSkirmisher
Level / Exp7 / 36%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity32 (base 29)
Constitution16 (base 10)
Magic13 (base 10)
Willpower14 (base 11)
Cunning20 (base 17)

Resources

Life211/211
Stamina151/151
Healing Factor1.0545771506545
Regeneration3.4273757396271

Speed

Mental-1.1102230246252E-14%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth24.602579952692
See Invisible24.602579952692

Offense: Mainhand

Damage37
Accuracy40
Crit Chance8%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower13
Crit Chance6%
Speed1

Offense: Mind

Mindpower17
Crit Chance6%
Speed1

Offense: Damage Bonus

Arcane+4%

Defense: Base

Armour (hardiness)20.719009130622 (74.587707036968%)
Defense40
Ranged Defense40
Fatigue0
Physical Save9
Spell Save10
Mental Save12

Defense: Resistances

Cold+ 15%( 70%)
Fire+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Tireless Combatant1.30
2/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
3/5
1/5
0/5
0/5
Cunning / Called Shots1.30
2/5
1/5
0/5
0/5
Technique / Buckler Training1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
1/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
3/5
2/5
0/5
0/5

Effects

Quests

done
done
active
active
done

Equipment

On feet
Quiver
On hands
Tool
Around neck
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Roari the Halfling Skirmisher level 7
78th Pyre 122nd year of Ascendancy at 00:56
see stats

Log

Ran for 5 turns (stop reason: something interesting).

Resting starts...

Rested for 70 turns (stop reason: all resources and life at maximum).


You pickup 0.65 gold pieces.

Ran for 11 turns (stop reason: something interesting).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

You pickup 0.80 gold pieces.

There is an exit to Derth here (press '' or right click to use).
Ran for 6 turns (stop reason: at exit).


You gain 3.78 gold from the transmogrification of
balanced iron longsword of dampening (10-15 power, 2 apr).
There is an exit to the worldmap here (press '' or right click to use).

You can check the ingredients you possess by pressing Escape and selecting 'Show ingredients'.
Accepted quest 'The Brotherhood of Alchemists'! (Press 'j' to see the quest log)
Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 33 turns (stop reason: at exit).


There is a Derth (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.